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Binjie Mao

Publications and source records attributed to Binjie Mao.

6 recordsLinked to original sources

SkyReels-V4: Multi-modal Video-Audio Generation, Inpainting and Editing model

SkyReels V4 is a unified multi modal video foundation model for joint video audio generation, inpainting, and editing. The model adopts a dual stream Multimodal Diffusion Transformer (MMDiT) architecture, where one branch synthesizes video and the other generates temporally aligned audio, while sharing a powerful text encoder based on the Multimodal Large Language Models (MLLM). SkyReels V4 accepts rich multi modal instructions, including text, images, video clips, masks, and audio references. By combining the MLLMs multi modal instruction following capability with in context learning in the video branch MMDiT, the model can inject fine grained visual guidance under complex conditioning, while the audio branch MMDiT simultaneously leverages audio references to guide sound generation. On the video side, we adopt a channel concatenation formulation that unifies a wide range of inpainting style tasks, such as image to video, video extension, and video editing under a single interface, and naturally extends to vision referenced inpainting and editing via multi modal prompts. SkyReels V4 supports up to 1080p resolution, 32 FPS, and 15 second duration, enabling high fidelity, multi shot, cinema level video generation with synchronized audio. To make such high resolution, long-duration generation computationally feasible, we introduce an efficiency strategy: Joint generation of low resolution full sequences and high-resolution keyframes, followed by dedicated super-resolution and frame interpolation models. To our knowledge, SkyReels V4 is the first video foundation model that simultaneously supports multi-modal input, joint video audio generation, and a unified treatment of generation, inpainting, and editing, while maintaining strong efficiency and quality at cinematic resolutions and durations.

cs.CV

SkyReels-V3 Technique Report

Video generation serves as a cornerstone for building world models, where multimodal contextual inference stands as the defining test of capability. In this end, we present SkyReels-V3, a conditional video generation model, built upon a unified multimodal in-context learning framework with diffusion Transformers. SkyReels-V3 model supports three core generative paradigms within a single architecture: reference images-to-video synthesis, video-to-video extension and audio-guided video generation. (i) reference images-to-video model is designed to produce high-fidelity videos with strong subject identity preservation, temporal coherence, and narrative consistency. To enhance reference adherence and compositional stability, we design a comprehensive data processing pipeline that leverages cross frame pairing, image editing, and semantic rewriting, effectively mitigating copy paste artifacts. During training, an image video hybrid strategy combined with multi-resolution joint optimization is employed to improve generalization and robustness across diverse scenarios. (ii) video extension model integrates spatio-temporal consistency modeling with large-scale video understanding, enabling both seamless single-shot continuation and intelligent multi-shot switching with professional cinematographic patterns. (iii) Talking avatar model supports minute-level audio-conditioned video generation by training first-and-last frame insertion patterns and reconstructing key-frame inference paradigms. On the basis of ensuring visual quality, synchronization of audio and videos has been optimized. Extensive evaluations demonstrate that SkyReels-V3 achieves state-of-the-art or near state-of-the-art performance on key metrics including visual quality, instruction following, and specific aspect metrics, approaching leading closed-source systems. Github: https://github.com/SkyworkAI/SkyReels-V3.

cs.CV

MotionCharacter: Fine-Grained Motion Controllable Human Video Generation

Recent advancements in personalized Text-to-Video (T2V) generation have made significant strides in synthesizing character-specific content. However, these methods face a critical limitation: the inability to perform fine-grained control over motion intensity. This limitation stems from an inherent entanglement of action semantics and their corresponding magnitudes within coarse textual descriptions, hindering the generation of nuanced human videos and limiting their applicability in scenarios demanding high precision, such as animating virtual avatars or synthesizing subtle micro-expressions. Furthermore, existing approaches often struggle to preserve high identity fidelity when other attributes are modified. To address these challenges, we introduce MotionCharacter, a framework for high-fidelity human video generation with precise motion control. At its core, MotionCharacter explicitly decouples motion into two independently controllable components: action type and motion intensity. This is achieved through two key technical contributions: (1) a Motion Control Module that leverages textual phrases to specify the action type and a quantifiable metric derived from optical flow to modulate its intensity, guided by a region-aware loss that localizes motion to relevant subject areas; and (2) an ID Content Insertion Module coupled with an ID-Consistency loss to ensure robust identity preservation during dynamic motions. To facilitate training for such fine-grained control, we also curate Human-Motion, a new large-scale dataset with detailed annotations for both motion and facial features. Extensive experiments demonstrate that MotionCharacter achieves substantial improvements over existing methods. Our framework excels in generating videos that are not only identity-consistent but also precisely adhere to specified motion types and intensities.

cs.CV

Draw an Audio: Leveraging Multi-Instruction for Video-to-Audio Synthesis

Foley is a term commonly used in filmmaking, referring to the addition of daily sound effects to silent films or videos to enhance the auditory experience. Video-to-Audio (V2A), as a particular type of automatic foley task, presents inherent challenges related to audio-visual synchronization. These challenges encompass maintaining the content consistency between the input video and the generated audio, as well as the alignment of temporal and loudness properties within the video. To address these issues, we construct a controllable video-to-audio synthesis model, termed Draw an Audio, which supports multiple input instructions through drawn masks and loudness signals. To ensure content consistency between the synthesized audio and target video, we introduce the Mask-Attention Module (MAM), which employs masked video instruction to enable the model to focus on regions of interest. Additionally, we implement the Time-Loudness Module (TLM), which uses an auxiliary loudness signal to ensure the synthesis of sound that aligns with the video in both loudness and temporal dimensions. Furthermore, we have extended a large-scale V2A dataset, named VGGSound-Caption, by annotating caption prompts. Extensive experiments on challenging benchmarks across two large-scale V2A datasets verify Draw an Audio achieves the state-of-the-art. Project page: https://yannqi.github.io/Draw-an-Audio/.

cs.SD

Joint Physical-Digital Facial Attack Detection Via Simulating Spoofing Clues

Face recognition systems are frequently subjected to a variety of physical and digital attacks of different types. Previous methods have achieved satisfactory performance in scenarios that address physical attacks and digital attacks, respectively. However, few methods are considered to integrate a model that simultaneously addresses both physical and digital attacks, implying the necessity to develop and maintain multiple models. To jointly detect physical and digital attacks within a single model, we propose an innovative approach that can adapt to any network architecture. Our approach mainly contains two types of data augmentation, which we call Simulated Physical Spoofing Clues augmentation (SPSC) and Simulated Digital Spoofing Clues augmentation (SDSC). SPSC and SDSC augment live samples into simulated attack samples by simulating spoofing clues of physical and digital attacks, respectively, which significantly improve the capability of the model to detect "unseen" attack types. Extensive experiments show that SPSC and SDSC can achieve state-of-the-art generalization in Protocols 2.1 and 2.2 of the UniAttackData dataset, respectively. Our method won first place in "Unified Physical-Digital Face Attack Detection" of the 5th Face Anti-spoofing Challenge@CVPR2024. Our final submission obtains 3.75% APCER, 0.93% BPCER, and 2.34% ACER, respectively. Our code is available at https://github.com/Xianhua-He/cvpr2024-face-anti-spoofing-challenge.

cs.CV

Knowledge Guided Metric Learning for Few-Shot Text Classification

The training of deep-learning-based text classification models relies heavily on a huge amount of annotation data, which is difficult to obtain. When the labeled data is scarce, models tend to struggle to achieve satisfactory performance. However, human beings can distinguish new categories very efficiently with few examples. This is mainly due to the fact that human beings can leverage knowledge obtained from relevant tasks. Inspired by human intelligence, we propose to introduce external knowledge into few-shot learning to imitate human knowledge. A novel parameter generator network is investigated to this end, which is able to use the external knowledge to generate relation network parameters. Metrics can be transferred among tasks when equipped with these generated parameters, so that similar tasks use similar metrics while different tasks use different metrics. Through experiments, we demonstrate that our method outperforms the state-of-the-art few-shot text classification models.

cs.CL