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Bo Jiang

Publications and source records attributed to Bo Jiang.

At least 19 recordsLinked to original sources

A Stochastic Riemannian Alternating Descent Ascent Method for Nonsmooth Composite Expectation Optimization on Riemannian Manifolds

In this paper, we consider a class of Riemannian nonsmooth composite expectation optimization problems, which arises in various machine learning, signal processing, and statistics applications. Noting that these problems admit structured minimax reformulations, we propose an efficient algorithm, named stochastic Riemannian alternating descent ascent method with recursive momentum (StoRADA-RM), to tackle them. StoRADA-RM performs one or multiple Riemannian stochastic gradient descent steps and then a proximal gradient ascent step at each iteration. To compute the Riemannian stochastic gradient, we propose a vector transport-free recursive momentum estimator that requires only $O(1)$ stochastic gradient evaluations per iteration. We prove that StoRADA-RM returns an $\epsilon$-Riemannian-stochastic-stationary point of a given problem in the said class in $O(\epsilon^{-3})$ iterations while making $O(\epsilon^{-3})$ calls to a stochastic first-order oracle (SFO). Both the iteration complexity and SFO complexity bounds are the best known in the literature for the said class of problems. The latter even matches the optimal lower bound for smooth nonconvex optimization with stochastic first-order algorithms. We then present numerical results on sparse principal component analysis and coordinate-independent sparse estimation to demonstrate the superior performance of our proposed method.

math.OC

TOPIQ: Statistical Error Propagation for Quantity-of-Interest Prediction under Lossy Compression

Lossy compression is essential for managing massive scientific data, but per-element error bounds do not translate into bounds on downstream quantities of interest (QoIs) such as regional averages, neural network predictions, or multi-field derived quantities. We present TOPIQ, a statistical error-propagation framework that predicts QoI-level bias and uncertainty from compact compression metadata (less than 0.1% of original data). TOPIQ decomposes QoIs into primitive operators with closed-form propagation rules accounting for spatial error correlation and data-error coupling; new QoIs are supported by composition at runtime with no per-QoI derivation or retraining. Across 552 evaluations spanning 4 datasets, 3 compressors, 4 QoI families, and 8 error bounds, 93.1% of configurations achieve well-calibrated predictions. Pre-computed metadata enables post-hoc uncertainty quantification for arbitrary query regions at 56x-402x speedup over direct computation. A case study demonstrates integration into an AI-driven analysis pipeline with end-to-end confidence intervals for dynamically composed queries.

cs.PF

RotDroid: Cross-Orientation State Equivalence Testing for Detecting GUI Rotation Bugs in Android Apps

Screen rotation is a fundamental interaction in Android applications, but it often introduces non-crashing functional failures (NCFs), such as layout inconsistencies and state loss, which are difficult to detect automatically. A key challenge is the lack of effective test oracles for checking cross-orientation state equivalence between portrait and landscape views. We propose RotDroid, a testing framework for detecting GUI rotation bugs via cross-orientation state equivalence. RotDroid generates and mutates State-Preserving action Sequences (SPS) to construct semantically equivalent GUI states across orientations. To support reliable oracle checking, we build RotBench, a dataset of paired portrait-landscape GUI states, and develop RotVL, a vision-language model fine-tuned for equivalence checking. Experiments on both synthetic and real-world datasets show that RotVL outperforms state-of-the-art models, and RotDroid detects more rotation-induced failures than existing techniques under equal budgets. In large-scale studies on open- and closed-source apps, RotDroid reports 94 previously unknown bugs, with 47 confirmed or fixed by developers, demonstrating its practical effectiveness.

cs.SE

OmniHandwritingOCR: A Diagnostic Benchmark for Evaluating Multimodal LLMs in Handwritten OCR Scenarios

Multimodal large language models (MLLMs) are increasingly used as OCR systems in document and knowledge-processing pipelines, but their ability to faithfully read real handwriting remains underexplored. Existing OCR benchmarks focus largely on printed text or clean single-line inputs, leaving limited coverage of realistic handwritten OCR scenarios such as multilingual handwriting, writer errors, and structurally complex mathematical expressions. We introduce OmniHandwritingOCR, a diagnostic benchmark for evaluating MLLMs and OCR systems on handwritten OCR. It covers handwritten text recognition and handwritten mathematical expression recognition across six subtasks and twelve subsets, totaling 77.57K labeled images from public datasets and newly collected student writings. A key component is a difficulty-stratified multi-line formula corpus designed to test robustness under increasing structural complexity. We evaluate thirteen open- and closed-source systems with five complementary metrics under a unified protocol. Results show that current systems remain far from faithful transcription: performance drops sharply on complex multi-line formulas, model rankings vary across language and formula settings, and several generative models hallucinate plausible but visually unsupported corrections. OmniHandwritingOCR provides a challenging testbed for diagnosing language, content, structural, and visual-grounding failure modes of multimodal models in handwritten OCR scenarios.

cs.CV

Error-bounded Point Cloud Compression Using Truncated Octahedron Quantization

With the rapid advancement of large-scale scientific simulations, the massive volume of point cloud data generated has increasingly become a critical bottleneck for scientific storage systems and data management pipelines. Existing point cloud compression techniques integrated into scientific storage systems are designed for sparse geometry and rely on quantization schemes whose optimality assumptions do not hold for dense data. When applied at the compression layer to point clouds, this representation mismatch leads to fundamentally sub-optimal rate-distortion trade-offs that cannot be addressed through parameter tuning or framework-level adaptations. This mismatch increases storage overhead and limits efficient movement and downstream analysis of simulation outputs. This issue arises in scientific data management workflows handling large-scale dense particle datasets. State-of-the-art compression methods fail to fully exploit the redundancies inherent in such data. We address this limitation by developing a theory of point cloud compressibility for dense data, characterizing fundamental rate-distortion behavior at the representation layer. Guided by this analysis, we introduce XnYZip, an error-bounded lossy compressor based on provably optimal Truncated Octahedron quantization, combined with a locality-aware encoding pipeline using space-filling curves and run-length encoding. Experiments on large-scale scientific datasets demonstrate consistent storage and throughput improvements, achieving up to 3x higher compression ratios, 2.2x faster compression, and 1.2x faster decompression compared to state-of-the-art point cloud compressors under same distortion.

cs.PF

3D Gaussian Splatting for Scientific Particle Data Compression and Rendering

Large-scale particle simulations produce hundreds of millions of particles, straining storage, transfer, and interactive visualization. Existing lossy compressors such as SZ3 operate in data space and provide no guarantees on downstream visualization fidelity. We propose ParticleGS, a visualization-aware framework based on 3D Gaussian Splatting (3DGS) that learns a compact representation directly optimized for rendered image quality, combining (1) a multi-stage, multi-orbit training pipeline, (2) VizMapper, a lightweight network that adapts a single trained model to user-specified visualization parameters at inference time, and (3) spatial block training with KD-tree decomposition and global fine-tuning. On a 281-million-particle HACC cosmological simulation, our 8-block model reaches 30.03 dB PSNR at 65x compression, outperforming SZ3 by 5-8 dB at comparable ratios, and generalizes without tuning to additional HACC regions and a dark-matter-only FIRE-2 simulation. It renders at 662 FPS on a single GPU, over 2,300x faster than ParaView on the full particle data.

cs.GR

MQAdapter: Multi-Modal Quantum Adapter for Coarse-to-Fine VLM Fine-tuning

Large-scale Vision-Language Models have demonstrated impressive transfer learning capabilities across a wide range of tasks. For few-shot classification, we observe that VLMs exhibit a notable ability to filter candidate categories and thus achieve high Top-K accuracy. However, they often struggle with fine-grained discrimination among visually similar categories, resulting in unsatisfactory Top-1 performance, as shown in Figure 1. Existing studies on VLM adapters generally focus on global alignment between visual and textual representations in the feature space, but fail to exploit semantically similar categories to refine fine-grained visual representations. Based on these observations, we propose a novel coarse-to-fine VLM fine-tuning approach for few-shot learning that leverages quantum computation, termed the Multi-Modal Quantum Adapter (MQAdapter). Specifically, MQAdapter first retrieves the Top-K category candidates most similar to the input image and uses them as semantic anchors. It then employs a cross-modal quantum learning mechanism to refine visual features under the guidance of these anchors. The core of this mechanism is the encoding of visual and textual features into quantum states. By leveraging quantum entanglement and superposition in a high-dimensional Hilbert space, MQAdapter effectively models higher-order cross-modal interactions, producing more discriminative representations than traditional Euclidean adapters. MQAdapter is parameter-efficient and can be integrated with various existing fine-tuning algorithms to achieve further performance gains. Evaluations on 15 datasets demonstrate the effectiveness of MQAdapter while requiring fewer trainable parameters.

cs.CV

Navigating Hierarchy: Hyperbolic Learning on Brain Graphs for Disorder Diagnosis

Functional brain networks exhibit a hierarchical organization across ROI, community, and whole-brain levels, supporting local processing, inter-community coordination, and global integration. Recent studies have demonstrated that brain community-aware modeling is beneficial for both diagnosis and biomarker identification of brain networks. However, existing brain graph modeling methods often struggle to model ROI-community interactions, thereby failing to fully exploit the hierarchy across ROI, community, and whole-brain network levels. To address this issue, inspired by deep hyperbolic learning in modeling hierarchical structures, we propose a novel framework, termed Hyperbolic Learning on Brain Graphs (HLBG), for brain network analysis. The core idea of HLBG is to exploit the inherent hierarchical geometry of hyperbolic space to model the hierarchical relationships among ROIs, functional communities, and the whole-brain network, thereby learning hierarchy-aware and highly discriminative representations for brain network data. Specifically, HLBG first projects representations from ROIs, communities, and the whole-brain network into Lorentzian hyperbolic space. Then, the multi-level hierarchy is imposed via two geometric entailment constraints. In addition, we introduce a new Graph-aware Mamba (GaMamba) model, which incorporates topology-derived structural prompts into Mamba to capture long-range dependencies while preserving graph topological information. Experiments on ABIDE-I and REST-MDD demonstrate that HLBG outperforms state-of-the-art methods and identifies disorder-relevant functional biomarkers.

cs.CV

Temperature Field Reconstruction of Tungsten Monoblock Divertor on EAST using Physics-aware Neural Operator Transformer

Accurate modeling of the divertor temperature field is essential for preventing material melting and damage and for extending the service life of fusion devices. However, conventional numerical methods, such as the Finite Element Method (FEM), are computationally expensive and therefore unsuitable for real-time applications. Therefore, a fast and generalizable method is required for real-time reconstruction of the divertor temperature field and subsequent real-time control. To address the above issue, we propose a Physics-aware Neural Operator Transformer (PNOT) to characterize the spatiotemporal evolution of the divertor temperature field. It models boundary heat-flux relations as a structured graph and employs graph attention to explicitly capture spatial physical dependencies. Inspired by physics-aware attention, we further develop a physics-aware neural operator module to aggregate query points with similar physical conditions via slicing and model heat diffusion, while a gradient-constrained Sobolev regularization loss enforces consistency between function values and their derivatives. Experimental results show that these physical constraints improve prediction accuracy while preserving physical consistency. The source code of this paper will be released on https://github.com/Event-AHU/OpenFusion

cs.CV

Translation as a Bridging Action: Transferring Manipulation Skills from Humans to Robots

We study whether we can learn novel manipulation skills from human actions to a bi-manual robot with parallel grippers. Human action data is cheap, abundant, and diverse, making it one of the most promising resources for scaling up robot learning. Yet transferring skills from humans to robots remains hard: most prior work treats humans as just another bi-manual 6DoF embodiment, where hand-pose estimates are noisy and the contact patterns of human fingers differ fundamentally from those of a parallel gripper. We argue that learning rotation-inclusive action signals from human data is therefore sub-optimal, and instead propose a bridging action representation: the relative wrist translation within the initial head-camera frame, an action space shared by humans and robots. To handle the potential absence of certain action components in different embodiments, we build a $\pi_0$-like vision-language-action model with interleaved action tokens and attention masking. On a suite of novel bi-manual manipulation tasks, our bridging action transfers human manipulation knowledge to robots far more effectively than noisy 6DoF human actions and scales with the amount of human data.

cs.RO

FEMOT: Multi-Object Tracking using Frame and Event Cameras

Conventional RGB cameras have been widely used in multi-object tracking due to their ability to capture rich appearance and semantic information. However, their performance is often degraded under complex real-world challenges, such as motion blur, low illumination, and overexposure. Bio-inspired event cameras offer high temporal resolution and high dynamic range, providing complementary cues under extreme scenarios. Nevertheless, RGB-event multi-object tracking remains underexplored due to the lack of large-scale and well-annotated datasets. To address this issue, we propose FEMOT, a large-scale RGB-event multi-object tracking dataset that covers diverse real-world scenarios and 14 challenging attributes. With both RGB and event data as well as high-quality annotations, FEMOT provides a reliable platform for systematically evaluating RGB-event multi-object tracking methods. Based on FEMOT, we retrain and evaluate over ten strong trackers, thereby establishing a comprehensive benchmark for future research. Furthermore, we propose FEMOTR, a multimodal tracking framework that decouples RGB and event features and fuses them in the frequency domain, thereby effectively exploiting their complementary characteristics for robust object localization and identity association. Extensive experiments on FEMOT and DSEC-MOT datasets demonstrate the effectiveness of the proposed method. The source code and benchmark dataset have been released on https://github.com/Event-AHU/FEMOT.

cs.CV

Some new results on determinants and permanents

In this paper we confirm several conjectures on determinants and permanents. For example, we prove that for any prime $p\equiv3\pmod 4$ the number $2\det[a_{jk}]_{0\le j,k\le (p-1)/2}$ is congruent to a square modulo $p$, where $a_{jk}=(\frac{j+k}{p})+(\frac{j^2+k^2}{p})$ with $(\frac{\cdot}{p})$ the Legendre symbol. We also prove that ${\rm per}[j^{k-1}]_{1\leq j,k\leq n-1}\equiv0\pmod n$ for any integer $n>1$ with $n\not\equiv2\pmod 4$.

math.NT

MetaForge: A Self-Evolving Multimodal Agent that Retrieves, Adapts, and Forges Tools On Demand

Multimodal agents have achieved notable progress on complex reasoning tasks through tool use, yet remain limited by two issues: statically predefined tool inventories fail to generalize to unseen scenarios, and indiscriminate tool invocation incurs redundant cost and noise-induced errors. We propose MetaForge, a multimodal agent framework that learns when to invoke tools and how to evolve its toolset on demand. MetaForge factorizes agentic behavior into four coupled stages: Decide (judging whether tool use is warranted), Retrieve (selecting suitable tools), Adapt (grounding tool parameters in task context), and Forge (synthesizing new skills online and recycling them into the tool library for reuse), forming a closed judge-retrieve-adapt-forge-recycle loop. A unified orchestration policy enables the agent to choose among answering directly, reusing existing tools, or forging new ones. We jointly optimize invocation necessity, retrieval accuracy, execution effectiveness, and forged-skill reusability via reinforcement learning, with an explicit invocation-cost penalty discouraging redundant calls. Across 12 benchmarks, MetaForge consistently surpasses 16 baselines in accuracy, efficiency, and generalization, validating a paradigm shift from static tool inventories to on-demand self-evolution.

cs.MA

Beyond Low-Rank: Low-Rank Sparse Prompting via Spiking Neural Network and Prompt Factorization

Visual Prompting (VP) has emerged as an efficient paradigm for adapting large-scale pre-trained vision models to downstream tasks by incorporating learnable prompts at the input level. However, existing VP methods typically employ dense pixel-level prompts, which often suffer from redundant perturbations, limited generalization and energy inefficiency. To overcome these limitations, we propose to integrate brain-inspired spiking learning into visual prompt learning tasks. As we know that spiking neuron can perform inexpensive information processing by transmitting the input data into discrete spike trains and return sparse outputs. Inspired by this, we propose \textbf{Lo}w-\textbf{R}ank visual \textbf{S}pike \textbf{P}rompting (LoRSP), a novel framework that learns dynamic low-rank sparse visual prompts naturally via a Spiking neuron learning mechanism. The core idea of LoRSP is to exploit the brain-inspired sparse firing mechanism of spiking neurons to generate pixel-level sparse prompt for each instance. To be specific, we first construct a series of prompt factors via low-rank factorization to capture distinct prompt subspaces. These prompt factors are then fed into an SNN architecture, which performs the integrate-and-fire process to emit spikes. As a result, our LoRSP generates a \emph{sparse} visual prompt while maintaining the low-rank constraint. This design enables instance-specific selective prompting, leading to more compact and robust adaptation across diverse downstream tasks. Extensive experiments on five heterogeneous vision backbones and multiple benchmarks demonstrate that LoRSP achieves competitive performance while requiring fewer tunable parameters compared to existing VP methods.

cs.CV

AgentSchool: An LLM-Powered Multi-Agent Simulation for Education

Despite the rapid deployment of LLMs into classrooms, validating educational AI remains uniquely intractable: interventions act on developing learners whose cognitive and social trajectories are irreversibly shaped, while real-world trials are slow, ethically constrained, and institutionally locked. LLM-based educational simulators have emerged as a potential remedy, but many still collapse learning into persona-conditioned role-play and, when optimized only to reproduce existing classrooms, can structurally penalize the institutional novelty that pedagogical reform requires. In this work, we introduce AgentSchool, an LLM-driven multi-agent simulator that models learning as state transition rather than prompted behavior. AgentSchool couples cognitively growable student agents -- equipped with weighted subject knowledge graphs, thinking-workflow pools, and explicit misconceptions -- with adaptive teacher agents that plan, scaffold, and reflect along the Zone of Proximal Development, embedded in a configurable scenery generator that situates instruction within both formal and informal learning fields, and a multi-scale simulator that decouples interaction scale, temporal granularity, and simulation duration. Experiments show that structured student agents produce more differentiated mastery and misconception traces than a baseline simulator, while teacher-agent comparisons show backbone-dependent patterns consistent with ZPD-informed adaptation. Further, AgentSchool generates plausible traces of peripheral participation, clique formation, aggressor-induced cohesion, and opinion-leader emergence consistent with classroom social theories. Beyond its role as an educational research instrument, AgentSchool frames education as a socially meaningful testbed for long-horizon memory, multi-agent coordination, and future institutional reasoning under organizational pressure.

cs.AI

Teaching Video Generators to Remember: Eliciting Dynamic Memory for Out-of-Sight State Evolution

Video world models should maintain evolving states when evidence is unobserved, yet current generators often freeze hidden states upon interruption. This is not simply a capacity problem: pretrained video diffusion transformers already possess KV-cache mechanisms capable of non-local retrieval, but they are rarely trained to use them as dynamic memory. We introduce ReMind, a framework eliciting dynamic memory behavior via memory-oriented data, event-aware training, and cache adaptation. Organized around a taxonomy of 100+ dynamic events, we build a camera-annotated training mixture combining VLM-filtered real videos, generated hard dynamics, synthetic camera loops, and memory-interruption augmentations. Each clip is converted into a frame graph with protected anchors, degraded intervals, and explicit temporal gaps. A node-structured curriculum -- including node-drop, noisy memory, frontier continuation, and reference-cache training -- forces the model to retrieve relevant past states across interruptions rather than relying solely on local continuity. PM-RoPE, an elegant camera-phase RoPE extension, unlocks spatiotemporal retrieval at a single-attention cost while preserving pretrained pathways. ReMind achieves the best overall scores on STEVO-Bench and recovery tasks. Furthermore, general image-to-video evaluations confirm this curriculum avoids catastrophic forgetting. We have released our code, data, and models on our project page \href{https://remind-applied.github.io/}{https://remind-applied.github.io/}.

cs.CV

LaMo: Self-Supervised Latent Motion Priors for Physical Realism in Video Generation

Modern video generators produce visually compelling clips but still struggle with physical and motion consistency, limiting their use as reliable world simulators. Existing remedies often rely on external simulators, teacher models, or curated physics-focused data. We explore a complementary self-supervised direction: extracting motion cues from the unlabeled videos already used to train video diffusion models. We propose LaMo, which formulates a latent motion prior over frame-to-frame latent changes conditioned on the current latent and prompt. This prior is exposed through two lightweight readouts: a macro motion drift used during training as a Motion Drift Loss, and a learned micro motion field used during sampling as Motion Prior Guidance. Both components are plug-and-play with existing video diffusion backbones, requiring no architectural or I/O changes. On VideoPhy and VideoPhy2, LaMo improves CogVideoX backbones and outperforms recent physics-aware baselines that use external supervision. On VBench, it preserves overall generation quality while improving motion-related dimensions. These results suggest that unlabeled video contains useful motion supervision for improving physical fidelity in modern video diffusion models.

cs.CV

MyoChallenge 2025: A New Benchmark for Human Athletic Intelligence

Athletic performance represents the pinnacle of human motor intelligence, demanding rapid choices, precise control, agility, and coordinated physical execution. Replicating this seamless combination of capabilities remains elusive in current artificial intelligence and robotic systems. Concurrently, understanding the biological mastery of these movements is hindered because complex muscle coordination is rarely measured in vivo due to the limitations of physical equipment. To bridge this fundamental gap in understanding, MyoChallenge at NeurIPS 2025 established a pioneering benchmark for motor control intelligence in sports, leveraging high-fidelity musculoskeletal models within physics simulation combined with machine learning-driven algorithms. The competition introduces two distinct tracks emphasizing either upper or lower limbs control: a table tennis rally task utilizing a biomechanic upper limb composed of an arm with a hand and a trunk; and a soccer penalty kick using a biomechanic model of legs and a trunk. Marking the fourth iteration of the MyoChallenge series, this event attracted almost 70 teams and over 560 submissions globally, uniting a diverse community ranging from physicians and neuroscientists to machine learning experts. The competition facilitated the development of several state-of-the-art control algorithms for a musculoskeletal system capable of sports agility, leveraging techniques such as physics-based motion planners, on-policy behaviour cloning, hierarchical planning, and muscle synergies. By integrating standardized tasks and physiologically realistic models into the open-source framework of MyoSuite, MyoChallenge'25 serves as a reproducible and reusable testbed to accelerate interdisciplinary research across machine learning, biomechanics, sports science, and neuroscience. Project page: https://www.myosuite.org//myochallenge/myochallenge-2025.

cs.RO