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Bingchen Liu

Publications and source records attributed to Bingchen Liu.

26 records · Page 2Linked to original sources

Self-Supervised Sketch-to-Image Synthesis

Imagining a colored realistic image from an arbitrarily drawn sketch is one of the human capabilities that we eager machines to mimic. Unlike previous methods that either requires the sketch-image pairs or utilize low-quantity detected edges as sketches, we study the exemplar-based sketch-to-image (s2i) synthesis task in a self-supervised learning manner, eliminating the necessity of the paired sketch data. To this end, we first propose an unsupervised method to efficiently synthesize line-sketches for general RGB-only datasets. With the synthetic paired-data, we then present a self-supervised Auto-Encoder (AE) to decouple the content/style features from sketches and RGB-images, and synthesize images that are both content-faithful to the sketches and style-consistent to the RGB-images. While prior works employ either the cycle-consistence loss or dedicated attentional modules to enforce the content/style fidelity, we show AE's superior performance with pure self-supervisions. To further improve the synthesis quality in high resolution, we also leverage an adversarial network to refine the details of synthetic images. Extensive experiments on 1024*1024 resolution demonstrate a new state-of-art-art performance of the proposed model on CelebA-HQ and Wiki-Art datasets. Moreover, with the proposed sketch generator, the model shows a promising performance on style mixing and style transfer, which require synthesized images to be both style-consistent and semantically meaningful. Our code is available on https://github.com/odegeasslbc/Self-Supervised-Sketch-to-Image-Synthesis-PyTorch, and please visit https://create.playform.io/my-projects?mode=sketch for an online demo of our model.

cs.CV↗

Sketch-to-Art: Synthesizing Stylized Art Images From Sketches

We propose a new approach for synthesizing fully detailed art-stylized images from sketches. Given a sketch, with no semantic tagging, and a reference image of a specific style, the model can synthesize meaningful details with colors and textures. The model consists of three modules designed explicitly for better artistic style capturing and generation. Based on a GAN framework, a dual-masked mechanism is introduced to enforce the content constraints (from the sketch), and a feature-map transformation technique is developed to strengthen the style consistency (to the reference image). Finally, an inverse procedure of instance-normalization is proposed to disentangle the style and content information, therefore yields better synthesis performance. Experiments demonstrate a significant qualitative and quantitative boost over baselines based on previous state-of-the-art techniques, adopted for the proposed process.

cs.CV↗

OOGAN: Disentangling GAN with One-Hot Sampling and Orthogonal Regularization

Exploring the potential of GANs for unsupervised disentanglement learning, this paper proposes a novel GAN-based disentanglement framework with One-Hot Sampling and Orthogonal Regularization (OOGAN). While previous works mostly attempt to tackle disentanglement learning through VAE and seek to implicitly minimize the Total Correlation (TC) objective with various sorts of approximation methods, we show that GANs have a natural advantage in disentangling with an alternating latent variable (noise) sampling method that is straightforward and robust. Furthermore, we provide a brand-new perspective on designing the structure of the generator and discriminator, demonstrating that a minor structural change and an orthogonal regularization on model weights entails an improved disentanglement. Instead of experimenting on simple toy datasets, we conduct experiments on higher-resolution images and show that OOGAN greatly pushes the boundary of unsupervised disentanglement.

cs.CV↗

Learning Feature-to-Feature Translator by Alternating Back-Propagation for Generative Zero-Shot Learning

We investigate learning feature-to-feature translator networks by alternating back-propagation as a general-purpose solution to zero-shot learning (ZSL) problems. It is a generative model-based ZSL framework. In contrast to models based on generative adversarial networks (GAN) or variational autoencoders (VAE) that require auxiliary networks to assist the training, our model consists of a single conditional generator that maps class-level semantic features and Gaussian white noise vector accounting for instance-level latent factors to visual features, and is trained by maximum likelihood estimation. The training process is a simple yet effective alternating back-propagation process that iterates the following two steps: (i) the inferential back-propagation to infer the latent factors of each observed example, and (ii) the learning back-propagation to update the model parameters. We show that, with slight modifications, our model is capable of learning from incomplete visual features for ZSL. We conduct extensive comparisons with existing generative ZSL methods on five benchmarks, demonstrating the superiority of our method in not only ZSL performance but also convergence speed and computational cost. Specifically, our model outperforms the existing state-of-the-art methods by a remarkable margin up to 3.1% and 4.0% in ZSL and generalized ZSL settings, respectively.

cs.CV↗

A Generative Adversarial Approach for Zero-Shot Learning from Noisy Texts

Most existing zero-shot learning methods consider the problem as a visual semantic embedding one. Given the demonstrated capability of Generative Adversarial Networks(GANs) to generate images, we instead leverage GANs to imagine unseen categories from text descriptions and hence recognize novel classes with no examples being seen. Specifically, we propose a simple yet effective generative model that takes as input noisy text descriptions about an unseen class (e.g.Wikipedia articles) and generates synthesized visual features for this class. With added pseudo data, zero-shot learning is naturally converted to a traditional classification problem. Additionally, to preserve the inter-class discrimination of the generated features, a visual pivot regularization is proposed as an explicit supervision. Unlike previous methods using complex engineered regularizers, our approach can suppress the noise well without additional regularization. Empirically, we show that our method consistently outperforms the state of the art on the largest available benchmarks on Text-based Zero-shot Learning.

cs.CV↗

The Shape of Art History in the Eyes of the Machine

How does the machine classify styles in art? And how does it relate to art historians' methods for analyzing style? Several studies have shown the ability of the machine to learn and predict style categories, such as Renaissance, Baroque, Impressionism, etc., from images of paintings. This implies that the machine can learn an internal representation encoding discriminative features through its visual analysis. However, such a representation is not necessarily interpretable. We conducted a comprehensive study of several of the state-of-the-art convolutional neural networks applied to the task of style classification on 77K images of paintings, and analyzed the learned representation through correlation analysis with concepts derived from art history. Surprisingly, the networks could place the works of art in a smooth temporal arrangement mainly based on learning style labels, without any a priori knowledge of time of creation, the historical time and context of styles, or relations between styles. The learned representations showed that there are few underlying factors that explain the visual variations of style in art. Some of these factors were found to correlate with style patterns suggested by Heinrich Wölfflin (1846-1945). The learned representations also consistently highlighted certain artists as the extreme distinctive representative of their styles, which quantitatively confirms art historian observations.

cs.AI↗

CAN: Creative Adversarial Networks, Generating "Art" by Learning About Styles and Deviating from Style Norms

We propose a new system for generating art. The system generates art by looking at art and learning about style; and becomes creative by increasing the arousal potential of the generated art by deviating from the learned styles. We build over Generative Adversarial Networks (GAN), which have shown the ability to learn to generate novel images simulating a given distribution. We argue that such networks are limited in their ability to generate creative products in their original design. We propose modifications to its objective to make it capable of generating creative art by maximizing deviation from established styles and minimizing deviation from art distribution. We conducted experiments to compare the response of human subjects to the generated art with their response to art created by artists. The results show that human subjects could not distinguish art generated by the proposed system from art generated by contemporary artists and shown in top art fairs. Human subjects even rated the generated images higher on various scales.

cs.AI↗

Mass spectrometric and first principles study of Al$_n$C$^-$ clusters

We study the carbon-dope aluminum clusters by using time-of-flight mass spectrum experiments and {\em ab initio} calculations. Mass abundance distributions are obtained for anionic aluminum and aluminum-carbon mixed clusters. Besides the well-known magic aluminum clusters such as Al$_{13}^-$ and Al$_{23}^-$, Al$_7$C$^-$ cluster is found to be particularly stable among those Al$_n$C$^-$ clusters. Density functional calculations are performed to determine the ground state structures of Al$_n$C$^-$ clusters. Our results show that the Al$_7$C$^-$ is a magic cluster with extremely high stability, which might serve as building block of the cluster-assembled materials.

physics.atm-clus↗