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Binrui Shen

Publications and source records attributed to Binrui Shen.

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Regularized Coupling Maps on Matrix Polytopes: From Assignment to Graph Matching and Optimal Transport

Three classical problems-linear assignment, graph matching, and optimal transport-share a common structure: they seek an optimal matrix-valued coupling on a matrix polytope. We study regularized coupling maps that encompass two families of regularization: entropy/KL regularization, which exponentiates the input score matrix and projects it onto the relevant matrix polytope via the KL-projection; and the Frobenius/Euclidean regularization, which performs the Euclidean projection of the scaled input matrix onto the same polytope. We trace how these two geometries yield complementary algorithmic tools for graph matching (CSGO, ASM, FRAM) and optimal transport (IP-EOT, PSN). The regularized coupling map serves as a direction generator in graph matching and as a solution representation in optimal transport, with the regularizer determining the geometry and the outer task determining the precision standard.

math.OC

LoCA: Forward-Only LLM Tuning after One-Shot Calibration with Local Credit Assignment

Parameter-efficient post-training reduces the number of trainable parameters, but still requires repeated end-to-end backpropagation through the frozen backbone. Every adaptation step therefore needs backward-capable hardware and must store or recompute activations. We ask whether this repeated backward chain can be replaced by a one-time calibration. We introduce Local Credit Assignment (LoCA), a two-stage method for small-shift adaptation. One probe backward pass fits a low-rank map at each transformer block from the final prediction error to a local hidden-state correction. LoCA then reuses these maps to form blockwise regression targets from forward activations and fits low-rank adapters with closed-form ridge solves. No further backbone backward pass is required. We evaluate LoCA on five discriminative benchmarks with Qwen2.5 models from 0.5B to 14B. In 16 of 25 reported task--scale comparisons, LoCA yields lower evaluation cross-entropy than the corresponding LoRA run. Its measured full-run GPU peak, including calibration, is 26--29\% lower than LoRA's. After calibration, its CPU steady-state memory is 36--52\% lower and its per-pass time is 43--48\% lower. A shared scale-normalized candidate set is reused across all tested Qwen2.5 sizes and on SmolLM2-1.7B. LoCA thus amortizes global credit assignment into one calibration and enables later forward-only tuning when repeated backpropagation is impractical. The code associated with this paper is available \href{https://github.com/Xia12121/LoCA}{here}.

cs.AI

Evolving in the Agent Jungle via History-Informed Opponent Awareness

Learning to adapt strategies through interaction is a key step toward more general and autonomous LLM agents. Existing approaches typically achieve behavioral adaptation by revising skill libraries. However, in multi-agent environments, opponents may simultaneously update their strategies, causing the environment itself to evolve continuously. Applying skill-revision methods designed for static environments in such settings therefore amounts to updating against an obsolete reference. To address this challenge, we introduce OASE (Opponent-Aware Selective Evolution), which identifies and adopts genuinely beneficial skill revisions in dynamic multi-agent environments. Specifically, OASE conducts paired comparisons between a candidate skill and the incumbent under identical conditions anchored by historical snapshots of opponent strategies, and adopts the candidate only when its estimated payoff gain exceeds an acceptance threshold. We evaluate OASE in two decision-making scenarios: first-price auctions and private-cost Cournot competition. Experimental results show that, compared with a Reflexion-style baseline, OASE achieves a lower final equilibrium distance in both environments while accepting substantially fewer skill revisions, thereby suppressing strategy changes that lack sufficient payoff support. OASE therefore replaces blind updating with evidence-anchored selection, allowing agents to adapt stably and efficiently even as opponents continuously evolve.

cs.AI

Listening makes Vision Clear for VLMs

Recent work typically assesses vision--language consistency using attention distributions of answer-side tokens. However, we observe that highest attention regions are not always consistent with the intended semantic token. This probably stems from decoding drift, where language priors from previously generated answer tokens accumulate and mismatch with visual attention. Besides the priors from previous answer tokens, we find that structural tokens, e.g., modality boundary markers, may encompass the entire context and generate high attention to areas unrelated to the target. To avoid these distortions and provide consistency evaluation for large VLMs, we adopt prompt-side semantics and propose Prompt-Vision Token Activation Map (PV-TAM). PV-TAM further incorporates a filter to remove systematic bias induced by modality boundary markers. Unlike traditional methods that evaluate overlap solely through masks while ignoring activation intensity, our metrics leverage the peak distribution of attention to measure the alignment between prompts and visual regions. In experiments, PV-TAM consistently improves both attention-based and IoU-style localization metrics over answer-side baselines on various datasets.

cs.CV

FRAM: Frobenius-Regularized Assignment Matching with Mixed-Precision Computing

Graph matching, typically formulated as a Quadratic Assignment Problem (QAP), seeks to establish node correspondences between two graphs. To address the NP-hardness of QAP, some existing methods adopt projection-based relaxations that embed the problem into the convex hull of the discrete domain. However, these relaxations inevitably enlarge the feasible set, introducing two sources of error: numerical scale sensitivity and geometric misalignment between the relaxed and original domains. To alleviate these errors, we propose a novel relaxation framework by reformulating the projection step as a Frobenius-regularized Linear Assignment (FRA) problem, where a tunable regularization term mitigates feasible region inflation. This formulation enables normalization-based operations to preserve numerical scale invariance without compromising accuracy. To efficiently solve FRA, we propose the Scaling Doubly Stochastic Normalization (SDSN) algorithm. Building on its favorable computational properties, we develop a theoretically grounded mixed-precision architecture to achieve substantial acceleration. Comprehensive CPU-based benchmarks demonstrate that FRAM consistently outperforms all baseline methods under identical precision settings. When combined with a GPU-based mixed-precision architecture, FRAM achieves up to 370X speedup over its CPU-FP64 counterpart, with negligible loss in solution accuracy.

cs.LG

Adaptive Softassign via Hadamard-Equipped Sinkhorn

Softassign is a pivotal method in graph matching and other learning tasks. Many softassign-based algorithms exhibit performance sensitivity to a parameter in the softassign. However, tuning the parameter is challenging and almost done empirically. This paper proposes an adaptive softassign method for graph matching by analyzing the relationship between the objective score and the parameter. This method can automatically tune the parameter based on a given error bound to guarantee accuracy. The Hadamard-Equipped Sinkhorn formulas introduced in this study significantly enhance the efficiency and stability of the adaptive softassign. Moreover, these formulas can also be used in optimal transport problems. The resulting adaptive softassign graph matching algorithm enjoys significantly higher accuracy than previous state-of-the-art large graph matching algorithms while maintaining comparable efficiency.

math.OC

CSGO: Constrained-Softassign Gradient Optimization For Large Graph Matching

Graph matching aims to find correspondences between two graphs. This paper integrates several well-known graph matching algorithms into a framework: the constrained gradient method. The primary difference among these algorithms lies in tuning a step size parameter and constraining operators. By leveraging these insights, we propose an adaptive step size parameter to guarantee the underlying algorithms' convergence, simultaneously enhancing their efficiency and robustness. For the constraining operator, we introduce a scalable softassign for large graph matching problems. Compared to the original softassign, our approach offers increased speed, improved robustness, and reduced risk of overflow. The advanced constraining operator enables a CSGO for large graph matching, which outperforms state-of-the-art methods in experiments. Notably, in attributed graph matching tasks, CSGO achieves an over 10X increase in speed compared to current constrained gradient algorithms.

math.CO

Fabricated Pictures Detection with Graph Matching

Fabricating experimental pictures in research work is a serious academic misconduct, which should better be detected in the reviewing process. However, due to large number of submissions, the detection whether a picture is fabricated or reused is laborious for reviewers, and sometimes is indistinct with human eyes. A tool for detecting similarity between images may help to alleviate this problem. Some methods based on local feature points matching work for most of the time, while these methods may result in mess of matchings due to ignorance of global relationship between features. We present a framework to detect similar, or perhaps fabricated, pictures with the graph matching techniques. A new iterative method is proposed, and experiments show that such a graph matching technique is better than the methods based only on local features for some cases.

cs.CV