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Blaise Genest

Publications and source records attributed to Blaise Genest.

At least 19 recordsLinked to original sources

Building real-time digital twin instances with Function+Data Flow: user evaluation and extension for iterative pipelines

Digital twins (DTs) increasingly leverage artificial intelligence (AI) and machine learning (ML) pipelines, both to build real-time DTs from high-fidelity simulations and to instantiate them with historical data. However, engineering these pipelines remains largely ad-hoc: pipelines are hard to specify, validate, and reuse, with scarce dedicated tooling. Function+Data Flow (FDF) addresses this by defining a visual domain-specific language (DSL) that represents functions (ML models) explicitly, enabling their composition and reuse. We implemented FDF in DesCartes Builder, an integrated modeling environment supporting FDF-based DT synthesis and validation. In this paper, we report on an empirical user study evaluating whether FDF and DesCartes Builder can make AI-based DT development more accessible and reliable. Participants implemented a representative real-time DT prototype within DesCartes Builder, and we measured perceived usability and feature adequacy through quantitative and qualitative measures. Our results indicate that DesCartes Builder and FDF achieve a good level of usability across a broad range of potential users, and particularly for the intended audience of domain experts. The study additionally surfaces concrete strengths and areas for improvement of both the tool and the underlying FDF framework. Informed by these findings, we propose H-FDF, a Hierarchical extension of FDF supporting iterative and modular pipelines, enabling the formal specification of more complex DT pipelines such as dual training. Our findings suggest that integrated, model-driven platforms are a promising direction to transform AI-based DT engineering into a disciplined modeling practice.

cs.SE

Neurosymbolic Reasoning with Incremental Knowledge for Sample Efficient Hierarchical Reinforcement Learning

(Flat) Reinforcement Learning (RL) agents face significant challenges in environments with sparse rewards that require long-horizon reasoning. A compelling approach to improve sample efficiency is to incorporate knowledge into learning and decision-making. In standard Hierarchical RL (HRL), knowledge is encoded in a fixed, non-updatable form, such as architectural choices, and remains unchanged throughout learning. With fixed HRL, reasoning with incremental knowledge learned during exploration is impractical before sufficient environmental knowledge is acquired, leading to poor sample efficiency. In this work, we propose neurosymbolic HRL with {\em Incremental Knowledge (InK)}: symbolic high-level components perform {\em symbolic planning} (e.g. using $D^*$) on an updatable representation of current InK, while low-level goal-conditioned neural modules learn motion primitives through experience using reward shaping. Experiments on navigation tasks demonstrate that incorporating InK substantially improves sample efficiency. Additionally, to perform {\em optimal} symbolic planning given {\em prior} knowledge about the world, we develop Belief World Tree Search. The code is available at https://github.com/CPS-research-group/ink_bwts.

cs.AI

Approximation-Free Differentiable Oblique Decision Trees

Decision Trees (DTs) are widely used in safety-critical domains such as medical diagnosis, valued for their interpretability and effectiveness on tabular data. However, training accurate oblique DTs is challenging due to complex optimization landscapes and overfitting risks, particularly in regression. Recent advances have introduced differentiable formulations that enable gradient-based training and joint optimization of decision boundaries and leaf regressors. Yet, existing approaches typically rely on approximations, either through probabilistic softening of boundaries (soft DTs) or quantized gradients such as the Straight-Through Estimator (STE). To overcome these limitations, we propose DTSemNet, a novel, semantically equivalent, and invertible representation of hard oblique DTs as neural networks. DTSemNet enables end-to-end training with standard gradient descent, eliminating the need for approximations in both classification and regression. While classification aligns naturally with this formulation, regression remains challenging due to the joint optimization of internal nodes and leaf regressors. To address this, we analyze the limitations of STE and introduce an annealed Top-k method that provides accurate gradient signals without approximation. Extensive experiments on classification and regression benchmarks show that DTSemNet-trained oblique DTs outperform state-of-the-art differentiable DTs. Furthermore, we demonstrate that DTSemNet can serve as programmatic DT policies in reinforcement learning environments, thereby broadening their applicability.

cs.LG

Formal Reasoning About Confidence and Automated Verification of Neural Networks

In the last decade, a large body of work has emerged on robustness of neural networks, i.e., checking if the decision remains unchanged when the input is slightly perturbed. However, most of these approaches ignore the confidence of a neural network on its output. In this work, we aim to develop a generalized framework for formally reasoning about the confidence along with robustness in neural networks. We propose a simple yet expressive grammar that captures various confidence-based specifications. We develop a novel and unified technique to verify all instances of the grammar in a homogeneous way, viz., by adding a few additional layers to the neural network, which enables the use any state-of-the-art neural network verification tool. We perform an extensive experimental evaluation over a large suite of 8870 benchmarks, where the largest network has 138M parameters, and show that this outperforms ad-hoc encoding approaches by a significant margin.

cs.LO

DesCartes Builder: A Tool to Develop Machine-Learning Based Digital Twins

Digital twins (DTs) are increasingly utilized to monitor, manage, and optimize complex systems across various domains, including civil engineering. A core requirement for an effective DT is to act as a fast, accurate, and maintainable surrogate of its physical counterpart, the physical twin (PT). To this end, machine learning (ML) is frequently employed to (i) construct real-time DT prototypes using efficient reduced-order models (ROMs) derived from high-fidelity simulations of the PT's nominal behavior, and (ii) specialize these prototypes into DT instances by leveraging historical sensor data from the target PT. Despite the broad applicability of ML, its use in DT engineering remains largely ad hoc. Indeed, while conventional ML pipelines often train a single model for a specific task, DTs typically require multiple, task- and domain-dependent models. Thus, a more structured approach is required to design DTs. In this paper, we introduce DesCartes Builder, an open-source tool to enable the systematic engineering of ML-based pipelines for real-time DT prototypes and DT instances. The tool leverages an open and flexible visual data flow paradigm to facilitate the specification, composition, and reuse of ML models. It also integrates a library of parameterizable core operations and ML algorithms tailored for DT design. We demonstrate the effectiveness and usability of DesCartes Builder through a civil engineering use case involving the design of a real-time DT prototype to predict the plastic strain of a structure.

cs.SE

Solution-aware vs global ReLU selection: partial MILP strikes back for DNN verification

To handle complex instances, we revisit a divide-and-conquer approach to break down the complexity: instead of few complex BaB calls, we rely on many small {\em partial} MILP calls. The crucial step is to select very few but very important ReLUs to treat using (costly) binary variables. The previous attempts were suboptimal in that respect. To select these important ReLU variables, we propose a novel {\em solution-aware} ReLU scoring ({\sf SAS}), as well as adapt the BaB-SR and BaB-FSB branching functions as {\em global} ReLU scoring ({\sf GS}) functions. We compare them theoretically as well as experimentally, and {\sf SAS} is more efficient at selecting a set of variables to open using binary variables. Compared with previous attempts, SAS reduces the number of binary variables by around 6 times, while maintaining the same level of accuracy. Implemented in {\em Hybrid MILP}, calling first $\alpha,\beta$-CROWN with a short time-out to solve easier instances, and then partial MILP, produces a very accurate yet efficient verifier, reducing by up to $40\%$ the number of undecided instances to low levels ($8-15\%$), while keeping a reasonable runtime ($46s-417s$ on average per instance), even for fairly large CNNs with 2 million parameters.

cs.AI

Adaptive Multi-prompt Contrastive Network for Few-shot Out-of-distribution Detection

Out-of-distribution (OOD) detection attempts to distinguish outlier samples to prevent models trained on the in-distribution (ID) dataset from producing unavailable outputs. Most OOD detection methods require many IID samples for training, which seriously limits their real-world applications. To this end, we target a challenging setting: few-shot OOD detection, where {Only a few {\em labeled ID} samples are available.} Therefore, few-shot OOD detection is much more challenging than the traditional OOD detection setting. Previous few-shot OOD detection works ignore the distinct diversity between different classes. In this paper, we propose a novel network: Adaptive Multi-prompt Contrastive Network (AMCN), which adapts the ID-OOD separation boundary by learning inter- and intra-class distribution. To compensate for the absence of OOD and scarcity of ID {\em image samples}, we leverage CLIP, connecting text with images, engineering learnable ID and OOD {\em textual prompts}. Specifically, we first generate adaptive prompts (learnable ID prompts, label-fixed OOD prompts and label-adaptive OOD prompts). Then, we generate an adaptive class boundary for each class by introducing a class-wise threshold. Finally, we propose a prompt-guided ID-OOD separation module to control the margin between ID and OOD prompts. Experimental results show that AMCN outperforms other state-of-the-art works.

cs.CV

Adaptive Hierarchical Graph Cut for Multi-granularity Out-of-distribution Detection

This paper focuses on a significant yet challenging task: out-of-distribution detection (OOD detection), which aims to distinguish and reject test samples with semantic shifts, so as to prevent models trained on in-distribution (ID) data from producing unreliable predictions. Although previous works have made decent success, they are ineffective for real-world challenging applications since these methods simply regard all unlabeled data as OOD data and ignore the case that different datasets have different label granularity. For example, "cat" on CIFAR-10 and "tabby cat" on Tiny-ImageNet share the same semantics but have different labels due to various label granularity. To this end, in this paper, we propose a novel Adaptive Hierarchical Graph Cut network (AHGC) to deeply explore the semantic relationship between different images. Specifically, we construct a hierarchical KNN graph to evaluate the similarities between different images based on the cosine similarity. Based on the linkage and density information of the graph, we cut the graph into multiple subgraphs to integrate these semantics-similar samples. If the labeled percentage in a subgraph is larger than a threshold, we will assign the label with the highest percentage to unlabeled images. To further improve the model generalization, we augment each image into two augmentation versions, and maximize the similarity between the two versions. Finally, we leverage the similarity score for OOD detection. Extensive experiments on two challenging benchmarks (CIFAR- 10 and CIFAR-100) illustrate that in representative cases, AHGC outperforms state-of-the-art OOD detection methods by 81.24% on CIFAR-100 and by 40.47% on CIFAR-10 in terms of "FPR95", which shows the effectiveness of our AHGC.

cs.CV

Your Data Is Not Perfect: Towards Cross-Domain Out-of-Distribution Detection in Class-Imbalanced Data

Previous OOD detection systems only focus on the semantic gap between ID and OOD samples. Besides the semantic gap, we are faced with two additional gaps: the domain gap between source and target domains, and the class-imbalance gap between different classes. In fact, similar objects from different domains should belong to the same class. In this paper, we introduce a realistic yet challenging setting: class-imbalanced cross-domain OOD detection (CCOD), which contains a well-labeled (but usually small) source set for training and conducts OOD detection on an unlabeled (but usually larger) target set for testing. We do not assume that the target domain contains only OOD classes or that it is class-balanced: the distribution among classes of the target dataset need not be the same as the source dataset. To tackle this challenging setting with an OOD detection system, we propose a novel uncertainty-aware adaptive semantic alignment (UASA) network based on a prototype-based alignment strategy. Specifically, we first build label-driven prototypes in the source domain and utilize these prototypes for target classification to close the domain gap. Rather than utilizing fixed thresholds for OOD detection, we generate adaptive sample-wise thresholds to handle the semantic gap. Finally, we conduct uncertainty-aware clustering to group semantically similar target samples to relieve the class-imbalance gap. Extensive experiments on three challenging benchmarks demonstrate that our proposed UASA outperforms state-of-the-art methods by a large margin.

cs.CV

Methods for Mitigating Uncertainty in Real-Time Operations of a Connected Microgrid

In this paper, we compare the effectiveness of a two-stage control strategy for the energy management system (EMS) of a grid-connected microgrid under uncertain solar irradiance and load demand using a real-world dataset from an island in Southeast Asia (SEA). The first stage computes a day-ahead commitment for power profile exchanged with the main grid, while the second stage focuses on real-time controls to minimize the system operating cost. Given the challenges in accurately forecasting solar irradiance for a long time horizon, scenario-based stochastic programming (SP) is considered for the first stage. For the second stage, as the most recent weather conditions can be used, several methodologies to handle the uncertainties are investigated, including: (1) the rule-based method historically deployed on EMS, (2) model predictive controller (MPC) using either an explicit forecast or scenario-based stochastic forecast, and (3) Deep Reinforcement Learning (DRL) computing its own implicit forecast through a distribution of costs. Performances of these methodologies are compared in terms of precision with a reference control assuming perfect forecast -- i.e. representing the minimal achievable operation cost in theory. Obtained results show that MPC with a stochastic forecast outperforms MPC with a simple deterministic prediction. This suggests that using an explicit forecast, even within a short time window, is challenging. Using weather conditions can, however, be more efficient, as demonstrated by DRL (with implicit forecast), outperforming MPC with stochastic forecast by 1.3\%.

eess.SY

Uncertainty-Guided Appearance-Motion Association Network for Out-of-Distribution Action Detection

Out-of-distribution (OOD) detection targets to detect and reject test samples with semantic shifts, to prevent models trained on in-distribution (ID) dataset from producing unreliable predictions. Existing works only extract the appearance features on image datasets, and cannot handle dynamic multimedia scenarios with much motion information. Therefore, we target a more realistic and challenging OOD detection task: OOD action detection (ODAD). Given an untrimmed video, ODAD first classifies the ID actions and recognizes the OOD actions, and then localizes ID and OOD actions. To this end, in this paper, we propose a novel Uncertainty-Guided Appearance-Motion Association Network (UAAN), which explores both appearance features and motion contexts to reason spatial-temporal inter-object interaction for ODAD.Firstly, we design separate appearance and motion branches to extract corresponding appearance-oriented and motion-aspect object representations. In each branch, we construct a spatial-temporal graph to reason appearance-guided and motion-driven inter-object interaction. Then, we design an appearance-motion attention module to fuse the appearance and motion features for final action detection. Experimental results on two challenging datasets show that UAAN beats state-of-the-art methods by a significant margin, illustrating its effectiveness.

cs.CV

Vanilla Gradient Descent for Oblique Decision Trees

Decision Trees (DTs) constitute one of the major highly non-linear AI models, valued, e.g., for their efficiency on tabular data. Learning accurate DTs is, however, complicated, especially for oblique DTs, and does take a significant training time. Further, DTs suffer from overfitting, e.g., they proverbially "do not generalize" in regression tasks. Recently, some works proposed ways to make (oblique) DTs differentiable. This enables highly efficient gradient-descent algorithms to be used to learn DTs. It also enables generalizing capabilities by learning regressors at the leaves simultaneously with the decisions in the tree. Prior approaches to making DTs differentiable rely either on probabilistic approximations at the tree's internal nodes (soft DTs) or on approximations in gradient computation at the internal node (quantized gradient descent). In this work, we propose DTSemNet, a novel semantically equivalent and invertible encoding for (hard, oblique) DTs as Neural Networks (NNs), that uses standard vanilla gradient descent. Experiments across various classification and regression benchmarks show that oblique DTs learned using DTSemNet are more accurate than oblique DTs of similar size learned using state-of-the-art techniques. Further, DT training time is significantly reduced. We also experimentally demonstrate that DTSemNet can learn DT policies as efficiently as NN policies in the Reinforcement Learning (RL) setup with physical inputs (dimensions $\leq32$). The code is available at https://github.com/CPS-research-group/dtsemnet.

cs.LG

Function+Data Flow: A Framework to Specify Machine Learning Pipelines for Digital Twinning

The development of digital twins (DTs) for physical systems increasingly leverages artificial intelligence (AI), particularly for combining data from different sources or for creating computationally efficient, reduced-dimension models. Indeed, even in very different application domains, twinning employs common techniques such as model order reduction and modelization with hybrid data (that is, data sourced from both physics-based models and sensors). Despite this apparent generality, current development practices are ad-hoc, making the design of AI pipelines for digital twinning complex and time-consuming. Here we propose Function+Data Flow (FDF), a domain-specific language (DSL) to describe AI pipelines within DTs. FDF aims to facilitate the design and validation of digital twins. Specifically, FDF treats functions as first-class citizens, enabling effective manipulation of models learned with AI. We illustrate the benefits of FDF on two concrete use cases from different domains: predicting the plastic strain of a structure and modeling the electromagnetic behavior of a bearing.

cs.SE

On Robustness for the Skolem, Positivity and Ultimate Positivity Problems

The Skolem problem is a long-standing open problem in linear dynamical systems: can a linear recurrence sequence (LRS) ever reach 0 from a given initial configuration? Similarly, the positivity problem asks whether the LRS stays positive from an initial configuration. Deciding Skolem (or positivity) has been open for half a century: the best known decidability results are for LRS with special properties (e.g., low order recurrences). But these problems are easier for "uninitialized" variants, where the initial configuration is not fixed but can vary arbitrarily: checking if there is an initial configuration from which the LRS stays positive can be decided in polynomial time (Tiwari in 2004, Braverman in 2006). In this paper, we consider problems that lie between the initialized and uninitialized variants. More precisely, we ask if 0 (resp. negative numbers) can be avoided from every initial configuration in a neighborhood of a given initial configuration. This can be considered as a robust variant of the Skolem (resp. positivity) problem. We show that these problems lie at the frontier of decidability: if the neighbourhood is given as part of the input, then robust Skolem and robust positivity are Diophantine hard, i.e., solving either would entail major breakthroughs in Diophantine approximations, as happens for (non-robust) positivity. However, if one asks whether such a neighbourhood exists, then the problems turn out to be decidable with PSPACE complexity. Our techniques also allow us to tackle robustness for ultimate positivity, which asks whether there is a bound on the number of steps after which the LRS remains positive. There are two variants depending on whether we ask for a "uniform" bound on this number of steps. For the non-uniform variant, when the neighbourhood is open, the problem turns out to be tractable, even when the neighbourhood is given as input.

cs.LO

Succinct Population Protocols for Presburger Arithmetic

Angluin et al. proved that population protocols compute exactly the predicates definable in Presburger arithmetic (PA), the first-order theory of addition. As part of this result, they presented a procedure that translates any formula $φ$ of quantifier-free PA with remainder predicates (which has the same expressive power as full PA) into a population protocol with $2^{O(\text{poly}(|φ|))}$ states that computes $φ$. More precisely, the number of states of the protocol is exponential in both the bit length of the largest coefficient in the formula, and the number of nodes of its syntax tree. In this paper, we prove that every formula $φ$ of quantifier-free PA with remainder predicates is computable by a leaderless population protocol with $O(\text{poly}(|φ|))$ states. Our proof is based on several new constructions, which may be of independent interest. Given a formula $φ$ of quantifier-free PA with remainder predicates, a first construction produces a succinct protocol (with $O(|φ|^3)$ leaders) that computes $φ$; this completes the work initiated in [STACS'18], where we constructed such protocols for a fragment of PA. For large enough inputs, we can get rid of these leaders. If the input is not large enough, then it is small, and we design another construction producing a succinct protocol with one leader that computes $φ$. Our last construction gets rid of this leader for small inputs.

cs.DC

Controlling a population

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a biological system, namely a population of yeasts, where the controller may only change the environment common to all cells. We study a synchronisation problem for such populations: no matter how individual agents react to the actions of the controller, the controller aims at driving all agents synchronously to a target state. The agents are naturally represented by a non-deterministic finite state automaton (NFA), the same for every agent, and the whole system is encoded as a 2-player game. The first player (Controller) chooses actions, and the second player (Agents) resolves non-determinism for each agent. The game with m agents is called the m -population game. This gives rise to a parameterized control problem (where control refers to 2 player games), namely the population control problem: can Controller control the m-population game for all m in N whatever Agents does?

cs.FL

Distribution-based objectives for Markov Decision Processes

We consider distribution-based objectives for Markov Decision Processes (MDP). This class of objectives gives rise to an interesting trade-off between full and partial information. As in full observation, the strategy in the MDP can depend on the state of the system, but similar to partial information, the strategy needs to account for all the states at the same time. In this paper, we focus on two safety problems that arise naturally in this context, namely, existential and universal safety. Given an MDP A and a closed and convex polytope H of probability distributions over the states of A, the existential safety problem asks whether there exists some distribution d in H and a strategy of A, such that starting from d and repeatedly applying this strategy keeps the distribution forever in H. The universal safety problem asks whether for all distributions in H, there exists such a strategy of A which keeps the distribution forever in H. We prove that both problems are decidable, with tight complexity bounds: we show that existential safety is PTIME-complete, while universal safety is co-NP-complete. Further, we compare these results with existential and universal safety problems for Rabin's probabilistic finite-state automata (PFA), the subclass of Partially Observable MDPs which have zero observation. Compared to MDPs, strategies of PFAs are not state-dependent. In sharp contrast to the PTIME result, we show that existential safety for PFAs is undecidable, with H having closed and open boundaries. On the other hand, it turns out that the universal safety for PFAs is decidable in EXPTIME, with a co-NP lower bound. Finally, we show that an alternate representation of the input polytope allows us to improve the complexity of universal safety for MDPs and PFAs.

cs.LO

Controlling a Population

We introduce a new setting where a population of agents, each modelled by a finite-state system, are controlled uniformly: the controller applies the same action to every agent. The framework is largely inspired by the control of a biological system, namely a population of yeasts, where the controller may only change the environment common to all cells. We study a synchronisation problem for such populations: no matter how individual agents react to the actions of the controller , the controller aims at driving all agents synchronously to a target state. The agents are naturally represented by a non-deterministic finite state automaton (NFA), the same for every agent, and the whole system is encoded as a 2-player game. The first player (Controller) chooses actions, and the second player (Agents) resolves non-determinism for each agent. The game with m agents is called the m-population game. This gives rise to a parameterized control problem (where control refers to 2 player games), namely the population control problem: can Controller control the m-population game for all $m $\in$ N$ whatever Agents does? In this paper, we prove that the population control problem is decidable, and it is a EXPTIME-complete problem. As far as we know, this is one of the first results on parameterized control. Our algorithm, not based on cutoff techniques, produces winning strategies which are symbolic, that is, they do not need to count precisely how the population is spread between states. We also show that if there is no winning strategy, then there is a population size M such that Controller wins the m-population game if and only if $m $\le$ M$. Surprisingly, M can be doubly exponential in the number of states of the NFA, with tight upper and lower bounds.

cs.FL