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Bo Jiang

Publications and source records attributed to Bo Jiang.

At least 55 records · Page 3Linked to original sources

MetaForge: A Self-Evolving Multimodal Agent that Retrieves, Adapts, and Forges Tools On Demand

Multimodal agents have achieved notable progress on complex reasoning tasks through tool use, yet remain limited by two issues: statically predefined tool inventories fail to generalize to unseen scenarios, and indiscriminate tool invocation incurs redundant cost and noise-induced errors. We propose MetaForge, a multimodal agent framework that learns when to invoke tools and how to evolve its toolset on demand. MetaForge factorizes agentic behavior into four coupled stages: Decide (judging whether tool use is warranted), Retrieve (selecting suitable tools), Adapt (grounding tool parameters in task context), and Forge (synthesizing new skills online and recycling them into the tool library for reuse), forming a closed judge-retrieve-adapt-forge-recycle loop. A unified orchestration policy enables the agent to choose among answering directly, reusing existing tools, or forging new ones. We jointly optimize invocation necessity, retrieval accuracy, execution effectiveness, and forged-skill reusability via reinforcement learning, with an explicit invocation-cost penalty discouraging redundant calls. Across 12 benchmarks, MetaForge consistently surpasses 16 baselines in accuracy, efficiency, and generalization, validating a paradigm shift from static tool inventories to on-demand self-evolution.

cs.MA↗

Beyond Low-Rank: Low-Rank Sparse Prompting via Spiking Neural Network and Prompt Factorization

Visual Prompting (VP) has emerged as an efficient paradigm for adapting large-scale pre-trained vision models to downstream tasks by incorporating learnable prompts at the input level. However, existing VP methods typically employ dense pixel-level prompts, which often suffer from redundant perturbations, limited generalization and energy inefficiency. To overcome these limitations, we propose to integrate brain-inspired spiking learning into visual prompt learning tasks. As we know that spiking neuron can perform inexpensive information processing by transmitting the input data into discrete spike trains and return sparse outputs. Inspired by this, we propose \textbf{Lo}w-\textbf{R}ank visual \textbf{S}pike \textbf{P}rompting (LoRSP), a novel framework that learns dynamic low-rank sparse visual prompts naturally via a Spiking neuron learning mechanism. The core idea of LoRSP is to exploit the brain-inspired sparse firing mechanism of spiking neurons to generate pixel-level sparse prompt for each instance. To be specific, we first construct a series of prompt factors via low-rank factorization to capture distinct prompt subspaces. These prompt factors are then fed into an SNN architecture, which performs the integrate-and-fire process to emit spikes. As a result, our LoRSP generates a \emph{sparse} visual prompt while maintaining the low-rank constraint. This design enables instance-specific selective prompting, leading to more compact and robust adaptation across diverse downstream tasks. Extensive experiments on five heterogeneous vision backbones and multiple benchmarks demonstrate that LoRSP achieves competitive performance while requiring fewer tunable parameters compared to existing VP methods.

cs.CV↗

AgentSchool: An LLM-Powered Multi-Agent Simulation for Education

Despite the rapid deployment of LLMs into classrooms, validating educational AI remains uniquely intractable: interventions act on developing learners whose cognitive and social trajectories are irreversibly shaped, while real-world trials are slow, ethically constrained, and institutionally locked. LLM-based educational simulators have emerged as a potential remedy, but many still collapse learning into persona-conditioned role-play and, when optimized only to reproduce existing classrooms, can structurally penalize the institutional novelty that pedagogical reform requires. In this work, we introduce AgentSchool, an LLM-driven multi-agent simulator that models learning as state transition rather than prompted behavior. AgentSchool couples cognitively growable student agents -- equipped with weighted subject knowledge graphs, thinking-workflow pools, and explicit misconceptions -- with adaptive teacher agents that plan, scaffold, and reflect along the Zone of Proximal Development, embedded in a configurable scenery generator that situates instruction within both formal and informal learning fields, and a multi-scale simulator that decouples interaction scale, temporal granularity, and simulation duration. Experiments show that structured student agents produce more differentiated mastery and misconception traces than a baseline simulator, while teacher-agent comparisons show backbone-dependent patterns consistent with ZPD-informed adaptation. Further, AgentSchool generates plausible traces of peripheral participation, clique formation, aggressor-induced cohesion, and opinion-leader emergence consistent with classroom social theories. Beyond its role as an educational research instrument, AgentSchool frames education as a socially meaningful testbed for long-horizon memory, multi-agent coordination, and future institutional reasoning under organizational pressure.

cs.AI↗

Non-Stationary Bandit Convex Optimization: An Optimal Algorithm with Two-Point Feedback

This paper studies bandit convex optimization in non-stationary environments with two-point feedback, using dynamic regret as the performance measure. We propose an algorithm based on bandit mirror descent that extends naturally to non-Euclidean settings. Let $T$ be the total number of iterations and $\mathcal{P}_{T,p}$ the path variation with respect to the $\ell_p$-norm. In Euclidean space, our algorithm matches the optimal regret bound $\mathcal{O}(\sqrt{dT(1+\mathcal{P}_{T,2})})$, improving upon \citet{zhao2021bandit} by a factor of $\mathcal{O}(\sqrt{d})$. Beyond Euclidean settings, our algorithm achieves an upper bound of $\mathcal{O}(\sqrt{d\log(d)T\log(T)(1 + \mathcal{P}_{T,1})})$ on the simplex, which is nearly optimal up to log factors. For the cross-polytope, the bound reduces to $\mathcal{O}(\sqrt{d\log(d)T(1+\mathcal{P}_{T,p})})$ for some $p = 1 + 1/\log(d)$.

math.OC↗

LaMo: Self-Supervised Latent Motion Priors for Physical Realism in Video Generation

Modern video generators produce visually compelling clips but still struggle with physical and motion consistency, limiting their use as reliable world simulators. Existing remedies often rely on external simulators, teacher models, or curated physics-focused data. We explore a complementary self-supervised direction: extracting motion cues from the unlabeled videos already used to train video diffusion models. We propose LaMo, which formulates a latent motion prior over frame-to-frame latent changes conditioned on the current latent and prompt. This prior is exposed through two lightweight readouts: a macro motion drift used during training as a Motion Drift Loss, and a learned micro motion field used during sampling as Motion Prior Guidance. Both components are plug-and-play with existing video diffusion backbones, requiring no architectural or I/O changes. On VideoPhy and VideoPhy2, LaMo improves CogVideoX backbones and outperforms recent physics-aware baselines that use external supervision. On VBench, it preserves overall generation quality while improving motion-related dimensions. These results suggest that unlabeled video contains useful motion supervision for improving physical fidelity in modern video diffusion models.

cs.CV↗

Freeze Deep, Train Shallow: Interpretable Layer Allocation for Continued Pre-Training

Selective layer-wise updates are essential for low-cost continued pre-training of Large Language Models (LLMs), yet determining which layers to freeze or train remains an empirical black-box problem due to the lack of interpretable guidance. To address this issue, we propose LayerTracer, an architecture-agnostic diagnostic framework that reveals the evolution patterns of layer-wise representations and stability by locating task execution positions and quantifying layer sensitivity. Analysis results reveal that deep layers act as critical regions for task execution and maintain high stability against disruptive updates. Guided by this finding, we conduct three controlled continued pre-training trials to compare diverse freeze-train strategies, demonstrating that training shallow layers while freezing deep layers consistently outperforms full-parameter fine-tuning and the opposite allocation on both C-Eval and CMMLU benchmarks. We further present a hybrid model case study, which validates that placing high-quality pre-trained modules in deep layers effectively preserves inherent knowledge of the model. This work delivers a low-cost and interpretable solution for resource-constrained teams, offering actionable guidance for layer-wise parameter allocation in continued pre-training and hybrid model construction.

cs.CL↗

Evaluating noises of fast-simulated boson sampling with statistical benchmark methods

It is important to know noise levels of boson sampling in order to cautiously demonstrate the quantum computational advantage or realize certain tasks. Based on those statistical benchmark methods such as the correlators and clouds, which are initially proposed to discriminate boson sampling and other mockups, we quantificationally evaluate noises of photon partial distinguishability and photon loss compensated by dark counts. This is feasible owing to the fact that the output distribution unbalances are suppressed by noises, which are actually results of multi-photon interferences. This is why the evaluation performance is better when high order correlators or correspondent clouds are employed. Our results indicate that the statistical benchmark methods can also work in the task of evaluating noises of boson sampling. An effective scheme is also introduced to fast simulate noisy samples, especially those with photon partial distinguishability.

quant-ph↗

Fourier Compressor: Frequency-Domain Visual Token Compression for Vision-Language Models

Vision-Language Models (VLMs) incur substantial computational overhead and inference latency due to the large number of vision tokens introduced by high-resolution image and video inputs. Existing parameter-free token compression methods typically rely on token selection or merging, yet they risk discarding substantial visual information or distorting the original representation distribution, resulting in pronounced performance degradation at high compression ratios. In response, we aim to explore a more effective and efficient visual token compression strategy, with a promising direction in the frequency domain. Motivated by the success of frequency-domain transforms in image compression (e.g., JPEG), we systematically analyze the frequency redundancy in visual representations and uncover a non-uniform distribution of semantic information across frequency bands. Building upon this, we introduce Fourier Compressor, an effective, parameter-free, and highly generalizable module that removes redundancy from visual representations within the frequency domain. Implemented via FFT with $\mathcal{O}(n^2 \log n)$ complexity and no additional parameters, Fourier Compressor introduces negligible computational overhead while preserving semantic fidelity. Extensive experiments on image-based benchmarks demonstrate that our method achieves a favorable performance-efficiency trade-off, retaining over 96% of the original accuracy while reducing inference FLOPs by up to 83.8% and boosting generation speed by 31.2%. It consistently outperforms existing parameter-free methods and even surpasses some parameterized approaches. Importantly, Fourier Compressor generalizes consistently across both LLaVA and Qwen-VL architectures, and further extends to video understanding tasks, highlighting its practical applicability for efficient VLMs.

cs.CV↗

Extended validations on photon number resolving detector based Gaussian boson sampling with low noises

Gaussian boson sampling (GBS) is a variety of boson sampling overcoming the stable single-photon preparation difficulty of the later. However, like those in the original version, noises in GBS will also result in the deviation of output patterns and the reduction of classical simulation complexity. We extend the pattern recognition validation, together with the correlation approach as a comparison, on GBS using photon number resolving detectors, with noises of both photon loss and distinguishability, to quantificationally evaluate noise levels. As for the classical simulation with noises to be used during validations, it is actually a simulation of mixed states where we employ an existing photon-pair strategy to realize polynomial speedup locally. Furthermore, we use an output-binning strategy to realize validation speedup. Our simulation indicates that the pattern recognition protocol is useful for noise evaluations of GBS even when noises are sufficiently low.

quant-ph↗

MyoChallenge 2025: A New Benchmark for Human Athletic Intelligence

Athletic performance represents the pinnacle of human motor intelligence, demanding rapid choices, precise control, agility, and coordinated physical execution. Replicating this seamless combination of capabilities remains elusive in current artificial intelligence and robotic systems. Concurrently, understanding the biological mastery of these movements is hindered because complex muscle coordination is rarely measured in vivo due to the limitations of physical equipment. To bridge this fundamental gap in understanding, MyoChallenge at NeurIPS 2025 established a pioneering benchmark for motor control intelligence in sports, leveraging high-fidelity musculoskeletal models within physics simulation combined with machine learning-driven algorithms. The competition introduces two distinct tracks emphasizing either upper or lower limbs control: a table tennis rally task utilizing a biomechanic upper limb composed of an arm with a hand and a trunk; and a soccer penalty kick using a biomechanic model of legs and a trunk. Marking the fourth iteration of the MyoChallenge series, this event attracted almost 70 teams and over 560 submissions globally, uniting a diverse community ranging from physicians and neuroscientists to machine learning experts. The competition facilitated the development of several state-of-the-art control algorithms for a musculoskeletal system capable of sports agility, leveraging techniques such as physics-based motion planners, on-policy behaviour cloning, hierarchical planning, and muscle synergies. By integrating standardized tasks and physiologically realistic models into the open-source framework of MyoSuite, MyoChallenge'25 serves as a reproducible and reusable testbed to accelerate interdisciplinary research across machine learning, biomechanics, sports science, and neuroscience. Project page: https://www.myosuite.org//myochallenge/myochallenge-2025.

cs.RO↗

LEAP: Unlocking dLLM Parallelism via Lookahead Early-Convergence Token Detection

Diffusion Language Models (dLLMs) have garnered significant attention for their potential in highly parallel processing. The parallel capabilities of existing dLLMs stem from the assumption of conditional independence at high confidence levels, which ensures negligible discrepancy between the marginal and joint distributions. However, the stringent confidence thresholds required to preserve accuracy severely constrain the scalability of parallelism. Through systematic token-level statistical analysis, we reveal that a substantial proportion of tokens converge to their correct predictions early in the denoising process yet fail to reach standard confidence thresholds, confirming that current confidence-based criteria are overly conservative. In response, we introduce LEAP (Lookahead Early-Convergence Token Detection for Accelerated Parallel Decoding). LEAP is a training-free, plug-and-play method that leverages future context filtering and multi-sequence superposition to detect early-converging tokens. By validating the alignment between early convergence and correctness, we enable reliable early decoding of these tokens. Benchmarking across diverse domains demonstrates that LEAP significantly lowers inference latency and decoding steps. Compared to confidence-based decoding, the average number of denoising steps is reduced by about 30%. On the GSM8K dataset, combining LEAP with dParallel accelerates decoding to 7.2 tokens per step while preserving model precision. LEAP effectively breaks the reliance on high-confidence priors, offering a novel paradigm for parallel decoding.

cs.LG↗

Dynamic Pondering Sparsity-aware Mixture-of-Experts Transformer for Event Stream based Visual Object Tracking

Despite significant progress, RGB-based trackers remain vulnerable to challenging imaging conditions, such as low illumination and fast motion. Event cameras offer a promising alternative by asynchronously capturing pixel-wise brightness changes, providing high dynamic range and high temporal resolution. However, existing event-based trackers often neglect the intrinsic spatial sparsity and temporal density of event data, while relying on a single fixed temporal-window sampling strategy that is suboptimal under varying motion dynamics. In this paper, we propose an event sparsity-aware tracking framework that explicitly models event-density variations across multiple temporal scales. Specifically, the proposed framework progressively injects sparse, medium-density, and dense event search regions into a three-stage Vision Transformer backbone, enabling hierarchical multi-density feature learning. Furthermore, we introduce a sparsity-aware Mixture-of-Experts module to encourage expert specialization under different sparsity patterns, and design a dynamic pondering strategy to adaptively adjust the inference depth according to tracking difficulty. Extensive experiments on FE240hz, COESOT, and EventVOT demonstrate that the proposed approach achieves a favorable trade-off between tracking accuracy and computational efficiency. The source code will be released on https://github.com/Event-AHU/OpenEvTracking.

cs.CV↗

Joint Consistency: A Unified Test-Time Aggregation Framework via Energy Minimization

This paper studies test-time aggregation, an approach that generates multiple reasoning traces and aggregates them into a final answer. Most existing methods rely on evaluation signals collected from candidate traces in isolation or answer frequencies, while ignoring comparative interactions among candidates. We propose Joint Consistency (JC), formulated as a constrained Ising-type energy minimization problem, where independent evaluation signals act as external fields and pairwise comparisons act as interactions. JC provides a unified framework for test-time aggregation that subsumes existing voting and weighted aggregation methods as special cases. Our construction of the interaction matrix leverages LLM-as-a-judge comparisons, and admits a theoretical interpretation under answer-level homogeneity assumptions. Moreover, we develop an efficient approximation strategy that makes interaction modeling practical for large-scale test-time aggregation. Experiments on math and code reasoning benchmarks show that JC consistently outperforms existing baselines across tasks, judge models, trace budgets, and trace-generation settings.

cs.AI↗

VADv2: End-to-End Vectorized Autonomous Driving via Probabilistic Planning

Learning a human-like driving policy from large-scale driving demonstrations is promising, but the uncertainty and non-deterministic nature of planning make it challenging. Existing learning-based planning methods follow a deterministic paradigm to directly regress the action, failing to cope with the uncertainty problem. In this work, we propose a probabilistic planning model for end-to-end autonomous driving, termed VADv2. We resort to a probabilistic field function to model the mapping from the action space to the probabilistic distribution. Since the planning action space is a high-dimensional continuous spatiotemporal space and hard to tackle, we first discretize the planning action space to a large planning vocabulary and then tokenize the planning vocabulary into planning tokens. Planning tokens interact with scene tokens and output the probabilistic distribution of action. Mass driving demonstrations are leveraged to supervise the distribution. VADv2 achieves state-of-the-art closed-loop performance on the CARLA Town05 benchmark, significantly outperforming existing methods, and also leads the recent Bench2Drive benchmark. We further provide comprehensive evaluations on NAVSIM and a large-scale 3DGS-based benchmark, demonstrating its effectiveness in real-world applications. Code is available at https://github.com/hustvl/VAD.

cs.CV↗

Edu-MMBias: A Three-Tier Multimodal Benchmark for Auditing Social Bias in Vision-Language Models under Educational Contexts

As Vision-Language Models (VLMs) become integral to educational decision-making, ensuring their fairness is paramount. However, current text-centric evaluations neglect the visual modality, leaving an unregulated channel for latent social biases. To bridge this gap, we present Edu-MMBias, a systematic auditing framework grounded in the tri-component model of attitudes from social psychology. This framework diagnoses bias across three hierarchical dimensions: cognitive, affective, and behavioral. Utilizing a specialized generative pipeline that incorporates a self-correct mechanism and human-in-the-loop verification, we synthesize contamination-resistant student profiles to conduct a holistic stress test on state-of-the-art VLMs. Our extensive audit reveals critical, counter-intuitive patterns: models exhibit a compensatory class bias favoring lower-status narratives while simultaneously harboring deep-seated health and racial stereotypes. Crucially, we find that visual inputs act as a safety backdoor, triggering a resurgence of biases that bypass text-based alignment safeguards and revealing a systematic misalignment between latent cognition and final decision-making. The contributions of this paper are available at: https://anonymous.4open.science/r/EduMMBias-63B2.

cs.AI↗

Learning Project-wise Subsequent Code Edits via Interleaving Neural-based Induction and Tool-based Deduction

In industrial and open-source software engineering tasks, developers often perform project-wise code editing tasks, including feature enhancement, refactoring, and bug fixing, where the leading AI models are expected to support the productivity. Hence, researchers and practitioners have proposed and adopted many LLM-based solutions to facilitate their real-world development. However, they largely suffer from the balance among predicting scope, accuracy, and efficiency. For example, solutions like Cursor achieve high accuracy only in a local editing scope while its performance drops on cross-file edits. In contrast, solutions like CoEdPilot exhibit efficiency limitations when used to predict project-wise edits. In this work, we propose TRACE (Tool-integrated RecommendAtion for Code Editing), a novel subsequent code editing solution to push the boundary of scope, accuracy, and efficiency. Our rationale lies in that code edits are triggered for either semantic or syntactic reasons. Therefore, TRACE predicts subsequent edits by interleaving neural-based induction for semantic edit prediction and tool-based deduction for syntactic edit prediction. The tools can be any IDE facilities, such as refactoring tools (e.g., rename) or linting tools (e.g., use-def), providing decent performance of deducing edit-location and edit-generation. Technically, we address the challenge of (1) when to interleave between neural-based and tool-based prediction and (2) how to further improve the performance of neural-based prediction. As for the former, we learn a neural model to detect when to invoke IDE editing tools. As for the latter, we propose a novel and fine-grained editing representation to further boost the performance of neural editing models. ......

cs.SE↗

Unified Graph Prompt Learning via Low-Rank Graph Message Prompting

Graph Data Prompt (GDP), which introduces specific prompts in graph data for efficiently adapting pre-trained GNNs, has become a mainstream approach to graph fine-tuning learning problem. However, existing GDPs have been respectively designed for distinct graph component (e.g., node features, edge features, edge weights) and thus operate within limited prompt spaces for graph data. To the best of our knowledge, it still lacks a unified prompter suitable for targeting all graph components simultaneously. To address this challenge, in this paper, we first propose to reinterpret a wide range of existing GDPs from an aspect of Graph Message Prompt (GMP) paradigm. Based on GMP, we then introduce a novel graph prompt learning approach, termed Low-Rank GMP (LR-GMP), which leverages low-rank prompt representation to achieve an effective and compact graph prompt learning. Unlike traditional GDPs that target distinct graph components separately, LR-GMP concurrently performs prompting on all graph components in a unified manner, thereby achieving significantly superior generalization and robustness on diverse downstream tasks. Extensive experiments on several graph benchmark datasets demonstrate the effectiveness and advantages of our proposed LR-GMP.

cs.LG↗

EditFlow: Benchmarking and Optimizing Code Edit Recommendation Systems via Reconstruction of Developer Flows

Large language models (LLMs) for code editing have achieved remarkable progress, yet recent empirical studies reveal a fundamental disconnect between technical accuracy and developer productivity. Despite their strong benchmark performance, developers complete tasks 19% slower when using AI assistance, with over 68.81% of recommendations disrupting their mental flow. This misalignment stems from the use of static commit snapshots that lack temporal information, causing models to optimize for end results rather than the incremental, context-sensitive steps that align with developers' natural reasoning process. To bridge this gap, we present EditFlow, which benchmarks and optimizes subsequent code edit recommendation systems through the reconstruction of developer editing flows. EditFlow addresses three key challenges. First, collecting edit-order data that reflects developers' flow is inherently difficult: manual annotation introduces prohibitive overhead, while development logs capture only single trajectories instead of all plausible editing flows. Second, benchmarking recommendation performance against developers' ongoing editing flow requires a digital-twin-like simulation that can faithfully simulate the editing process. Third, existing heterogeneous systems vary drastically in scale and architecture, posing challenges for developing a unified optimization strategy that endows all models with mental-flow awareness regardless of design or capability. ......

cs.SE↗