SearcharxivSearch

arXiv subjects

Bingqing Chen

Publications and source records attributed to Bingqing Chen.

At least 19 recordsLinked to original sources

Performance Monitoring of Proton Exchange Membrane Water Electrolyzer by Transformers-Based Machine Learning Model

Green hydrogen plays an essential role in decarbonization, with capacity projected to scale to 560 GW by 2030 (vs. 1.39 GW in 2023) in net-zero settings. Proton exchange membrane (PEM) electrolysis is one of the most promising technology routes to green hydrogen production, and real-time system health monitoring of PEM electrolyzers is essential for their scalable deployment. In lab settings, performance degradation can be characterized through electrochemical testing protocols by periodic pauses of normal operation. Such interruption is not practical for full-scale stack deployments, limiting system operators' ability to make real-time assessments of state-of-health (SoH). We present a machine learning (ML) framework that performs virtual electrochemical characterization during normal operation. The method uses an encoder-decoder transformer, conditioned on operational data, to reconstruct characterization outputs, focusing here on polarization curves. Inspired by patch-based sequence tokenization, we segment the inputs into patches and encode them to form meaningful tokens, which substantially improves learning efficiency. Across four longitudinal runs, lasting up to 478 hours on different test cells and loading cycles, the model accurately reconstructed polarization curves and achieved 10x reduction in mean squared error (MSE) compared to a vanilla transformer. This proof-of-concept demonstrates that ML models can enable continuous performance monitoring for PEM electrolyzers and that the encoder captures meaningful latent representations of SoH, opening up opportunities to derive interpretable indicators in future work.

cs.LG

Learning Versatile Humanoid Manipulation with Touch Dreaming

Humanoid robots promise general-purpose assistance, yet real-world humanoid loco-manipulation remains challenging because it requires whole-body stability, end-effector dexterity, and contact-aware interaction under frequent contact changes. In this work, we study dexterous, contact-rich humanoid loco-manipulation. We first develop an RL-based lower-body controller that serves as the stability backbone for whole-body execution during complex manipulation. Building on this controller, we develop a VR-based whole-body humanoid data collection system that integrates dexterous hands and tactile sensing for contact-rich manipulation. We then propose Humanoid Transformer with Touch Dreaming (HTD), a multimodal encoder-decoder Transformer that models touch as a core modality alongside multi-view vision and proprioception. HTD is trained in a single stage with behavioral cloning augmented by touch dreaming: in addition to predicting action chunks, the policy predicts future hand-joint forces and future tactile latents, with tactile-latent targets provided by an exponential moving average target encoder without requiring a separate tactile pretraining stage. This encourages the policy to learn contact-aware representations for dexterous manipulation. Across five real-world contact-rich tasks, HTD achieves a 90.9% relative improvement in average success rate over the stronger baseline for each task. Ablation results further show that latent-space tactile prediction is more effective than raw tactile prediction, yielding a 30% relative gain in success rate. These results demonstrate that our touch-dreaming-enhanced learning system enables versatile, high-dexterity humanoid manipulation in the real world. More information and open-source materials are available at humanoid-touch-dream.github.io.

cs.RO

APEX: Learning Adaptive High-Platform Traversal for Humanoid Robots

Humanoid locomotion has advanced rapidly with deep reinforcement learning (DRL), enabling robust feet-based traversal over uneven terrain. Yet platforms beyond leg length remain largely out of reach because current RL training paradigms often converge to jumping-like solutions that are high-impact, torque-limited, and unsafe for real-world deployment. To address this gap, we propose APEX, a system for perceptive, climbing-based high-platform traversal that composes terrain-conditioned behaviors: climb-up and climb-down at vertical edges, walking or crawling on the platform, and stand-up and lie-down for posture reconfiguration. Central to our approach is a generalized ratchet progress reward for learning contact-rich, goal-reaching maneuvers. It tracks the best-so-far task progress and penalizes non-improving steps, providing dense yet velocity-free supervision that enables efficient exploration under strong safety regularization. Based on this formulation, we train LiDAR-based full-body maneuver policies and reduce the sim-to-real perception gap through a dual strategy: modeling mapping artifacts during training and applying filtering and inpainting to elevation maps during deployment. Finally, we distill all six skills into a single policy that autonomously selects behaviors and transitions based on local geometry and commands. Experiments on a 29-DoF Unitree G1 humanoid demonstrate zero-shot sim-to-real traversal of 0.8 meter platforms (approximately 114% of leg length), with robust adaptation to platform height and initial pose, as well as smooth and stable multi-skill transitions.

cs.RO

LightTact: A Visual-Tactile Fingertip Sensor for Deformation-Independent Contact Sensing

Contact often occurs without macroscopic surface deformation, such as during interaction with liquids, semi-liquids, or ultra-soft materials. However, most existing tactile sensors rely on deformation to infer contact, making such light-contact interactions difficult to perceive robustly. To address this, we present LightTact, a visual-tactile fingertip sensor that makes contact directly visible via a deformation-independent principle. LightTact features an ambient-blocking optical configuration that suppresses both external light and internal illumination at non-contact regions, while transmitting only the scattered light generated at true contacts. As a result, LightTact produces high-contrast raw images in which non-contact pixels remain near-black (mean gray value < 3) and contact pixels preserve the natural appearance of the contacting surface. Built on this, LightTact achieves accurate pixel-level contact segmentation that is robust to material properties, contact force, surface appearance, and environmental lighting. We further demonstrate that LightTact unlocks new robotic manipulation behaviors that require detection of extremely light contact, including water spreading, facial-cream dipping, and soft thin-film interaction. In addition, we show that LightTact's spatially aligned visual-tactile images can be directly interpreted by vision-language models.

cs.RO

Comparative Field Deployment of Reinforcement Learning and Model Predictive Control for Residential HVAC

Model Predictive Control (MPC) has demonstrated significant performance improvements over today's control methods for residential Heating, Ventilation, and Air Conditioning (HVAC), but deploying MPC often requires substantial engineering effort. Reinforcement Learning (RL) may offer comparable performance with easier deployment, but its practical application for residential HVAC remains largely undemonstrated, leaving open questions related to occupant comfort and data requirements. To investigate these issues, we deployed one MPC variant and one model-based RL variant for one month each in an occupied house in a cold climate. The controllers adjusted an air-to-air heat pump's thermostat temperature setpoint based on measurements of the indoor temperature and the electric power used for heating. Relative to constant-setpoint operation, MPC saved 18.1\% (95\% confidence interval: 4.4 to 30.9\%) of weather-normalized heat pump energy and RL saved 20.9\% (2.6 to 38.3\%). MPC maintained acceptable occupant comfort. RL kept the house cooler, particularly during an initial adaptation phase, leading to three reports of occupant discomfort. The two algorithms had similar data requirements. We estimate that for a fresh deployment in another house, RL would take about one-third less engineering effort than MPC. While RL reduces deployment effort, it faces difficulties related to safe controller initialization and to mismatches between the modeled and true state and action spaces.

eess.SY

Human2LocoMan: Learning Versatile Quadrupedal Manipulation with Human Pretraining

Quadrupedal robots have demonstrated impressive locomotion capabilities in complex environments, but equipping them with autonomous versatile manipulation skills in a scalable way remains a significant challenge. In this work, we introduce a cross-embodiment imitation learning system for quadrupedal manipulation, leveraging data collected from both humans and LocoMan, a quadruped equipped with multiple manipulation modes. Specifically, we develop a teleoperation and data collection pipeline, which unifies and modularizes the observation and action spaces of the human and the robot. To effectively leverage the collected data, we propose an efficient modularized architecture that supports co-training and pretraining on structured modality-aligned data across different embodiments. Additionally, we construct the first manipulation dataset for the LocoMan robot, covering various household tasks in both unimanual and bimanual modes, supplemented by a corresponding human dataset. We validate our system on six real-world manipulation tasks, where it achieves an average success rate improvement of 41.9% overall and 79.7% under out-of-distribution (OOD) settings compared to the baseline. Pretraining with human data contributes a 38.6% success rate improvement overall and 82.7% under OOD settings, enabling consistently better performance with only half the amount of robot data. Our code, hardware, and data are open-sourced at: https://human2bots.github.io.

cs.RO

A hierarchical semantic segmentation framework for computer vision-based bridge damage detection

Computer vision-based damage detection using remote cameras and unmanned aerial vehicles (UAVs) enables efficient and low-cost bridge health monitoring that reduces labor costs and the needs for sensor installation and maintenance. By leveraging recent semantic image segmentation approaches, we are able to find regions of critical structural components and recognize damage at the pixel level using images as the only input. However, existing methods perform poorly when detecting small damages (e.g., cracks and exposed rebars) and thin objects with limited image samples, especially when the components of interest are highly imbalanced. To this end, this paper introduces a semantic segmentation framework that imposes the hierarchical semantic relationship between component category and damage types. For example, certain concrete cracks only present on bridge columns and therefore the non-column region will be masked out when detecting such damages. In this way, the damage detection model could focus on learning features from possible damaged regions only and avoid the effects of other irrelevant regions. We also utilize multi-scale augmentation that provides views with different scales that preserves contextual information of each image without losing the ability of handling small and thin objects. Furthermore, the proposed framework employs important sampling that repeatedly samples images containing rare components (e.g., railway sleeper and exposed rebars) to provide more data samples, which addresses the imbalanced data challenge.

cs.CV

GraphEQA: Using 3D Semantic Scene Graphs for Real-time Embodied Question Answering

In Embodied Question Answering (EQA), agents must explore and develop a semantic understanding of an unseen environment to answer a situated question with confidence. This problem remains challenging in robotics, due to the difficulties in obtaining useful semantic representations, updating these representations online, and leveraging prior world knowledge for efficient planning and exploration. To address these limitations, we propose GraphEQA, a novel approach that utilizes real-time 3D metric-semantic scene graphs (3DSGs) and task relevant images as multi-modal memory for grounding Vision-Language Models (VLMs) to perform EQA tasks in unseen environments. We employ a hierarchical planning approach that exploits the hierarchical nature of 3DSGs for structured planning and semantics-guided exploration. We evaluate GraphEQA in simulation on two benchmark datasets, HM-EQA and OpenEQA, and demonstrate that it outperforms key baselines by completing EQA tasks with higher success rates and fewer planning steps. We further demonstrate GraphEQA in multiple real-world home and office environments.

cs.RO

STRAP: Robot Sub-Trajectory Retrieval for Augmented Policy Learning

Robot learning is witnessing a significant increase in the size, diversity, and complexity of pre-collected datasets, mirroring trends in domains such as natural language processing and computer vision. Many robot learning methods treat such datasets as multi-task expert data and learn a multi-task, generalist policy by training broadly across them. Notably, while these generalist policies can improve the average performance across many tasks, the performance of generalist policies on any one task is often suboptimal due to negative transfer between partitions of the data, compared to task-specific specialist policies. In this work, we argue for the paradigm of training policies during deployment given the scenarios they encounter: rather than deploying pre-trained policies to unseen problems in a zero-shot manner, we non-parametrically retrieve and train models directly on relevant data at test time. Furthermore, we show that many robotics tasks share considerable amounts of low-level behaviors and that retrieval at the "sub"-trajectory granularity enables significantly improved data utilization, generalization, and robustness in adapting policies to novel problems. In contrast, existing full-trajectory retrieval methods tend to underutilize the data and miss out on shared cross-task content. This work proposes STRAP, a technique for leveraging pre-trained vision foundation models and dynamic time warping to retrieve sub-sequences of trajectories from large training corpora in a robust fashion. STRAP outperforms both prior retrieval algorithms and multi-task learning methods in simulated and real experiments, showing the ability to scale to much larger offline datasets in the real world as well as the ability to learn robust control policies with just a handful of real-world demonstrations.

cs.RO

CaDRE: Controllable and Diverse Generation of Safety-Critical Driving Scenarios using Real-World Trajectories

Simulation is an indispensable tool in the development and testing of autonomous vehicles (AVs), offering an efficient and safe alternative to road testing. An outstanding challenge with simulation-based testing is the generation of safety-critical scenarios, which are essential to ensure that AVs can handle rare but potentially fatal situations. This paper addresses this challenge by introducing a novel framework, CaDRE, to generate realistic, diverse, and controllable safety-critical scenarios. Our approach optimizes for both the quality and diversity of scenarios by employing a unique formulation and algorithm that integrates real-world scenarios, domain knowledge, and black-box optimization. We validate the effectiveness of our framework through extensive testing in three representative types of traffic scenarios. The results demonstrate superior performance in generating diverse and high-quality scenarios with greater sample efficiency than existing reinforcement learning (RL) and sampling-based methods.

cs.RO

From Variance to Veracity: Unbundling and Mitigating Gradient Variance in Differentiable Bundle Adjustment Layers

Various pose estimation and tracking problems in robotics can be decomposed into a correspondence estimation problem (often computed using a deep network) followed by a weighted least squares optimization problem to solve for the poses. Recent work has shown that coupling the two problems by iteratively refining one conditioned on the other's output yields SOTA results across domains. However, training these models has proved challenging, requiring a litany of tricks to stabilize and speed up training. In this work, we take the visual odometry problem as an example and identify three plausible causes: (1) flow loss interference, (2) linearization errors in the bundle adjustment (BA) layer, and (3) dependence of weight gradients on the BA residual. We show how these issues result in noisy and higher variance gradients, potentially leading to a slow down in training and instabilities. We then propose a simple, yet effective solution to reduce the gradient variance by using the weights predicted by the network in the inner optimization loop to weight the correspondence objective in the training problem. This helps the training objective `focus' on the more important points, thereby reducing the variance and mitigating the influence of outliers. We show that the resulting method leads to faster training and can be more flexibly trained in varying training setups without sacrificing performance. In particular we show $2$--$2.5\times$ training speedups over a baseline visual odometry model we modify.

cs.CV

What Went Wrong? Closing the Sim-to-Real Gap via Differentiable Causal Discovery

Training control policies in simulation is more appealing than on real robots directly, as it allows for exploring diverse states in an efficient manner. Yet, robot simulators inevitably exhibit disparities from the real-world \rebut{dynamics}, yielding inaccuracies that manifest as the dynamical simulation-to-reality (sim-to-real) gap. Existing literature has proposed to close this gap by actively modifying specific simulator parameters to align the simulated data with real-world observations. However, the set of tunable parameters is usually manually selected to reduce the search space in a case-by-case manner, which is hard to scale up for complex systems and requires extensive domain knowledge. To address the scalability issue and automate the parameter-tuning process, we introduce COMPASS, which aligns the simulator with the real world by discovering the causal relationship between the environment parameters and the sim-to-real gap. Concretely, our method learns a differentiable mapping from the environment parameters to the differences between simulated and real-world robot-object trajectories. This mapping is governed by a simultaneously learned causal graph to help prune the search space of parameters, provide better interpretability, and improve generalization on unseen parameters. We perform experiments to achieve both sim-to-sim and sim-to-real transfer, and show that our method has significant improvements in trajectory alignment and task success rate over strong baselines in several challenging manipulation tasks.

cs.RO

Distribution-aware Goal Prediction and Conformant Model-based Planning for Safe Autonomous Driving

The feasibility of collecting a large amount of expert demonstrations has inspired growing research interests in learning-to-drive settings, where models learn by imitating the driving behaviour from experts. However, exclusively relying on imitation can limit agents' generalisability to novel scenarios that are outside the support of the training data. In this paper, we address this challenge by factorising the driving task, based on the intuition that modular architectures are more generalisable and more robust to changes in the environment compared to monolithic, end-to-end frameworks. Specifically, we draw inspiration from the trajectory forecasting community and reformulate the learning-to-drive task as obstacle-aware perception and grounding, distribution-aware goal prediction, and model-based planning. Firstly, we train the obstacle-aware perception module to extract salient representation of the visual context. Then, we learn a multi-modal goal distribution by performing conditional density-estimation using normalising flow. Finally, we ground candidate trajectory predictions road geometry, and plan the actions based on on vehicle dynamics. Under the CARLA simulator, we report state-of-the-art results on the CARNOVEL benchmark.

cs.RO

Learn-to-Race Challenge 2022: Benchmarking Safe Learning and Cross-domain Generalisation in Autonomous Racing

We present the results of our autonomous racing virtual challenge, based on the newly-released Learn-to-Race (L2R) simulation framework, which seeks to encourage interdisciplinary research in autonomous driving and to help advance the state of the art on a realistic benchmark. Analogous to racing being used to test cutting-edge vehicles, we envision autonomous racing to serve as a particularly challenging proving ground for autonomous agents as: (i) they need to make sub-second, safety-critical decisions in a complex, fast-changing environment; and (ii) both perception and control must be robust to distribution shifts, novel road features, and unseen obstacles. Thus, the main goal of the challenge is to evaluate the joint safety, performance, and generalisation capabilities of reinforcement learning agents on multi-modal perception, through a two-stage process. In the first stage of the challenge, we evaluate an autonomous agent's ability to drive as fast as possible, while adhering to safety constraints. In the second stage, we additionally require the agent to adapt to an unseen racetrack through safe exploration. In this paper, we describe the new L2R Task 2.0 benchmark, with refined metrics and baseline approaches. We also provide an overview of deployment, evaluation, and rankings for the inaugural instance of the L2R Autonomous Racing Virtual Challenge (supported by Carnegie Mellon University, Arrival Ltd., AICrowd, Amazon Web Services, and Honda Research), which officially used the new L2R Task 2.0 benchmark and received over 20,100 views, 437 active participants, 46 teams, and 733 model submissions -- from 88+ unique institutions, in 58+ different countries. Finally, we release leaderboard results from the challenge and provide description of the two top-ranking approaches in cross-domain model transfer, across multiple sensor configurations and simulated races.

cs.RO

Learning to Adapt to Domain Shifts with Few-shot Samples in Anomalous Sound Detection

Anomaly detection has many important applications, such as monitoring industrial equipment. Despite recent advances in anomaly detection with deep-learning methods, it is unclear how existing solutions would perform under out-of-distribution scenarios, e.g., due to shifts in machine load or environmental noise. Grounded in the application of machine health monitoring, we propose a framework that adapts to new conditions with few-shot samples. Building upon prior work, we adopt a classification-based approach for anomaly detection and show its equivalence to mixture density estimation of the normal samples. We incorporate an episodic training procedure to match the few-shot setting during inference. We define multiple auxiliary classification tasks based on meta-information and leverage gradient-based meta-learning to improve generalization to different shifts. We evaluate our proposed method on a recently-released dataset of audio measurements from different machine types. It improved upon two baselines by around 10% and is on par with best-performing model reported on the dataset.

cs.SD

Safe Autonomous Racing via Approximate Reachability on Ego-vision

Racing demands each vehicle to drive at its physical limits, when any safety infraction could lead to catastrophic failure. In this work, we study the problem of safe reinforcement learning (RL) for autonomous racing, using the vehicle's ego-camera view and speed as input. Given the nature of the task, autonomous agents need to be able to 1) identify and avoid unsafe scenarios under the complex vehicle dynamics, and 2) make sub-second decision in a fast-changing environment. To satisfy these criteria, we propose to incorporate Hamilton-Jacobi (HJ) reachability theory, a safety verification method for general non-linear systems, into the constrained Markov decision process (CMDP) framework. HJ reachability not only provides a control-theoretic approach to learn about safety, but also enables low-latency safety verification. Though HJ reachability is traditionally not scalable to high-dimensional systems, we demonstrate that with neural approximation, the HJ safety value can be learned directly on vision context -- the highest-dimensional problem studied via the method, to-date. We evaluate our method on several benchmark tasks, including Safety Gym and Learn-to-Race (L2R), a recently-released high-fidelity autonomous racing environment. Our approach has significantly fewer constraint violations in comparison to other constrained RL baselines in Safety Gym, and achieves the new state-of-the-art results on the L2R benchmark task. We provide additional visualization of agent behavior at the following anonymized paper website: https://sites.google.com/view/safeautonomousracing/home

cs.RO

Learn-to-Race: A Multimodal Control Environment for Autonomous Racing

Existing research on autonomous driving primarily focuses on urban driving, which is insufficient for characterising the complex driving behaviour underlying high-speed racing. At the same time, existing racing simulation frameworks struggle in capturing realism, with respect to visual rendering, vehicular dynamics, and task objectives, inhibiting the transfer of learning agents to real-world contexts. We introduce a new environment, where agents Learn-to-Race (L2R) in simulated competition-style racing, using multimodal information--from virtual cameras to a comprehensive array of inertial measurement sensors. Our environment, which includes a simulator and an interfacing training framework, accurately models vehicle dynamics and racing conditions. In this paper, we release the Arrival simulator for autonomous racing. Next, we propose the L2R task with challenging metrics, inspired by learning-to-drive challenges, Formula-style racing, and multimodal trajectory prediction for autonomous driving. Additionally, we provide the L2R framework suite, facilitating simulated racing on high-precision models of real-world tracks. Finally, we provide an official L2R task dataset of expert demonstrations, as well as a series of baseline experiments and reference implementations. We make all code available: https://github.com/learn-to-race/l2r.

cs.RO

Enforcing Policy Feasibility Constraints through Differentiable Projection for Energy Optimization

While reinforcement learning (RL) is gaining popularity in energy systems control, its real-world applications are limited due to the fact that the actions from learned policies may not satisfy functional requirements or be feasible for the underlying physical system. In this work, we propose PROjected Feasibility (PROF), a method to enforce convex operational constraints within neural policies. Specifically, we incorporate a differentiable projection layer within a neural network-based policy to enforce that all learned actions are feasible. We then update the policy end-to-end by propagating gradients through this differentiable projection layer, making the policy cognizant of the operational constraints. We demonstrate our method on two applications: energy-efficient building operation and inverter control. In the building operation setting, we show that PROF maintains thermal comfort requirements while improving energy efficiency by 4% over state-of-the-art methods. In the inverter control setting, PROF perfectly satisfies voltage constraints on the IEEE 37-bus feeder system, as it learns to curtail as little renewable energy as possible within its safety set.

eess.SY