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Bing Shuai

Publications and source records attributed to Bing Shuai.

At least 19 recordsLinked to original sources

Thinking with Anchors: Grounded and Efficient Document Reasoning

Existing document understanding benchmarks have largely focused on locating page elements, yet real-world document intelligence requires models to reason jointly about region semantics, spatial relations, and visual structure. We present ADOPD 2026, a reasoning-oriented extension of ADOPD that turns page decomposition into spatially grounded document understanding. ADOPD 2026 enriches page anchors inherited from ADOPD 2024 dataset with human-cleaned captions, semantic tags, and generated chain-of-thought (CoT) traces grounded to document regions. Instead of treating boxes, masks, and tags as independent supervision signals, we cast text blocks, visual entities, semantic labels, bounding boxes, and polygon masks as a shared vocabulary of visual anchors. This representation supports three connected capabilities. First, region-level semantic tagging asks models to identify document element types from both page context and local appearance, revealing long-tail semantic failures that standard layout benchmarks often hide. Second, unified vision-language grounding generates text regions and visual entities together with coordinates or polygonal outlines, transforming detection and segmentation outputs into structured anchors that can be reused by downstream reasoning systems. Third, current state-of-the-art models still struggle with dense counting tasks evaluated on DocCount, a benchmark derived from ADOPD 2026, highlighting the need for the Thinking-with-Anchors pipeline in document semantic understanding. By connecting page decomposition to verifiable visual-anchor reasoning, ADOPD 2026 provides a task framework that moves document understanding beyond localization toward anchor-grounded document intelligence.

cs.CV

Physion-Eval: Evaluating Physical Realism in Generated Video via Human Reasoning

Video generation models are increasingly used as world simulators for storytelling, simulation, and embodied AI. As these models advance, a key question arises: do generated videos obey the physical laws of the real world? Existing evaluations largely rely on automated metrics or coarse human judgments such as preferences or rubric-based checks. While useful for assessing perceptual quality, these methods provide limited insight into when and why generated dynamics violate real-world physical constraints. We introduce Physion-Eval, a large-scale benchmark of expert human reasoning for diagnosing physical realism failures in videos generated by five state-of-the-art models across egocentric and exocentric views, containing 10,990 expert reasoning traces spanning 22 fine-grained physical categories. Each generated video is derived from a corresponding real-world reference video depicting a clear physical process, and annotated with temporally localized glitches, structured failure categories, and natural-language explanations of the violated physical behavior. Using this dataset, we reveal a striking limitation of current video generation models: in physics-critical scenarios, 83.3% of exocentric and 93.5% of egocentric generated videos exhibit at least one human-identifiable physical glitch. We hope Physion-Eval will set a new standard for physical realism evaluation and guide the development of physics-grounded video generation. The benchmark is publicly available at https://huggingface.co/datasets/PhysionLabs/Physion-Eval.

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Self-Supervised Multi-Object Tracking with Path Consistency

In this paper, we propose a novel concept of path consistency to learn robust object matching without using manual object identity supervision. Our key idea is that, to track a object through frames, we can obtain multiple different association results from a model by varying the frames it can observe, i.e., skipping frames in observation. As the differences in observations do not alter the identities of objects, the obtained association results should be consistent. Based on this rationale, we generate multiple observation paths, each specifying a different set of frames to be skipped, and formulate the Path Consistency Loss that enforces the association results are consistent across different observation paths. We use the proposed loss to train our object matching model with only self-supervision. By extensive experiments on three tracking datasets (MOT17, PersonPath22, KITTI), we demonstrate that our method outperforms existing unsupervised methods with consistent margins on various evaluation metrics, and even achieves performance close to supervised methods.

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SkeleTR: Towrads Skeleton-based Action Recognition in the Wild

We present SkeleTR, a new framework for skeleton-based action recognition. In contrast to prior work, which focuses mainly on controlled environments, we target more general scenarios that typically involve a variable number of people and various forms of interaction between people. SkeleTR works with a two-stage paradigm. It first models the intra-person skeleton dynamics for each skeleton sequence with graph convolutions, and then uses stacked Transformer encoders to capture person interactions that are important for action recognition in general scenarios. To mitigate the negative impact of inaccurate skeleton associations, SkeleTR takes relative short skeleton sequences as input and increases the number of sequences. As a unified solution, SkeleTR can be directly applied to multiple skeleton-based action tasks, including video-level action classification, instance-level action detection, and group-level activity recognition. It also enables transfer learning and joint training across different action tasks and datasets, which result in performance improvement. When evaluated on various skeleton-based action recognition benchmarks, SkeleTR achieves the state-of-the-art performance.

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Object-Centric Multiple Object Tracking

Unsupervised object-centric learning methods allow the partitioning of scenes into entities without additional localization information and are excellent candidates for reducing the annotation burden of multiple-object tracking (MOT) pipelines. Unfortunately, they lack two key properties: objects are often split into parts and are not consistently tracked over time. In fact, state-of-the-art models achieve pixel-level accuracy and temporal consistency by relying on supervised object detection with additional ID labels for the association through time. This paper proposes a video object-centric model for MOT. It consists of an index-merge module that adapts the object-centric slots into detection outputs and an object memory module that builds complete object prototypes to handle occlusions. Benefited from object-centric learning, we only require sparse detection labels (0%-6.25%) for object localization and feature binding. Relying on our self-supervised Expectation-Maximization-inspired loss for object association, our approach requires no ID labels. Our experiments significantly narrow the gap between the existing object-centric model and the fully supervised state-of-the-art and outperform several unsupervised trackers.

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MEGA: Multimodal Alignment Aggregation and Distillation For Cinematic Video Segmentation

Previous research has studied the task of segmenting cinematic videos into scenes and into narrative acts. However, these studies have overlooked the essential task of multimodal alignment and fusion for effectively and efficiently processing long-form videos (>60min). In this paper, we introduce Multimodal alignmEnt aGgregation and distillAtion (MEGA) for cinematic long-video segmentation. MEGA tackles the challenge by leveraging multiple media modalities. The method coarsely aligns inputs of variable lengths and different modalities with alignment positional encoding. To maintain temporal synchronization while reducing computation, we further introduce an enhanced bottleneck fusion layer which uses temporal alignment. Additionally, MEGA employs a novel contrastive loss to synchronize and transfer labels across modalities, enabling act segmentation from labeled synopsis sentences on video shots. Our experimental results show that MEGA outperforms state-of-the-art methods on MovieNet dataset for scene segmentation (with an Average Precision improvement of +1.19%) and on TRIPOD dataset for act segmentation (with a Total Agreement improvement of +5.51%)

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Large Scale Real-World Multi-Person Tracking

This paper presents a new large scale multi-person tracking dataset -- \texttt{PersonPath22}, which is over an order of magnitude larger than currently available high quality multi-object tracking datasets such as MOT17, HiEve, and MOT20 datasets. The lack of large scale training and test data for this task has limited the community's ability to understand the performance of their tracking systems on a wide range of scenarios and conditions such as variations in person density, actions being performed, weather, and time of day. \texttt{PersonPath22} dataset was specifically sourced to provide a wide variety of these conditions and our annotations include rich meta-data such that the performance of a tracker can be evaluated along these different dimensions. The lack of training data has also limited the ability to perform end-to-end training of tracking systems. As such, the highest performing tracking systems all rely on strong detectors trained on external image datasets. We hope that the release of this dataset will enable new lines of research that take advantage of large scale video based training data.

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An In-depth Study of Stochastic Backpropagation

In this paper, we provide an in-depth study of Stochastic Backpropagation (SBP) when training deep neural networks for standard image classification and object detection tasks. During backward propagation, SBP calculates the gradients by only using a subset of feature maps to save the GPU memory and computational cost. We interpret SBP as an efficient way to implement stochastic gradient decent by performing backpropagation dropout, which leads to considerable memory saving and training process speedup, with a minimal impact on the overall model accuracy. We offer some good practices to apply SBP in training image recognition models, which can be adopted in learning a wide range of deep neural networks. Experiments on image classification and object detection show that SBP can save up to 40% of GPU memory with less than 1% accuracy degradation.

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Transfer of Representations to Video Label Propagation: Implementation Factors Matter

This work studies feature representations for dense label propagation in video, with a focus on recently proposed methods that learn video correspondence using self-supervised signals such as colorization or temporal cycle consistency. In the literature, these methods have been evaluated with an array of inconsistent settings, making it difficult to discern trends or compare performance fairly. Starting with a unified formulation of the label propagation algorithm that encompasses most existing variations, we systematically study the impact of important implementation factors in feature extraction and label propagation. Along the way, we report the accuracies of properly tuned supervised and unsupervised still image baselines, which are higher than those found in previous works. We also demonstrate that augmenting video-based correspondence cues with still-image-based ones can further improve performance. We then attempt a fair comparison of recent video-based methods on the DAVIS benchmark, showing convergence of best methods to performance levels near our strong ImageNet baseline, despite the usage of a variety of specialized video-based losses and training particulars. Additional comparisons on JHMDB and VIP datasets confirm the similar performance of current methods. We hope that this study will help to improve evaluation practices and better inform future research directions in temporal correspondence.

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VidTr: Video Transformer Without Convolutions

We introduce Video Transformer (VidTr) with separable-attention for video classification. Comparing with commonly used 3D networks, VidTr is able to aggregate spatio-temporal information via stacked attentions and provide better performance with higher efficiency. We first introduce the vanilla video transformer and show that transformer module is able to perform spatio-temporal modeling from raw pixels, but with heavy memory usage. We then present VidTr which reduces the memory cost by 3.3$\times$ while keeping the same performance. To further optimize the model, we propose the standard deviation based topK pooling for attention ($pool_{topK\_std}$), which reduces the computation by dropping non-informative features along temporal dimension. VidTr achieves state-of-the-art performance on five commonly used datasets with lower computational requirement, showing both the efficiency and effectiveness of our design. Finally, error analysis and visualization show that VidTr is especially good at predicting actions that require long-term temporal reasoning.

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Multi-Object Tracking with Hallucinated and Unlabeled Videos

In this paper, we explore learning end-to-end deep neural trackers without tracking annotations. This is important as large-scale training data is essential for training deep neural trackers while tracking annotations are expensive to acquire. In place of tracking annotations, we first hallucinate videos from images with bounding box annotations using zoom-in/out motion transformations to obtain free tracking labels. We add video simulation augmentations to create a diverse tracking dataset, albeit with simple motion. Next, to tackle harder tracking cases, we mine hard examples across an unlabeled pool of real videos with a tracker trained on our hallucinated video data. For hard example mining, we propose an optimization-based connecting process to first identify and then rectify hard examples from the pool of unlabeled videos. Finally, we train our tracker jointly on hallucinated data and mined hard video examples. Our weakly supervised tracker achieves state-of-the-art performance on the MOT17 and TAO-person datasets. On MOT17, we further demonstrate that the combination of our self-generated data and the existing manually-annotated data leads to additional improvements.

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SiamMOT: Siamese Multi-Object Tracking

In this paper, we focus on improving online multi-object tracking (MOT). In particular, we introduce a region-based Siamese Multi-Object Tracking network, which we name SiamMOT. SiamMOT includes a motion model that estimates the instance's movement between two frames such that detected instances are associated. To explore how the motion modelling affects its tracking capability, we present two variants of Siamese tracker, one that implicitly models motion and one that models it explicitly. We carry out extensive quantitative experiments on three different MOT datasets: MOT17, TAO-person and Caltech Roadside Pedestrians, showing the importance of motion modelling for MOT and the ability of SiamMOT to substantially outperform the state-of-the-art. Finally, SiamMOT also outperforms the winners of ACM MM'20 HiEve Grand Challenge on HiEve dataset. Moreover, SiamMOT is efficient, and it runs at 17 FPS for 720P videos on a single modern GPU. Codes are available in \url{https://github.com/amazon-research/siam-mot}.

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NUTA: Non-uniform Temporal Aggregation for Action Recognition

In the world of action recognition research, one primary focus has been on how to construct and train networks to model the spatial-temporal volume of an input video. These methods typically uniformly sample a segment of an input clip (along the temporal dimension). However, not all parts of a video are equally important to determine the action in the clip. In this work, we focus instead on learning where to extract features, so as to focus on the most informative parts of the video. We propose a method called the non-uniform temporal aggregation (NUTA), which aggregates features only from informative temporal segments. We also introduce a synchronization method that allows our NUTA features to be temporally aligned with traditional uniformly sampled video features, so that both local and clip-level features can be combined. Our model has achieved state-of-the-art performance on four widely used large-scale action-recognition datasets (Kinetics400, Kinetics700, Something-something V2 and Charades). In addition, we have created a visualization to illustrate how the proposed NUTA method selects only the most relevant parts of a video clip.

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Directional Temporal Modeling for Action Recognition

Many current activity recognition models use 3D convolutional neural networks (e.g. I3D, I3D-NL) to generate local spatial-temporal features. However, such features do not encode clip-level ordered temporal information. In this paper, we introduce a channel independent directional convolution (CIDC) operation, which learns to model the temporal evolution among local features. By applying multiple CIDC units we construct a light-weight network that models the clip-level temporal evolution across multiple spatial scales. Our CIDC network can be attached to any activity recognition backbone network. We evaluate our method on four popular activity recognition datasets and consistently improve upon state-of-the-art techniques. We further visualize the activation map of our CIDC network and show that it is able to focus on more meaningful, action related parts of the frame.

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Multi-Object Tracking with Siamese Track-RCNN

Multi-object tracking systems often consist of a combination of a detector, a short term linker, a re-identification feature extractor and a solver that takes the output from these separate components and makes a final prediction. Differently, this work aims to unify all these in a single tracking system. Towards this, we propose Siamese Track-RCNN, a two stage detect-and-track framework which consists of three functional branches: (1) the detection branch localizes object instances; (2) the Siamese-based track branch estimates the object motion and (3) the object re-identification branch re-activates the previously terminated tracks when they re-emerge. We test our tracking system on two popular datasets of the MOTChallenge. Siamese Track-RCNN achieves significantly higher results than the state-of-the-art, while also being much more efficient, thanks to its unified design.

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Understanding the impact of mistakes on background regions in crowd counting

Every crowd counting researcher has likely observed their model output wrong positive predictions on image regions not containing any person. But how often do these mistakes happen? Are our models negatively affected by this? In this paper we analyze this problem in depth. In order to understand its magnitude, we present an extensive analysis on five of the most important crowd counting datasets. We present this analysis in two parts. First, we quantify the number of mistakes made by popular crowd counting approaches. Our results show that (i) mistakes on background are substantial and they are responsible for 18-49% of the total error, (ii) models do not generalize well to different kinds of backgrounds and perform poorly on completely background images, and (iii) models make many more mistakes than those captured by the standard Mean Absolute Error (MAE) metric, as counting on background compensates considerably for misses on foreground. And second, we quantify the performance change gained by helping the model better deal with this problem. We enrich a typical crowd counting network with a segmentation branch trained to suppress background predictions. This simple addition (i) reduces background error by 10-83%, (ii) reduces foreground error by up to 26% and (iii) improves overall crowd counting performance up to 20%. When compared against the literature, this simple technique achieves very competitive results on all datasets, on par with the state-of-the-art, showing the importance of tackling the background problem.

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Semantic Correlation Promoted Shape-Variant Context for Segmentation

Context is essential for semantic segmentation. Due to the diverse shapes of objects and their complex layout in various scene images, the spatial scales and shapes of contexts for different objects have very large variation. It is thus ineffective or inefficient to aggregate various context information from a predefined fixed region. In this work, we propose to generate a scale- and shape-variant semantic mask for each pixel to confine its contextual region. To this end, we first propose a novel paired convolution to infer the semantic correlation of the pair and based on that to generate a shape mask. Using the inferred spatial scope of the contextual region, we propose a shape-variant convolution, of which the receptive field is controlled by the shape mask that varies with the appearance of input. In this way, the proposed network aggregates the context information of a pixel from its semantic-correlated region instead of a predefined fixed region. Furthermore, this work also proposes a labeling denoising model to reduce wrong predictions caused by the noisy low-level features. Without bells and whistles, the proposed segmentation network achieves new state-of-the-arts consistently on the six public segmentation datasets.

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Multi-Scale Attention Network for Crowd Counting

In crowd counting datasets, people appear at different scales, depending on their distance from the camera. To address this issue, we propose a novel multi-branch scale-aware attention network that exploits the hierarchical structure of convolutional neural networks and generates, in a single forward pass, multi-scale density predictions from different layers of the architecture. To aggregate these maps into our final prediction, we present a new soft attention mechanism that learns a set of gating masks. Furthermore, we introduce a scale-aware loss function to regularize the training of different branches and guide them to specialize on a particular scale. As this new training requires annotations for the size of each head, we also propose a simple, yet effective technique to estimate them automatically. Finally, we present an ablation study on each of these components and compare our approach against the literature on 4 crowd counting datasets: UCF-QNRF, ShanghaiTech A & B and UCF_CC_50. Our approach achieves state-of-the-art on all them with a remarkable improvement on UCF-QNRF (+25% reduction in error).

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