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Bingqing Shen

Publications and source records attributed to Bingqing Shen.

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Enc2DB: A Hybrid and Adaptive Encrypted Query Processing Framework

As cloud computing gains traction, data owners are outsourcing their data to cloud service providers (CSPs) for Database Service (DBaaS), bringing in a deviation of data ownership and usage, and intensifying privacy concerns, especially with potential breaches by hackers or CSP insiders. To address that, encrypted database services propose encrypting every tuple and query statement before submitting to the CSP, ensuring data confidentiality when the CSP is honest-but-curious, or even compromised. Existing solutions either employ property preserving cryptography schemes, which can perform certain operations over ciphertext without decrypting the data over the CSP, or utilize trusted execution environment (TEE) to safeguard data and computations from the CSP. Based on these efforts, we introduce Enc2DB, a novel secure database system, following a hybrid strategy on PostgreSQL and openGauss. We present a micro-benchmarking test and self-adaptive mode switch strategy that can dynamically choose the best execution path (cryptography or TEE) to answer a given query. Besides, we also design and implement a ciphertext index compatible with native cost model and query optimizers to accelerate query processing. Empirical study over TPC-C test justifies that Enc2DB outperforms pure TEE and cryptography solutions, and our ciphertext index implementation also outperforms the state-of-the-art cryptographic-based system.

cs.CR

From Trend Analysis to Virtual World System Design Requirement Satisfaction Study

Virtual worlds have become global platforms connecting millions of people and containing various technologies. The development of technology, shift of market value, and change of user preference shape the features of virtual worlds. In this paper, we first study the new features of virtual worlds and emergent requirements of system development through trend analysis. Based on the trend analysis, we constructed the new design requirement space. We then discuss the requirement satisfaction of existing virtual world system architectures and highlight their limitations through a literature survey. The comparison of existing system architectures sheds some light on future virtual world system development to match the changing trends of the user market. At the end of this study, we briefly introduce our ongoing study, a new architecture, called Virtual Net, and discuss its possibility in requirement satisfaction and new research challenges.

cs.DC

Efficient Peer-to-Peer Content Sharing for Learning in Virtual Worlds

Virtual world technologies provide new and immersive space for learning, training, and education. They are enabled by the content creation and content sharing function for allowing users to create and interoperate various learning objects. Unfortunately, virtual world content sharing based on persistent virtual world content storage, to the best of our knowledge, does not exist. In this paper, we address this problem by proposing a content sharing scheme based on Virtual Net, a virtual world persistency framework. For efficient content retrieval, three strategies have been proposed to reduce communication overhead and content load delay.By integrating these strategies, a virtual world content search and retrieval algorithm has been devised. The experiment results verify the effectiveness of the algorithm.

cs.DC

Virtual Net: a Decentralized Architecture for Interaction in Mobile Virtual Worlds

With the development of mobile technology, mobile virtual worlds have attracted massive users. To improve scalability, a peer-to-peer virtual world provides the solution to accommodate more users without increasing hardware investment. In mobile settings, however, existing P2P solutions are not applicable due to the unreliability of mobile devices and the instability of mobile networks. To address the issue, a novel infrastructure model, called Virtual Net, is proposed to provide fault-tolerance in managing user content and object state. In this paper, the key problem, namely object state update, is resolved to maintain state consistency and high interaction responsiveness. This work is important in implementing a scalable mobile virtual world.

cs.DC

Microfluidic self assembly

Recent progress in colloidal science has led to elaborate self-assembled structures whose complexity raises hopes for elaborating new materials. However, the throughputs are extremely low and consequently, the chance to produce materials of industrial interest, for instance, groundbreaking optical devices, harnessing complete three-dimensional band gaps, is markedly low. We discovered a novel hydrodynamic effect that may unlock this bottleneck. It is based on the dipolar flow interactions that build up when droplets are slowed down by the microchannel walls along which they are transported. Coupled with depletion forces, we succeeded to form, via a continuous flow process, at unprecedented speeds and under exquisite control, a rich ensemble of monodisperse planar and tridimensional clusters, such as chains, triangles, diamonds, tetahedrons, heterotrimers, possessing geometrical, chemical, and/or magnetic anisotropies enabling directional bonding. Continuous productions of millions of building blocks per second for elaborating new functional materials can be envisioned.

cond-mat.soft