SearcharxivSearch

arXiv subjects

Bingjian Huang

Publications and source records attributed to Bingjian Huang.

5 recordsLinked to original sources

Semantic Haptic Feedback Enhances Dexterous Robotic Teleoperation

In robot teleoperation, haptic feedback can be used to help human operators accomplish dexterous manipulation tasks. However, existing haptic feedback methods try to replicate high-fidelity sensory haptics that are felt in real world interactions, which are constrained by the sensing and feedback hardware capability and may lead to higher workload. To addresses these limitations, this work introduces semantic haptics for teleoperation, which uses abstract haptic patterns to convey critical information about robot states. We categorize robot states into "Confirmations" and "Exceptions", implement a modular haptic rendering pipeline in robot simulation, and deliver semantic haptic feedback to operators through pneumatic and vibrotactile wristbands. This simplifies hardware requirements and enables one-to-many mappings between haptic patterns and robot states. Through three evaluation studies, we identify the most effective semantic haptic design for a common pick and place teleoperation task and compare semantic haptics to other teleoperation feedback approaches including sensory haptics and visual feedback. Results suggest that while semantic haptics performs similarly as other feedback in unimanual tasks, it achieves superior performance in bimanual tasks, with reduced task workload, increased situational awareness, and overall preference.

cs.RO

Prop-Chromeleon: Adaptive Haptic Props in Mixed Reality through Generative Artificial Intelligence

Mixed Reality (MR) aims to blend digital and physical worlds, but the absence of haptic feedback often breaks visual-tactile consistency. We introduce Prop-Chromeleon, a MR system based on generative artificial intelligence (AI) that dynamically transforms everyday objects into adaptive passive haptic props through user-provided text prompts. Our AI pipeline performs generation and anchoring of virtual assets that align with the shape of physical props, allowing us to study how virtual content generation behaves under geometric and prompt-based constraints. We evaluate Prop-Chromeleon's effectiveness through a generation study using varied object shapes and user prompts, combining quantitative shape similarity metrics with qualitative prompt fidelity analysis. Our user study further showcases Prop-Chromeleon's improvements in perceived realism, immersion, and enjoyment compared to static baselines. These results show that shape-aware generation can support both believable haptic interaction and creative engagement in MR.

cs.HC

Tube Diffusion Policy: Reactive Visual-Tactile Policy Learning for Contact-rich Manipulation

Contact-rich manipulation is central to many everyday human activities, requiring continuous adaptation to contact uncertainty and external disturbances through multi-modal perception, particularly vision and tactile feedback. While imitation learning has shown strong potential for learning complex manipulation behaviors, most existing approaches rely on action chunking, which fundamentally limits their ability to react to unforeseen observations during execution. This limitation becomes especially critical in contact-rich scenarios, where physical uncertainty and high-frequency tactile feedback demand rapid, reactive control. To address this challenge, we propose Tube Diffusion Policy (TDP), a novel reactive visual-tactile policy learning framework that bridges diffusion-based imitation learning with tube-based feedback control. By leveraging the expressive power of generative models, TDP learns an observation-conditioned feedback flow around nominal action chunks, forming an action tube that enables fast and adaptive reactions during execution. We evaluate TDP on the widely used Push-T benchmark and three additional challenging visual-tactile dexterous manipulation tasks. Across all benchmarks, TDP consistently outperforms state-of-the-art imitation learning baselines. Two real-world experiments further validate its robust reactivity under contact uncertainty and external disturbances. Moreover, the step-wise correction mechanism enabled by action tube significantly reduces the required denoising steps, making TDP well suited for real-time, high-frequency feedback control in contact-rich manipulation.

cs.RO

VibraForge: A Scalable Prototyping Toolkit For Creating Spatialized Vibrotactile Feedback Systems

Spatialized vibrotactile feedback systems deliver tactile information by placing multiple vibrotactile actuators on the body. As increasing numbers of actuators are required to adequately convey information in complicated applications, haptic designers find it difficult to create such systems due to limited scalability of existing toolkits. We propose VibraForge, an open-source vibrotactile toolkit that supports up to 128 vibrotactile actuators. Each actuator is encapsulated within a self-contained vibration unit and driven by its own microcontroller. By leveraging a chain-connection method, each unit receives independent vibration commands from a control unit, with fine-grained control over intensity and frequency. We also designed a GUI Editor to expedite the authoring of spatial vibrotactile patterns. Technical evaluation showed that vibration units reliably reproduced audio waveforms with low-latency and high-bandwidth data communication. Case studies of a phonemic tactile display, virtual reality fitness training, and drone teleoperation demonstrated the potential usage of VibraForge within different domains. A usability study with non-expert users highlighted the low technical barrier and customizability of the toolkit.

cs.HC

AeroHaptix: A Wearable Vibrotactile Feedback System for Enhancing Collision Avoidance in UAV Teleoperation

Haptic feedback enhances collision avoidance by providing directional obstacle information to operators during unmanned aerial vehicle (UAV) teleoperation. However, such feedback is often rendered via haptic joysticks, which are unfamiliar to UAV operators and limited to single-direction force feedback. Additionally, the direct coupling between the input device and the feedback method diminishes operators' sense of control and induces oscillatory movements. To overcome these limitations, we propose AeroHaptix, a wearable haptic feedback system that uses spatial vibrations to simultaneously communicate multiple obstacle directions to operators, without interfering with their input control. The layout of vibrotactile actuators was optimized via a perceptual study to eliminate perceptual biases and achieve uniform spatial coverage. A novel rendering algorithm, MultiCBF, extended control barrier functions to support multi-directional feedback. Our system evaluation showed that compared to a no-feedback condition, AeroHaptix effectively reduced the number of collisions and input disagreement. Furthermore, operators reported that AeroHaptix was more helpful than force feedback, with improved situational awareness and comparable workload.

cs.RO