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Binxiao Huang

Publications and source records attributed to Binxiao Huang.

At least 19 recordsLinked to original sources

ScaleLUT: A Fully-Parallel Configurable LUT-Based Accelerator for Real-Time Multi-Scale Super-Resolution

Real-time super-resolution (SR) remains challenging for edge devices because deep-learning-based methods require substantial multiply-accumulate (MAC) operations, resources, and power. Lookup-table (LUT)-based SR reduces computation by replacing convolutional inference with table queries, but existing methods still suffer from limited speed, large storage overhead, and poor scalability across upsampling factors. We present ScaleLUT, a hardware-oriented LUT design framework and fully parallel reconfigurable accelerator for real-time multi-scale SR. ScaleLUT combines a hardware-friendly YUV-domain strategy with power-of-two kernels and rotation ensemble to improve receptive-field coverage while reducing LUT dimensionality; division operations are replaced by shifts. These designs reduce memory by 18.4% over state-of-the-art LUT-based SR methods. ScaleLUT supports arbitrary input resolutions and configurable x2^n upsampling factors using a deeply pipelined, massively parallel architecture. Implemented on a Xilinx ZCU102 FPGA, it achieves real-time 4K SR at 95.3 FPS for x2 upscaling at 300 MHz. Compared with existing SR accelerators, ScaleLUT uses at least 58.6% fewer LUTs, 41.1% fewer flip-flops, zero DSPs, and 42.0% lower power, while delivering 10x and 1.2x speedups over the best CPU-based SR implementation and prior FPGA-based SR accelerators, respectively. These results demonstrate the effectiveness of joint LUT algorithm-hardware co-design for practical and energy-efficient edge SR deployment.

cs.AR

Hybrid-LUT: Channel-Aware Hybrid Lookup Table and Filtering for Efficient Image Denoising

Lookup table (LUT)-based image denoising methods have attracted increasing attention due to their high efficiency and hardware-friendly properties. However, existing RGB-LUT approaches require three identical LUTs to process RGB channels in parallel, resulting in large on-chip SRAM consumption. A simple alternative is to apply LUT processing only to the luminance (Y) channel in the YUV color space to reduce memory usage. However, this naive strategy leads to degraded restoration quality, since ignoring the chrominance (UV) channels introduces color distortion and residual artifacts. In this work, we propose Hybrid-LUT, a YUV-based asymmetric channel-processing framework that combines LUT and filtering in a unified design. Specifically, a multi-band LUT branch with pixel-level weight fusion is applied to the Y channel to recover fine textures, while lightweight filtering is used for the UV channels to maintain color consistency. This design reduces LUT storage by two-thirds compared with RGB-LUT methods while maintaining the same runtime throughput. Extensive experiments show that Hybrid-LUT achieves state-of-the-art (SOTA) performance across multiple benchmarks with only 421 KB of storage. In particular, our method surpasses existing LUT-based denoising approaches by at least 0.63 dB CPSNR on real-world datasets, demonstrating its effectiveness for image denoising on resource-constrained edge devices. The project is available at https://github.com/Ai-ZL/Hybrid-LUT .

cs.CV

Boogu-Image-0.1: Boosting Open Agentic Multimodal Generation via Understanding under a Minimal Budget

We introduce Boogu-Image-0.1, an open-source unified multimodal understanding and generation model family, comprising Base, Turbo, Edit, and Edit-Turbo variants. It delivers competitive performance in high-quality text-to-image generation, fast inference, instruction-based editing, and bilingual (Chinese-English) text rendering. Closed-source multimodal systems like Nano-Banana-Pro and GPT-Image-2 achieve strong performance through system-level integration rather than a single model, yet their internal practices remain largely undisclosed. In this work, we demonstrate that strengthening the understanding capability of the system, through a stronger multimodal encoder, agentic prompt rewriting, and related techniques, together with improvements in data quality, training pipelines, and agentic inference-time scaling, can substantially enhance generation and editing performance even under highly constrained compute budgets. Comprehensive evaluations show that Boogu-Image-0.1 consistently matches or surpasses other open-source models across standard benchmarks, and achieves results approaching leading closed-source systems. Notably, this is accomplished with only 208.62 million unique images. The base model's theoretical training cost is only approximately \$400K. We share practical discussions that we believe are valuable to the broader research community, and release weights, code, and recipes under Apache 2.0 to advance the open ecosystem for unified multimodal understanding and generation. Our code is available here: https://github.com/Boogu-Project/Boogu-Image.

cs.CV

OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering

In large-scale scene reconstruction using 3D Gaussian splatting, it is common to partition the scene into multiple smaller regions and reconstruct them individually. However, existing division methods are occlusion-agnostic, meaning that each region may contain areas with severe occlusions. As a result, the cameras within those regions are less correlated, leading to a low average contribution to the overall reconstruction. In this paper, we propose an occlusion-aware scene division strategy that clusters training cameras based on their positions and co-visibilities to acquire multiple regions. Cameras in such regions exhibit stronger correlations and a higher average contribution, facilitating high-quality scene reconstruction. We further propose a region-based rendering technique to accelerate large scene rendering, which culls Gaussians invisible to the region where the viewpoint is located. Such a technique significantly speeds up the rendering without compromising quality. Extensive experiments on multiple large scenes show that our method achieves superior reconstruction results with faster rendering speed compared to existing state-of-the-art approaches. Project page: https://occlugaussian.github.io.

cs.GR

Re-Activating Frozen Primitives for 3D Gaussian Splatting

3D Gaussian Splatting (3D-GS) achieves real-time photorealistic novel view synthesis, yet struggles with complex scenes due to over-reconstruction artifacts, manifesting as local blurring and needle-shape distortions. While recent approaches attribute these issues to insufficient splitting of large-scale Gaussians, we identify two fundamental limitations: gradient magnitude dilution during densification and the primitive frozen phenomenon, where essential Gaussian densification is inhibited in complex regions while suboptimally scaled Gaussians become trapped in local optima. To address these challenges, we introduce ReAct-GS, a method founded on the principle of re-activation. Our approach features: (1) an importance-aware densification criterion incorporating $α$-blending weights from multiple viewpoints to re-activate stalled primitive growth in complex regions, and (2) a re-activation mechanism that revitalizes frozen primitives through adaptive parameter perturbations. Comprehensive experiments across diverse real-world datasets demonstrate that ReAct-GS effectively eliminates over-reconstruction artifacts and achieves state-of-the-art performance on standard novel view synthesis metrics while preserving intricate geometric details. Additionally, our re-activation mechanism yields consistent improvements when integrated with other 3D-GS variants such as Pixel-GS, demonstrating its broad applicability.

cs.CV

Perspective-aware 3D Gaussian Inpainting with Multi-view Consistency

3D Gaussian inpainting, a critical technique for numerous applications in virtual reality and multimedia, has made significant progress with pretrained diffusion models. However, ensuring multi-view consistency, an essential requirement for high-quality inpainting, remains a key challenge. In this work, we present PAInpainter, a novel approach designed to advance 3D Gaussian inpainting by leveraging perspective-aware content propagation and consistency verification across multi-view inpainted images. Our method iteratively refines inpainting and optimizes the 3D Gaussian representation with multiple views adaptively sampled from a perspective graph. By propagating inpainted images as prior information and verifying consistency across neighboring views, PAInpainter substantially enhances global consistency and texture fidelity in restored 3D scenes. Extensive experiments demonstrate the superiority of PAInpainter over existing methods. Our approach achieves superior 3D inpainting quality, with PSNR scores of 26.03 dB and 29.51 dB on the SPIn-NeRF and NeRFiller datasets, respectively, highlighting its effectiveness and generalization capability.

cs.CV

Decomposing Densification in Gaussian Splatting for Faster 3D Scene Reconstruction

3D Gaussian Splatting (GS) has emerged as a powerful representation for high-quality scene reconstruction, offering compelling rendering quality. However, the training process of GS often suffers from slow convergence due to inefficient densification and suboptimal spatial distribution of Gaussian primitives. In this work, we present a comprehensive analysis of the split and clone operations during the densification phase, revealing their distinct roles in balancing detail preservation and computational efficiency. Building upon this analysis, we propose a global-to-local densification strategy, which facilitates more efficient growth of Gaussians across the scene space, promoting both global coverage and local refinement. To cooperate with the proposed densification strategy and promote sufficient diffusion of Gaussian primitives in space, we introduce an energy-guided coarse-to-fine multi-resolution training framework, which gradually increases resolution based on energy density in 2D images. Additionally, we dynamically prune unnecessary Gaussian primitives to speed up the training. Extensive experiments on MipNeRF-360, Deep Blending, and Tanks & Temples datasets demonstrate that our approach significantly accelerates training,achieving over 2x speedup with fewer Gaussian primitives and superior reconstruction performance.

cs.CV

Hybrid Mesh-Gaussian Representation for Efficient Indoor Scene Reconstruction

3D Gaussian splatting (3DGS) has demonstrated exceptional performance in image-based 3D reconstruction and real-time rendering. However, regions with complex textures require numerous Gaussians to capture significant color variations accurately, leading to inefficiencies in rendering speed. To address this challenge, we introduce a hybrid representation for indoor scenes that combines 3DGS with textured meshes. Our approach uses textured meshes to handle texture-rich flat areas, while retaining Gaussians to model intricate geometries. The proposed method begins by pruning and refining the extracted mesh to eliminate geometrically complex regions. We then employ a joint optimization for 3DGS and mesh, incorporating a warm-up strategy and transmittance-aware supervision to balance their contributions seamlessly.Extensive experiments demonstrate that the hybrid representation maintains comparable rendering quality and achieves superior frames per second FPS with fewer Gaussian primitives.

cs.CV

DnLUT: Ultra-Efficient Color Image Denoising via Channel-Aware Lookup Tables

While deep neural networks have revolutionized image denoising capabilities, their deployment on edge devices remains challenging due to substantial computational and memory requirements. To this end, we present DnLUT, an ultra-efficient lookup table-based framework that achieves high-quality color image denoising with minimal resource consumption. Our key innovation lies in two complementary components: a Pairwise Channel Mixer (PCM) that effectively captures inter-channel correlations and spatial dependencies in parallel, and a novel L-shaped convolution design that maximizes receptive field coverage while minimizing storage overhead. By converting these components into optimized lookup tables post-training, DnLUT achieves remarkable efficiency - requiring only 500KB storage and 0.1% energy consumption compared to its CNN contestant DnCNN, while delivering 20X faster inference. Extensive experiments demonstrate that DnLUT outperforms all existing LUT-based methods by over 1dB in PSNR, establishing a new state-of-the-art in resource-efficient color image denoising. The project is available at https://github.com/Stephen0808/DnLUT.

cs.CV

Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting

Gaussian Splatting has emerged as a prominent 3D representation in novel view synthesis, but it still suffers from appearance variations, which are caused by various factors, such as modern camera ISPs, different time of day, weather conditions, and local light changes. These variations can lead to floaters and color distortions in the rendered images/videos. Recent appearance modeling approaches in Gaussian Splatting are either tightly coupled with the rendering process, hindering real-time rendering, or they only account for mild global variations, performing poorly in scenes with local light changes. In this paper, we propose DAVIGS, a method that decouples appearance variations in a plug-and-play and efficient manner. By transforming the rendering results at the image level instead of the Gaussian level, our approach can model appearance variations with minimal optimization time and memory overhead. Furthermore, our method gathers appearance-related information in 3D space to transform the rendered images, thus building 3D consistency across views implicitly. We validate our method on several appearance-variant scenes, and demonstrate that it achieves state-of-the-art rendering quality with minimal training time and memory usage, without compromising rendering speeds. Additionally, it provides performance improvements for different Gaussian Splatting baselines in a plug-and-play manner.

cs.CV

Taming Lookup Tables for Efficient Image Retouching

The widespread use of high-definition screens in edge devices, such as end-user cameras, smartphones, and televisions, is spurring a significant demand for image enhancement. Existing enhancement models often optimize for high performance while falling short of reducing hardware inference time and power consumption, especially on edge devices with constrained computing and storage resources. To this end, we propose Image Color Enhancement Lookup Table (ICELUT) that adopts LUTs for extremely efficient edge inference, without any convolutional neural network (CNN). During training, we leverage pointwise (1x1) convolution to extract color information, alongside a split fully connected layer to incorporate global information. Both components are then seamlessly converted into LUTs for hardware-agnostic deployment. ICELUT achieves near-state-of-the-art performance and remarkably low power consumption. We observe that the pointwise network structure exhibits robust scalability, upkeeping the performance even with a heavily downsampled 32x32 input image. These enable ICELUT, the first-ever purely LUT-based image enhancer, to reach an unprecedented speed of 0.4ms on GPU and 7ms on CPU, at least one order faster than any CNN solution. Codes are available at https://github.com/Stephen0808/ICELUT.

cs.CV

Poisoning-based Backdoor Attacks for Arbitrary Target Label with Positive Triggers

Poisoning-based backdoor attacks expose vulnerabilities in the data preparation stage of deep neural network (DNN) training. The DNNs trained on the poisoned dataset will be embedded with a backdoor, making them behave well on clean data while outputting malicious predictions whenever a trigger is applied. To exploit the abundant information contained in the input data to output label mapping, our scheme utilizes the network trained from the clean dataset as a trigger generator to produce poisons that significantly raise the success rate of backdoor attacks versus conventional approaches. Specifically, we provide a new categorization of triggers inspired by the adversarial technique and develop a multi-label and multi-payload Poisoning-based backdoor attack with Positive Triggers (PPT), which effectively moves the input closer to the target label on benign classifiers. After the classifier is trained on the poisoned dataset, we can generate an input-label-aware trigger to make the infected classifier predict any given input to any target label with a high possibility. Under both dirty- and clean-label settings, we show empirically that the proposed attack achieves a high attack success rate without sacrificing accuracy across various datasets, including SVHN, CIFAR10, GTSRB, and Tiny ImageNet. Furthermore, the PPT attack can elude a variety of classical backdoor defenses, proving its effectiveness.

cs.CV

Hundred-Kilobyte Lookup Tables for Efficient Single-Image Super-Resolution

Conventional super-resolution (SR) schemes make heavy use of convolutional neural networks (CNNs), which involve intensive multiply-accumulate (MAC) operations, and require specialized hardware such as graphics processing units. This contradicts the regime of edge AI that often runs on devices strained by power, computing, and storage resources. Such a challenge has motivated a series of lookup table (LUT)-based SR schemes that employ simple LUT readout and largely elude CNN computation. Nonetheless, the multi-megabyte LUTs in existing methods still prohibit on-chip storage and necessitate off-chip memory transport. This work tackles this storage hurdle and innovates hundred-kilobyte LUT (HKLUT) models amenable to on-chip cache. Utilizing an asymmetric two-branch multistage network coupled with a suite of specialized kernel patterns, HKLUT demonstrates an uncompromising performance and superior hardware efficiency over existing LUT schemes. Our implementation is publicly available at: https://github.com/jasonli0707/hklut.

eess.IV

Learning Spatially Collaged Fourier Bases for Implicit Neural Representation

Existing approaches to Implicit Neural Representation (INR) can be interpreted as a global scene representation via a linear combination of Fourier bases of different frequencies. However, such universal basis functions can limit the representation capability in local regions where a specific component is unnecessary, resulting in unpleasant artifacts. To this end, we introduce a learnable spatial mask that effectively dispatches distinct Fourier bases into respective regions. This translates into collaging Fourier patches, thus enabling an accurate representation of complex signals. Comprehensive experiments demonstrate the superior reconstruction quality of the proposed approach over existing baselines across various INR tasks, including image fitting, video representation, and 3D shape representation. Our method outperforms all other baselines, improving the image fitting PSNR by over 3dB and 3D reconstruction to 98.81 IoU and 0.0011 Chamfer Distance.

cs.CV

Lite it fly: An All-Deformable-Butterfly Network

Most deep neural networks (DNNs) consist fundamentally of convolutional and/or fully connected layers, wherein the linear transform can be cast as the product between a filter matrix and a data matrix obtained by arranging feature tensors into columns. The lately proposed deformable butterfly (DeBut) decomposes the filter matrix into generalized, butterflylike factors, thus achieving network compression orthogonal to the traditional ways of pruning or low-rank decomposition. This work reveals an intimate link between DeBut and a systematic hierarchy of depthwise and pointwise convolutions, which explains the empirically good performance of DeBut layers. By developing an automated DeBut chain generator, we show for the first time the viability of homogenizing a DNN into all DeBut layers, thus achieving an extreme sparsity and compression. Various examples and hardware benchmarks verify the advantages of All-DeBut networks. In particular, we show it is possible to compress a PointNet to < 5% parameters with < 5% accuracy drop, a record not achievable by other compression schemes.

cs.LG

A Spectral Perspective towards Understanding and Improving Adversarial Robustness

Deep neural networks (DNNs) are incredibly vulnerable to crafted, imperceptible adversarial perturbations. While adversarial training (AT) has proven to be an effective defense approach, the AT mechanism for robustness improvement is not fully understood. This work investigates AT from a spectral perspective, adding new insights to the design of effective defenses. In particular, we show that AT induces the deep model to focus more on the low-frequency region, which retains the shape-biased representations, to gain robustness. Further, we find that the spectrum of a white-box attack is primarily distributed in regions the model focuses on, and the perturbation attacks the spectral bands where the model is vulnerable. Based on this observation, to train a model tolerant to frequency-varying perturbation, we propose a spectral alignment regularization (SAR) such that the spectral output inferred by an attacked adversarial input stays as close as possible to its natural input counterpart. Experiments demonstrate that SAR and its weight averaging (WA) extension could significantly improve the robust accuracy by 1.14% ~ 3.87% relative to the standard AT, across multiple datasets (CIFAR-10, CIFAR-100 and Tiny ImageNet), and various attacks (PGD, C&W and Autoattack), without any extra data.

cs.CV

Frequency Regularization for Improving Adversarial Robustness

Deep neural networks are incredibly vulnerable to crafted, human-imperceptible adversarial perturbations. Although adversarial training (AT) has proven to be an effective defense approach, we find that the AT-trained models heavily rely on the input low-frequency content for judgment, accounting for the low standard accuracy. To close the large gap between the standard and robust accuracies during AT, we investigate the frequency difference between clean and adversarial inputs, and propose a frequency regularization (FR) to align the output difference in the spectral domain. Besides, we find Stochastic Weight Averaging (SWA), by smoothing the kernels over epochs, further improves the robustness. Among various defense schemes, our method achieves the strongest robustness against attacks by PGD-20, C\&W and Autoattack, on a WideResNet trained on CIFAR-10 without any extra data.

cs.CV

Multimodal Transformer for Automatic 3D Annotation and Object Detection

Despite a growing number of datasets being collected for training 3D object detection models, significant human effort is still required to annotate 3D boxes on LiDAR scans. To automate the annotation and facilitate the production of various customized datasets, we propose an end-to-end multimodal transformer (MTrans) autolabeler, which leverages both LiDAR scans and images to generate precise 3D box annotations from weak 2D bounding boxes. To alleviate the pervasive sparsity problem that hinders existing autolabelers, MTrans densifies the sparse point clouds by generating new 3D points based on 2D image information. With a multi-task design, MTrans segments the foreground/background, densifies LiDAR point clouds, and regresses 3D boxes simultaneously. Experimental results verify the effectiveness of the MTrans for improving the quality of the generated labels. By enriching the sparse point clouds, our method achieves 4.48\% and 4.03\% better 3D AP on KITTI moderate and hard samples, respectively, versus the state-of-the-art autolabeler. MTrans can also be extended to improve the accuracy for 3D object detection, resulting in a remarkable 89.45\% AP on KITTI hard samples. Codes are at \url{https://github.com/Cliu2/MTrans}.

cs.CV