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Binyuan Hui

Publications and source records attributed to Binyuan Hui.

At least 19 recordsLinked to original sources

Prefix Sliding for efficient test-time scaling

Test-time scaling uses extra test-time compute to improve performance, such as letting language models reason longer when solving a problem. As models keep the entire reasoning trace in memory via full attention, hard tasks that need long thinking can be prohibitively expensive. However, we find most intermediate reasoning tokens lose importance as the model continues reasoning. This calls into question whether retaining them is worth the cost. Based on this insight, we propose Prefix Sliding, which discards tokens during reasoning that are not part of the prefix or the window of the last few thousand tokens. The prefix has key instructions and tools available to the model, while the most recent tokens are the current reasoning the model is working on. This caps the total memory requirement regardless of how long the model reasons, allowing for efficient long-horizon test-time scaling. Without training, Prefix Sliding can make existing models 3x faster while maintaining performance. Training with Prefix Sliding using reinforcement learning can achieve better performance by enabling scaling to reasoning traces beyond a hundred thousand tokens. Ablations show Prefix Sliding outperforms summarizing intermediate tokens or vanilla sliding window. Our code is at https://github.com/Muennighoff/prefix-sliding

cs.CL

Qwen-CUA: Native Computer Use for (almost) Everything

Native computer use offers a general interface for agents to operate almost any software available to people, but requires long-horizon state tracking, large-scale interactive experience, and learning from sparse yet verifiable outcomes. We introduce Qwen-CUA, a native computer-use agent with a 397B-A17B Qwen mixture-of-experts backbone. It observes only screenshots and acts through keyboard and mouse events, without DOM trees, accessibility metadata, or task-specific APIs. Its scaffold maintains up to 20 active screenshots and folds older visual history in fixed-size blocks to retain recent evidence while preserving reusable prompt prefixes. For training, we build a cloud rollout fleet with access to nearly 100,000 vCPUs and tens of thousands of concurrent environments, construct approximately 40,000 verifiable tasks, and collect personalized long-horizon workflows across everyday and professional software. We optimize complete trajectories with verifiable rewards and trajectory slicing, while iterative training runs refresh supervised data and recalibrate reinforcement-learning tasks. Across eight benchmarks, Qwen-CUA outperforms Qwen3.7 and remains competitive with leading proprietary systems, reaching 86.2 on OSWorld-Verified and 18.5/48.4 binary/partial completion on OSWorld 2.0. Scaling the same recipe to a model with over one trillion parameters yields Qwen-CUA-Max, improving these scores to 87.6 and 21.2/53.3. Qwen-CUA also reduces RedTeamCUA attack success from 36.6 to 16.4 relative to Qwen3.7. Efficiency analyses, a browser deployment, and Bash-augmented experiments further characterize practical behavior. These results establish native computer use as a broadly capable agent foundation and highlight scalable verifiable interaction and hybrid tool use as key directions.

cs.LG

Qwen3-Coder-Next Technical Report

We present Qwen3-Coder-Next, an open-weight language model specialized for coding agents. Qwen3-Coder-Next is an 80-billion-parameter model that activates only 3 billion parameters during inference, enabling strong coding capability with efficient inference. In this work, we explore how far strong training recipes can push the capability limits of models with small parameter footprints. To achieve this, we perform agentic training through large-scale synthesis of verifiable coding tasks paired with executable environments, allowing learning directly from environment feedback via mid-training and reinforcement learning. Across agent-centric benchmarks including SWE-Bench and Terminal-Bench, Qwen3-Coder-Next achieves competitive performance relative to its active parameter count. We release both base and instruction-tuned open-weight versions to support research and real-world coding agent development.

cs.CL

Scaling Agentic Verifier for Competitive Coding

Large language models (LLMs) have demonstrated strong coding capabilities but still struggle to solve competitive programming problems correctly in a single attempt. Execution-based re-ranking offers a promising test-time scaling strategy, yet existing methods are constrained by either difficult test case generation or inefficient random input sampling. To address this limitation, we propose Agentic Verifier, an execution-based agent that actively reasons about program behaviors and searches for highly discriminative test inputs that expose behavioral discrepancies among candidate solutions. Through multi-turn interaction with code execution environments, the verifier iteratively refines the candidate input generator and produces targeted counterexamples rather than blindly sampling inputs. We train the verifier to acquire this discriminative input generation capability via a scalable pipeline combining large-scale data synthesis, rejection fine-tuning, and agentic reinforcement learning. Extensive experiments across five competitive programming benchmarks demonstrate consistent improvements over strong execution-based baselines, achieving up to +10-15% absolute gains in Best@K accuracy. Further analysis reveals clear test-time scaling behavior and highlights the verifier's broader potential beyond reranking.

cs.CL

SWE-Universe: Scale Real-World Verifiable Environments to Millions

We propose SWE-Universe, a scalable and efficient framework for automatically constructing real-world software engineering (SWE) verifiable environments from GitHub pull requests (PRs). To overcome the prevalent challenges of automatic building, such as low production yield, weak verifiers, and prohibitive cost, our framework utilizes a building agent powered by an efficient custom-trained model. This agent employs iterative self-verification and in-loop hacking detection to ensure the reliable generation of high-fidelity, verifiable tasks. Using this method, we scale the number of real-world multilingual SWE environments to a million scale (807,693). We demonstrate the profound value of our environments through large-scale agentic mid-training and reinforcement learning. Finally, we applied this technique to Qwen3-Max-Thinking and achieved a score of 75.3% on SWE-Bench Verified. Our work provides both a critical resource and a robust methodology to advance the next generation of coding agents.

cs.SE

Evaluating and Achieving Controllable Code Completion in Code LLM

Code completion has become a central task, gaining significant attention with the rise of large language model (LLM)-based tools in software engineering. Although recent advances have greatly improved LLMs' code completion abilities, evaluation methods have not advanced equally. Most current benchmarks focus solely on functional correctness of code completions based on given context, overlooking models' ability to follow user instructions during completion-a common scenario in LLM-assisted programming. To address this limitation, we present the first instruction-guided code completion benchmark, Controllable Code Completion Benchmark (C3-Bench), comprising 2,195 carefully designed completion tasks. Through comprehensive evaluation of over 40 mainstream LLMs across C3-Bench and conventional benchmarks, we reveal substantial gaps in instruction-following capabilities between open-source and advanced proprietary models during code completion tasks. Moreover, we develop a straightforward data synthesis pipeline that leverages Qwen2.5-Coder to generate high-quality instruction-completion pairs for supervised fine-tuning (SFT). The resulting model, Qwen2.5-Coder-C3, achieves state-of-the-art performance on C3-Bench. Our findings provide valuable insights for enhancing LLMs' code completion and instruction-following capabilities, establishing new directions for future research in code LLMs. To facilitate reproducibility and foster further research in code LLMs, we open-source all code, datasets, and models.

cs.SE

From Completion to Editing: Unlocking Context-Aware Code Infilling via Search-and-Replace Instruction Tuning

The dominant Fill-in-the-Middle (FIM) paradigm for code completion is constrained by its rigid inability to correct contextual errors and reliance on unaligned, insecure Base models. While Chat LLMs offer safety and Agentic workflows provide flexibility, they suffer from performance degradation and prohibitive latency, respectively. To resolve this dilemma, we propose Search-and-Replace Infilling (SRI), a framework that internalizes the agentic verification-and-editing mechanism into a unified, single-pass inference process. By structurally grounding edits via an explicit search phase, SRI harmonizes completion tasks with the instruction-following priors of Chat LLMs, extending the paradigm from static infilling to dynamic context-aware editing. We synthesize a high-quality dataset, SRI-200K, and fine-tune the SRI-Coder series. Extensive evaluations demonstrate that with minimal data (20k samples), SRI-Coder enables Chat models to surpass the completion performance of their Base counterparts. Crucially, unlike FIM-style tuning, SRI preserves general coding competencies and maintains inference latency comparable to standard FIM. We empower the entire Qwen3-Coder series with SRI, encouraging the developer community to leverage this framework for advanced auto-completion and assisted development.

cs.SE

MegaFlow: Large-Scale Distributed Orchestration System for the Agentic Era

The rapid development of interactive and autonomous AI systems signals our entry into the agentic era. Training and evaluating agents on complex agentic tasks such as software engineering and computer use requires not only efficient model computation but also sophisticated infrastructure capable of coordinating vast agent-environment interactions. However, no open-source infrastructure can effectively support large-scale training and evaluation on such complex agentic tasks. To address this challenge, we present MegaFlow, a large-scale distributed orchestration system that enables efficient scheduling, resource allocation, and fine-grained task management for agent-environment workloads. MegaFlow abstracts agent training infrastructure into three independent services (Model Service, Agent Service, and Environment Service) that interact through unified interfaces, enabling independent scaling and flexible resource allocation across diverse agent-environment configurations. In our agent training deployments, MegaFlow successfully orchestrates tens of thousands of concurrent agent tasks while maintaining high system stability and achieving efficient resource utilization. By enabling such large-scale agent training, MegaFlow addresses a critical infrastructure gap in the emerging agentic AI landscape.

cs.DC

SWE-RM: Execution-free Feedback For Software Engineering Agents

Execution-based feedback like unit testing is widely used in the development of coding agents through test-time scaling (TTS) and reinforcement learning (RL). This paradigm requires scalable and reliable collection of unit test cases to provide accurate feedback, and the resulting feedback is often sparse and cannot effectively distinguish between trajectories that are both successful or both unsuccessful. In contrast, execution-free feedback from reward models can provide more fine-grained signals without depending on unit test cases. Despite this potential, execution-free feedback for realistic software engineering (SWE) agents remains underexplored. Aiming to develop versatile reward models that are effective across TTS and RL, however, we observe that two verifiers with nearly identical TTS performance can nevertheless yield very different results in RL. Intuitively, TTS primarily reflects the model's ability to select the best trajectory, but this ability does not necessarily generalize to RL. To address this limitation, we identify two additional aspects that are crucial for RL training: classification accuracy and calibration. We then conduct comprehensive controlled experiments to investigate how to train a robust reward model that performs well across these metrics. In particular, we analyze the impact of various factors such as training data scale, policy mixtures, and data source composition. Guided by these investigations, we introduce SWE-RM, an accurate and robust reward model adopting a mixture-of-experts architecture with 30B total parameters and 3B activated during inference. SWE-RM substantially improves SWE agents on both TTS and RL performance. For example, it increases the accuracy of Qwen3-Coder-Flash from 51.6% to 62.0%, and Qwen3-Coder-Max from 67.0% to 74.6% on SWE-Bench Verified using TTS, achieving new state-of-the-art performance among open-source models.

cs.CL

Qwen3-VL Technical Report

We introduce Qwen3-VL, the most capable vision-language model in the Qwen series to date, achieving superior performance across a broad range of multimodal benchmarks. It natively supports interleaved contexts of up to 256K tokens, seamlessly integrating text, images, and video. The model family includes both dense (2B/4B/8B/32B) and mixture-of-experts (30B-A3B/235B-A22B) variants to accommodate diverse latency-quality trade-offs. Qwen3-VL delivers three core pillars: (i) markedly stronger pure-text understanding, surpassing comparable text-only backbones in several cases; (ii) robust long-context comprehension with a native 256K-token window for both text and interleaved multimodal inputs, enabling faithful retention, retrieval, and cross-referencing across long documents and videos; and (iii) advanced multimodal reasoning across single-image, multi-image, and video tasks, demonstrating leading performance on comprehensive evaluations such as MMMU and visual-math benchmarks (e.g., MathVista and MathVision). Architecturally, we introduce three key upgrades: (i) an enhanced interleaved-MRoPE for stronger spatial-temporal modeling across images and video; (ii) DeepStack integration, which effectively leverages multi-level ViT features to tighten vision-language alignment; and (iii) text-based time alignment for video, evolving from T-RoPE to explicit textual timestamp alignment for more precise temporal grounding. Under comparable token budgets and latency constraints, Qwen3-VL achieves superior performance in both dense and Mixture-of-Experts (MoE) architectures. We envision Qwen3-VL serving as a foundational engine for image-grounded reasoning, agentic decision-making, and multimodal code intelligence in real-world workflows.

cs.CV

VideoAgentTrek: Computer Use Pretraining from Unlabeled Videos

Training computer-use agents requires massive amounts of GUI interaction data, but manually annotating action trajectories at scale is prohibitively expensive. We present VideoAgentTrek, a scalable pipeline that automatically mines training data from publicly available screen-recorded videos at web scale, eliminating the need for manual annotation. Our approach addresses a key challenge: raw videos contain implicit demonstrations but lack explicit action labels. To solve this, we develop Video2Action, an inverse dynamics module (IDM) with two components: (1) a video grounding model that detects and localizes GUI actions with precise temporal boundaries and context, and (2) an action-content recognizer that extracts structured parameters like click coordinates and typed text with high fidelity. Applied to 39,000 YouTube tutorial videos, our pipeline generates 1.52 million interaction steps automatically. We leverage this data through continued pretraining followed by supervised fine-tuning. On OSWorld-Verified, our approach improves task success rates from 9.3% (SFT-only baseline) to 15.8%, a 70% relative improvement. On AgentNetBench, step accuracy increases from 64.1% to 69.3%. Our results demonstrate that passive internet videos can be transformed into high-quality supervision for computer-use agents, providing a scalable alternative to expensive manual annotation.

cs.CL

PlotCraft: Pushing the Limits of LLMs for Complex and Interactive Data Visualization

Recent Large Language Models (LLMs) have demonstrated remarkable proficiency in code generation. However, their ability to create complex visualizations for scaled and structured data remains largely unevaluated and underdeveloped. To address this gap, we introduce PlotCraft, a new benchmark featuring 1k challenging visualization tasks that cover a wide range of topics, such as finance, scientific research, and sociology. The benchmark is structured around seven high-level visualization tasks and encompasses 48 distinct chart types. Crucially, it is the first to systematically evaluate both single-turn generation and multi-turn refinement across a diverse spectrum of task complexities. Our comprehensive evaluation of 23 leading LLMs on PlotCraft reveals obvious performance deficiencies in handling sophisticated visualization tasks. To bridge this performance gap, we develope SynthVis-30K, a large-scale, high-quality dataset of complex visualization code synthesized via a collaborative agent framework. Building upon this dataset, we develope PlotCraftor, a novel code generation model that achieves strong capabilities in complex data visualization with a remarkably small size. Across VisEval, PandasPlotBench, and our proposed PlotCraft, PlotCraftor shows performance comparable to that of leading proprietary approaches. Especially, on hard task, Our model achieves over 50% performance improvement. We will release the benchmark, dataset, and code at https://github.com/Speakn0w/PlotCraft-Benchmark.

cs.CL

BigCodeArena: Unveiling More Reliable Human Preferences in Code Generation via Execution

Crowdsourced model evaluation platforms, such as Chatbot Arena, enable real-time evaluation from human perspectives to assess the quality of model responses. In the coding domain, manually examining the quality of LLM-generated content is extremely challenging, as it requires understanding long chunks of raw code and deliberately simulating code execution. To this end, we introduce BigCodeArena, an open human evaluation platform for code generation backed by a comprehensive and on-the-fly execution environment. Built on top of Chatbot Arena, BigCodeArena enables the execution of LLM-generated code and allows humans to interact with the execution process and outcomes. We collected over 14,000 raw code-centric conversation sessions across 10 widely used LLMs, spanning 10 languages and 8 types of execution environments. Among these conversations, we identified more than 4,700 multi-turn samples with pairwise human preferences. Further analysis uncovers underexplored preferences of LLMs in fine-grained domains characterized by tasks, languages, and frameworks. To systematically examine code understanding and generation capabilities of frontier LLMs, we curated two benchmarks based on the collected data, namely BigCodeReward and AutoCodeArena. For BigCodeReward, we post-processed the 4,700 conversations and evaluated the consistency between reward models and human preferences. The evaluation shows that most LLMs have superior performance in judging coding preferences when the execution results are available. Inspired by these findings, we propose AutoCodeArena, an automatic Elo rating benchmark designed to assess the coding quality of LLMs without human involvement. We find that proprietary LLMs like GPT-5, Claude-Sonnet-4, and Claude-Opus-4 still lead in code generation performance among recent emerging models.

cs.SE

BIRD-INTERACT: Re-imagining Text-to-SQL Evaluation for Large Language Models via Lens of Dynamic Interactions

Large language models (LLMs) have demonstrated remarkable performance on single-turn text-to-SQL tasks, but real-world database applications predominantly require multi-turn interactions to handle ambiguous queries, execution errors, and evolving user requirements. Existing multi-turn benchmarks fall short by treating conversation histories as static context or limiting evaluation to read-only operations, failing to reflect production-grade database assistant challenges. We introduce BIRD-INTERACT, a benchmark that restores this realism through: (1) a comprehensive interaction environment coupling each database with a hierarchical knowledge base, metadata files, and a function-driven user simulator, enabling models to solicit clarifications, retrieve knowledge, and recover from errors without human supervision; (2) two evaluation settings consisting of a pre-defined conversational protocol (c-Interact) and an open-ended agentic setting (a-Interact) where models autonomously decide when to query the user simulator or explore the environment; (3) a challenging task suite covering the full CRUD spectrum for business-intelligence and operational use cases, guarded by executable test cases. Each task features ambiguous and follow-up sub-tasks requiring dynamic interaction. The suite comprises BIRD-INTERACT-FULL (600 tasks, up to 11,796 interactions) for comprehensive performance assessment, and BIRD-INTERACT-LITE (300 tasks with simplified databases) for detailed behavioral analysis and rapid method development. Our empirical results highlight BIRD-INTERACT's difficulty: GPT-5 completes only 8.67% of tasks in c-Interact and 17.00% in a-Interact. Analysis via memory grafting and Interaction Test-time Scaling validates the importance of effective interaction for complex, dynamic text-to-SQL tasks.

cs.AI

Towards Better Correctness and Efficiency in Code Generation

While code large language models have demonstrated remarkable progress in code generation, the generated code often exhibits poor runtime efficiency, limiting its practical application in performance-sensitive scenarios. To address this limitation, we propose an efficiency-oriented reinforcement learning framework guided by a novel performance reward. Based on this framework, we take a deeper dive into the code efficiency problem, identifying then proposing methods to overcome key bottlenecks: (1) Dynamic exploration overcomes the static data constraints of offline fine-tuning, enabling the discovery of more efficient code implementations. (2) The error-insensitive reinforcement learning method and high-contrast efficiency signals are crucial for mitigating systematic errors and achieving effective optimization. (3) Online exploration is most effective when starting from a high-correctness baseline, as this allows for efficiency improvements without sacrificing accuracy. With these discoveries, we finally propose a two-stage tuning method, which achieves high and balanced performance across correctness and efficiency. The results of experiments show the effectiveness of the method, which improves code correctness by 10.18\% and runtime efficiency by 7.75\% on a 7B model, achieving performance comparable to much larger model.

cs.SE

IFEvalCode: Controlled Code Generation

Code large language models (Code LLMs) have made significant progress in code generation by translating natural language descriptions into functional code; however, real-world applications often demand stricter adherence to detailed requirements such as coding style, line count, and structural constraints, beyond mere correctness. To address this, the paper introduces forward and backward constraints generation to improve the instruction-following capabilities of Code LLMs in controlled code generation, ensuring outputs align more closely with human-defined guidelines. The authors further present IFEvalCode, a multilingual benchmark comprising 1.6K test samples across seven programming languages (Python, Java, JavaScript, TypeScript, Shell, C++, and C#), with each sample featuring both Chinese and English queries. Unlike existing benchmarks, IFEvalCode decouples evaluation into two metrics: correctness (Corr.) and instruction-following (Instr.), enabling a more nuanced assessment. Experiments on over 40 LLMs reveal that closed-source models outperform open-source ones in controllable code generation and highlight a significant gap between the models' ability to generate correct code versus code that precisely follows instructions.

cs.CL

Turning the Tide: Repository-based Code Reflection

Code large language models (LLMs) enhance programming by understanding and generating code across languages, offering intelligent feedback, bug detection, and code updates through reflection, improving development efficiency and accessibility. While benchmarks (e.g. HumanEval/LiveCodeBench) evaluate code generation and real-world relevance, previous works ignore the scenario of modifying code in repositories. Considering challenges remaining in improving reflection capabilities and avoiding data contamination in dynamic benchmarks, we introduce LiveRepoReflection, a challenging benchmark for evaluating code understanding and generation in multi-file repository contexts, featuring 1,888 rigorously filtered test cases across $6$ programming languages to ensure diversity, correctness, and high difficulty. Further, we create RepoReflection-Instruct, a large-scale, quality-filtered instruction-tuning dataset derived from diverse sources, used to train RepoReflectionCoder through a two-turn dialogue process involving code generation and error-driven repair. The leaderboard evaluates over 40 LLMs to reflect the model performance of repository-based code reflection.

cs.SE

Teaching LLM to Reason: Reinforcement Learning from Algorithmic Problems without Code

Enhancing reasoning capabilities remains a central focus in the LLM reasearch community. A promising direction involves requiring models to simulate code execution step-by-step to derive outputs for given inputs. However, as code is often designed for large-scale systems, direct application leads to over-reliance on complex data structures and algorithms, even for simple cases, resulting in overfitting to algorithmic patterns rather than core reasoning structures. To address this, we propose TeaR, which aims at teaching LLMs to reason better. TeaR leverages careful data curation and reinforcement learning to guide models in discovering optimal reasoning paths through code-related tasks, thereby improving general reasoning abilities. We conduct extensive experiments using two base models and three long-CoT distillation models, with model sizes ranging from 1.5 billion to 32 billion parameters, and across 17 benchmarks spanning Math, Knowledge, Code, and Logical Reasoning. The results consistently show significant performance improvements. Notably, TeaR achieves a 35.9% improvement on Qwen2.5-7B and 5.9% on R1-Distilled-7B.

cs.CL