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Bingfeng Deng

Publications and source records attributed to Bingfeng Deng.

3 recordsLinked to original sources

When Rules Fall Short: Agent-Driven Discovery of Emerging Content Issues in Short Video Platforms

Trends on short-video platforms evolve at a rapid pace, with new content issues emerging every day that fall outside the coverage of existing annotation policies. However, traditional human-driven discovery of emerging issues is too slow, which leads to delayed updates of annotation policies and poses a major challenge for effective content governance. In this work, we propose an automatic issue discovery method based on multimodal LLM agents. Our approach automatically recalls short videos containing potential new issues and applies a two-stage clustering strategy to group them, with each cluster corresponding to a newly discovered issue. The agent then generates updated annotation policies from these clusters, thereby extending coverage to these emerging issues. Our agent has been deployed in the real system. Both offline and online experiments demonstrate that this agent-based method significantly improves the effectiveness of emerging-issue discovery (with an F1 score improvement of over 20%) and enhances the performance of subsequent issue governance (reducing the view count of problematic videos by approximately 15%). More importantly, compared to manual issue discovery, it greatly reduces time costs and substantially accelerates the iteration of annotation policies.

cs.CV

USM: Unbiased Survey Modeling for Limiting Negative User Experiences in Recommendation Systems

Reducing negative user experiences is essential for the success of recommendation platforms. Exposing users to inappropriate content could not only adversely affect users' psychological well-beings, but also potentially drive users away from the platform, sabotaging the platform's long-term success. However, recommendation algorithms tend to weigh more heavily on positive feedback signals due to the scarcity of negative ones, which may result in the neglect of valuable negative user feedback. In this paper, we propose an approach aimed at limiting negative user experiences. Our method primarily relies on distributing in-feed surveys to the users, modeling the users' feedback collected from the survey, and integrating the model predictions into the recommendation system. We further enhance the baseline survey model by integrating the Learning Hidden Unit Contributions module and the Squeeze-and-Excitation module. In addition, we strive to resolve the problem of response Bias by applying a survey-submit model; The A/B testing results indicate a reduction in survey sexual rate and survey inappropriate rate, ranging from -1.44\% to -3.9\%. Additionally, we compared our methods against an online baseline that does not incorporate our approach. The results indicate that our approach significantly reduces the report rate and dislike rate by 1\% to 2.27\% compared to the baseline, confirming the effectiveness of our methods in enhancing user experience. After we launched the survey model based our approach on our platform, the model is able to bring reductions of 1.75\%, 2.57\%, 2.06\% on reports, dislikes, survey inappropriate rate, respectively.

cs.IR

COEF-VQ: Cost-Efficient Video Quality Understanding through a Cascaded Multimodal LLM Framework

Recently, with the emergence of recent Multimodal Large Language Model (MLLM) technology, it has become possible to exploit its video understanding capability on different classification tasks. In practice, we face the difficulty of huge requirements for GPU resource if we need to deploy MLLMs online. In this paper, we propose COEF-VQ, a novel cascaded MLLM framework designed to enhance video quality understanding on the short-video platform while optimizing computational efficiency. Our approach integrates an entropy-based pre-filtering stage, where a lightweight model assesses uncertainty and selectively filters cases before passing them to the more computationally intensive MLLM for final evaluation. By prioritizing high-uncertainty samples for deeper analysis, our framework significantly reduces GPU usage while maintaining the strong classification performance of a full MLLM deployment. To demonstrate the effectiveness of COEF-VQ, we deploy this new framework onto the video management platform (VMP) at the short-video platform, and perform a series of detailed experiments on two in-house tasks related to video quality understanding. We show that COEF-VQ leads to substantial performance gains from the offline evaluation in these two tasks and effectively enhances platform safety with limit resource consumption, significantly reducing inappropriate content video view rate by 9.9% in a online A/B test without affecting engagement. Post-launch monitoring confirmed sustained improvements, validating its real-world impact.

cs.CV