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Bing Deng

Publications and source records attributed to Bing Deng.

At least 19 recordsLinked to original sources

Illuminating Visual Identity in Universal Multimodal Embeddings

Universal Multimodal Embeddings (UMEs) aim to unify various modalities and tasks into a shared representation space. In recent years, this field has witnessed substantial progress driven by the development of Multimodal Large Language Models (MLLMs). However, a crucial capability, visual identity discrimination, remains underexplored in existing UME methods, despite its critical role in a wide range of tasks, including instance retrieval, re-identification, and identity preservation in AI-generated content. To bridge this gap, we propose a unified formulation for visual identity discrimination~(VisID) and introduce $\textbf{MVEB}$ ($\textbf{M}$ultimodal $\textbf{V}$isual Identity $\textbf{E}$mbedding $\textbf{B}$enchmark), a large-scale benchmark curated from both real-world and synthetic datasets to support evaluation and training. Furthermore, we present a simple yet effective learning framework that jointly optimizes general multimodal and visual identity representations through a carefully designed identity-aware sampling mechanism. Extensive experiments demonstrate that our approach successfully endows UMEs with strong identity discrimination capability and maintains competitive general multimodal performance. We believe this work not only illuminates a critical yet neglected capability, but also takes a step toward more holistic universal multimodal embeddings. Code and data are available at \href{https://chrisclear3.github.io/MVEB}{MVEB}.

cs.CV

VC-Tooler: Learning Compositional and Adaptive Visual Tool Use

Agentic multimodal reasoning extends passive image understanding by allowing VLMs to actively acquire and refine visual evidence through visual tool interactions. Effective visual tool use requires three capabilities: grounding tool calls in visual context, composing tools across multiple steps, and adapting reasoning to tool-returned observations. However, existing approaches largely focus on grounding within fixed tool spaces and rigid invocation patterns, leaving composition and adaptation insufficiently addressed. We present VC-Tooler, which learns visual tool use as a compositional and adaptive capability. To this end, we first build a trajectory bank through a hierarchical synthesis pipeline covering three capability levels: single-tool grounding, multi-tool composition, and diverse tool contexts and interfaces. We then train the model in two stages: a supervised cold start that establishes these capabilities, followed by reinforcement learning that encourages accurate, efficient, and context-aware visual tool use. VC-Tooler achieves state-of-the-art performance among open-source models on both general-purpose and agentic benchmarks, including $95.8\%$ on V* and $35.3\%$ on VTC-Bench, and shows promising transfer under richer tool settings at inference time. Project page: https://w1zheng.github.io/VC-Tooler

cs.CV

EchoStyle: Unlocking High-Fidelity Video Stylization with Reverse Data Synthesis

While image stylization has been studied extensively, video stylization remains a critical and largely unsolved challenge in the field of intelligent content creation. Existing methods, usually utilizing a reference image as the style prior, suffer from content leakage, data scarcity and limited adaptability to long videos, leading to suboptimal results with severe style drift and motion distortion. For these issues, we present EchoStyle, a scalable text-driven framework to achieve high-quality stylization of videos with arbitrary lengths. To start with, we construct a video-to-video architecture to appropriately re-fuse the video content and the text style. To address data scarcity, we pioneer an automatic reverse-synthesis pipeline to establish V-Style20k, a large-scale stylization dataset of 20k high-quality video pairs. To facilitate long video stylization, we devise an init-follow-mode mechanism along with a sliding-window inference strategy. Extensive experiments demonstrate EchoStyle's excellent performance across a wide range of artistic styles, even comparable to leading closed-source solutions.

cs.CV

AnyID: Ultra-Fidelity Universal Identity-Preserving Video Generation from Any Visual References

Identity-preserving video generation offers powerful tools for creative expression, allowing users to customize videos featuring their beloved characters. However, prevailing methods are typically designed and optimized for a single identity reference. This underlying assumption restricts creative flexibility by inadequately accommodating diverse real-world input formats. Relying on a single source also constitutes an ill-posed scenario, causing an inherently ambiguous setting that makes it difficult for the model to faithfully reproduce an identity across novel contexts. To address these issues, we present AnyID, an ultra-fidelity identity-preservation video generation framework that features two core contributions. First, we introduce a scalable omni-referenced architecture that effectively unifies heterogeneous identity inputs (e.g., faces, portraits, and videos) into a cohesive representation. Second, we propose a primary-referenced generation paradigm, which designates one reference as a canonical anchor and uses a novel differential prompt to enable precise, attribute-level controllability. We conduct training on a large-scale, meticulously curated dataset to ensure robustness and high fidelity, and then perform a final fine-tuning stage using reinforcement learning. This process leverages a preference dataset constructed from human evaluations, where annotators performed pairwise comparisons of videos based on two key criteria: identity fidelity and prompt controllability. Extensive evaluations validate that AnyID achieves ultra-high identity fidelity as well as superior attribute-level controllability across different task settings.

cs.CV

Through the Lens of Contrast: Self-Improving Visual Reasoning in VLMs

Reasoning has emerged as a key capability of large language models. In linguistic tasks, this capability can be enhanced by self-improving techniques that refine reasoning paths for subsequent finetuning. However, extending these language-based self-improving approaches to vision language models (VLMs) presents a unique challenge:~visual hallucinations in reasoning paths cannot be effectively verified or rectified. Our solution starts with a key observation about visual contrast: when presented with a contrastive VQA pair, i.e., two visually similar images with synonymous questions, VLMs identify relevant visual cues more precisely. Motivated by this observation, we propose Visual Contrastive Self-Taught Reasoner (VC-STaR), a novel self-improving framework that leverages visual contrast to mitigate hallucinations in model-generated rationales. We collect a diverse suite of VQA datasets, curate contrastive pairs according to multi-modal similarity, and generate rationales using VC-STaR. Consequently, we obtain a new visual reasoning dataset, VisCoR-55K, which is then used to boost the reasoning capability of various VLMs through supervised finetuning. Extensive experiments show that VC-STaR not only outperforms existing self-improving approaches but also surpasses models finetuned on the SoTA visual reasoning datasets, demonstrating that the inherent contrastive ability of VLMs can bootstrap their own visual reasoning. Project at: https://github.com/zhiyupan42/VC-STaR.

cs.CV

EchoMotion: Unified Human Video and Motion Generation via Dual-Modality Diffusion Transformer

Video generation models have advanced significantly, yet they still struggle to synthesize complex human movements due to the high degrees of freedom in human articulation. This limitation stems from the intrinsic constraints of pixel-only training objectives, which inherently bias models toward appearance fidelity at the expense of learning underlying kinematic principles. To address this, we introduce EchoMotion, a framework designed to model the joint distribution of appearance and human motion, thereby improving the quality of complex human action video generation. EchoMotion extends the DiT (Diffusion Transformer) framework with a dual-branch architecture that jointly processes tokens concatenated from different modalities. Furthermore, we propose MVS-RoPE (Motion-Video Syncronized RoPE), which offers unified 3D positional encoding for both video and motion tokens. By providing a synchronized coordinate system for the dual-modal latent sequence, MVS-RoPE establishes an inductive bias that fosters temporal alignment between the two modalities. We also propose a Motion-Video Two-Stage Training Strategy. This strategy enables the model to perform both the joint generation of complex human action videos and their corresponding motion sequences, as well as versatile cross-modal conditional generation tasks. To facilitate the training of a model with these capabilities, we construct HuMoVe, a large-scale dataset of approximately 80,000 high-quality, human-centric video-motion pairs. Our findings reveal that explicitly representing human motion is complementary to appearance, significantly boosting the coherence and plausibility of human-centric video generation.

cs.CV

EchoShot: Multi-Shot Portrait Video Generation

Video diffusion models substantially boost the productivity of artistic workflows with high-quality portrait video generative capacity. However, prevailing pipelines are primarily constrained to single-shot creation, while real-world applications urge for multiple shots with identity consistency and flexible content controllability. In this work, we propose EchoShot, a native and scalable multi-shot framework for portrait customization built upon a foundation video diffusion model. To start with, we propose shot-aware position embedding mechanisms within video diffusion transformer architecture to model inter-shot variations and establish intricate correspondence between multi-shot visual content and their textual descriptions. This simple yet effective design enables direct training on multi-shot video data without introducing additional computational overhead. To facilitate model training within multi-shot scenario, we construct PortraitGala, a large-scale and high-fidelity human-centric video dataset featuring cross-shot identity consistency and fine-grained captions such as facial attributes, outfits, and dynamic motions. To further enhance applicability, we extend EchoShot to perform reference image-based personalized multi-shot generation and long video synthesis with infinite shot counts. Extensive evaluations demonstrate that EchoShot achieves superior identity consistency as well as attribute-level controllability in multi-shot portrait video generation. Notably, the proposed framework demonstrates potential as a foundational paradigm for general multi-shot video modeling.

cs.CV

Grounding 3D Object Affordance with Language Instructions, Visual Observations and Interactions

Grounding 3D object affordance is a task that locates objects in 3D space where they can be manipulated, which links perception and action for embodied intelligence. For example, for an intelligent robot, it is necessary to accurately ground the affordance of an object and grasp it according to human instructions. In this paper, we introduce a novel task that grounds 3D object affordance based on language instructions, visual observations and interactions, which is inspired by cognitive science. We collect an Affordance Grounding dataset with Points, Images and Language instructions (AGPIL) to support the proposed task. In the 3D physical world, due to observation orientation, object rotation, or spatial occlusion, we can only get a partial observation of the object. So this dataset includes affordance estimations of objects from full-view, partial-view, and rotation-view perspectives. To accomplish this task, we propose LMAffordance3D, the first multi-modal, language-guided 3D affordance grounding network, which applies a vision-language model to fuse 2D and 3D spatial features with semantic features. Comprehensive experiments on AGPIL demonstrate the effectiveness and superiority of our method on this task, even in unseen experimental settings. Our project is available at https://sites.google.com/view/lmaffordance3d.

cs.CV

Efficient Alignment of Unconditioned Action Prior for Language-conditioned Pick and Place in Clutter

We study the task of language-conditioned pick and place in clutter, where a robot should grasp a target object in open clutter and move it to a specified place. Some approaches learn end-to-end policies with features from vision foundation models, requiring large datasets. Others combine foundation models in a zero-shot setting, suffering from cascading errors. In addition, they primarily leverage vision and language foundation models, focusing less on action priors. In this paper, we aim to develop an effective policy by integrating foundation priors from vision, language, and action. We propose A$^2$, an action prior alignment method that aligns unconditioned action priors with 3D vision-language priors by learning one attention layer. The alignment formulation enables our policy to train with less data and preserve zero-shot generalization capabilities. We show that a shared policy for both pick and place actions enhances the performance for each task, and introduce a policy adaptation scheme to accommodate the multi-modal nature of actions. Extensive experiments in simulation and the real-world show that our policy achieves higher task success rates with fewer steps for both pick and place tasks in clutter, effectively generalizing to unseen objects and language instructions. Videos and codes are available at https://xukechun.github.io/papers/A2.

cs.RO

PerLDiff: Controllable Street View Synthesis Using Perspective-Layout Diffusion Models

Controllable generation is considered a potentially vital approach to address the challenge of annotating 3D data, and the precision of such controllable generation becomes particularly imperative in the context of data production for autonomous driving. Existing methods focus on the integration of diverse generative information into controlling inputs, utilizing frameworks such as GLIGEN or ControlNet, to produce commendable outcomes in controllable generation. However, such approaches intrinsically restrict generation performance to the learning capacities of predefined network architectures. In this paper, we explore the innovative integration of controlling information and introduce PerLDiff (\textbf{Per}spective-\textbf{L}ayout \textbf{Diff}usion Models), a novel method for effective street view image generation that fully leverages perspective 3D geometric information. Our PerLDiff employs 3D geometric priors to guide the generation of street view images with precise object-level control within the network learning process, resulting in a more robust and controllable output. Moreover, it demonstrates superior controllability compared to alternative layout control methods. Empirical results justify that our PerLDiff markedly enhances the precision of controllable generation on the NuScenes and KITTI datasets.

cs.CV

CT3D++: Improving 3D Object Detection with Keypoint-induced Channel-wise Transformer

The field of 3D object detection from point clouds is rapidly advancing in computer vision, aiming to accurately and efficiently detect and localize objects in three-dimensional space. Current 3D detectors commonly fall short in terms of flexibility and scalability, with ample room for advancements in performance. In this paper, our objective is to address these limitations by introducing two frameworks for 3D object detection with minimal hand-crafted design. Firstly, we propose CT3D, which sequentially performs raw-point-based embedding, a standard Transformer encoder, and a channel-wise decoder for point features within each proposal. Secondly, we present an enhanced network called CT3D++, which incorporates geometric and semantic fusion-based embedding to extract more valuable and comprehensive proposal-aware information. Additionally, CT3D ++ utilizes a point-to-key bidirectional encoder for more efficient feature encoding with reduced computational cost. By replacing the corresponding components of CT3D with these novel modules, CT3D++ achieves state-of-the-art performance on both the KITTI dataset and the large-scale Way\-mo Open Dataset. The source code for our frameworks will be made accessible at https://github.com/hlsheng1/CT3D-plusplus.

cs.CV

RoScenes: A Large-scale Multi-view 3D Dataset for Roadside Perception

We introduce RoScenes, the largest multi-view roadside perception dataset, which aims to shed light on the development of vision-centric Bird's Eye View (BEV) approaches for more challenging traffic scenes. The highlights of RoScenes include significantly large perception area, full scene coverage and crowded traffic. More specifically, our dataset achieves surprising 21.13M 3D annotations within 64,000 $m^2$. To relieve the expensive costs of roadside 3D labeling, we present a novel BEV-to-3D joint annotation pipeline to efficiently collect such a large volume of data. After that, we organize a comprehensive study for current BEV methods on RoScenes in terms of effectiveness and efficiency. Tested methods suffer from the vast perception area and variation of sensor layout across scenes, resulting in performance levels falling below expectations. To this end, we propose RoBEV that incorporates feature-guided position embedding for effective 2D-3D feature assignment. With its help, our method outperforms state-of-the-art by a large margin without extra computational overhead on validation set. Our dataset and devkit will be made available at https://github.com/xiaosu-zhu/RoScenes.

cs.CV

Rethinking IoU-based Optimization for Single-stage 3D Object Detection

Since Intersection-over-Union (IoU) based optimization maintains the consistency of the final IoU prediction metric and losses, it has been widely used in both regression and classification branches of single-stage 2D object detectors. Recently, several 3D object detection methods adopt IoU-based optimization and directly replace the 2D IoU with 3D IoU. However, such a direct computation in 3D is very costly due to the complex implementation and inefficient backward operations. Moreover, 3D IoU-based optimization is sub-optimal as it is sensitive to rotation and thus can cause training instability and detection performance deterioration. In this paper, we propose a novel Rotation-Decoupled IoU (RDIoU) method that can mitigate the rotation-sensitivity issue, and produce more efficient optimization objectives compared with 3D IoU during the training stage. Specifically, our RDIoU simplifies the complex interactions of regression parameters by decoupling the rotation variable as an independent term, yet preserving the geometry of 3D IoU. By incorporating RDIoU into both the regression and classification branches, the network is encouraged to learn more precise bounding boxes and concurrently overcome the misalignment issue between classification and regression. Extensive experiments on the benchmark KITTI and Waymo Open Dataset validate that our RDIoU method can bring substantial improvement for the single-stage 3D object detection.

cs.CV

Improving 3D Object Detection with Channel-wise Transformer

Though 3D object detection from point clouds has achieved rapid progress in recent years, the lack of flexible and high-performance proposal refinement remains a great hurdle for existing state-of-the-art two-stage detectors. Previous works on refining 3D proposals have relied on human-designed components such as keypoints sampling, set abstraction and multi-scale feature fusion to produce powerful 3D object representations. Such methods, however, have limited ability to capture rich contextual dependencies among points. In this paper, we leverage the high-quality region proposal network and a Channel-wise Transformer architecture to constitute our two-stage 3D object detection framework (CT3D) with minimal hand-crafted design. The proposed CT3D simultaneously performs proposal-aware embedding and channel-wise context aggregation for the point features within each proposal. Specifically, CT3D uses proposal's keypoints for spatial contextual modelling and learns attention propagation in the encoding module, mapping the proposal to point embeddings. Next, a new channel-wise decoding module enriches the query-key interaction via channel-wise re-weighting to effectively merge multi-level contexts, which contributes to more accurate object predictions. Extensive experiments demonstrate that our CT3D method has superior performance and excellent scalability. Remarkably, CT3D achieves the AP of 81.77% in the moderate car category on the KITTI test 3D detection benchmark, outperforms state-of-the-art 3D detectors.

cs.CV

Revisiting Knowledge Distillation: An Inheritance and Exploration Framework

Knowledge Distillation (KD) is a popular technique to transfer knowledge from a teacher model or ensemble to a student model. Its success is generally attributed to the privileged information on similarities/consistency between the class distributions or intermediate feature representations of the teacher model and the student model. However, directly pushing the student model to mimic the probabilities/features of the teacher model to a large extent limits the student model in learning undiscovered knowledge/features. In this paper, we propose a novel inheritance and exploration knowledge distillation framework (IE-KD), in which a student model is split into two parts - inheritance and exploration. The inheritance part is learned with a similarity loss to transfer the existing learned knowledge from the teacher model to the student model, while the exploration part is encouraged to learn representations different from the inherited ones with a dis-similarity loss. Our IE-KD framework is generic and can be easily combined with existing distillation or mutual learning methods for training deep neural networks. Extensive experiments demonstrate that these two parts can jointly push the student model to learn more diversified and effective representations, and our IE-KD can be a general technique to improve the student network to achieve SOTA performance. Furthermore, by applying our IE-KD to the training of two networks, the performance of both can be improved w.r.t. deep mutual learning. The code and models of IE-KD will be make publicly available at https://github.com/yellowtownhz/IE-KD.

cs.LG

DCT-Mask: Discrete Cosine Transform Mask Representation for Instance Segmentation

Binary grid mask representation is broadly used in instance segmentation. A representative instantiation is Mask R-CNN which predicts masks on a $28\times 28$ binary grid. Generally, a low-resolution grid is not sufficient to capture the details, while a high-resolution grid dramatically increases the training complexity. In this paper, we propose a new mask representation by applying the discrete cosine transform(DCT) to encode the high-resolution binary grid mask into a compact vector. Our method, termed DCT-Mask, could be easily integrated into most pixel-based instance segmentation methods. Without any bells and whistles, DCT-Mask yields significant gains on different frameworks, backbones, datasets, and training schedules. It does not require any pre-processing or pre-training, and almost no harm to the running speed. Especially, for higher-quality annotations and more complex backbones, our method has a greater improvement. Moreover, we analyze the performance of our method from the perspective of the quality of mask representation. The main reason why DCT-Mask works well is that it obtains a high-quality mask representation with low complexity. Code is available at https://github.com/aliyun/DCT-Mask.git.

cs.CV

The Blessings of Unlabeled Background in Untrimmed Videos

Weakly-supervised Temporal Action Localization (WTAL) aims to detect the action segments with only video-level action labels in training. The key challenge is how to distinguish the action of interest segments from the background, which is unlabelled even on the video-level. While previous works treat the background as "curses", we consider it as "blessings". Specifically, we first use causal analysis to point out that the common localization errors are due to the unobserved confounder that resides ubiquitously in visual recognition. Then, we propose a Temporal Smoothing PCA-based (TS-PCA) deconfounder, which exploits the unlabelled background to model an observed substitute for the unobserved confounder, to remove the confounding effect. Note that the proposed deconfounder is model-agnostic and non-intrusive, and hence can be applied in any WTAL method without model re-designs. Through extensive experiments on four state-of-the-art WTAL methods, we show that the deconfounder can improve all of them on the public datasets: THUMOS-14 and ActivityNet-1.3.

cs.CV

Tracklets Predicting Based Adaptive Graph Tracking

Most of the existing tracking methods link the detected boxes to the tracklets using a linear combination of feature cosine distances and box overlap. But the problem of inconsistent features of an object in two different frames still exists. In addition, when extracting features, only appearance information is utilized, neither the location relationship nor the information of the tracklets is considered. We present an accurate and end-to-end learning framework for multi-object tracking, namely \textbf{TPAGT}. It re-extracts the features of the tracklets in the current frame based on motion predicting, which is the key to solve the problem of features inconsistent. The adaptive graph neural network in TPAGT is adopted to fuse locations, appearance, and historical information, and plays an important role in distinguishing different objects. In the training phase, we propose the balanced MSE LOSS to successfully overcome the unbalanced samples. Experiments show that our method reaches state-of-the-art performance. It achieves 76.5\% MOTA on the MOT16 challenge and 76.2\% MOTA on the MOT17 challenge.

cs.CV