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Binbin Xu

Publications and source records attributed to Binbin Xu.

At least 37 records · Page 2Linked to original sources

MakeWay: Object-Aware Costmaps for Proactive Indoor Navigation Using LiDAR

In this paper, we introduce a LiDAR-based robot navigation system, based on novel object-aware affordance-based costmaps. Utilizing a 3D object detection network, our system identifies objects of interest in LiDAR keyframes, refines their 3D poses with the Iterative Closest Point (ICP) algorithm, and tracks them via Kalman filters and the Hungarian algorithm for data association. It then updates existing object poses with new associated detections and creates new object maps for unmatched detections. Using the maintained object-level mapping system, our system creates affordance-driven object costmaps for proactive collision avoidance in path planning. Additionally, we address the scarcity of indoor semantic LiDAR data by introducing an automated labeling technique. This method utilizes a CAD model database for accurate ground-truth annotations, encompassing bounding boxes, positions, orientations, and point-wise semantics of each object in LiDAR sequences. Our extensive evaluations, conducted in both simulated and real-world robot platforms, highlights the effectiveness of proactive object avoidance by using object affordance costmaps, enhancing robotic navigation safety and efficiency. The system can operate in real-time onboard and we intend to release our code and data for public use.

cs.RO↗

Getting Inspiration for Feature Elicitation: App Store- vs. LLM-based Approach

Over the past decade, app store (AppStore)-inspired requirements elicitation has proven to be highly beneficial. Developers often explore competitors' apps to gather inspiration for new features. With the advance of Generative AI, recent studies have demonstrated the potential of large language model (LLM)-inspired requirements elicitation. LLMs can assist in this process by providing inspiration for new feature ideas. While both approaches are gaining popularity in practice, there is a lack of insight into their differences. We report on a comparative study between AppStore- and LLM-based approaches for refining features into sub-features. By manually analyzing 1,200 sub-features recommended from both approaches, we identified their benefits, challenges, and key differences. While both approaches recommend highly relevant sub-features with clear descriptions, LLMs seem more powerful particularly concerning novel unseen app scopes. Moreover, some recommended features are imaginary with unclear feasibility, which suggests the importance of a human-analyst in the elicitation loop.

cs.SE↗

How Does a Single EEG Channel Tell Us About Brain States in Brain-Computer Interfaces ?

Over recent decades, neuroimaging tools, particularly electroencephalography (EEG), have revolutionized our understanding of the brain and its functions. EEG is extensively used in traditional brain-computer interface (BCI) systems due to its low cost, non-invasiveness, and high temporal resolution. This makes it invaluable for identifying different brain states relevant to both medical and non-medical applications. Although this practice is widely recognized, current methods are mainly confined to lab or clinical environments because they rely on data from multiple EEG electrodes covering the entire head. Nonetheless, a significant advancement for these applications would be their adaptation for "real-world" use, using portable devices with a single-channel. In this study, we tackle this challenge through two distinct strategies: the first approach involves training models with data from multiple channels and then testing new trials on data from a single channel individually. The second method focuses on training with data from a single channel and then testing the performances of the models on data from all the other channels individually. To efficiently classify cognitive tasks from EEG data, we propose Convolutional Neural Networks (CNNs) with only a few parameters and fast learnable spectral-temporal features. We demonstrated the feasibility of these approaches on EEG data recorded during mental arithmetic and motor imagery tasks from three datasets. We achieved the highest accuracies of 100%, 91.55% and 73.45% in binary and 3-class classification on specific channels across three datasets. This study can contribute to the development of single-channel BCI and provides a robust EEG biomarker for brain states classification.

q-bio.NC↗

NeRF-VO: Real-Time Sparse Visual Odometry with Neural Radiance Fields

We introduce a novel monocular visual odometry (VO) system, NeRF-VO, that integrates learning-based sparse visual odometry for low-latency camera tracking and a neural radiance scene representation for fine-detailed dense reconstruction and novel view synthesis. Our system initializes camera poses using sparse visual odometry and obtains view-dependent dense geometry priors from a monocular prediction network. We harmonize the scale of poses and dense geometry, treating them as supervisory cues to train a neural implicit scene representation. NeRF-VO demonstrates exceptional performance in both photometric and geometric fidelity of the scene representation by jointly optimizing a sliding window of keyframed poses and the underlying dense geometry, which is accomplished through training the radiance field with volume rendering. We surpass SOTA methods in pose estimation accuracy, novel view synthesis fidelity, and dense reconstruction quality across a variety of synthetic and real-world datasets while achieving a higher camera tracking frequency and consuming less GPU memory.

cs.CV↗

Adversarial 3D Virtual Patches using Integrated Gradients

LiDAR sensors are widely used in autonomous vehicles to better perceive the environment. However, prior works have shown that LiDAR signals can be spoofed to hide real objects from 3D object detectors. This study explores the feasibility of reducing the required spoofing area through a novel object-hiding strategy based on virtual patches (VPs). We first manually design VPs (MVPs) and show that VP-focused attacks can achieve similar success rates with prior work but with a fraction of the required spoofing area. Then we design a framework Saliency-LiDAR (SALL), which can identify critical regions for LiDAR objects using Integrated Gradients. VPs crafted on critical regions (CVPs) reduce object detection recall by at least 15% compared to our baseline with an approximate 50% reduction in the spoofing area for vehicles of average size.

cs.CV↗

Identifying Optimal Launch Sites of High-Altitude Latex-Balloons using Bayesian Optimisation for the Task of Station-Keeping

Station-keeping tasks for high-altitude balloons show promise in areas such as ecological surveys, atmospheric analysis, and communication relays. However, identifying the optimal time and position to launch a latex high-altitude balloon is still a challenging and multifaceted problem. For example, tasks such as forest fire tracking place geometric constraints on the launch location of the balloon. Furthermore, identifying the most optimal location also heavily depends on atmospheric conditions. We first illustrate how reinforcement learning-based controllers, frequently used for station-keeping tasks, can exploit the environment. This exploitation can degrade performance on unseen weather patterns and affect station-keeping performance when identifying an optimal launch configuration. Valuing all states equally in the region, the agent exploits the region's geometry by flying near the edge, leading to risky behaviours. We propose a modification which compensates for this exploitation and finds this leads to, on average, higher steps within the target region on unseen data. Then, we illustrate how Bayesian Optimisation (BO) can identify the optimal launch location to perform station-keeping tasks, maximising the expected undiscounted return from a given rollout. We show BO can find this launch location in fewer steps compared to other optimisation methods. Results indicate that, surprisingly, the most optimal location to launch from is not commonly within the target region. Please find further information about our project at https://sites.google.com/view/bo-lauch-balloon/.

cs.RO↗

FuncGrasp: Learning Object-Centric Neural Grasp Functions from Single Annotated Example Object

We present FuncGrasp, a framework that can infer dense yet reliable grasp configurations for unseen objects using one annotated object and single-view RGB-D observation via categorical priors. Unlike previous works that only transfer a set of grasp poses, FuncGrasp aims to transfer infinite configurations parameterized by an object-centric continuous grasp function across varying instances. To ease the transfer process, we propose Neural Surface Grasping Fields (NSGF), an effective neural representation defined on the surface to densely encode grasp configurations. Further, we exploit function-to-function transfer using sphere primitives to establish semantically meaningful categorical correspondences, which are learned in an unsupervised fashion without any expert knowledge. We showcase the effectiveness through extensive experiments in both simulators and the real world. Remarkably, our framework significantly outperforms several strong baseline methods in terms of density and reliability for generated grasps.

cs.RO↗

Zero-shot Bilingual App Reviews Mining with Large Language Models

App reviews from app stores are crucial for improving software requirements. A large number of valuable reviews are continually being posted, describing software problems and expected features. Effectively utilizing user reviews necessitates the extraction of relevant information, as well as their subsequent summarization. Due to the substantial volume of user reviews, manual analysis is arduous. Various approaches based on natural language processing (NLP) have been proposed for automatic user review mining. However, the majority of them requires a manually crafted dataset to train their models, which limits their usage in real-world scenarios. In this work, we propose Mini-BAR, a tool that integrates large language models (LLMs) to perform zero-shot mining of user reviews in both English and French. Specifically, Mini-BAR is designed to (i) classify the user reviews, (ii) cluster similar reviews together, (iii) generate an abstractive summary for each cluster and (iv) rank the user review clusters. To evaluate the performance of Mini-BAR, we created a dataset containing 6,000 English and 6,000 French annotated user reviews and conducted extensive experiments. Preliminary results demonstrate the effectiveness and efficiency of Mini-BAR in requirement engineering by analyzing bilingual app reviews. (Replication package containing the code, dataset, and experiment setups on https://github.com/Jl-wei/mini-bar )

cs.CL↗

Using Shallow Neural Networks with Functional Connectivity from EEG signals for Early Diagnosis of Alzheimer's and Frontotemporal Dementia

{Introduction: } Dementia is a neurological disorder associated with aging that can cause a loss of cognitive functions, impacting daily life. Alzheimer's disease (AD) is the most common cause of dementia, accounting for 50--70\% of cases, while frontotemporal dementia (FTD) affects social skills and personality. Electroencephalography (EEG) provides an effective tool to study the effects of AD on the brain. {Methods: } In this study, we propose to use shallow neural networks applied to two sets of features: spectral-temporal and functional connectivity using four methods. We compare three supervised machine learning techniques to the CNN models to classify EEG signals of AD / FTD and control cases. We also evaluate different measures of functional connectivity from common EEG frequency bands considering multiple thresholds. {Results and Discussion: } Results showed that the shallow CNN-based models achieved the highest accuracy of 94.54\% with AEC in test dataset when considering all connections, outperforming conventional methods and providing potentially an additional early dementia diagnosis tool. \url{https://doi.org/10.3389%2Ffneur.2023.1270405}

q-bio.NC↗

Accurate and Interactive Visual-Inertial Sensor Calibration with Next-Best-View and Next-Best-Trajectory Suggestion

Visual-Inertial (VI) sensors are popular in robotics, self-driving vehicles, and augmented and virtual reality applications. In order to use them for any computer vision or state-estimation task, a good calibration is essential. However, collecting informative calibration data in order to render the calibration parameters observable is not trivial for a non-expert. In this work, we introduce a novel VI calibration pipeline that guides a non-expert with the use of a graphical user interface and information theory in collecting informative calibration data with Next-Best-View and Next-Best-Trajectory suggestions to calibrate the intrinsics, extrinsics, and temporal misalignment of a VI sensor. We show through experiments that our method is faster, more accurate, and more consistent than state-of-the-art alternatives. Specifically, we show how calibrations with our proposed method achieve higher accuracy estimation results when used by state-of-the-art VI Odometry as well as VI-SLAM approaches. The source code of our software can be found on: https://github.com/chutsu/yac.

cs.CV↗

A topological viewpoint on curves via intersection

This paper explores the relationship between closed curves on surfaces and their intersections. Like Dehn-Thurston coordinates for simple curves, we explore how to determine closed curves using the number of times they intersect other curves. We construct and study $k$-equivalent curves: these are distinct curves that intersect all curves with $k$ self-intersection points the same number of times. We show that such curves must intersect all simple curves in the same way, but that all other possible implications fail. Our methods give a quantitative approach to a theorem of Otal which shows that curves are determined by their intersection with all other curves. In the opposite direction, we show that non-simple curves can only be distinguished by looking at their intersection with infinitely many curves.

math.GT↗

What to Learn: Features, Image Transformations, or Both?

Long-term visual localization is an essential problem in robotics and computer vision, but remains challenging due to the environmental appearance changes caused by lighting and seasons. While many existing works have attempted to solve it by directly learning invariant sparse keypoints and descriptors to match scenes, these approaches still struggle with adverse appearance changes. Recent developments in image transformations such as neural style transfer have emerged as an alternative to address such appearance gaps. In this work, we propose to combine an image transformation network and a feature-learning network to improve long-term localization performance. Given night-to-day image pairs, the image transformation network transforms the night images into day-like conditions prior to feature matching; the feature network learns to detect keypoint locations with their associated descriptor values, which can be passed to a classical pose estimator to compute the relative poses. We conducted various experiments to examine the effectiveness of combining style transfer and feature learning and its training strategy, showing that such a combination greatly improves long-term localization performance.

cs.RO↗

Boosting GUI Prototyping with Diffusion Models

GUI (graphical user interface) prototyping is a widely-used technique in requirements engineering for gathering and refining requirements, reducing development risks and increasing stakeholder engagement. However, GUI prototyping can be a time-consuming and costly process. In recent years, deep learning models such as Stable Diffusion have emerged as a powerful text-to-image tool capable of generating detailed images based on text prompts. In this paper, we propose UI-Diffuser, an approach that leverages Stable Diffusion to generate mobile UIs through simple textual descriptions and UI components. Preliminary results show that UI-Diffuser provides an efficient and cost-effective way to generate mobile GUI designs while reducing the need for extensive prototyping efforts. This approach has the potential to significantly improve the speed and efficiency of GUI prototyping in requirements engineering.

cs.SE↗

Incremental Dense Reconstruction from Monocular Video with Guided Sparse Feature Volume Fusion

Incrementally recovering 3D dense structures from monocular videos is of paramount importance since it enables various robotics and AR applications. Feature volumes have recently been shown to enable efficient and accurate incremental dense reconstruction without the need to first estimate depth, but they are not able to achieve as high of a resolution as depth-based methods due to the large memory consumption of high-resolution feature volumes. This letter proposes a real-time feature volume-based dense reconstruction method that predicts TSDF (Truncated Signed Distance Function) values from a novel sparsified deep feature volume, which is able to achieve higher resolutions than previous feature volume-based methods, and is favorable in large-scale outdoor scenarios where the majority of voxels are empty. An uncertainty-aware multi-view stereo (MVS) network is leveraged to infer initial voxel locations of the physical surface in a sparse feature volume. Then for refining the recovered 3D geometry, deep features are attentively aggregated from multiview images at potential surface locations, and temporally fused. Besides achieving higher resolutions than before, our method is shown to produce more complete reconstructions with finer detail in many cases. Extensive evaluations on both public and self-collected datasets demonstrate a very competitive real-time reconstruction result for our method compared to state-of-the-art reconstruction methods in both indoor and outdoor settings.

cs.CV↗

An automated pipeline to create an atlas of in situ hybridization gene expression data in the adult marmoset brain

We present the first automated pipeline to create an atlas of in situ hybridization gene expression in the adult marmoset brain in the same stereotaxic space. The pipeline consists of segmentation of gene expression from microscopy images and registration of images to a standard space. Automation of this pipeline is necessary to analyze the large volume of data in the genome-wide whole-brain dataset, and to process images that have varying intensity profiles and expression patterns with minimal human bias. To reduce the number of labelled images required for training, we develop a semi-supervised segmentation model. We further develop an iterative algorithm to register images to a standard space, enabling comparative analysis between genes and concurrent visualization with other datasets, thereby facilitating a more holistic understanding of primate brain structure and function.

cs.CV↗

Finding Things in the Unknown: Semantic Object-Centric Exploration with an MAV

Exploration of unknown space with an autonomous mobile robot is a well-studied problem. In this work we broaden the scope of exploration, moving beyond the pure geometric goal of uncovering as much free space as possible. We believe that for many practical applications, exploration should be contextualised with semantic and object-level understanding of the environment for task-specific exploration. Here, we study the task of both finding specific objects in unknown space as well as reconstructing them to a target level of detail. We therefore extend our environment reconstruction to not only consist of a background map, but also object-level and semantically fused submaps. Importantly, we adapt our previous objective function of uncovering as much free space as possible in as little time as possible with two additional elements: first, we require a maximum observation distance of background surfaces to ensure target objects are not missed by image-based detectors because they are too small to be detected. Second, we require an even smaller maximum distance to the found objects in order to reconstruct them with the desired accuracy. We further created a Micro Aerial Vehicle (MAV) semantic exploration simulator based on Habitat in order to quantitatively demonstrate how our framework can be used to efficiently find specific objects as part of exploration. Finally, we showcase this capability can be deployed in real-world scenes involving our drone equipped with an Intel RealSense D455 RGB-D camera.

cs.RO↗

Mental arithmetic task classification with convolutional neural network based on spectral-temporal features from EEG

In recent years, neuroscientists have been interested to the development of brain-computer interface (BCI) devices. Patients with motor disorders may benefit from BCIs as a means of communication and for the restoration of motor functions. Electroencephalography (EEG) is one of most used for evaluating the neuronal activity. In many computer vision applications, deep neural networks (DNN) show significant advantages. Towards to ultimate usage of DNN, we present here a shallow neural network that uses mainly two convolutional neural network (CNN) layers, with relatively few parameters and fast to learn spectral-temporal features from EEG. We compared this models to three other neural network models with different depths applied to a mental arithmetic task using eye-closed state adapted for patients suffering from motor disorders and a decline in visual functions. Experimental results showed that the shallow CNN model outperformed all the other models and achieved the highest classification accuracy of 90.68%. It's also more robust to deal with cross-subject classification issues: only 3% standard deviation of accuracy instead of 15.6% from conventional method.

eess.SP↗

Learning to Complete Object Shapes for Object-level Mapping in Dynamic Scenes

In this paper, we propose a novel object-level mapping system that can simultaneously segment, track, and reconstruct objects in dynamic scenes. It can further predict and complete their full geometries by conditioning on reconstructions from depth inputs and a category-level shape prior with the aim that completed object geometry leads to better object reconstruction and tracking accuracy. For each incoming RGB-D frame, we perform instance segmentation to detect objects and build data associations between the detection and the existing object maps. A new object map will be created for each unmatched detection. For each matched object, we jointly optimise its pose and latent geometry representations using geometric residual and differential rendering residual towards its shape prior and completed geometry. Our approach shows better tracking and reconstruction performance compared to methods using traditional volumetric mapping or learned shape prior approaches. We evaluate its effectiveness by quantitatively and qualitatively testing it in both synthetic and real-world sequences.

cs.CV↗