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Binh-Son Hua

Publications and source records attributed to Binh-Son Hua.

At least 19 recordsLinked to original sources

UniCaMo: Unified Camera and Motion Control for Video Diffusion Models

We present \textbf{UniCaMo}, an unified framework for joint control of camera and object motion in image-and-text-to-video diffusion models. Given a reference image, text prompt, sparse 3D object trajectories, and a 3D camera trajectory, UniCaMo constructs motion-consistent input noise that directly encodes the desired motion. Our 3D-grounded noise construction combines reference-derived noise propagation with a spherical Gaussian noise representation for newly revealed regions, providing a simple and effective motion prior without requiring reconstruction of unseen scene geometry. UniCaMo requires no architectural modifications or dedicated control modules and can be adapted using lightweight LoRA fine-tuning with low training data volume. Experiments on standard controllable video generation benchmarks demonstrate state-of-the-art motion controllability and high visual quality with minimal inference overhead.

cs.CV↗

MarineLife-16K: An Attribute-Rich Video-Text Dataset for Motion-Aware Marine Video Understanding

Marine video understanding is crucial for a wide range of real-world applications. However, existing marine video datasets suffer from limitations, including the limited number of data samples, fine-grained text descriptions, and detailed visual attributes. To address these limitations, we introduce a large-scale, video-text dataset featuring rich, in-the-wild visual attributes tailored for complex marine environments. Our dataset comprises 2,000 video-text pairs annotated with 13 attributes covering up to four objects per scene, object visual/geometric properties, behaviors, environmental context, and camera motion, spanning diverse lighting conditions, times of day, and 7 countries. From these annotations, we generate 16,080 video-question pairs (12,080 multiple-choice, 4,000 open-ended). Furthermore, we benchmark both proprietary and open-source video-LLM models on video question answering and video captioning tasks. We find that (i) proprietary models often achieves superior performances; (ii) VLMs handle object motion well but struggle with complex camera motion; (iii) closed-source models struggle to perceive camera motion; and (iv) VLMs struggle to reason in static cameras.

cs.CV↗

Evaluating Mesh Reconstruction Methods for Crop Phenotyping

Phenotyping an agricultural crop is crucial for studying its entire life cycle, as it provides vital insights to improve yield and, ultimately, food production. Doing the same for crops grown on remote sites is a challenge for the specialists who cannot be available on-site. 3D reconstruction techniques offer a promising solution to this problem by enabling crop digitization, allowing specialists to access the resulting 3D crop models from anywhere at any time. In this work, we evaluate recent 3D reconstruction pipelines for crop phenotyping. We focus on 7 mesh reconstruction pipelines and measure the fidelity and consistency of their outputs qualitatively and quantitatively. Our results suggest that the meshes produced by the GGGS, PGSR, and 2DGS are preferable to the other pipelines, owing to their quantitative metrics and visually pleasing outputs. The GGGS pipeline is better than the second-best pipeline (2DGS) by about 27% on the radar chart with 5 dimensions, namely, User ratings, Chamfer distance, LPIPS, PSNR, and SSIM.

cs.CV↗

DiDA: Video Object Segmentation with Distillation Learning of Deformable Attention

Video object segmentation is a fundamental research problem in computer vision. Recent techniques have often applied attention mechanism to object representation learning from video sequences. However, due to temporal changes in the video data, attention maps may not well align with the objects of interest across video frames, causing accumulated errors in long-term video processing. In addition, existing techniques have utilised complex architectures, requiring highly computational complexity and hence limiting the ability to integrate video object segmentation into low-powered devices. To address these issues, we propose DiDA, a new method for video object segmentation based on Distillation Learning of Deformable Attention. Specifically, we devise a lightweight architecture for video object segmentation that is effectively adapted to temporal changes. This is enabled by deformable attention mechanism, where the keys and values capturing the memory of a video sequence in the attention module have flexible locations updated across frames. The learnt object representations are thus adaptive to both the spatial and temporal dimensions. We train the proposed architecture using a new knowledge distillation paradigm where deformable attention maps are integrated into the distillation loss. We qualitatively and quantitatively evaluate our method and compare it with existing methods on benchmark datasets including DAVIS 2016/2017 and YouTube-VOS 2018/2019. Experimental results verify the superiority of our method via its achieved state-of-the-art performance on YouTube-VOS18 dataset and optimal memory usage. Project page and code: https://github.com/quangtrungtruong/DiDA.

cs.CV↗

VisionQ: VLM-as-a-Judge Taxonomy, Dataset and Benchmark for Qualitative Analysis in Computer Vision

Qualitative comparison figures are central evidence in computer vision papers, and vision-language models (VLMs) are increasingly used to judge them. Yet existing benchmarks score only scalar quality or overall preference, so a judge can be rewarded for picking the preferred image for the wrong visual reason. We introduce VisionQ, the first benchmark built from peer-reviewed CV comparison figures that grounds every judgment in a named visual criterion: each question states the criterion, and a judge is credited only when it selects the output the authors identify as best on that criterion. We call this task criterion-conditioned visual discrimination. VisionQ comprises (1) a corpus of 1,409 CVPR and ICCV papers with 1,800+ validated comparison figures and 3,911 hand-annotated data points linking method crops to author-stated visual claims; (2) a six-axis, 51-leaf taxonomy of the visual criteria behind qualitative judgment; (3) a criterion-conditioned evaluation protocol that hides method names, captions, and paper identity and reports accuracy per criterion; and (4) VisionQ-Judge, a DPO-tuned Gemma-4-E4B judge trained on symmetric evidence pairs, which reduces last-option predictions by 7.0pp and improves accuracy by 2.5pp on a held-out test set. Evaluating 20 open- and closed-source VLM judges, we find that the strongest reach only 63.1% accuracy (chance 32.2%) and that reliability varies sharply across criteria. Code: https://github.com/ReML-AI/visionq. Data: https://huggingface.co/datasets/visionq-anon-2026/VisionQ-1k.

cs.CV↗

Physically Based Rendering in the Latent Space

Image diffusion models have shown impressive image generation capabilities but are often hard to control, in contrast to classical computer graphics pipelines such as physically based rendering. However, we observe that there is a bridge between light transport phenomena and the distribution of latent space values produced by such models. Thus, we introduce physically based rendering in the feature space learned by the variational autoencoders in generative models, enabling light transport simulation in the latent space. This allows us to leverage physically based rendering techniques to output latent maps for physically guided content generation. We propose modifications to the rendering equation, which, when paired with a differentiable renderer, can yield an optimal set of scene parameters that require only minimal refinement to accurately render into the pretrained latent space. We train our method on a single rendered image, and then demonstrate the generalization of the method to scene geometry changes, lighting changes, and camera view changes.

cs.GR↗

UWA360CAM: A 360$^{\circ}$ 24/7 Real-Time Streaming Camera System for Underwater Applications

Omnidirectional camera is a cost-effective and information-rich sensor highly suitable for many marine applications and the ocean scientific community, encompassing several domains such as augmented reality, mapping, motion estimation, visual surveillance, and simultaneous localization and mapping. However, designing and constructing such a high-quality 360$^{\circ}$ real-time streaming camera system for underwater applications is a challenging problem due to the technical complexity in several aspects including sensor resolution, wide field of view, power supply, optical design, system calibration, and overheating management. This paper presents a novel and comprehensive system that addresses the complexities associated with the design, construction, and implementation of a fully functional 360$^{\circ}$ real-time streaming camera system specifically tailored for underwater environments. Our proposed system, UWA360CAM, can stream video in real time, operate in 24/7, and capture 360$^{\circ}$ underwater panorama images. Notably, our work is the pioneering effort in providing a detailed and replicable account of this system. The experiments provide a comprehensive analysis of our proposed system.

cs.RO↗

TruncGradGS: Improved 3D Gaussian Splatting via Truncated Gradient Updates

3D Gaussian Splatting has become a de facto scene representation for novel view synthesis, yet robustly learning 3D Gaussian primitives from visual input remains challenging. Standard optimization relies on gradient-based updates, but a common issue is the gradient vanishing phenomenon: a pixel far from a Gaussian primitive often has diminishing gradient magnitudes to influence primitive attributes, resulting in suboptimal scene reconstruction. In this paper, we propose a method to address gradient vanishing with a piecewise truncated gradient formulation that improves the optimization stability and robustness to initializations. We show that our method consistently improves 3D Gaussian Splatting with random and COLMAP initializations while being generalizable across static and dynamic Gaussian Splatting. As a by-product, we also examine the limitations of current benchmarks for dynamic scenes, and introduce a novel dataset for benchmarking dynamic Gaussian Splatting using synthetic 3D scenes. We demonstrate the effectiveness of our method in both static and dynamic settings for the public benchmarks and our proposed dataset.

cs.CV↗

Track the Noise, Move the World:3D-Grounded Motion-Consistent Noise for Controllable Video Generation

Modern image-and-text-to-video diffusion models can synthesize highly realistic videos by iteratively denoising an initial Gaussian noise tensor conditioned on reference image and text inputs. However, existing approaches still lack precise and unified controllability over both object motion and camera motion within a single generation process. We present UniCaMo, a unified framework that enables simultaneous control of object trajectories and camera viewpoints by directly constructing the input noise of the diffusion model. Specifically, UniCaMo builds a shared 3D-grounded motion-consistent noise space across latent video frames. Sparse 3D point tracks are used to warp the Gaussian noise of the reference frame along desired object trajectories, while a virtual spherical noise representation provides globally consistent noise values for newly revealed scene regions under camera motion. By combining local track-guided noise warping with global sphere-based noise sampling, UniCaMo maintains geometric and temporal consistency under both object movement and viewpoint changes. Because UniCaMo modifies only the input noise, it requires no auxiliary adapters, control branches, or architectural changes to the underlying video diffusion model. With lightweight LoRA fine-tuning on large pretrained video diffusion models, including Wan 2.1 (14B), UniCaMo achieves state-of-the-art results in both video quality and motion controllability on standard controllable video generation benchmarks.

cs.CV↗

SwiftTailor: Efficient 3D Garment Generation with Geometry Image Representation

Realistic and efficient 3D garment generation remains a longstanding challenge in computer vision and digital fashion. Existing methods typically rely on large vision- language models to produce serialized representations of 2D sewing patterns, which are then transformed into simulation-ready 3D meshes using garment modeling framework such as GarmentCode. Although these approaches yield high-quality results, they often suffer from slow inference times, ranging from 30 seconds to a minute. In this work, we introduce SwiftTailor, a novel two-stage framework that unifies sewing-pattern reasoning and geometry-based mesh synthesis through a compact geometry image representation. SwiftTailor comprises two lightweight modules: PatternMaker, an efficient vision-language model that predicts sewing patterns from diverse input modalities, and GarmentSewer, an efficient dense prediction transformer that converts these patterns into a novel Garment Geometry Image, encoding the 3D surface of all garment panels in a unified UV space. The final 3D mesh is reconstructed through an efficient inverse mapping process that incorporates remeshing and dynamic stitching algorithms to directly assemble the garment, thereby amortizing the cost of physical simulation. Extensive experiments on the Multimodal GarmentCodeData demonstrate that SwiftTailor achieves state-of-the-art accuracy and visual fidelity while significantly reducing inference time. This work offers a scalable, interpretable, and high-performance solution for next-generation 3D garment generation.

cs.CV↗

Catch Me If You Can Describe Me: Open-Vocabulary Camouflaged Instance Segmentation with Diffusion

Text-to-image diffusion techniques have shown exceptional capabilities in producing high-quality, dense visual predictions from open-vocabulary text. This indicates a strong correlation between visual and textual domains in open concepts and that diffusion-based text-to-image models can capture rich and diverse information for computer vision tasks. However, we found that those advantages do not hold for learning of features of camouflaged individuals because of the significant blending between their visual boundaries and their surroundings. In this paper, while leveraging the benefits of diffusion-based techniques and text-image models in open-vocabulary settings, we aim to address a challenging problem in computer vision: open-vocabulary camouflaged instance segmentation (OVCIS). Specifically, we propose a method built upon state-of-the-art diffusion empowered by open-vocabulary to learn multi-scale textual-visual features for camouflaged object representation learning. Such cross-domain representations are desirable in segmenting camouflaged objects where visual cues subtly distinguish the objects from the background, and in segmenting novel object classes which are not seen in training. To enable such powerful representations, we devise complementary modules to effectively fuse cross-domain features, and to engage relevant features towards respective foreground objects. We validate and compare our method with existing ones on several benchmark datasets of camouflaged and generic open-vocabulary instance segmentation. The experimental results confirm the advances of our method over existing ones. We believe that our proposed method would open a new avenue for handling camouflages such as computer vision-based surveillance systems, wildlife monitoring, and military reconnaissance.

cs.CV↗

FROMAT: Multiview Material Appearance Transfer via Few-Shot Self-Attention Adaptation

Multiview diffusion models have rapidly emerged as a powerful tool for content creation with spatial consistency across viewpoints, offering rich visual realism without requiring explicit geometry and appearance representation. However, compared to meshes or radiance fields, existing multiview diffusion models offer limited appearance manipulation, particularly in terms of material, texture, or style. In this paper, we present a lightweight adaptation technique for appearance transfer in multiview diffusion models. Our method learns to combine object identity from an input image with appearance cues rendered in a separate reference image, producing multi-view-consistent output that reflects the desired materials, textures, or styles. This allows explicit specification of appearance parameters at generation time while preserving the underlying object geometry and view coherence. We leverage three diffusion denoising processes responsible for generating the original object, the reference, and the target images, and perform reverse sampling to aggregate a small subset of layer-wise self-attention features from the object and the reference to influence the target generation. Our method requires only a few training examples to introduce appearance awareness to pretrained multiview models. The experiments show that our method provides a simple yet effective way toward multiview generation with diverse appearance, advocating the adoption of implicit generative 3D representations in practice.

cs.CV↗

Power of Boundary and Reflection: Semantic Transparent Object Segmentation using Pyramid Vision Transformer with Transparent Cues

Glass is a prevalent material among solid objects in everyday life, yet segmentation methods struggle to distinguish it from opaque materials due to its transparency and reflection. While it is known that human perception relies on boundary and reflective-object features to distinguish glass objects, the existing literature has not yet sufficiently captured both properties when handling transparent objects. Hence, we propose incorporating both of these powerful visual cues via the Boundary Feature Enhancement and Reflection Feature Enhancement modules in a mutually beneficial way. Our proposed framework, TransCues, is a pyramidal transformer encoder-decoder architecture to segment transparent objects. We empirically show that these two modules can be used together effectively, improving overall performance across various benchmark datasets, including glass object semantic segmentation, mirror object semantic segmentation, and generic segmentation datasets. Our method outperforms the state-of-the-art by a large margin, achieving +4.2% mIoU on Trans10K-v2, +5.6% mIoU on MSD, +10.1% mIoU on RGBD-Mirror, +13.1% mIoU on TROSD, and +8.3% mIoU on Stanford2D3D, showing the effectiveness of our method against glass objects.

cs.CV↗

Text-to-3D Generation using Jensen-Shannon Score Distillation

Score distillation sampling is an effective technique to generate 3D models from text prompts, utilizing pre-trained large-scale text-to-image diffusion models as guidance. However, the produced 3D assets tend to be over-saturating, over-smoothing, with limited diversity. These issues are results from a reverse Kullback-Leibler (KL) divergence objective, which makes the optimization unstable and results in mode-seeking behavior. In this paper, we derive a bounded score distillation objective based on Jensen-Shannon divergence (JSD), which stabilizes the optimization process and produces high-quality 3D generation. JSD can match well generated and target distribution, therefore mitigating mode seeking. We provide a practical implementation of JSD by utilizing the theory of generative adversarial networks to define an approximate objective function for the generator, assuming the discriminator is well trained. By assuming the discriminator following a log-odds classifier, we propose a minority sampling algorithm to estimate the gradients of our proposed objective, providing a practical implementation for JSD. We conduct both theoretical and empirical studies to validate our method. Experimental results on T3Bench demonstrate that our method can produce high-quality and diversified 3D assets.

cs.CV↗

Domain Generalization via Pareto Optimal Gradient Matching

In this study, we address the gradient-based domain generalization problem, where predictors aim for consistent gradient directions across different domains. Existing methods have two main challenges. First, minimization of gradient empirical distance or gradient inner products (GIP) leads to gradient fluctuations among domains, thereby hindering straightforward learning. Second, the direct application of gradient learning to the joint loss function can incur high computation overheads due to second-order derivative approximation. To tackle these challenges, we propose a new Pareto Optimality Gradient Matching (POGM) method. In contrast to existing methods that add gradient matching as regularization, we leverage gradient trajectories as collected data and apply independent training at the meta-learner. In the meta-update, we maximize GIP while limiting the learned gradient from deviating too far from the empirical risk minimization gradient trajectory. By doing so, the aggregate gradient can incorporate knowledge from all domains without suffering gradient fluctuation towards any particular domain. Experimental evaluations on datasets from DomainBed demonstrate competitive results yielded by POGM against other baselines while achieving computational efficiency.

cs.LG↗

AUTV: Creating Underwater Video Datasets with Pixel-wise Annotations

Underwater video analysis, hampered by the dynamic marine environment and camera motion, remains a challenging task in computer vision. Existing training-free video generation techniques, learning motion dynamics on the frame-by-frame basis, often produce poor results with noticeable motion interruptions and misaligments. To address these issues, we propose AUTV, a framework for synthesizing marine video data with pixel-wise annotations. We demonstrate the effectiveness of this framework by constructing two video datasets, namely UTV, a real-world dataset comprising 2,000 video-text pairs, and SUTV, a synthetic video dataset including 10,000 videos with segmentation masks for marine objects. UTV provides diverse underwater videos with comprehensive annotations including appearance, texture, camera intrinsics, lighting, and animal behavior. SUTV can be used to improve underwater downstream tasks, which are demonstrated in video inpainting and video object segmentation.

cs.CE↗

Color Alignment in Diffusion

Diffusion models have shown great promise in synthesizing visually appealing images. However, it remains challenging to condition the synthesis at a fine-grained level, for instance, synthesizing image pixels following some generic color pattern. Existing image synthesis methods often produce contents that fall outside the desired pixel conditions. To address this, we introduce a novel color alignment algorithm that confines the generative process in diffusion models within a given color pattern. Specifically, we project diffusion terms, either imagery samples or latent representations, into a conditional color space to align with the input color distribution. This strategy simplifies the prediction in diffusion models within a color manifold while still allowing plausible structures in generated contents, thus enabling the generation of diverse contents that comply with the target color pattern. Experimental results demonstrate our state-of-the-art performance in conditioning and controlling of color pixels, while maintaining on-par generation quality and diversity in comparison with regular diffusion models.

cs.CV↗

ModeDreamer: Mode Guiding Score Distillation for Text-to-3D Generation using Reference Image Prompts

Existing Score Distillation Sampling (SDS)-based methods have driven significant progress in text-to-3D generation. However, 3D models produced by SDS-based methods tend to exhibit over-smoothing and low-quality outputs. These issues arise from the mode-seeking behavior of current methods, where the scores used to update the model oscillate between multiple modes, resulting in unstable optimization and diminished output quality. To address this problem, we introduce a novel image prompt score distillation loss named ISD, which employs a reference image to direct text-to-3D optimization toward a specific mode. Our ISD loss can be implemented by using IP-Adapter, a lightweight adapter for integrating image prompt capability to a text-to-image diffusion model, as a mode-selection module. A variant of this adapter, when not being prompted by a reference image, can serve as an efficient control variate to reduce variance in score estimates, thereby enhancing both output quality and optimization stability. Our experiments demonstrate that the ISD loss consistently achieves visually coherent, high-quality outputs and improves optimization speed compared to prior text-to-3D methods, as demonstrated through both qualitative and quantitative evaluations on the T3Bench benchmark suite.

cs.CV↗