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Bingkun Bao

Publications and source records attributed to Bingkun Bao.

6 recordsLinked to original sources

Towards Next-Generation Healthcare: A Survey of Medical Embodied AI for Perception, Decision-Making, and Action

Foundation models have demonstrated impressive performance in enhancing healthcare efficiency across a wide range of medical applications. Nevertheless, their limited ability to perceive, understand, and interact with the physical world significantly constrains their effectiveness in real-world clinical workflows, where safety-critical decision-making and physical execution are tightly coupled. Recently, embodied artificial intelligence (AI) has emerged as a promising physical-interactive paradigm for intelligent healthcare, enabling agents to operate in complex medical environments. As research in this area rapidly expands, understanding how intelligent agents function as integrated, end-to-end systems in clinical environments becomes increasingly critical. However, existing surveys on medical embodied AI largely emphasize individual aspects or functional components, lacking a unified system-level organization of the field. To support and consolidate recent advances, we systematically survey the core components of medical embodied AI, with a particular emphasis on the coordinated integration of perception, decision-making, and action. We further review representative medical applications and relevant datasets, and we analyze the major challenges encountered in real-world clinical practice. Finally, we discuss key directions for future research in this rapidly evolving field. The associated project can be found at https://github.com/VMVLab/Medical_Embodied_AI_Paper_List.

cs.AI

OpenGuanDan: A Large-Scale Imperfect Information Game Benchmark

The advancement of data-driven artificial intelligence (AI), particularly machine learning, heavily depends on large-scale benchmarks. Despite remarkable progress across domains ranging from pattern recognition to intelligent decision-making in recent decades, exemplified by breakthroughs in board games, card games, and electronic sports games, there remains a pressing need for more challenging benchmarks to drive further research. To this end, this paper proposes OpenGuanDan, a novel benchmark that enables both efficient simulation of GuanDan (a popular four-player, multi-round Chinese card game) and comprehensive evaluation of both learning-based and rule-based GuanDan AI agents. OpenGuanDan poses a suite of nontrivial challenges, including imperfect information, large-scale information set and action spaces, a mixed learning objective involving cooperation and competition, long-horizon decision-making, variable action spaces, and dynamic team composition. These characteristics make it a demanding testbed for existing intelligent decision-making methods. Moreover, the independent API for each player allows human-AI interactions and supports integration with large language models. Empirically, we conduct two types of evaluations: (1) pairwise competitions among all GuanDan AI agents, and (2) human-AI matchups. Experimental results demonstrate that while current learning-based agents substantially outperform rule-based counterparts, they still fall short of achieving superhuman performance, underscoring the need for continued research in multi-agent intelligent decision-making domain. The project is publicly available at https://github.com/GameAI-NJUPT/OpenGuanDan.

cs.AI

Noise as a Probe: Membership Inference Attacks on Diffusion Models Leveraging Initial Noise

Diffusion models have achieved remarkable progress in image generation, but their increasing deployment raises serious concerns about privacy and copyright. In particular, fine-tuned models are highly vulnerable, as they are often fine-tuned on small and private datasets. Membership inference attacks (MIAs) are used to assess privacy risks by determining whether a specific sample was part of a model's training data. Existing MIAs against diffusion models either assume obtaining the intermediate results or require training the shadow model on auxiliary datasets. In this work, we utilized a critical yet overlooked vulnerability: the widely used noise schedules fail to fully eliminate semantic information in the images, resulting in residual semantic signals even at the maximum noise step. We empirically demonstrate that the fine-tuned diffusion model captures hidden correlations between the residual semantics in initial noise and the original images. Building on this insight, we propose a simple yet effective membership inference attack, which injects semantic information into the initial noise and infers membership by analyzing the model's generation result. Extensive experiments demonstrate that the semantic initial noise can strongly reveal membership information, highlighting the vulnerability of diffusion models to MIAs. Code is available at https://github.com/S3IC-Lab/NoiseMIA.

cs.CR

Fully Decentralized Cooperative Multi-Agent Reinforcement Learning is A Context Modeling Problem

This paper studies fully decentralized cooperative multi-agent reinforcement learning, where each agent solely observes the states, its local actions, and the shared rewards. The inability to access other agents' actions often leads to non-stationarity during value function updates and relative overgeneralization during value function estimation, hindering effective cooperative policy learning. However, existing works fail to address both issues simultaneously, due to their inability to model the joint policy of other agents in a fully decentralized setting. To overcome this limitation, we propose a novel method named Dynamics-Aware Context (DAC), which formalizes the task, as locally perceived by each agent, as an Contextual Markov Decision Process, and further addresses both non-stationarity and relative overgeneralization through dynamics-aware context modeling. Specifically, DAC attributes the non-stationary local task dynamics of each agent to switches between unobserved contexts, each corresponding to a distinct joint policy. Then, DAC models the step-wise dynamics distribution using latent variables and refers to them as contexts. For each agent, DAC introduces a context-based value function to address the non-stationarity issue during value function update. For value function estimation, an optimistic marginal value is derived to promote the selection of cooperative actions, thereby addressing the relative overgeneralization issue. Experimentally, we evaluate DAC on various cooperative tasks (including matrix game, predator and prey, and SMAC), and its superior performance against multiple baselines validates its effectiveness.

cs.LG

Enhancing Membership Inference Attacks on Diffusion Models from a Frequency-Domain Perspective

Diffusion models have achieved tremendous success in image generation, but they also raise significant concerns regarding privacy and copyright issues. Membership Inference Attacks (MIAs) are designed to ascertain whether specific data was utilized during a model's training phase. As current MIAs for diffusion models typically exploit the model's image prediction ability, we formalize them into a unified general paradigm that computes the membership score for membership identification. Under this paradigm, we empirically find that existing attacks overlook the inherent deficiency in how diffusion models process high-frequency information. Consequently, this deficiency leads to member data with more high-frequency content being misclassified as hold-out data, and hold-out data with less high-frequency content tends to be misclassified as member data. Moreover, we theoretically demonstrate that this deficiency reduces the membership advantage of attacks, thereby interfering with the effective discrimination of member data and hold-out data. Based on this insight, we propose a plug-and-play high-frequency filter module to mitigate the adverse effects of the deficiency, which can be seamlessly integrated into any attacks within the general paradigm without additional time costs. Extensive experiments corroborate that this module significantly improves the performance of baseline attacks across different datasets and models. Code is available at https://github.com/poetic2/FreMIA.

cs.CR

Game and Reference: Policy Combination Synthesis for Epidemic Prevention and Control

In recent years, epidemic policy-making models are increasingly being used to provide reference for governors on prevention and control policies against catastrophic epidemics such as SARS, H1N1 and COVID-19. Existing studies are currently constrained by two issues: First, previous methods develop policies based on effect evaluation, since few of factors in real-world decision-making can be modeled, the output policies will then easily become extreme. Second, the subjectivity and cognitive limitation of human make the historical policies not always optimal for the training of decision models. To these ends, we present a novel Policy Combination Synthesis (PCS) model for epidemic policy-making. Specially, to prevent extreme decisions, we introduce adversarial learning between the model-made policies and the real policies to force the output policies to be more human-liked. On the other hand, to minimize the impact of sub-optimal historical policies, we employ contrastive learning to let the model draw on experience from the best historical policies under similar scenarios. Both adversarial and contrastive learning are adaptive based on the comprehensive effects of real policies to ensure the model always learns useful information. Extensive experiments on real-world data prove the effectiveness of the proposed model.

cs.AI