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Bo Pang

Publications and source records attributed to Bo Pang.

At least 19 recordsLinked to original sources

Unpacking the Compute Efficiency of Strong-to-Weak OPD against GRPO

On-policy distillation (OPD) trains a student on its own rollouts under a frozen teacher's per-token supervision. Does this dense signal reduce the training FLOPs needed to reach a target accuracy compared with reinforcement learning? We systematically compare vanilla reverse-KL OPD with Group Relative Policy Optimization (GRPO) across task difficulty, student and teacher size, domain, and optimization choices, measuring held-out accuracy against training FLOPs. With an external post-trained teacher, OPD generally loses to GRPO in accuracy per training FLOP at matched settings, even when the teacher is further trained with GRPO, and often suffers response-length inflation. Yet a different teacher changes the picture: when the teacher is the student's own GRPO checkpoint, OPD recovers that checkpoint's accuracy on math with $50\times$ fewer distillation FLOPs than GRPO needs to reach the same accuracy. Following the same teacher setting, we consistently observe this high efficiency with a larger student, on code, and in a second model family. On a single domain, however, the GRPO checkpoint is already the desired model, so distilling it adds to total compute. Across domains, separate GRPO checkpoints hold different capabilities, and no single checkpoint serves every domain. Multi-teacher OPD (DeepSeek-AI, 2026) consolidates per-domain GRPO experts into a single student that matches each expert's accuracy, with the distillation stage costing only 5.2% (on 2 domains) and 8.0% (on 4 domains) of the specialist training FLOPs. Counting specialist training and distillation together, this pipeline reaches joint GRPO's performance on the 2-domain mix with 42.0% fewer total FLOPs.

cs.LG↗

Learning global river system hydrodynamics with a topology-informed foundation model

Accurate river prediction is essential for water, food, and energy security, yet extending it reliably from sparse in-situ gauges to the full river network remains an open challenge. Although machine learning has transformed Earth-system modelling, the same sparse and uneven observations have largely confined its advances for rivers to discrete basins rather than connected river systems. Here we introduce GraphRiverCast (GRC), a topology-informed river foundation model for reach-level prediction across the global river network. Exploiting the connectivity and energetics of rivers, it is trained on sparse gauges and predicts daily multivariate hydrodynamics with no prior river conditions. GRC outperforms strong physics-based and machine-learning models. Attribution experiments show that, compared with standard autoregressive models that rely more on temporal recurrence, GRC reconstructs river states from topology and forcing, learning the dynamics themselves and inheriting the self-correcting character of river systems. Its skill therefore barely decays with lead time, even far beyond its training horizon. It also generalises to ungauged reaches and finer-resolution networks, bringing reliable hydrodynamic prediction to poorly monitored regions. More broadly, harnessing the structure and energetics of a system offers a strategy for machine learning in other observation-limited Earth systems.

cs.LG↗

Fast \(\ell_\infty\)-Reduction of Rank-2 Lattices in $\mathbb{R}^n$ via a New Reduced-Basis Notion

The shortest vector problem (SVP) under the infinity norm ($\ell_\infty$-norm) is an important lattice problem with applications in lattice-based cryptography. In particular, the security analysis of the post-quantum signature standard ML-DSA highlights the importance of finding short solutions satisfying infinity-norm constraints, rather than only Euclidean norm bounds. However, most existing lattice reduction algorithms are developed for the Euclidean norm, while dedicated studies under the infinity norm remain limited. In this work, we focus on rank-two lattices in $\mathbb{R}^n$ and introduce a new notion of reduced basis under the infinity norm. Based on this definition, we propose an efficient lattice basis reduction algorithm that performs a multi-dimensional analogue of Euclidean division using a dominant coordinate of the basis vectors. Each non-terminal iteration guarantees a factor-two decrease of the maximum infinity norm of the basis vectors. We prove that the algorithm terminates and achieves a bit complexity of $O(nT^2)$, matching the asymptotic complexity order of the classical Lagrange--Gauss reduction. Moreover, the proposed algorithm saves at least $2n$ multiplications per iteration compared with the classical approach. Experiments demonstrate significant runtime improvements, especially for high-dimensional lattices. This work provides a foundation for developing lattice reduction techniques under the infinity norm.

cs.CG↗

Breaking the Cloak! Unveiling Chinese Cloaked Toxicity with Homophone Graph and Toxic Lexicon

Social media platforms have experienced a significant rise in toxic content, including abusive language and discriminatory remarks, presenting growing challenges for content moderation. Some users evade censorship by deliberately disguising toxic words through homophonic cloak, which necessitates the task of unveiling cloaked toxicity. Existing methods are mostly designed for English texts, while Chinese cloaked toxicity unveiling has not been solved yet. To tackle the issue, we propose C$^2$TU, a novel training-free and prompt-free method for Chinese cloaked toxic content unveiling. It first employs substring matching to identify candidate toxic words based on Chinese homophone graph and toxic lexicon. Then it filters those candidates that are non-toxic and corrects cloaks to be their corresponding toxicities. Specifically, we develop two model variants for filtering, which are based on BERT and LLMs, respectively. For LLMs, we address the auto-regressive limitation in computing word occurrence probability and utilize the full semantic contexts of a text sequence to reveal cloaked toxic words. Extensive experiments demonstrate that C$^2$TU can achieve superior performance on two Chinese toxic datasets. In particular, our method outperforms the best competitor by up to 71% on the F1 score and 35% on accuracy, respectively. Our code and data are available at https://github.com/XDxc-cuber/C2TU-Chinese-cloaked-toxicity-unveiling.

cs.CL↗

Advancing Wildlife Conservation through Multimodal Animal Re-Identification with Environmental Metadata

Identifying individual animals is crucial for effective wildlife monitoring and conservation efforts. Recent advancements in computer vision have shown promise in animal re-identification (Animal ReID) by leveraging data from camera traps. However, existing Animal ReID datasets rely exclusively on visual data, overlooking environmental metadata that ecologists have identified as highly correlated with animal behavior and identity, such as temperature and circadian rhythms. Meanwhile, modern vision-language models (VLMs) offer rich multimodal reasoning capabilities, but existing resources underutilize their text-processing potential. To address these limitations, we propose MetaWild, a multimodal Animal ReID dataset comprising 20,890 images across six species, paired with environmental metadata extracted from embedded camera trap overlays and scene contexts. Additionally, to facilitate the use of metadata in existing ReID methods, we propose the Meta-Feature Adapter (MFA), a lightweight module that can be incorporated into existing VLM-based ReID methods, allowing ReID models to leverage both environmental metadata and visual information to improve ReID performance. Experiments on MetaWild show that combining baseline ReID models with MFA to incorporate metadata consistently improves performance compared to using visual information alone, validating the effectiveness of incorporating metadata in re-identification.

cs.CV↗

Learning to Plan from Random Exploration

Random exploration reveals how an environment can be traversed before a goal is specified. Can this experience support long-range planning without policy-improvement training? Our random-walk analysis explains what temporal relations contain: short horizons reveal geodesic geometry in the diffusion limit, while longer horizons reveal connectivity between regions before mixing removes these distinctions. We learn these relations with a conditional energy-based model that estimates temporal log-density ratios through horizon-conditioned embeddings. The model is trained on observation pairs by noise-contrastive estimation, without action or reward labels. The planner queries these learned relations at different horizons as it moves toward the goal. At test time, a separate local dynamics model predicts candidate action outcomes, and the temporal model evaluates their progress toward the goal by selecting or aggregating estimated improvements across horizons. The agent executes one action and replans with both models fixed. Experiments demonstrate long-range maze planning from random exploration using states and images. Learned score fields, embedding probes, and planned routes exhibit properties of a multiscale cognitive map. We further demonstrate egocentric navigation from random exploration and manipulation planning from suboptimal data.

cs.LG↗

Learning Generalizable Behaviors for Terminal Agents

Terminal agents are a compelling application of large language models (LLMs), with the potential to integrate deeply into users' daily workflows. Reinforcement learning (RL) is a key technique for improving their capabilities, making scalable training environments a central challenge. Since public real-user interaction data are scarce, synthetic environments provide a practical alternative, but often suffer from domain gaps and limited fidelity, leading to poor generalization. Existing work mainly scales the quantity and diversity of synthetic environments, while reward-signal quality and the mechanisms governing generalization remain under-explored. We study how RL improves terminal agents and propose the Agentic Compositional Generalization hypothesis: rather than teaching new domain-specific skills from scratch, RL primarily shapes high-level decision-making behaviors that compose and route low-level skills acquired during pre-training and supervised fine-tuning (SFT). This account is consistent with our empirical results and suggests that verifier quality, which determines which behaviors are reinforced, is more important than simply increasing environment quantity or diversity. Motivated by this insight, we propose River, a simple training recipe that improves reward quality by filtering low-quality environments and augmenting outcome rewards with process-level behavior regularization. Using this recipe, our RL-trained agent achieves the best performance among evaluated open-source RL-trained 8B models across four terminal-agent benchmarks. River also generalizes across model families, scales, agent harnesses, and RL objectives. Using fewer than 30% of the TMax training environments, River improves RL gains by 106% and 30% on average for models ranging from 2B to 27B on Terminal-Bench-Lite and Terminal-Bench-v2.1, respectively.

cs.LG↗

An Architecture for Long-Horizon Agents: Levels, Ticks and Cascaded Intelligence

Language-model agents are increasingly asked to carry out work spanning days or weeks, such as an operations remediation or a research programme. Such a task outlives any context window, any process and any interval at which a person can attend. In this paper, we argue that a long-horizon agent must run continually without forgetting before it can learn continually. This ability lies in the harness around the model rather than in the model itself. We derive seven bottlenecks from the long-horizon setting and answer them with a hierarchical architecture of three parts: (i) levels indexed by time scale, each keeping a bounded file summarising the level below; (ii) a clocked tick as the unit of autonomous action; and (iii) cascaded intelligence, where work is escalated to a more capable model only after failing review. We report on a ten-day campaign in which an agent built on this architecture reproduced a published reinforcement-learning result with a human attending once a day, and show (1) the agent kept the thread across every context reset and session boundary of the campaign, (2) operating knowledge written early changed later behaviour with no change to model weights, and (3) where learned components would enter such a system. Overall, our experience suggests continual learning for these agents needs a substrate outliving every context and process, and the checks the harness already runs are where a learner belongs.

cs.AI↗

Concept lattices of $Q$-relations via diagonal and back-diagonal categories

Let $Q$ be a commutative unital quantale and $\QRel$ the ordered category of sets and $Q$-relations. We develop a categorical foundation for formal and property-oriented concept lattices of $Q$-relations via the diagonal category $\DQRel$ and back-diagonal category $\BQRel$. Our main results are: (1) the formal concept lattice construction is induced by a representable functor on $\BQRel$; (2) the property-oriented concept lattice construction corresponds to a representable functor on $\DQRel$; and (3) for regular $Q$-relations, the property-oriented concept lattice of their pointwise tensor product is naturally isomorphic to the tensor product of the respective property-oriented concept lattices.

math.CT↗

Neural Centroidal Voronoi Tessellations

Centroidal Voronoi tessellation (CVT) is a fundamental primitive for high-quality surface sampling and isotropic remeshing in computer graphics. However, computing surface CVTs with classical solvers remains expensive: each optimization step repeatedly constructs restricted Voronoi diagrams (RVDs) and integrates quantities over their surface cells. We introduce Neural CVT, a learning-based surface-CVT solver that replaces these costly geometric computations with a recurrent neural optimizer, accelerating CVT optimization by one to two orders of magnitude in our benchmarks while preserving geometric fidelity. Given an input surface, we sample a dense point cloud and extract multi-scale geometric descriptors with a graph neural encoder. A lightweight recurrent optimizer then refines seed positions over a small number of iterations, aggregating interpolated surface features and optimization history to predict per-seed displacements. The framework is trained self-supervised using CVT objectives that promote uniform distributions and, when desired, feature alignment. Across diverse organic and CAD-like shapes, Neural CVT generalizes to unseen geometry, initialization strategies, and seed densities, producing isotropic, feature-preserving remeshes comparable to state-of-the-art offline optimization methods at a fraction of the computational cost. Code and trained models will be released.

cs.GR↗

CVT-GS: Learning to Simplify 3D Gaussian Splatting with Centroidal Voronoi Tessellation

While 3D Gaussian Splatting (3DGS) has emerged as a powerful representation for real-time novel view synthesis, rendering high-fidelity scenes often relies on a massive number of Gaussian primitives, incurring substantial storage and computational overhead. Existing simplification techniques are largely intrusive, requiring training-time pruning, architectural modifications, or computationally expensive per-scene fine-tuning. These drawbacks limit their deployment on off-the-shelf pretrained models. In this paper, we propose CVT-GS, a novel optimization-free post-hoc simplification framework that directly compresses trained 3DGS scenes without sacrificing visual fidelity. Our approach first constructs spatially coherent cells over Gaussian centers via a geometry-aware Centroidal Voronoi Tessellation (CVT). Subsequently, a lightweight neural cell merger predicts the geometry and appearance of a single, highly representative Gaussian primitive for each cell under differentiable rendering supervision. By formulating simplification as a rendering-aware many-to-one merging process rather than naive primitive pruning, CVT-GS outputs a standard 3DGS scene that is seamlessly compatible with existing renderers. Experiments on various datasets demonstrate the superiority of our method. Notably, when achieving a 100-fold reduction in Gaussian points, our method operates 12 times faster than state-of-the-art methods while improving the PSNR by 1.3 dB.

cs.CV↗

GazeFS: Target-Centered Gaze-Trajectory Forecasting and Stabilization from Gaze-Head History

Target-centered gaze interaction requires more than suppressing frame-to-frame fluctuations: target acquisition produces task-aligned changes in gaze-head dynamics, while a gaze trace may retain a persistent target-relative residual direction. We formulate gaze correction as online target-centered gaze-trajectory forecasting and stabilization and introduce GazeFS, which maps a variable-length gaze-head history to the next target-center direction and a short-horizon Search/Focus estimate without target information at inference. Across 7,960 acquisition episodes from 30 participants, Search-Focus differences remain stable under quality control, onset exclusion, and duration matching. History windows improve phase decoding over the current endpoint, but explicit task progress remains a strong control. Under the 30-participant, five-fold grouped out-of-fold protocol across three seeds, the reductions relative to raw hold in Focus episode bias, within-episode dispersion, and P90 target error are 0.182 degrees, 0.257 degrees, and 0.400 degrees, with participant-bootstrap 95% confidence intervals excluding zero. Endpoint-free replay from empty history preserves the Focus advantage and yields raw-network phase balanced accuracy/AUPRC of 0.925/0.993; coordinate controls further show that recent history contributes beyond explicit progress metadata. GazeFS therefore improves Focus target centering and empirical residual contraction while leaving temporal smoothness as a separate objective.

cs.HC↗

Beyond Distortion Robustness: Rethinking Severe Cropping as Erasure-Resilient Message Embedding

Robust message embedding in images is important for multimedia security applications such as copyright protection and content tracing. Existing methods are largely developed under a distortion robustness paradigm, where the embedded signal remains spatially present but is degraded by noise, blur, or compression. Severe cropping poses a fundamentally different challenge because it removes part of the carrier itself, causing partial payload disappearance rather than mere signal corruption. In this paper, we revisit robust message embedding from an erasure-resilience perspective and present CREST, a proof-of-concept framework for severe-cropping-robust embedding. CREST combines coding-theoretic redundancy with neural embedding and recovery by expanding a compact QR message into a redundant spatial payload via LT fountain coding and coupling it with cropping-aware embedding and fragment recovery. Experiments on COCO, DIV2K, and VOC2012 show that CREST improves recovery under severe cropping while maintaining competitive visual quality. Under mixed distortions with an area retention ratio of 0.7, CREST improves TRA from 18.52% to 68.45% and reduces EMR from 13.88% to 4.21% over the strongest baseline. On COCO2017, CREST still achieves 48.55--65.12% TRA when only 30--50% of the image area is retained, whereas all compared baselines fail to recover the message. These results suggest that severe cropping is better understood as an erasure problem rather than a conventional distortion problem, motivating the joint design of neural embedding and coding-based recovery.

cs.CR↗

ViSculpt: Visual-Centric Agentic Geometry Editing

3D geometry editing is a critical yet labor-intensive part of the graphics pipeline, requiring artists to translate creative intent into precise operations in complex professional software. Large language models (LLMs) have shown promise for script-based 3D creation, but script generation is less suited to perception-driven editing of arbitrary existing meshes, where execution must remain visually grounded and untouched regions should be preserved. We present a \emph{visual-centric}, training-free multi-agent system that edits existing 3D meshes directly in Blender by emulating the iterative workflow of human artists. Rather than generating scripts or regenerating geometry, our system operates through the Blender GUI: multimodal LLM agents observe the viewport, reason about the current mesh state, and execute localized edits through simulated user interactions. Experiments on a curated benchmark provide initial evidence that this agentic approach can follow natural language instructions, perform representative localized mesh edits, and preserve the overall identity of the input asset. Our results highlight a complementary regime for language-driven 3D editing: direct in-place modification of existing meshes within the native 3D editing workflow. We view this work as an exploratory step toward visual-centric agentic geometry editing in professional graphics software.

cs.CV↗

CVPO: Enhancing LLM Reinforcement Learning Reasoning via Value-Variance Adaptation and Dynamic Curriculum Learning

Reinforcement learning (RL) has emerged as an effective method for enhancing the reasoning capabilities of large language models (LLMs). However, existing methods suffer from insufficient precision in feedback on generated answer trajectories and exhibit the phenomenon of problem difficulty drift. To address these challenges, we propose CVPO - Curriculum-guided Value-Variance Policy Optimization. At the response trajectory level, we find that token-level value-variance correlates with exploration intensity. Our theoretical analysis shows this variance bounds policy update magnitude. We then use the estimated trajectory value-variance to quantify the intrinsic randomness in generation. Based on this, we design a variance-aware advantage adjustment mechanism for different reward types. At the question level, we introduce a dynamic curriculum weighting method that adapts to question difficulty. This helps the model focus on tasks matched to its current ability during each training stage. Experimental results show our method outperforms strong value-based baselines like VAPO. It achieves better performance and stronger exploration, enabling more accurate and robust reasoning in language models across various math tasks.

cs.CL↗

Procedural Memory Distillation: Online Reflection for Self-Improving Language Models

Reinforcement learning with verifiable rewards (RLVR), along with recent selfdistillation variants such as SDPO, evaluates each rollout against a verifier and updates the policy from that episode-level signal. However, the richer procedural information in the rollout is rarely retained or reused. Across episodes and epochs, the model repeatedly encounters related problems under a changing policy, producing cross-episode signals that episode-local updates cannot capture: which strategies consistently pass verification, which failure modes persist, which patterns recur. We propose Procedural Memory Distillation (PMD), which converts these crossepisode signals into reusable procedural memory and distills it into the policy's weights during training. This memory functions as a training scaffold, absorbed into the policy itself, yielding a memory-free model at inference. PMD organizes the memory at three levels of abstraction: raw trajectories, self-reflected strategies and lessons, and higher-level behavioral patterns that recur across problems, all extracted online from the model's own trajectories. A memory-conditioned self-teacher draws on the accumulated experience to supervise the student on its own rollouts, enabling student to progressively internalize procedural knowledge within its parameters. The central design principle is co-evolution: the policy generates rollouts that update the memory, and memory shapes the supervision that updates the policy. Empirically, across Qwen3-8B and OLMo3-Instruct-7B, PMD improves over SDPO by 3.8-5.5% on SCIKNOWEVAL and 7.9-13.6% on LIVECODEBENCH. Co-evolution powers these gains: freezing either the memory or the policy trails PMD by more than 10% across SCIKNOWEVAL domains.

cs.AI↗

OctaOctree Neural Radiosity for Real-time Glossy Material Rendering

Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based radiance caching methods commonly rely on positional feature encodings or spatially organized caches, which makes it difficult to represent sharp directional radiance variations without increasing the model complexity or sampling cost. To address this challenge, we propose OctaOctree, an efficient spatial-angular radiance representation for global illumination. OctaOctree organizes outgoing radiance with an adaptive octree in 3D space, and associates each spatial node with an octahedral directional map. By coupling the spatial hierarchy with direction-dependent storage, our representation allocates fine spatial resolution to local illumination and visibility changes, while using coarser spatial levels with richer angular resolution to capture glossy and specular radiance distributions. This design embeds a reflectance-aware spatial-angular prior directly into the radiance representation, reducing the burden on neural networks or reconstruction modules to recover high-frequency view-dependent effects from positional features alone. As a result, OctaOctree provides a compact and expressive neural encoding for a wide range of indirect illumination effects, from diffuse interreflection to sharp glossy reflections. Experiments demonstrate that our method produces high-quality, direction-aware global illumination with single network query at primary intersections, achieving improved fidelity and real-time performance compared with baseline neural radiosity and radiance caching approaches.

cs.GR↗

Seer: Online Context Learning for Fast Synchronous LLM Reinforcement Learning

Reinforcement Learning (RL) has emerged as a critical technique for advancing modern Large Language Models (LLMs), yet existing synchronous RL systems face severe performance bottlenecks. The rollout phase, which dominates end-to-end iteration time, suffers from substantial long-tail latency and poor resource utilization due to inherent workload imbalance. We present Seer, a novel context learning RL system that addresses these challenges through a key observation: requests sharing the same prompt exhibit strong similarities in output lengths and response patterns. Leveraging this insight, Seer introduces three coordinated techniques: (1) divided rollout for dynamic load balancing, (2) context-aware scheduling to mitigate long-tail request delays, and (3) adaptive grouped speculative decoding to accelerate generation. These mechanisms work in concert to markedly reduce long-tail latency and improve resource efficiency during rollout. Evaluations on production-grade RL workloads demonstrate that Seer achieves up to 2.04$\times$ end-to-end rollout throughput improvement compared to the state-of-the-art synchronous RL systems, while notably reducing long-tail latency by 72-94%.

cs.DC↗