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Birk Skyum

Publications and source records attributed to Birk Skyum.

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Ultra-fast (milliseconds), multi-dimensional RF pulse design with deep learning

Purpose: Some advanced RF pulses, like multi-dimensional RF pulses, are often long and require substantial computation time due to a number of constraints and requirements, sometimes hampering clinical use. However, the pulses offer opportunities of reduced-FOV imaging, regional flip-angle homogenization, and localized spectroscopy, e.g., of hyperpolarized metabolites. We propose a novel deep learning approach to ultra-fast design multi-dimensional RF pulses with intention of real-time pulse updates. Methods: The proposed neural network considers input maps of the desired excitation region of interest, and outputs a multi-dimensional RF pulse. The training library is retrieved from a large image database, and the target RF pulses trained upon are calculated with a method of choice. Results: A relatively simple neural network is enough to produce reliable 2D spatial-selective RF pulses of comparable performance to the teaching method. For binary regions of interest, the training library does not need to be vast, hence, re-establishment of the training library is not necessarily cumbersome. The predicted, single-channel pulses were tested numerically and experimentally at 3 T. Conclusion: We demonstrate a relatively effortless training of multi-dimensional RF pulses, based on non-MRI related inputs, but working in an MRI setting still. The prediction time of few milliseconds renders real-time updates of advanced RF pulses possible.

physics.med-ph

Virtual learning environment for interactive engagement with advanced quantum mechanics

A virtual learning environment can engage university students in the learning process in ways that the traditional lectures and lab formats can not. We present our virtual learning environment \emph{StudentResearcher} which incorporates simulations, multiple-choice quizzes, video lectures and gamification into a learning path for quantum mechanics at the advanced university level. \emph{StudentResearcher} is built upon the experiences gathered from workshops with the citizen science game Quantum Moves at the high-school and university level, where the games were used extensively to illustrate the basic concepts of quantum mechanics. The first test of this new virtual learning environment was a 2014 course in advanced quantum mechanics at Aarhus University with 47 enrolled students. We found increased learning for the students who were more active on the platform independent of their previous performances.

physics.ed-ph