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Bo An

Publications and source records attributed to Bo An.

At least 181 records · Page 10Linked to original sources

Open-Sampling: Exploring Out-of-Distribution data for Re-balancing Long-tailed datasets

Deep neural networks usually perform poorly when the training dataset suffers from extreme class imbalance. Recent studies found that directly training with out-of-distribution data (i.e., open-set samples) in a semi-supervised manner would harm the generalization performance. In this work, we theoretically show that out-of-distribution data can still be leveraged to augment the minority classes from a Bayesian perspective. Based on this motivation, we propose a novel method called Open-sampling, which utilizes open-set noisy labels to re-balance the class priors of the training dataset. For each open-set instance, the label is sampled from our pre-defined distribution that is complementary to the distribution of original class priors. We empirically show that Open-sampling not only re-balances the class priors but also encourages the neural network to learn separable representations. Extensive experiments demonstrate that our proposed method significantly outperforms existing data re-balancing methods and can boost the performance of existing state-of-the-art methods.

cs.LG↗

Mitigating Neural Network Overconfidence with Logit Normalization

Detecting out-of-distribution inputs is critical for safe deployment of machine learning models in the real world. However, neural networks are known to suffer from the overconfidence issue, where they produce abnormally high confidence for both in- and out-of-distribution inputs. In this work, we show that this issue can be mitigated through Logit Normalization (LogitNorm) -- a simple fix to the cross-entropy loss -- by enforcing a constant vector norm on the logits in training. Our method is motivated by the analysis that the norm of the logit keeps increasing during training, leading to overconfident output. Our key idea behind LogitNorm is thus to decouple the influence of output's norm during network optimization. Trained with LogitNorm, neural networks produce highly distinguishable confidence scores between in- and out-of-distribution data. Extensive experiments demonstrate the superiority of LogitNorm, reducing the average FPR95 by up to 42.30% on common benchmarks.

cs.LG↗

Off-Beat Multi-Agent Reinforcement Learning

We investigate model-free multi-agent reinforcement learning (MARL) in environments where off-beat actions are prevalent, i.e., all actions have pre-set execution durations. During execution durations, the environment changes are influenced by, but not synchronised with, action execution. Such a setting is ubiquitous in many real-world problems. However, most MARL methods assume actions are executed immediately after inference, which is often unrealistic and can lead to catastrophic failure for multi-agent coordination with off-beat actions. In order to fill this gap, we develop an algorithmic framework for MARL with off-beat actions. We then propose a novel episodic memory, LeGEM, for model-free MARL algorithms. LeGEM builds agents' episodic memories by utilizing agents' individual experiences. It boosts multi-agent learning by addressing the challenging temporal credit assignment problem raised by the off-beat actions via our novel reward redistribution scheme, alleviating the issue of non-Markovian reward. We evaluate LeGEM on various multi-agent scenarios with off-beat actions, including Stag-Hunter Game, Quarry Game, Afforestation Game, and StarCraft II micromanagement tasks. Empirical results show that LeGEM significantly boosts multi-agent coordination and achieves leading performance and improved sample efficiency.

cs.MA↗

Quantitative Stock Investment by Routing Uncertainty-Aware Trading Experts: A Multi-Task Learning Approach

Quantitative investment is a fundamental financial task that highly relies on accurate stock prediction and profitable investment decision making. Despite recent advances in deep learning (DL) have shown stellar performance on capturing trading opportunities in the stochastic stock market, we observe that the performance of existing DL methods is sensitive to random seeds and network initialization. To design more profitable DL methods, we analyze this phenomenon and find two major limitations of existing works. First, there is a noticeable gap between accurate financial predictions and profitable investment strategies. Second, investment decisions are made based on only one individual predictor without consideration of model uncertainty, which is inconsistent with the workflow in real-world trading firms. To tackle these two limitations, we first reformulate quantitative investment as a multi-task learning problem. Later on, we propose AlphaMix, a novel two-stage mixture-of-experts (MoE) framework for quantitative investment to mimic the efficient bottom-up trading strategy design workflow of successful trading firms. In Stage one, multiple independent trading experts are jointly optimized with an individual uncertainty-aware loss function. In Stage two, we train neural routers (corresponding to the role of a portfolio manager) to dynamically deploy these experts on an as-needed basis. AlphaMix is also a universal framework that is applicable to various backbone network architectures with consistent performance gains. Through extensive experiments on long-term real-world data spanning over five years on two of the most influential financial markets (US and China), we demonstrate that AlphaMix significantly outperforms many state-of-the-art baselines in terms of four financial criteria.

q-fin.TR↗

DO-GAN: A Double Oracle Framework for Generative Adversarial Networks

In this paper, we propose a new approach to train Generative Adversarial Networks (GANs) where we deploy a double-oracle framework using the generator and discriminator oracles. GAN is essentially a two-player zero-sum game between the generator and the discriminator. Training GANs is challenging as a pure Nash equilibrium may not exist and even finding the mixed Nash equilibrium is difficult as GANs have a large-scale strategy space. In DO-GAN, we extend the double oracle framework to GANs. We first generalize the players' strategies as the trained models of generator and discriminator from the best response oracles. We then compute the meta-strategies using a linear program. For scalability of the framework where multiple generators and discriminator best responses are stored in the memory, we propose two solutions: 1) pruning the weakly-dominated players' strategies to keep the oracles from becoming intractable; 2) applying continual learning to retain the previous knowledge of the networks. We apply our framework to established GAN architectures such as vanilla GAN, Deep Convolutional GAN, Spectral Normalization GAN and Stacked GAN. Finally, we conduct experiments on MNIST, CIFAR-10 and CelebA datasets and show that DO-GAN variants have significant improvements in both subjective qualitative evaluation and quantitative metrics, compared with their respective GAN architectures.

cs.LG↗

A Unified Perspective on Deep Equilibrium Finding

Extensive-form games provide a versatile framework for modeling interactions of multiple agents subjected to imperfect observations and stochastic events. In recent years, two paradigms, policy space response oracles (PSRO) and counterfactual regret minimization (CFR), showed that extensive-form games may indeed be solved efficiently. Both of them are capable of leveraging deep neural networks to tackle the scalability issues inherent to extensive-form games and we refer to them as deep equilibrium-finding algorithms. Even though PSRO and CFR share some similarities, they are often regarded as distinct and the answer to the question of which is superior to the other remains ambiguous. Instead of answering this question directly, in this work we propose a unified perspective on deep equilibrium finding that generalizes both PSRO and CFR. Our four main contributions include: i) a novel response oracle (RO) which computes Q values as well as reaching probability values and baseline values; ii) two transform modules -- a pre-transform and a post-transform -- represented by neural networks transforming the outputs of RO to a latent additive space (LAS), and then the LAS to action probabilities for execution; iii) two average oracles -- local average oracle (LAO) and global average oracle (GAO) -- where LAO operates on LAS and GAO is used for evaluation only; and iv) a novel method inspired by fictitious play that optimizes the transform modules and average oracles, and automatically selects the optimal combination of components of the two frameworks. Experiments on Leduc poker game demonstrate that our approach can outperform both frameworks.

cs.GT↗

Mis-spoke or mis-lead: Achieving Robustness in Multi-Agent Communicative Reinforcement Learning

Recent studies in multi-agent communicative reinforcement learning (MACRL) have demonstrated that multi-agent coordination can be greatly improved by allowing communication between agents. Meanwhile, adversarial machine learning (ML) has shown that ML models are vulnerable to attacks. Despite the increasing concern about the robustness of ML algorithms, how to achieve robust communication in multi-agent reinforcement learning has been largely neglected. In this paper, we systematically explore the problem of adversarial communication in MACRL. Our main contributions are threefold. First, we propose an effective method to perform attacks in MACRL, by learning a model to generate optimal malicious messages. Second, we develop a defence method based on message reconstruction, to maintain multi-agent coordination under message attacks. Third, we formulate the adversarial communication problem as a two-player zero-sum game and propose a game-theoretical method R-MACRL to improve the worst-case defending performance. Empirical results demonstrate that many state-of-the-art MACRL methods are vulnerable to message attacks, and our method can significantly improve their robustness.

cs.LG↗

GearNet: Stepwise Dual Learning for Weakly Supervised Domain Adaptation

This paper studies weakly supervised domain adaptation(WSDA) problem, where we only have access to the source domain with noisy labels, from which we need to transfer useful information to the unlabeled target domain. Although there have been a few studies on this problem, most of them only exploit unidirectional relationships from the source domain to the target domain. In this paper, we propose a universal paradigm called GearNet to exploit bilateral relationships between the two domains. Specifically, we take the two domains as different inputs to train two models alternately, and asymmetrical Kullback-Leibler loss is used for selectively matching the predictions of the two models in the same domain. This interactive learning schema enables implicit label noise canceling and exploits correlations between the source and target domains. Therefore, our GearNet has the great potential to boost the performance of a wide range of existing WSDL methods. Comprehensive experimental results show that the performance of existing methods can be significantly improved by equipping with our GearNet.

cs.LG↗

NSGZero: Efficiently Learning Non-Exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree Search

How resources are deployed to secure critical targets in networks can be modelled by Network Security Games (NSGs). While recent advances in deep learning (DL) provide a powerful approach to dealing with large-scale NSGs, DL methods such as NSG-NFSP suffer from the problem of data inefficiency. Furthermore, due to centralized control, they cannot scale to scenarios with a large number of resources. In this paper, we propose a novel DL-based method, NSGZero, to learn a non-exploitable policy in NSGs. NSGZero improves data efficiency by performing planning with neural Monte Carlo Tree Search (MCTS). Our main contributions are threefold. First, we design deep neural networks (DNNs) to perform neural MCTS in NSGs. Second, we enable neural MCTS with decentralized control, making NSGZero applicable to NSGs with many resources. Third, we provide an efficient learning paradigm, to achieve joint training of the DNNs in NSGZero. Compared to state-of-the-art algorithms, our method achieves significantly better data efficiency and scalability.

cs.CR↗

Pointwise Binary Classification with Pairwise Confidence Comparisons

To alleviate the data requirement for training effective binary classifiers in binary classification, many weakly supervised learning settings have been proposed. Among them, some consider using pairwise but not pointwise labels, when pointwise labels are not accessible due to privacy, confidentiality, or security reasons. However, as a pairwise label denotes whether or not two data points share a pointwise label, it cannot be easily collected if either point is equally likely to be positive or negative. Thus, in this paper, we propose a novel setting called pairwise comparison (Pcomp) classification, where we have only pairs of unlabeled data that we know one is more likely to be positive than the other. Firstly, we give a Pcomp data generation process, derive an unbiased risk estimator (URE) with theoretical guarantee, and further improve URE using correction functions. Secondly, we link Pcomp classification to noisy-label learning to develop a progressive URE and improve it by imposing consistency regularization. Finally, we demonstrate by experiments the effectiveness of our methods, which suggests Pcomp is a valuable and practically useful type of pairwise supervision besides the pairwise label.

cs.LG↗

Pretrained Cost Model for Distributed Constraint Optimization Problems

Distributed Constraint Optimization Problems (DCOPs) are an important subclass of combinatorial optimization problems, where information and controls are distributed among multiple autonomous agents. Previously, Machine Learning (ML) has been largely applied to solve combinatorial optimization problems by learning effective heuristics. However, existing ML-based heuristic methods are often not generalizable to different search algorithms. Most importantly, these methods usually require full knowledge about the problems to be solved, which are not suitable for distributed settings where centralization is not realistic due to geographical limitations or privacy concerns. To address the generality issue, we propose a novel directed acyclic graph representation schema for DCOPs and leverage the Graph Attention Networks (GATs) to embed graph representations. Our model, GAT-PCM, is then pretrained with optimally labelled data in an offline manner, so as to construct effective heuristics to boost a broad range of DCOP algorithms where evaluating the quality of a partial assignment is critical, such as local search or backtracking search. Furthermore, to enable decentralized model inference, we propose a distributed embedding schema of GAT-PCM where each agent exchanges only embedded vectors, and show its soundness and complexity. Finally, we demonstrate the effectiveness of our model by combining it with a local search or a backtracking search algorithm. Extensive empirical evaluations indicate that the GAT-PCM-boosted algorithms significantly outperform the state-of-the-art methods in various benchmarks. The pretrained model is available at https://github.com/dyc941126/GAT-PCM.

cs.AI↗

Open-set Label Noise Can Improve Robustness Against Inherent Label Noise

Learning with noisy labels is a practically challenging problem in weakly supervised learning. In the existing literature, open-set noises are always considered to be poisonous for generalization, similar to closed-set noises. In this paper, we empirically show that open-set noisy labels can be non-toxic and even benefit the robustness against inherent noisy labels. Inspired by the observations, we propose a simple yet effective regularization by introducing Open-set samples with Dynamic Noisy Labels (ODNL) into training. With ODNL, the extra capacity of the neural network can be largely consumed in a way that does not interfere with learning patterns from clean data. Through the lens of SGD noise, we show that the noises induced by our method are random-direction, conflict-free and biased, which may help the model converge to a flat minimum with superior stability and enforce the model to produce conservative predictions on Out-of-Distribution instances. Extensive experimental results on benchmark datasets with various types of noisy labels demonstrate that the proposed method not only enhances the performance of many existing robust algorithms but also achieves significant improvement on Out-of-Distribution detection tasks even in the label noise setting.

cs.LG↗

Reinforcement Learning for Quantitative Trading

Quantitative trading (QT), which refers to the usage of mathematical models and data-driven techniques in analyzing the financial market, has been a popular topic in both academia and financial industry since 1970s. In the last decade, reinforcement learning (RL) has garnered significant interest in many domains such as robotics and video games, owing to its outstanding ability on solving complex sequential decision making problems. RL's impact is pervasive, recently demonstrating its ability to conquer many challenging QT tasks. It is a flourishing research direction to explore RL techniques' potential on QT tasks. This paper aims at providing a comprehensive survey of research efforts on RL-based methods for QT tasks. More concretely, we devise a taxonomy of RL-based QT models, along with a comprehensive summary of the state of the art. Finally, we discuss current challenges and propose future research directions in this exciting field.

cs.LG↗

Computing Ex Ante Coordinated Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games

Computational game theory has many applications in the modern world in both adversarial situations and the optimization of social good. While there exist many algorithms for computing solutions in two-player interactions, finding optimal strategies in multiplayer interactions efficiently remains an open challenge. This paper focuses on computing the multiplayer Team-Maxmin Equilibrium with Coordination device (TMECor) in zero-sum extensive-form games. TMECor models scenarios when a team of players coordinates ex ante against an adversary. Such situations can be found in card games (e.g., in Bridge and Poker), when a team works together to beat a target player but communication is prohibited; and also in real world, e.g., in forest-protection operations, when coordinated groups have limited contact during interdicting illegal loggers. The existing algorithms struggle to find a TMECor efficiently because of their high computational costs. To compute a TMECor in larger games, we make the following key contributions: (1) we propose a hybrid-form strategy representation for the team, which preserves the set of equilibria; (2) we introduce a column-generation algorithm with a guaranteed finite-time convergence in the infinite strategy space based on a novel best-response oracle; (3) we develop an associated-representation technique for the exact representation of the multilinear terms in the best-response oracle; and (4) we experimentally show that our algorithm is several orders of magnitude faster than prior state-of-the-art algorithms in large games.

cs.GT↗

Multi-Class Classification from Single-Class Data with Confidences

Can we learn a multi-class classifier from only data of a single class? We show that without any assumptions on the loss functions, models, and optimizers, we can successfully learn a multi-class classifier from only data of a single class with a rigorous consistency guarantee when confidences (i.e., the class-posterior probabilities for all the classes) are available. Specifically, we propose an empirical risk minimization framework that is loss-/model-/optimizer-independent. Instead of constructing a boundary between the given class and other classes, our method can conduct discriminative classification between all the classes even if no data from the other classes are provided. We further theoretically and experimentally show that our method can be Bayes-consistent with a simple modification even if the provided confidences are highly noisy. Then, we provide an extension of our method for the case where data from a subset of all the classes are available. Experimental results demonstrate the effectiveness of our methods.

cs.LG↗

Contingency-Aware Influence Maximization: A Reinforcement Learning Approach

The influence maximization (IM) problem aims at finding a subset of seed nodes in a social network that maximize the spread of influence. In this study, we focus on a sub-class of IM problems, where whether the nodes are willing to be the seeds when being invited is uncertain, called contingency-aware IM. Such contingency aware IM is critical for applications for non-profit organizations in low resource communities (e.g., spreading awareness of disease prevention). Despite the initial success, a major practical obstacle in promoting the solutions to more communities is the tremendous runtime of the greedy algorithms and the lack of high performance computing (HPC) for the non-profits in the field -- whenever there is a new social network, the non-profits usually do not have the HPCs to recalculate the solutions. Motivated by this and inspired by the line of works that use reinforcement learning (RL) to address combinatorial optimization on graphs, we formalize the problem as a Markov Decision Process (MDP), and use RL to learn an IM policy over historically seen networks, and generalize to unseen networks with negligible runtime at test phase. To fully exploit the properties of our targeted problem, we propose two technical innovations that improve the existing methods, including state-abstraction and theoretically grounded reward shaping. Empirical results show that our method achieves influence as high as the state-of-the-art methods for contingency-aware IM, while having negligible runtime at test phase.

cs.SI↗

Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-Play

Securing networked infrastructures is important in the real world. The problem of deploying security resources to protect against an attacker in networked domains can be modeled as Network Security Games (NSGs). Unfortunately, existing approaches, including the deep learning-based approaches, are inefficient to solve large-scale extensive-form NSGs. In this paper, we propose a novel learning paradigm, NSG-NFSP, to solve large-scale extensive-form NSGs based on Neural Fictitious Self-Play (NFSP). Our main contributions include: i) reforming the best response (BR) policy network in NFSP to be a mapping from action-state pair to action-value, to make the calculation of BR possible in NSGs; ii) converting the average policy network of an NFSP agent into a metric-based classifier, helping the agent to assign distributions only on legal actions rather than all actions; iii) enabling NFSP with high-level actions, which can benefit training efficiency and stability in NSGs; and iv) leveraging information contained in graphs of NSGs by learning efficient graph node embeddings. Our algorithm significantly outperforms state-of-the-art algorithms in both scalability and solution quality.

cs.AI↗

CFR-MIX: Solving Imperfect Information Extensive-Form Games with Combinatorial Action Space

In many real-world scenarios, a team of agents coordinate with each other to compete against an opponent. The challenge of solving this type of game is that the team's joint action space grows exponentially with the number of agents, which results in the inefficiency of the existing algorithms, e.g., Counterfactual Regret Minimization (CFR). To address this problem, we propose a new framework of CFR: CFR-MIX. Firstly, we propose a new strategy representation that represents a joint action strategy using individual strategies of all agents and a consistency relationship to maintain the cooperation between agents. To compute the equilibrium with individual strategies under the CFR framework, we transform the consistency relationship between strategies to the consistency relationship between the cumulative regret values. Furthermore, we propose a novel decomposition method over cumulative regret values to guarantee the consistency relationship between the cumulative regret values. Finally, we introduce our new algorithm CFR-MIX which employs a mixing layer to estimate cumulative regret values of joint actions as a non-linear combination of cumulative regret values of individual actions. Experimental results show that CFR-MIX outperforms existing algorithms on various games significantly.

cs.AI↗