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Bo Peng

Publications and source records attributed to Bo Peng.

At least 235 records · Page 13Linked to original sources

AE-NeRF: Audio Enhanced Neural Radiance Field for Few Shot Talking Head Synthesis

Audio-driven talking head synthesis is a promising topic with wide applications in digital human, film making and virtual reality. Recent NeRF-based approaches have shown superiority in quality and fidelity compared to previous studies. However, when it comes to few-shot talking head generation, a practical scenario where only few seconds of talking video is available for one identity, two limitations emerge: 1) they either have no base model, which serves as a facial prior for fast convergence, or ignore the importance of audio when building the prior; 2) most of them overlook the degree of correlation between different face regions and audio, e.g., mouth is audio related, while ear is audio independent. In this paper, we present Audio Enhanced Neural Radiance Field (AE-NeRF) to tackle the above issues, which can generate realistic portraits of a new speaker with fewshot dataset. Specifically, we introduce an Audio Aware Aggregation module into the feature fusion stage of the reference scheme, where the weight is determined by the similarity of audio between reference and target image. Then, an Audio-Aligned Face Generation strategy is proposed to model the audio related and audio independent regions respectively, with a dual-NeRF framework. Extensive experiments have shown AE-NeRF surpasses the state-of-the-art on image fidelity, audio-lip synchronization, and generalization ability, even in limited training set or training iterations.

cs.CV↗

RWKV: Reinventing RNNs for the Transformer Era

Transformers have revolutionized almost all natural language processing (NLP) tasks but suffer from memory and computational complexity that scales quadratically with sequence length. In contrast, recurrent neural networks (RNNs) exhibit linear scaling in memory and computational requirements but struggle to match the same performance as Transformers due to limitations in parallelization and scalability. We propose a novel model architecture, Receptance Weighted Key Value (RWKV), that combines the efficient parallelizable training of transformers with the efficient inference of RNNs. Our approach leverages a linear attention mechanism and allows us to formulate the model as either a Transformer or an RNN, thus parallelizing computations during training and maintains constant computational and memory complexity during inference. We scale our models as large as 14 billion parameters, by far the largest dense RNN ever trained, and find RWKV performs on par with similarly sized Transformers, suggesting future work can leverage this architecture to create more efficient models. This work presents a significant step towards reconciling trade-offs between computational efficiency and model performance in sequence processing tasks.

cs.CL↗

Modeling Sequences as Star Graphs to Address Over-smoothing in Self-attentive Sequential Recommendation

Self-attention (SA) mechanisms have been widely used in developing sequential recommendation (SR) methods, and demonstrated state-of-the-art performance. However, in this paper, we show that self-attentive SR methods substantially suffer from the over-smoothing issue that item embeddings within a sequence become increasingly similar across attention blocks. As widely demonstrated in the literature, this issue could lead to a loss of information in individual items, and significantly degrade models' scalability and performance. To address the over-smoothing issue, in this paper, we view items within a sequence constituting a star graph and develop a method, denoted as MSSG, for SR. Different from existing self-attentive methods, MSSG introduces an additional internal node to specifically capture the global information within the sequence, and does not require information propagation among items. This design fundamentally addresses the over-smoothing issue and enables MSSG a linear time complexity with respect to the sequence length. We compare MSSG with ten state-of-the-art baseline methods on six public benchmark datasets. Our experimental results demonstrate that MSSG significantly outperforms the baseline methods, with an improvement of as much as 10.10%. Our analysis shows the superior scalability of MSSG over the state-of-the-art self-attentive methods. Our complexity analysis and run-time performance comparison together show that MSSG is both theoretically and practically more efficient than self-attentive methods. Our analysis of the attention weights learned in SA-based methods indicates that on sparse recommendation data, modeling dependencies in all item pairs using the SA mechanism yields limited information gain, and thus, might not benefit the recommendation performance

cs.IR↗

Modeling Path Importance for Effective Alzheimer's Disease Drug Repurposing

Recently, drug repurposing has emerged as an effective and resource-efficient paradigm for AD drug discovery. Among various methods for drug repurposing, network-based methods have shown promising results as they are capable of leveraging complex networks that integrate multiple interaction types, such as protein-protein interactions, to more effectively identify candidate drugs. However, existing approaches typically assume paths of the same length in the network have equal importance in identifying the therapeutic effect of drugs. Other domains have found that same length paths do not necessarily have the same importance. Thus, relying on this assumption may be deleterious to drug repurposing attempts. In this work, we propose MPI (Modeling Path Importance), a novel network-based method for AD drug repurposing. MPI is unique in that it prioritizes important paths via learned node embeddings, which can effectively capture a network's rich structural information. Thus, leveraging learned embeddings allows MPI to effectively differentiate the importance among paths. We evaluate MPI against a commonly used baseline method that identifies anti-AD drug candidates primarily based on the shortest paths between drugs and AD in the network. We observe that among the top-50 ranked drugs, MPI prioritizes 20.0% more drugs with anti-AD evidence compared to the baseline. Finally, Cox proportional-hazard models produced from insurance claims data aid us in identifying the use of etodolac, nicotine, and BBB-crossing ACE-INHs as having a reduced risk of AD, suggesting such drugs may be viable candidates for repurposing and should be explored further in future studies.

q-bio.QM↗

A Dataset of Relighted 3D Interacting Hands

The two-hand interaction is one of the most challenging signals to analyze due to the self-similarity, complicated articulations, and occlusions of hands. Although several datasets have been proposed for the two-hand interaction analysis, all of them do not achieve 1) diverse and realistic image appearances and 2) diverse and large-scale groundtruth (GT) 3D poses at the same time. In this work, we propose Re:InterHand, a dataset of relighted 3D interacting hands that achieve the two goals. To this end, we employ a state-of-the-art hand relighting network with our accurately tracked two-hand 3D poses. We compare our Re:InterHand with existing 3D interacting hands datasets and show the benefit of it. Our Re:InterHand is available in https://mks0601.github.io/ReInterHand/.

cs.CV↗

Weakly Supervised Semantic Segmentation by Knowledge Graph Inference

Currently, existing efforts in Weakly Supervised Semantic Segmentation (WSSS) based on Convolutional Neural Networks (CNNs) have predominantly focused on enhancing the multi-label classification network stage, with limited attention given to the equally important downstream segmentation network. Furthermore, CNN-based local convolutions lack the ability to model the extensive inter-category dependencies. Therefore, this paper introduces a graph reasoning-based approach to enhance WSSS. The aim is to improve WSSS holistically by simultaneously enhancing both the multi-label classification and segmentation network stages. In the multi-label classification network segment, external knowledge is integrated, coupled with GCNs, to globally reason about inter-class dependencies. This encourages the network to uncover features in non-salient regions of images, thereby refining the completeness of generated pseudo-labels. In the segmentation network segment, the proposed Graph Reasoning Mapping (GRM) module is employed to leverage knowledge obtained from textual databases, facilitating contextual reasoning for class representation within image regions. This GRM module enhances feature representation in high-level semantics of the segmentation network's local convolutions, while dynamically learning semantic coherence for individual samples. Using solely image-level supervision, we have achieved state-of-the-art performance in WSSS on the PASCAL VOC 2012 and MS-COCO datasets. Extensive experimentation on both the multi-label classification and segmentation network stages underscores the effectiveness of the proposed graph reasoning approach for advancing WSSS.

cs.CV↗

Layer-Selective Non-Reciprocal Electric-Field Switching of Magnetism in van der Waals Heterostructure Multiferroics

Multiferroic materials provide robust and efficient routes for the control of magnetism by electric fields, which has been diligently sought after for a long time. The two-dimensional (2D) vdW multiferroics is a more exciting endeavour. To date, the nonvolatile manipulation of magnetism through ferroelectric polarization still remains challenging in a 2D vdW heterostructure multiferroic. Here, we report a van der Waals (vdW) heterostructure multiferroic comprising atomically thin layered antiferromagnet (AFM) CrI3 and ferroelectric (FE) α-In2Se3. We demonstrate anomalously layer-selective nonreciprocal and nonvolatile electric-field control of magnetization by the ferroelectric polarization. The nonreciprocal electric control originates from an intriguing antisymmetric enhancement of interlayer ferromagnetic coupling in the opposite ferroelectric polarization configurations of α-In2Se3, which favor to selectively switch the spins in the second layer. Our work provides numerous possibilities for creating diverse heterostructure multiferroics at the limit of few atomic layers for multi-stage magnetic memories and brain inspired in-memory computing.

cond-mat.mtrl-sci↗

Shape-conditioned 3D Molecule Generation via Equivariant Diffusion Models

Ligand-based drug design aims to identify novel drug candidates of similar shapes with known active molecules. In this paper, we formulated an in silico shape-conditioned molecule generation problem to generate 3D molecule structures conditioned on the shape of a given molecule. To address this problem, we developed a translation- and rotation-equivariant shape-guided generative model ShapeMol. ShapeMol consists of an equivariant shape encoder that maps molecular surface shapes into latent embeddings, and an equivariant diffusion model that generates 3D molecules based on these embeddings. Experimental results show that ShapeMol can generate novel, diverse, drug-like molecules that retain 3D molecular shapes similar to the given shape condition. These results demonstrate the potential of ShapeMol in designing drug candidates of desired 3D shapes binding to protein target pockets.

cs.LG↗

Rethinking Superpixel Segmentation from Biologically Inspired Mechanisms

Recently, advancements in deep learning-based superpixel segmentation methods have brought about improvements in both the efficiency and the performance of segmentation. However, a significant challenge remains in generating superpixels that strictly adhere to object boundaries while conveying rich visual significance, especially when cross-surface color correlations may interfere with objects. Drawing inspiration from neural structure and visual mechanisms, we propose a biological network architecture comprising an Enhanced Screening Module (ESM) and a novel Boundary-Aware Label (BAL) for superpixel segmentation. The ESM enhances semantic information by simulating the interactive projection mechanisms of the visual cortex. Additionally, the BAL emulates the spatial frequency characteristics of visual cortical cells to facilitate the generation of superpixels with strong boundary adherence. We demonstrate the effectiveness of our approach through evaluations on both the BSDS500 dataset and the NYUv2 dataset.

cs.CV↗

On Tractable Convex Relaxations of Standard Quadratic Optimization Problems under Sparsity Constraints

Standard quadratic optimization problems (StQPs) provide a versatile modelling tool in various applications. In this paper, we consider StQPs with a hard sparsity constraint, referred to as sparse StQPs. We focus on various tractable convex relaxations of sparse StQPs arising from a mixed-binary quadratic formulation, namely, the linear optimization relaxation given by the reformulation-linearization technique, the Shor relaxation, and the relaxation resulting from their combination. We establish several structural properties of these relaxations in relation to the corresponding relaxations of StQPs without any sparsity constraints, and pay particular attention to the rank-one feasible solutions retained by these relaxations. We then utilize these relations to establish several results about the quality of the lower bounds arising from different relaxations. We also present several conditions that ensure the exactness of each relaxation.

math.OC↗

On the Last-iterate Convergence in Time-varying Zero-sum Games: Extra Gradient Succeeds where Optimism Fails

Last-iterate convergence has received extensive study in two player zero-sum games starting from bilinear, convex-concave up to settings that satisfy the MVI condition. Typical methods that exhibit last-iterate convergence for the aforementioned games include extra-gradient (EG) and optimistic gradient descent ascent (OGDA). However, all the established last-iterate convergence results hold for the restrictive setting where the underlying repeated game does not change over time. Recently, a line of research has focused on regret analysis of OGDA in time-varying games, i.e., games where payoffs evolve with time; the last-iterate behavior of OGDA and EG in time-varying environments remains unclear though. In this paper, we study the last-iterate behavior of various algorithms in two types of unconstrained, time-varying, bilinear zero-sum games: periodic and convergent perturbed games. These models expand upon the usual repeated game formulation and incorporate external environmental factors, such as the seasonal effects on species competition and vanishing external noise. In periodic games, we prove that EG will converge while OGDA and momentum method will diverge. This is quite surprising, as to the best of our knowledge, it is the first result that indicates EG and OGDA have qualitatively different last-iterate behaviors and do not exhibit similar behavior. In convergent perturbed games, we prove all these algorithms converge as long as the game itself stabilizes with a faster rate than $1/t$.

cs.GT↗

Towards Efficient and Effective Adaptation of Large Language Models for Sequential Recommendation

In recent years, with large language models (LLMs) achieving state-of-the-art performance in context understanding, increasing efforts have been dedicated to developing LLM-enhanced sequential recommendation (SR) methods. Considering that most existing LLMs are not specifically optimized for recommendation tasks, adapting them for SR becomes a critical step in LLM-enhanced SR methods. Though numerous adaptation methods have been developed, it still remains a significant challenge to adapt LLMs for SR both efficiently and effectively. To address this challenge, in this paper, we introduce a novel side sequential network adaptation method, denoted as SSNA, for LLM enhanced SR. SSNA features three key designs to allow both efficient and effective LLM adaptation. First, SSNA learns adapters separate from LLMs, while fixing all the pre-trained parameters within LLMs to allow efficient adaptation. In addition, SSNA adapts the top-a layers of LLMs jointly, and integrates adapters sequentially for enhanced effectiveness (i.e., recommendation performance). We compare SSNA against five state-of-the-art baseline methods on five benchmark datasets using three LLMs. The experimental results demonstrate that SSNA significantly outperforms all the baseline methods in terms of recommendation performance, and achieves substantial improvement over the best-performing baseline methods at both run-time and memory efficiency during training. Our analysis shows the effectiveness of integrating adapters in a sequential manner. Our parameter study demonstrates the effectiveness of jointly adapting the top-a layers of LLMs.

cs.IR↗

Context-Aware Talking-Head Video Editing

Talking-head video editing aims to efficiently insert, delete, and substitute the word of a pre-recorded video through a text transcript editor. The key challenge for this task is obtaining an editing model that generates new talking-head video clips which simultaneously have accurate lip synchronization and motion smoothness. Previous approaches, including 3DMM-based (3D Morphable Model) methods and NeRF-based (Neural Radiance Field) methods, are sub-optimal in that they either require minutes of source videos and days of training time or lack the disentangled control of verbal (e.g., lip motion) and non-verbal (e.g., head pose and expression) representations for video clip insertion. In this work, we fully utilize the video context to design a novel framework for talking-head video editing, which achieves efficiency, disentangled motion control, and sequential smoothness. Specifically, we decompose this framework to motion prediction and motion-conditioned rendering: (1) We first design an animation prediction module that efficiently obtains smooth and lip-sync motion sequences conditioned on the driven speech. This module adopts a non-autoregressive network to obtain context prior and improve the prediction efficiency, and it learns a speech-animation mapping prior with better generalization to novel speech from a multi-identity video dataset. (2) We then introduce a neural rendering module to synthesize the photo-realistic and full-head video frames given the predicted motion sequence. This module adopts a pre-trained head topology and uses only few frames for efficient fine-tuning to obtain a person-specific rendering model. Extensive experiments demonstrate that our method efficiently achieves smoother editing results with higher image quality and lip accuracy using less data than previous methods.

cs.MM↗

Multi-modality Meets Re-learning: Mitigating Negative Transfer in Sequential Recommendation

Learning effective recommendation models from sparse user interactions represents a fundamental challenge in developing sequential recommendation methods. Recently, pre-training-based methods have been developed to tackle this challenge. Though promising, in this paper, we show that existing methods suffer from the notorious negative transfer issue, where the model adapted from the pre-trained model results in worse performance compared to the model learned from scratch in the task of interest (i.e., target task). To address this issue, we develop a method, denoted as ANT, for transferable sequential recommendation. ANT mitigates negative transfer by 1) incorporating multi-modality item information, including item texts, images and prices, to effectively learn more transferable knowledge from related tasks (i.e., auxiliary tasks); and 2) better capturing task-specific knowledge in the target task using a re-learning-based adaptation strategy. We evaluate ANT against eight state-of-the-art baseline methods on five target tasks. Our experimental results demonstrate that ANT does not suffer from the negative transfer issue on any of the target tasks. The results also demonstrate that ANT substantially outperforms baseline methods in the target tasks with an improvement of as much as 15.2%. Our analysis highlights the superior effectiveness of our re-learning-based strategy compared to fine-tuning on the target tasks.

cs.IR↗

Hybrid algorithm for the time-dependent Hartree-Fock method using the Yang-Baxter equation on quantum computers

The time-dependent Hartree-Fock (TDHF) method is an approach to simulate the mean field dynamics of electrons within the assumption that the electrons move independently in their self-consistent average field and within the space of single Slater determinants. One of the major advantages of performing time dynamics within Hartree-Fock theory is the free fermionic nature of the problem, which makes TDHF classically simulatable in polynomial time. Here, we present a hybrid TDHF implementation for quantum computers. This quantum circuit grows with time; but with our recent work on circuit compression via the Yang-Baxter equation (YBE), the resulting circuit is constant depth. This study provides a new way to simulate TDHF with the aid of a quantum device as well as provides a new direction for the application of YBE symmetry in quantum chemistry simulations.

quant-ph↗

QASMTrans: A QASM based Quantum Transpiler Framework for NISQ Devices

The success of a quantum algorithm hinges on the ability to orchestrate a successful application induction. Detrimental overheads in mapping general quantum circuits to physically implementable routines can be the deciding factor between a successful and erroneous circuit induction. In QASMTrans, we focus on the problem of rapid circuit transpilation. Transpilation plays a crucial role in converting high-level, machine-agnostic circuits into machine-specific circuits constrained by physical topology and supported gate sets. The efficiency of transpilation continues to be a substantial bottleneck, especially when dealing with larger circuits requiring high degrees of inter-qubit interaction. QASMTrans is a high-performance C++ quantum transpiler framework that demonstrates up to 369X speedups compared to the commonly used Qiskit transpiler. We observe speedups on large dense circuits such as uccsd_n24 and qft_n320 which require O(10^6) gates. QASMTrans successfully transpiles the aforementioned circuits in 69s and 31s, whilst Qiskit exceeded an hour of transpilation time. With QASMTrans providing transpiled circuits in a fraction of the time of prior transpilers, potential design space exploration, and heuristic-based transpiler design becomes substantially more tractable. QASMTrans is released at http://github.com/pnnl/qasmtrans.

quant-ph↗

Visual Realism Assessment for Face-swap Videos

Deep-learning based face-swap videos, also known as deep fakes, are becoming more and more realistic and deceiving. The malicious usage of these face-swap videos has caused wide concerns. The research community has been focusing on the automatic detection of these fake videos, but the assessment of their visual realism, as perceived by human eyes, is still an unexplored dimension. Visual realism assessment, or VRA, is essential for assessing the potential impact that may be brought by a specific face-swap video, and it is also important as a quality assessment metric to compare different face-swap methods. In this paper, we make a small step towards this new VRA direction by building a benchmark for evaluating the effectiveness of different automatic VRA models, which range from using traditional hand-crafted features to different kinds of deep-learning features. The evaluations are based on a recent competition dataset named DFGC 2022, which contains 1400 diverse face-swap videos that are annotated with Mean Opinion Scores (MOS) on visual realism. Comprehensive experiment results using 11 models and 3 protocols are shown and discussed. We demonstrate the feasibility of devising effective VRA models for assessing face-swap videos and methods. The particular usefulness of existing deepfake detection features for VRA is also noted. The code can be found at https://github.com/XianyunSun/VRA.git.

cs.CV↗

InfoStyler: Disentanglement Information Bottleneck for Artistic Style Transfer

Artistic style transfer aims to transfer the style of an artwork to a photograph while maintaining its original overall content. Many prior works focus on designing various transfer modules to transfer the style statistics to the content image. Although effective, ignoring the clear disentanglement of the content features and the style features from the first beginning, they have difficulty in balancing between content preservation and style transferring. To tackle this problem, we propose a novel information disentanglement method, named InfoStyler, to capture the minimal sufficient information for both content and style representations from the pre-trained encoding network. InfoStyler formulates the disentanglement representation learning as an information compression problem by eliminating style statistics from the content image and removing the content structure from the style image. Besides, to further facilitate disentanglement learning, a cross-domain Information Bottleneck (IB) learning strategy is proposed by reconstructing the content and style domains. Extensive experiments demonstrate that our InfoStyler can synthesize high-quality stylized images while balancing content structure preservation and style pattern richness.

cs.CV↗