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Björn W. Schuller

Publications and source records attributed to Björn W. Schuller.

At least 109 records · Page 6Linked to original sources

Happy or Evil Laughter? Analysing a Database of Natural Audio Samples

We conducted a data collection on the basis of the Google AudioSet database by selecting a subset of the samples annotated with \textit{laughter}. The selection criterion was to be present a communicative act with clear connotation of being either positive (laughing with) or negative (being laughed at). On the basis of this annotated data, we performed two experiments: on the one hand, we manually extract and analyze phonetic features. On the other hand, we conduct several machine learning experiments by systematically combining several automatically extracted acoustic feature sets with machine learning algorithms. This shows that the best performing models can achieve and unweighted average recall of .7.

cs.SD↗

Integrating Generative Artificial Intelligence in Intelligent Vehicle Systems

This paper aims to serve as a comprehensive guide for researchers and practitioners, offering insights into the current state, potential applications, and future research directions for generative artificial intelligence and foundation models within the context of intelligent vehicles. As the automotive industry progressively integrates AI, generative artificial intelligence technologies hold the potential to revolutionize user interactions, delivering more immersive, intuitive, and personalised in-car experiences. We provide an overview of current applications of generative artificial intelligence in the automotive domain, emphasizing speech, audio, vision, and multimodal interactions. We subsequently outline critical future research areas, including domain adaptability, alignment, multimodal integration and others, as well as, address the challenges and risks associated with ethics. By fostering collaboration and addressing these research areas, generative artificial intelligence can unlock its full potential, transforming the driving experience and shaping the future of intelligent vehicles.

cs.AI↗

Knowledge Transfer For On-Device Speech Emotion Recognition with Neural Structured Learning

Speech emotion recognition (SER) has been a popular research topic in human-computer interaction (HCI). As edge devices are rapidly springing up, applying SER to edge devices is promising for a huge number of HCI applications. Although deep learning has been investigated to improve the performance of SER by training complex models, the memory space and computational capability of edge devices represents a constraint for embedding deep learning models. We propose a neural structured learning (NSL) framework through building synthesized graphs. An SER model is trained on a source dataset and used to build graphs on a target dataset. A relatively lightweight model is then trained with the speech samples and graphs together as the input. Our experiments demonstrate that training a lightweight SER model on the target dataset with speech samples and graphs can not only produce small SER models, but also enhance the model performance compared to models with speech samples only and those using classic transfer learning strategies.

cs.SD↗

audb -- Sharing and Versioning of Audio and Annotation Data in Python

Driven by the need for larger and more diverse datasets to pre-train and fine-tune increasingly complex machine learning models, the number of datasets is rapidly growing. audb is an open-source Python library that supports versioning and documentation of audio datasets. It aims to provide a standardized and simple user-interface to publish, maintain, and access the annotations and audio files of a dataset. To efficiently store the data on a server, audb automatically resolves dependencies between versions of a dataset and only uploads newly added or altered files when a new version is published. The library supports partial loading of a dataset and local caching for fast access. audb is a lightweight library and can be interfaced from any machine learning library. It supports the management of datasets on a single PC, within a university or company, or within a whole research community.

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The MuSe 2023 Multimodal Sentiment Analysis Challenge: Mimicked Emotions, Cross-Cultural Humour, and Personalisation

The MuSe 2023 is a set of shared tasks addressing three different contemporary multimodal affect and sentiment analysis problems: In the Mimicked Emotions Sub-Challenge (MuSe-Mimic), participants predict three continuous emotion targets. This sub-challenge utilises the Hume-Vidmimic dataset comprising of user-generated videos. For the Cross-Cultural Humour Detection Sub-Challenge (MuSe-Humour), an extension of the Passau Spontaneous Football Coach Humour (Passau-SFCH) dataset is provided. Participants predict the presence of spontaneous humour in a cross-cultural setting. The Personalisation Sub-Challenge (MuSe-Personalisation) is based on the Ulm-Trier Social Stress Test (Ulm-TSST) dataset, featuring recordings of subjects in a stressed situation. Here, arousal and valence signals are to be predicted, whereas parts of the test labels are made available in order to facilitate personalisation. MuSe 2023 seeks to bring together a broad audience from different research communities such as audio-visual emotion recognition, natural language processing, signal processing, and health informatics. In this baseline paper, we introduce the datasets, sub-challenges, and provided feature sets. As a competitive baseline system, a Gated Recurrent Unit (GRU)-Recurrent Neural Network (RNN) is employed. On the respective sub-challenges' test datasets, it achieves a mean (across three continuous intensity targets) Pearson's Correlation Coefficient of .4727 for MuSe-Mimic, an Area Under the Curve (AUC) value of .8310 for MuSe-Humor and Concordance Correlation Coefficient (CCC) values of .7482 for arousal and .7827 for valence in the MuSe-Personalisation sub-challenge.

cs.LG↗

The ACM Multimedia 2023 Computational Paralinguistics Challenge: Emotion Share & Requests

The ACM Multimedia 2023 Computational Paralinguistics Challenge addresses two different problems for the first time in a research competition under well-defined conditions: In the Emotion Share Sub-Challenge, a regression on speech has to be made; and in the Requests Sub-Challenges, requests and complaints need to be detected. We describe the Sub-Challenges, baseline feature extraction, and classifiers based on the usual ComPaRE features, the auDeep toolkit, and deep feature extraction from pre-trained CNNs using the DeepSpectRum toolkit; in addition, wav2vec2 models are used.

cs.SD↗

Will Affective Computing Emerge from Foundation Models and General AI? A First Evaluation on ChatGPT

ChatGPT has shown the potential of emerging general artificial intelligence capabilities, as it has demonstrated competent performance across many natural language processing tasks. In this work, we evaluate the capabilities of ChatGPT to perform text classification on three affective computing problems, namely, big-five personality prediction, sentiment analysis, and suicide tendency detection. We utilise three baselines, a robust language model (RoBERTa-base), a legacy word model with pretrained embeddings (Word2Vec), and a simple bag-of-words baseline (BoW). Results show that the RoBERTa trained for a specific downstream task generally has a superior performance. On the other hand, ChatGPT provides decent results, and is relatively comparable to the Word2Vec and BoW baselines. ChatGPT further shows robustness against noisy data, where Word2Vec models achieve worse results due to noise. Results indicate that ChatGPT is a good generalist model that is capable of achieving good results across various problems without any specialised training, however, it is not as good as a specialised model for a downstream task.

cs.CL↗

Audio-based AI classifiers show no evidence of improved COVID-19 screening over simple symptoms checkers

Recent work has reported that AI classifiers trained on audio recordings can accurately predict severe acute respiratory syndrome coronavirus 2 (SARSCoV2) infection status. Here, we undertake a large scale study of audio-based deep learning classifiers, as part of the UK governments pandemic response. We collect and analyse a dataset of audio recordings from 67,842 individuals with linked metadata, including reverse transcription polymerase chain reaction (PCR) test outcomes, of whom 23,514 tested positive for SARS CoV 2. Subjects were recruited via the UK governments National Health Service Test-and-Trace programme and the REal-time Assessment of Community Transmission (REACT) randomised surveillance survey. In an unadjusted analysis of our dataset AI classifiers predict SARS-CoV-2 infection status with high accuracy (Receiver Operating Characteristic Area Under the Curve (ROCAUC) 0.846 [0.838, 0.854]) consistent with the findings of previous studies. However, after matching on measured confounders, such as age, gender, and self reported symptoms, our classifiers performance is much weaker (ROC-AUC 0.619 [0.594, 0.644]). Upon quantifying the utility of audio based classifiers in practical settings, we find them to be outperformed by simple predictive scores based on user reported symptoms.

cs.SD↗

Statistical Design and Analysis for Robust Machine Learning: A Case Study from COVID-19

Since early in the coronavirus disease 2019 (COVID-19) pandemic, there has been interest in using artificial intelligence methods to predict COVID-19 infection status based on vocal audio signals, for example cough recordings. However, existing studies have limitations in terms of data collection and of the assessment of the performances of the proposed predictive models. This paper rigorously assesses state-of-the-art machine learning techniques used to predict COVID-19 infection status based on vocal audio signals, using a dataset collected by the UK Health Security Agency. This dataset includes acoustic recordings and extensive study participant meta-data. We provide guidelines on testing the performance of methods to classify COVID-19 infection status based on acoustic features and we discuss how these can be extended more generally to the development and assessment of predictive methods based on public health datasets.

cs.SD↗

HEAR4Health: A blueprint for making computer audition a staple of modern healthcare

Recent years have seen a rapid increase in digital medicine research in an attempt to transform traditional healthcare systems to their modern, intelligent, and versatile equivalents that are adequately equipped to tackle contemporary challenges. This has led to a wave of applications that utilise AI technologies; first and foremost in the fields of medical imaging, but also in the use of wearables and other intelligent sensors. In comparison, computer audition can be seen to be lagging behind, at least in terms of commercial interest. Yet, audition has long been a staple assistant for medical practitioners, with the stethoscope being the quintessential sign of doctors around the world. Transforming this traditional technology with the use of AI entails a set of unique challenges. We categorise the advances needed in four key pillars: Hear, corresponding to the cornerstone technologies needed to analyse auditory signals in real-life conditions; Earlier, for the advances needed in computational and data efficiency; Attentively, for accounting to individual differences and handling the longitudinal nature of medical data; and, finally, Responsibly, for ensuring compliance to the ethical standards accorded to the field of medicine.

cs.SD↗

Computational Charisma -- A Brick by Brick Blueprint for Building Charismatic Artificial Intelligence

Charisma is considered as one's ability to attract and potentially also influence others. Clearly, there can be considerable interest from an artificial intelligence's (AI) perspective to provide it with such skill. Beyond, a plethora of use cases opens up for computational measurement of human charisma, such as for tutoring humans in the acquisition of charisma, mediating human-to-human conversation, or identifying charismatic individuals in big social data. A number of models exist that base charisma on various dimensions, often following the idea that charisma is given if someone could and would help others. Examples include influence (could help) and affability (would help) in scientific studies or power (could help), presence, and warmth (both would help) as a popular concept. Modelling high levels in these dimensions for humanoid robots or virtual agents, seems accomplishable. Beyond, also automatic measurement appears quite feasible with the recent advances in the related fields of Affective Computing and Social Signal Processing. Here, we, thereforem present a blueprint for building machines that can appear charismatic, but also analyse the charisma of others. To this end, we first provide the psychological perspective including different models of charisma and behavioural cues of it. We then switch to conversational charisma in spoken language as an exemplary modality that is essential for human-human and human-computer conversations. The computational perspective then deals with the recognition and generation of charismatic behaviour by AI. This includes an overview of the state of play in the field and the aforementioned blueprint. We then name exemplary use cases of computational charismatic skills before switching to ethical aspects and concluding this overview and perspective on building charisma-enabled AI.

cs.HC↗

Automatic Emotion Modelling in Written Stories

Telling stories is an integral part of human communication which can evoke emotions and influence the affective states of the audience. Automatically modelling emotional trajectories in stories has thus attracted considerable scholarly interest. However, as most existing works have been limited to unsupervised dictionary-based approaches, there is no labelled benchmark for this task. We address this gap by introducing continuous valence and arousal annotations for an existing dataset of children's stories annotated with discrete emotion categories. We collect additional annotations for this data and map the originally categorical labels to the valence and arousal space. Leveraging recent advances in Natural Language Processing, we propose a set of novel Transformer-based methods for predicting valence and arousal signals over the course of written stories. We explore several strategies for fine-tuning a pretrained ELECTRA model and study the benefits of considering a sentence's context when inferring its emotionality. Moreover, we experiment with additional LSTM and Transformer layers. The best configuration achieves a Concordance Correlation Coefficient (CCC) of .7338 for valence and .6302 for arousal on the test set, demonstrating the suitability of our proposed approach. Our code and additional annotations are made available at https://github.com/lc0197/emotion_modelling_stories.

cs.CL↗

Fast Yet Effective Speech Emotion Recognition with Self-distillation

Speech emotion recognition (SER) is the task of recognising human's emotional states from speech. SER is extremely prevalent in helping dialogue systems to truly understand our emotions and become a trustworthy human conversational partner. Due to the lengthy nature of speech, SER also suffers from the lack of abundant labelled data for powerful models like deep neural networks. Pre-trained complex models on large-scale speech datasets have been successfully applied to SER via transfer learning. However, fine-tuning complex models still requires large memory space and results in low inference efficiency. In this paper, we argue achieving a fast yet effective SER is possible with self-distillation, a method of simultaneously fine-tuning a pretrained model and training shallower versions of itself. The benefits of our self-distillation framework are threefold: (1) the adoption of self-distillation method upon the acoustic modality breaks through the limited ground-truth of speech data, and outperforms the existing models' performance on an SER dataset; (2) executing powerful models at different depth can achieve adaptive accuracy-efficiency trade-offs on resource-limited edge devices; (3) a new fine-tuning process rather than training from scratch for self-distillation leads to faster learning time and the state-of-the-art accuracy on data with small quantities of label information.

cs.SD↗

The MuSe 2022 Multimodal Sentiment Analysis Challenge: Humor, Emotional Reactions, and Stress

The Multimodal Sentiment Analysis Challenge (MuSe) 2022 is dedicated to multimodal sentiment and emotion recognition. For this year's challenge, we feature three datasets: (i) the Passau Spontaneous Football Coach Humor (Passau-SFCH) dataset that contains audio-visual recordings of German football coaches, labelled for the presence of humour; (ii) the Hume-Reaction dataset in which reactions of individuals to emotional stimuli have been annotated with respect to seven emotional expression intensities, and (iii) the Ulm-Trier Social Stress Test (Ulm-TSST) dataset comprising of audio-visual data labelled with continuous emotion values (arousal and valence) of people in stressful dispositions. Using the introduced datasets, MuSe 2022 2022 addresses three contemporary affective computing problems: in the Humor Detection Sub-Challenge (MuSe-Humor), spontaneous humour has to be recognised; in the Emotional Reactions Sub-Challenge (MuSe-Reaction), seven fine-grained `in-the-wild' emotions have to be predicted; and in the Emotional Stress Sub-Challenge (MuSe-Stress), a continuous prediction of stressed emotion values is featured. The challenge is designed to attract different research communities, encouraging a fusion of their disciplines. Mainly, MuSe 2022 targets the communities of audio-visual emotion recognition, health informatics, and symbolic sentiment analysis. This baseline paper describes the datasets as well as the feature sets extracted from them. A recurrent neural network with LSTM cells is used to set competitive baseline results on the test partitions for each sub-challenge. We report an Area Under the Curve (AUC) of .8480 for MuSe-Humor; .2801 mean (from 7-classes) Pearson's Correlations Coefficient for MuSe-Reaction, as well as .4931 Concordance Correlation Coefficient (CCC) and .4761 for valence and arousal in MuSe-Stress, respectively.

cs.LG↗

An Overview of Affective Speech Synthesis and Conversion in the Deep Learning Era

Speech is the fundamental mode of human communication, and its synthesis has long been a core priority in human-computer interaction research. In recent years, machines have managed to master the art of generating speech that is understandable by humans. But the linguistic content of an utterance encompasses only a part of its meaning. Affect, or expressivity, has the capacity to turn speech into a medium capable of conveying intimate thoughts, feelings, and emotions -- aspects that are essential for engaging and naturalistic interpersonal communication. While the goal of imparting expressivity to synthesised utterances has so far remained elusive, following recent advances in text-to-speech synthesis, a paradigm shift is well under way in the fields of affective speech synthesis and conversion as well. Deep learning, as the technology which underlies most of the recent advances in artificial intelligence, is spearheading these efforts. In the present overview, we outline ongoing trends and summarise state-of-the-art approaches in an attempt to provide a comprehensive overview of this exciting field.

cs.SD↗

Self-Supervised Attention Networks and Uncertainty Loss Weighting for Multi-Task Emotion Recognition on Vocal Bursts

Vocal bursts play an important role in communicating affect, making them valuable for improving speech emotion recognition. Here, we present our approach for classifying vocal bursts and predicting their emotional significance in the ACII Affective Vocal Burst Workshop & Challenge 2022 (A-VB). We use a large self-supervised audio model as shared feature extractor and compare multiple architectures built on classifier chains and attention networks, combined with uncertainty loss weighting strategies. Our approach surpasses the challenge baseline by a wide margin on all four tasks.

cs.SD↗

SVTS: Scalable Video-to-Speech Synthesis

Video-to-speech synthesis (also known as lip-to-speech) refers to the translation of silent lip movements into the corresponding audio. This task has received an increasing amount of attention due to its self-supervised nature (i.e., can be trained without manual labelling) combined with the ever-growing collection of audio-visual data available online. Despite these strong motivations, contemporary video-to-speech works focus mainly on small- to medium-sized corpora with substantial constraints in both vocabulary and setting. In this work, we introduce a scalable video-to-speech framework consisting of two components: a video-to-spectrogram predictor and a pre-trained neural vocoder, which converts the mel-frequency spectrograms into waveform audio. We achieve state-of-the art results for GRID and considerably outperform previous approaches on LRW. More importantly, by focusing on spectrogram prediction using a simple feedforward model, we can efficiently and effectively scale our method to very large and unconstrained datasets: To the best of our knowledge, we are the first to show intelligible results on the challenging LRS3 dataset.

cs.SD↗

End-to-End Video-To-Speech Synthesis using Generative Adversarial Networks

Video-to-speech is the process of reconstructing the audio speech from a video of a spoken utterance. Previous approaches to this task have relied on a two-step process where an intermediate representation is inferred from the video, and is then decoded into waveform audio using a vocoder or a waveform reconstruction algorithm. In this work, we propose a new end-to-end video-to-speech model based on Generative Adversarial Networks (GANs) which translates spoken video to waveform end-to-end without using any intermediate representation or separate waveform synthesis algorithm. Our model consists of an encoder-decoder architecture that receives raw video as input and generates speech, which is then fed to a waveform critic and a power critic. The use of an adversarial loss based on these two critics enables the direct synthesis of raw audio waveform and ensures its realism. In addition, the use of our three comparative losses helps establish direct correspondence between the generated audio and the input video. We show that this model is able to reconstruct speech with remarkable realism for constrained datasets such as GRID, and that it is the first end-to-end model to produce intelligible speech for LRW (Lip Reading in the Wild), featuring hundreds of speakers recorded entirely `in the wild'. We evaluate the generated samples in two different scenarios -- seen and unseen speakers -- using four objective metrics which measure the quality and intelligibility of artificial speech. We demonstrate that the proposed approach outperforms all previous works in most metrics on GRID and LRW.

cs.LG↗