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Björn Hein

Publications and source records attributed to Björn Hein.

At least 19 recordsLinked to original sources

ETA-IK: Execution-Time-Aware Inverse Kinematics for Dual-Arm Systems

This paper presents ETA-IK, a novel Execution-Time-Aware Inverse Kinematics method tailored for dual-arm robotic systems. The primary goal is to optimize motion execution time by leveraging the redundancy of both arms, specifically in tasks where only the relative pose of the robots is constrained, such as dual-arm scanning of unknown objects. Unlike traditional inverse kinematics methods that use surrogate metrics such as joint configuration distance, our method incorporates direct motion execution time and implicit collisions into the optimization process, thereby finding target joints that allow subsequent trajectory generation to get more efficient and collision-free motion. A neural network based execution time approximator is employed to predict time-efficient joint configurations while accounting for potential collisions. Through experimental evaluation on a system composed of a UR5 and a KUKA iiwa robot, we demonstrate significant reductions in execution time. The proposed method outperforms conventional approaches, showing improved motion efficiency without sacrificing positioning accuracy. These results highlight the potential of ETA-IK to improve the performance of dual-arm systems in applications, where efficiency and safety are paramount.

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MoRe-ERL: Learning Motion Residuals using Episodic Reinforcement Learning

We propose MoRe-ERL, a framework that combines Episodic Reinforcement Learning (ERL) and residual learning, which refines preplanned reference trajectories into safe, feasible, and efficient task-specific trajectories. This framework is general enough to incorporate into arbitrary ERL methods and motion generators seamlessly. MoRe-ERL identifies trajectory segments requiring modification while preserving critical task-related maneuvers. Then it generates smooth residual adjustments using B-Spline-based movement primitives to ensure adaptability to dynamic task contexts and smoothness in trajectory refinement. Experimental results demonstrate that residual learning significantly outperforms training from scratch using ERL methods, achieving superior sample efficiency and task performance. Hardware evaluations further validate the framework, showing that policies trained in simulation can be directly deployed in real-world systems, exhibiting a minimal sim-to-real gap.

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Model-Based Capacitive Touch Sensing in Soft Robotics: Achieving Robust Tactile Interactions for Artistic Applications

In this paper, we present a touch technology to achieve tactile interactivity for human-robot interaction (HRI) in soft robotics. By combining a capacitive touch sensor with an online solid mechanics simulation provided by the SOFA framework, contact detection is achieved for arbitrary shapes. Furthermore, the implementation of the capacitive touch technology presented here is selectively sensitive to human touch (conductive objects), while it is largely unaffected by the deformations created by the pneumatic actuation of our soft robot. Multi-touch interactions are also possible. We evaluated our approach with an organic soft robotics sculpture that was created by a visual artist. In particular, we evaluate that the touch localization capabilities are robust under the deformation of the device. We discuss the potential this approach has for the arts and entertainment as well as other domains.

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Planning with Learned Subgoals Selected by Temporal Information

Path planning in a changing environment is a challenging task in robotics, as moving objects impose time-dependent constraints. Recent planning methods primarily focus on the spatial aspects, lacking the capability to directly incorporate time constraints. In this paper, we propose a method that leverages a generative model to decompose a complex planning problem into small manageable ones by incrementally generating subgoals given the current planning context. Then, we take into account the temporal information and use learned time estimators based on different statistic distributions to examine and select the generated subgoal candidates. Experiments show that planning from the current robot state to the selected subgoal can satisfy the given time-dependent constraints while being goal-oriented.

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HIRO: Heuristics Informed Robot Online Path Planning Using Pre-computed Deterministic Roadmaps

With the goal of efficiently computing collision-free robot motion trajectories in dynamically changing environments, we present results of a novel method for Heuristics Informed Robot Online Path Planning (HIRO). Dividing robot environments into static and dynamic elements, we use the static part for initializing a deterministic roadmap, which provides a lower bound of the final path cost as informed heuristics for fast path-finding. These heuristics guide a search tree to explore the roadmap during runtime. The search tree examines the edges using a fuzzy collision checking concerning the dynamic environment. Finally, the heuristics tree exploits knowledge fed back from the fuzzy collision checking module and updates the lower bound for the path cost. As we demonstrate in real-world experiments, the closed-loop formed by these three components significantly accelerates the planning procedure. An additional backtracking step ensures the feasibility of the resulting paths. Experiments in simulation and the real world show that HIRO can find collision-free paths considerably faster than baseline methods with and without prior knowledge of the environment.

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dGrasp: NeRF-Informed Implicit Grasp Policies with Supervised Optimization Slopes

We present dGrasp, an implicit grasp policy with an enhanced optimization landscape. This landscape is defined by a NeRF-informed grasp value function. The neural network representing this function is trained on simulated grasp demonstrations. During training, we use an auxiliary loss to guide not only the weight updates of this network but also the update how the slope of the optimization landscape changes. This loss is computed on the demonstrated grasp trajectory and the gradients of the landscape. With second order optimization, we incorporate valuable information from the trajectory as well as facilitate the optimization process of the implicit policy. Experiments demonstrate that employing this auxiliary loss improves policies' performance in simulation as well as their zero-shot transfer to the real-world.

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6-DoF Grasp Pose Evaluation and Optimization via Transfer Learning from NeRFs

We address the problem of robotic grasping of known and unknown objects using implicit behavior cloning. We train a grasp evaluation model from a small number of demonstrations that outputs higher values for grasp candidates that are more likely to succeed in grasping. This evaluation model serves as an objective function, that we maximize to identify successful grasps. Key to our approach is the utilization of learned implicit representations of visual and geometric features derived from a pre-trained NeRF. Though trained exclusively in a simulated environment with simplified objects and 4-DoF top-down grasps, our evaluation model and optimization procedure demonstrate generalization to 6-DoF grasps and novel objects both in simulation and in real-world settings, without the need for additional data. Supplementary material is available at: https://gergely-soti.github.io/grasp

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Gradient based Grasp Pose Optimization on a NeRF that Approximates Grasp Success

Current robotic grasping methods often rely on estimating the pose of the target object, explicitly predicting grasp poses, or implicitly estimating grasp success probabilities. In this work, we propose a novel approach that directly maps gripper poses to their corresponding grasp success values, without considering objectness. Specifically, we leverage a Neural Radiance Field (NeRF) architecture to learn a scene representation and use it to train a grasp success estimator that maps each pose in the robot's task space to a grasp success value. We employ this learned estimator to tune its inputs, i.e., grasp poses, by gradient-based optimization to obtain successful grasp poses. Contrary to other NeRF-based methods which enhance existing grasp pose estimation approaches by relying on NeRF's rendering capabilities or directly estimate grasp poses in a discretized space using NeRF's scene representation capabilities, our approach uniquely sidesteps both the need for rendering and the limitation of discretization. We demonstrate the effectiveness of our approach on four simulated 3DoF (Degree of Freedom) robotic grasping tasks and show that it can generalize to novel objects. Our best model achieves an average translation error of 3mm from valid grasp poses. This work opens the door for future research to apply our approach to higher DoF grasps and real-world scenarios.

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Human Emergency Detection during Autonomous Hospital Transports

Human transports in hospitals are labor-intensive and primarily performed in beds to save time. This transfer method does not promote the mobility or autonomy of the patient. To relieve the caregivers from this time-consuming task, a mobile robot is developed to autonomously transport humans around the hospital. It provides different transfer modes including walking and sitting in a wheelchair. The problem that this paper focuses on is to detect emergencies and ensure the well-being of the patient during the transport. For this purpose, the patient is tracked and monitored with a camera system. OpenPose is used for Human Pose Estimation and a trained classifier for emergency detection. We collected and published a dataset of 18,000 images in lab and hospital environments. It differs from related work because we have a moving robot with different transfer modes in a highly dynamic environment with multiple people in the scene using only RGB-D data. To improve the critical recall metric, we apply threshold moving and a time delay. We compare different models with an AutoML approach. This paper shows that emergencies while walking are best detected by a SVM with a recall of 95.8% on single frames. In the case of sitting transport, the best model achieves a recall of 62.2%. The contribution is to establish a baseline on this new dataset and to provide a proof of concept for the human emergency detection in this use case.

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Updating Industrial Robots for Emerging Technologies

Industrial arms need to evolve beyond their standard shape to embrace new and emerging technologies. In this paper, we shall first perform an analysis of four popular but different modern industrial robot arms. By seeing the common trends we will try to extrapolate and expand these trends for the future. Here, particular focus will be on interaction based on augmented reality (AR) through head-mounted displays (HMD), but also through smartphones. Long-term human-robot interaction and personalization of said interaction will also be considered. The use of AR in human-robot interaction has proven to enhance communication and information exchange. A basic addition to industrial arm design would be the integration of QR markers on the robot, both for accessing information and adding tracking capabilities to more easily display AR overlays. In a recent example of information access, Mercedes Benz added QR markers on their cars to help rescue workers estimate the best places to cut and evacuate people after car crashes. One has also to deal with safety in an environment that will be more and more about collaboration. The QR markers can therefore be combined with RF-based ranging modules, developed in the EU-project SafeLog, that can be used both for safety as well as for tracking of human positions while in close proximity interactions with the industrial arms. The industrial arms of the future should also be intuitive to program and interact with. This would be achieved through AR and head mounted displays as well as the already mentioned RF-based person tracking. Finally, a more personalized interaction between the robots and humans can be achieved through life-long learning AI and disembodied, personalized agents. We propose a design that not only exists in the physical world, but also partly in the digital world of mixed reality.

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Inside-out Infrared Marker Tracking via Head Mounted Displays for Smart Robot Programming

Intuitive robot programming through use of tracked smart input devices relies on fixed, external tracking systems, most often employing infra-red markers. Such an approach is frequently combined with projector-based augmented reality for better visualisation and interface. The combined system, although providing an intuitive programming platform with short cycle times even for inexperienced users, is immobile, expensive and requires extensive calibration. When faced with a changing environment and large number of robots it becomes sorely impractical. Here we present our work on infra-red marker tracking using the Microsoft HoloLens head-mounted display. The HoloLens can map the environment, register the robot on-line, and track smart devices equipped with infra-red markers in the robot coordinate system. We envision our work to provide the basis to transfer many of the paradigms developed over the years for systems requiring a projector and a tracked input device into a highly-portable system that does not require any calibration or special set-up. We test the quality of the marker-tracking in an industrial robot cell and compare our tracking with a ground truth obtained via an ART-3 tracking system.

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Train What You Know -- Precise Pick-and-Place with Transporter Networks

Precise pick-and-place is essential in robotic applications. To this end, we define a novel exact training method and an iterative inference method that improve pick-and-place precision with Transporter Networks. We conduct a large scale experiment on 8 simulated tasks. A systematic analysis shows, that the proposed modifications have a significant positive effect on model performance. Considering picking and placing independently, our methods achieve up to 60% lower rotation and translation errors than baselines. For the whole pick-and-place process we observe 50% lower rotation errors for most tasks with slight improvements in terms of translation errors. Furthermore, we propose architectural changes that retain model performance and reduce computational costs and time. We validate our methods with an interactive teaching procedure on real hardware. Supplementary material will be made available at: https://gergely-soti.github.io/p

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Proximity Perception in Human-Centered Robotics: A Survey on Sensing Systems and Applications

Proximity perception is a technology that has the potential to play an essential role in the future of robotics. It can fulfill the promise of safe, robust, and autonomous systems in industry and everyday life, alongside humans, as well as in remote locations in space and underwater. In this survey paper, we cover the developments of this field from the early days up to the present, with a focus on human-centered robotics. Here, proximity sensors are typically deployed in two scenarios: first, on the exterior of manipulator arms to support safety and interaction functionality, and second, on the inside of grippers or hands to support grasping and exploration. Starting from this observation, we propose a categorization for the approaches found in the literature. To provide a basis for understanding these approaches, we devote effort to present the technologies and different measuring principles that were developed over the years, also providing a summary in form of a table. Then, we show the diversity of applications that have been presented in the literature. Finally, we give an overview of the most important trends that will shape the future of this domain.

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HAIR: Head-mounted AR Intention Recognition

Human teams exhibit both implicit and explicit intention sharing. To further development of human-robot collaboration, intention recognition is crucial on both sides. Present approaches rely on a vast sensor suite on and around the robot to achieve intention recognition. This relegates intuitive human-robot collaboration purely to such bulky systems, which are inadequate for large-scale, real-world scenarios due to their complexity and cost. In this paper we propose an intention recognition system that is based purely on a portable head-mounted display. In addition robot intention visualisation is also supported. We present experiments to show the quality of our human goal estimation component and some basic interactions with an industrial robot. HAIR should raise the quality of interaction between robots and humans, instead of such interactions raising the hair on the necks of the human coworkers.

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Adapting the Human: Leveraging Wearable Technology in HRI

Adhering to current HRI paradigms, all of the sensors, visualisation and legibility of actions and motions are borne by the robot or its working cell. This necessarily makes robots more complex or confines them into specialised, structured environments. We propose leveraging the state of the art of wearable technologies, such as augmented reality head mounted displays, smart watches, sensor tags and radio-frequency ranging, to "adapt" the human and reduce the requirements and complexity of robots.

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What the HoloLens Maps Is Your Workspace: Fast Mapping and Set-up of Robot Cells via Head Mounted Displays and Augmented Reality

Classical methods of modelling and mapping robot work cells are time consuming, expensive and involve expert knowledge. We present a novel approach to mapping and cell setup using modern Head Mounted Displays (HMDs) that possess self-localisation and mapping capabilities. We leveraged these capabilities to create a point cloud of the environment and build an OctoMap - a voxel occupancy grid representation of the robot's workspace for path planning. Through the use of Augmented Reality (AR) interactions, the user can edit the created Octomap and add security zones. We perform comprehensive tests of the HoloLens' depth sensing capabilities and the quality of the resultant point cloud. A high-end laser scanner is used to provide the ground truth for the evaluation of the point cloud quality. The amount of false-positive and false-negative voxels in the OctoMap are also tested.

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Concepts for End-to-end Augmented Reality based Human-Robot Interaction Systems

The field of Augmented Reality (AR) based Human Robot Interaction (HRI) has progressed significantly since its inception more than two decades ago. With more advanced devices, particularly head-mounted displays (HMD), freely available programming environments and better connectivity, the possible application space expanded significantly. Here we present concepts and systems currently being developed at our lab to enable a truly end-to-end application of AR in HRI, from setting up the working environment of the robot, through programming and finally interaction with the programmed robot. Relevant papers by other authors will also be overviewed. We demonstrate the use of such technologies with systems not inherently designed to be collaborative, namely industrial manipulators. By trying to make such industrial systems easily-installable, collaborative and interactive, the vision of universal robot co-workers can be pushed one step closer to reality. The main goal of the paper is to provide a short overview of the capabilities of HMD-based HRI to researchers unfamiliar with the concepts. For researchers already using such techniques, the hope is to perhaps introduce some new ideas and to broaden the field of research.

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General Hand Guidance Framework using Microsoft HoloLens

Hand guidance emerged from the safety requirements for collaborative robots, namely possessing joint-torque sensors. Since then it has proven to be a powerful tool for easy trajectory programming, allowing lay-users to reprogram robots intuitively. Going beyond, a robot can learn tasks by user demonstrations through kinesthetic teaching, enabling robots to generalise tasks and further reducing the need for reprogramming. However, hand guidance is still mostly relegated to collaborative robots. Here we propose a method that doesn't require any sensors on the robot or in the robot cell, by using a Microsoft HoloLens augmented reality head mounted display. We reference the robot using a registration algorithm to match the robot model to the spatial mesh. The in-built hand tracking and localisation capabilities are then used to calculate the position of the hands relative to the robot. By decomposing the hand movements into orthogonal rotations and propagating it down through the kinematic chain, we achieve a generalised hand guidance without the need to build a dynamic model of the robot itself. We tested our approach on a commonly used industrial manipulator, the KUKA KR-5.

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