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Blake Aaron Richards

Publications and source records attributed to Blake Aaron Richards.

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Tapes Together Strong: The Co-evolution of Computation and Cooperation

How does cooperation evolve in complex agentic systems? Prior work in evolutionary game theory studies why individuals are incentivized to cooperate by isolating social interactions from the physical costs of behavior, while artificial life models traditionally study emergent self-replication without formalizing the dilemma between acquiring resources and preserving the shared energy needed to reproduce. In contrast, we introduce Autopoietic Game Theory, a computational model where social interactions, replication mechanisms, and their associated computational costs are endogenous and simultaneously co-evolving. We study these dynamics using a computational substrate of randomly initialized programs in Z80 machine code, showing empirically, and motivating with a simplified theoretical model, that embedding a social dilemma directly into the physics of computation can favor the emergence of self-replicating, cooperative strategies. When resources are scarce, our analysis shows that defection can become self-limiting even in well-mixed populations: parasitic stealing destroys shared energy, slows execution, and can prevent reliable replication. Empirically, evolved programs suppress stealing across several Z80 environments, while spatial assortment further supports structural complexity and task performance. We further show that the framework can incorporate exogenous pressures, such as math tasks structured as sequential social dilemmas, when rewards are tied to computation budgets. These results suggest that coupling an agent's capacity for computation to its available energy transforms cooperation into a dominant scaffolding for building sustainable, self-organizing systems.

cs.MA

Learning From the Past with Cascading Eligibility Traces

Animals often receive information about errors and rewards after a significant delay. For example, there is typically a delay of tens to hundreds of milliseconds between motor actions and visual feedback. The standard approach to handling delays in models of synaptic plasticity is to use eligibility traces. However, standard eligibility traces that decay exponentially mix together any events that happen during the delay, presenting a problem for any credit assignment signal that occurs with a significant delay. Here, we show that eligibility traces formed by a state-space model, inspired by a cascade of biochemical reactions, can provide a temporally precise memory for handling credit assignment at arbitrary delays. We demonstrate that these cascading eligibility traces (CETs) work for credit assignment at behavioral time-scales, ranging from seconds to minutes. As well, we can use CETs to handle extremely slow retrograde signals, as have been found in retrograde axonal signaling. These results demonstrate that CETs can provide an excellent basis for modeling synaptic plasticity.

q-bio.NC

Prisma: An Open Source Toolkit for Mechanistic Interpretability in Vision and Video

Robust tooling and publicly available pre-trained models have helped drive recent advances in mechanistic interpretability for language models. However, similar progress in vision mechanistic interpretability has been hindered by the lack of accessible frameworks and pre-trained weights. We present Prisma (Access the codebase here: https://github.com/Prisma-Multimodal/ViT-Prisma), an open-source framework designed to accelerate vision mechanistic interpretability research, providing a unified toolkit for accessing 75+ vision and video transformers; support for sparse autoencoder (SAE), transcoder, and crosscoder training; a suite of 80+ pre-trained SAE weights; activation caching, circuit analysis tools, and visualization tools; and educational resources. Our analysis reveals surprising findings, including that effective vision SAEs can exhibit substantially lower sparsity patterns than language SAEs, and that in some instances, SAE reconstructions can decrease model loss. Prisma enables new research directions for understanding vision model internals while lowering barriers to entry in this emerging field.

cs.CV

Steering CLIP's vision transformer with sparse autoencoders

While vision models are highly capable, their internal mechanisms remain poorly understood -- a challenge which sparse autoencoders (SAEs) have helped address in language, but which remains underexplored in vision. We address this gap by training SAEs on CLIP's vision transformer and uncover key differences between vision and language processing, including distinct sparsity patterns for SAEs trained across layers and token types. We then provide the first systematic analysis on the steerability of CLIP's vision transformer by introducing metrics to quantify how precisely SAE features can be steered to affect the model's output. We find that 10-15\% of neurons and features are steerable, with SAEs providing thousands more steerable features than the base model. Through targeted suppression of SAE features, we then demonstrate improved performance on three vision disentanglement tasks (CelebA, Waterbirds, and typographic attacks), finding optimal disentanglement in middle model layers, and achieving state-of-the-art performance on defense against typographic attacks.

cs.CV

Adversarial Feature Desensitization

Neural networks are known to be vulnerable to adversarial attacks -- slight but carefully constructed perturbations of the inputs which can drastically impair the network's performance. Many defense methods have been proposed for improving robustness of deep networks by training them on adversarially perturbed inputs. However, these models often remain vulnerable to new types of attacks not seen during training, and even to slightly stronger versions of previously seen attacks. In this work, we propose a novel approach to adversarial robustness, which builds upon the insights from the domain adaptation field. Our method, called Adversarial Feature Desensitization (AFD), aims at learning features that are invariant towards adversarial perturbations of the inputs. This is achieved through a game where we learn features that are both predictive and robust (insensitive to adversarial attacks), i.e. cannot be used to discriminate between natural and adversarial data. Empirical results on several benchmarks demonstrate the effectiveness of the proposed approach against a wide range of attack types and attack strengths. Our code is available at https://github.com/BashivanLab/afd.

cs.LG