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Bo Zheng

Publications and source records attributed to Bo Zheng.

At least 127 records · Page 7Linked to original sources

Unified Thinker: A General Reasoning Modular Core for Image Generation

Despite impressive progress in high-fidelity image synthesis, generative models still struggle with logic-intensive instruction following, exposing a persistent reasoning--execution gap. Meanwhile, closed-source systems (e.g., Nano Banana) have demonstrated strong reasoning-driven image generation, highlighting a substantial gap to current open-source models. We argue that closing this gap requires not merely better visual generators, but executable reasoning: decomposing high-level intents into grounded, verifiable plans that directly steer the generative process. To this end, we propose Unified Thinker, a task-agnostic reasoning architecture for general image generation, designed as a unified planning core that can plug into diverse generators and workflows. Unified Thinker decouples a dedicated Thinker from the image Generator, enabling modular upgrades of reasoning without retraining the entire generative model. We further introduce a two-stage training paradigm: we first build a structured planning interface for the Thinker, then apply reinforcement learning to ground its policy in pixel-level feedback, encouraging plans that optimize visual correctness over textual plausibility. Extensive experiments on text-to-image generation and image editing show that Unified Thinker substantially improves image reasoning and generation quality.

cs.CV↗

One Sample to Rule Them All: Extreme Data Efficiency in Multidiscipline Reasoning with Reinforcement Learning

The reasoning ability of large language models (LLMs) can be unleashed with reinforcement learning (RL) (OpenAI, 2024; DeepSeek-AI et al., 2025a; Zeng et al., 2025). The success of existing RL attempts in LLMs usually rely on high-quality samples of large volumes. In this paper, we challenge conventional assumptions about data requirements in RL for LLMs by demonstrating the effectiveness of one-shot reinforcement learning. Specifically, we introduce polymath learning, a framework for designing one training sample that elicits multidisciplinary reasoning improvement. We present three key findings: (1) A single, strategically selected math reasoning sample can produce significant performance improvements across multiple domains, including physics, chemistry, and biology; (2) Analysis of salient mathematical skills provides insight into the characteristics associated with effective polymath samples; and (3) An engineered synthetic sample that integrates multidisciplinary elements and broader skill coverage achieves stronger performance than naturally occurring individual samples. Across various reasoning benchmarks, polymath learning achieves stronger performance than larger datasets, demonstrating that reasoning structure and skills in samples, rather than quantity, may be the key to unlock enhanced reasoning capabilities in language models. Our results suggest a shift, dubbed as sample engineering, toward precision engineering of samples that complements simply increasing data volume.

cs.LG↗

Generative World Renderer

Scaling generative inverse and forward rendering to real-world scenarios is bottlenecked by the limited realism and temporal coherence of existing synthetic datasets. To bridge this persistent domain gap, we introduce a large-scale, dynamic dataset curated from visually complex AAA games. Using a novel dual-screen stitched capture method, we extracted 4M continuous frames (720p/30 FPS) of synchronized RGB and five G-buffer channels across diverse scenes, visual effects, and environments, including adverse weather and motion-blur variants. This dataset uniquely advances bidirectional rendering: enabling robust in-the-wild geometry and material decomposition, and facilitating high-fidelity G-buffer-guided video generation. Furthermore, to evaluate the real-world performance of inverse rendering without ground truth, we propose a novel VLM-based assessment protocol measuring semantic, spatial, and temporal consistency. Experiments demonstrate that inverse renderers fine-tuned on our data achieve superior cross-dataset generalization and controllable generation, while our VLM evaluation strongly correlates with human judgment. Combined with our toolkit, our forward renderer enables users to edit styles of AAA games from G-buffers using text prompts.

cs.CV↗

SecAgent: Efficient Mobile GUI Agent with Semantic Context

Mobile Graphical User Interface (GUI) agents powered by multimodal large language models have demonstrated promising capabilities in automating complex smartphone tasks. However, existing approaches face two critical limitations: the scarcity of high-quality multilingual datasets, particularly for non-English ecosystems, and inefficient history representation methods. To address these challenges, we present SecAgent, an efficient mobile GUI agent at 3B scale. We first construct a human-verified Chinese mobile GUI dataset with 18k grounding samples and 121k navigation steps across 44 applications, along with a Chinese navigation benchmark featuring multi-choice action annotations. Building upon this dataset, we propose a semantic context mechanism that distills history screenshots and actions into concise, natural language summaries, significantly reducing computational costs while preserving task-relevant information. Through supervised and reinforcement fine-tuning, SecAgent outperforms similar-scale baselines and achieves performance comparable to 7B-8B models on our and public navigation benchmarks. Our dataset is available at https://huggingface.co/datasets/alibabagroup/CMGUI.

cs.CV↗

Identity-Preserving Image-to-Video Generation via Reward-Guided Optimization

Recent advances in image-to-video (I2V) generation have achieved remarkable progress in synthesizing high-quality, temporally coherent videos from static images. Among all the applications of I2V, human-centric video generation includes a large portion. However, existing I2V models encounter difficulties in maintaining identity consistency between the input human image and the generated video, especially when the person in the video exhibits significant expression changes and movements. This issue becomes critical when the human face occupies merely a small fraction of the image. Since humans are highly sensitive to identity variations, this poses a critical yet under-explored challenge in I2V generation. In this paper, we propose Identity-Preserving Reward-guided Optimization (IPRO), a novel video diffusion framework based on reinforcement learning to enhance identity preservation. Instead of introducing auxiliary modules or altering model architectures, our approach introduces a direct and effective tuning algorithm that optimizes diffusion models using a face identity scorer. To improve performance and accelerate convergence, our method backpropagates the reward signal through the last steps of the sampling chain, enabling richer gradient feedback. We also propose a novel facial scoring mechanism that treats faces in ground-truth videos as facial feature pools, providing multi-angle facial information to enhance generalization. A KL-divergence regularization is further incorporated to stabilize training and prevent overfitting to the reward signal. Extensive experiments on Wan 2.2 I2V model and our in-house I2V model demonstrate the effectiveness of our method. Our project and code are available at https://ipro-alimama.github.io/.

cs.CV↗

UniLS: End-to-End Audio-Driven Avatars for Unified Listening and Speaking

Generating lifelike conversational avatars requires modeling not just isolated speakers, but the dynamic, reciprocal interaction of speaking and listening. However, modeling the listener is exceptionally challenging: direct audio-driven training fails, producing stiff, static listening motions. This failure stems from a fundamental imbalance: the speaker's motion is strongly driven by speech audio, while the listener's motion primarily follows an internal motion prior and is only loosely guided by external speech. This challenge has led most methods to focus on speak-only generation. The only prior attempt at joint generation relies on extra speaker's motion to produce the listener. This design is not end-to-end, thereby hindering the real-time applicability. To address this limitation, we present UniLS, the first end-to-end framework for generating unified speak-listen expressions, driven by only dual-track audio. Our method introduces a novel two-stage training paradigm. Stage 1 first learns the internal motion prior by training an audio-free autoregressive generator, capturing the spontaneous dynamics of natural facial motion. Stage 2 then introduces the dual-track audio, fine-tuning the generator to modulate the learned motion prior based on external speech cues. Extensive evaluations show UniLS achieves state-of-the-art speaking accuracy. More importantly, it delivers up to 44.1\% improvement in listening metrics, generating significantly more diverse and natural listening expressions. This effectively mitigates the stiffness problem and provides a practical, high-fidelity audio-driven solution for interactive digital humans. Code and demos are available at https://xg-chu.site/project_unils/.

cs.CV↗

PackForcing: Short Video Training Suffices for Long Video Sampling and Long Context Inference

Autoregressive video diffusion models have demonstrated remarkable progress, yet they remain bottlenecked by intractable linear KV-cache growth, temporal repetition, and compounding errors during long-video generation. To address these challenges, we present PackForcing, a unified framework that efficiently manages the generation history through a novel three-partition KV-cache strategy. Specifically, we categorize the historical context into three distinct types: (1) Sink tokens, which preserve early anchor frames at full resolution to maintain global semantics; (2) Mid tokens, which achieve a massive spatiotemporal compression (32x token reduction) via a dual-branch network fusing progressive 3D convolutions with low-resolution VAE re-encoding; and (3) Recent tokens, kept at full resolution to ensure local temporal coherence. To strictly bound the memory footprint without sacrificing quality, we introduce a dynamic top-$k$ context selection mechanism for the mid tokens, coupled with a continuous Temporal RoPE Adjustment that seamlessly re-aligns position gaps caused by dropped tokens with negligible overhead. Empowered by this principled hierarchical context compression, PackForcing can generate coherent 2-minute, 832x480 videos at 16 FPS on a single H200 GPU. It achieves a bounded KV cache of just 4 GB and enables a remarkable 24x temporal extrapolation (5s to 120s), operating effectively either zero-shot or trained on merely 5-second clips. Extensive results on VBench demonstrate state-of-the-art temporal consistency (26.07) and dynamic degree (56.25), proving that short-video supervision is sufficient for high-quality, long-video synthesis. https://github.com/ShandaAI/PackForcing

cs.CV↗

WildWorld: A Large-Scale Dataset for Dynamic World Modeling with Actions and Explicit State toward Generative ARPG

Dynamical systems theory and reinforcement learning view world evolution as latent-state dynamics driven by actions, with visual observations providing partial information about the state. Recent video world models attempt to learn this action-conditioned dynamics from data. However, existing datasets rarely match the requirement: they typically lack diverse and semantically meaningful action spaces, and actions are directly tied to visual observations rather than mediated by underlying states. As a result, actions are often entangled with pixel-level changes, making it difficult for models to learn structured world dynamics and maintain consistent evolution over long horizons. In this paper, we propose WildWorld, a large-scale action-conditioned world modeling dataset with explicit state annotations, automatically collected from a photorealistic AAA action role-playing game (Monster Hunter: Wilds). WildWorld contains over 108 million frames and features more than 450 actions, including movement, attacks, and skill casting, together with synchronized per-frame annotations of character skeletons, world states, camera poses, and depth maps. We further derive WildBench to evaluate models through Action Following and State Alignment. Extensive experiments reveal persistent challenges in modeling semantically rich actions and maintaining long-horizon state consistency, highlighting the need for state-aware video generation. The project page is https://shandaai.github.io/wildworld-project/.

cs.CV↗

SpatialReward: Verifiable Spatial Reward Modeling for Fine-Grained Spatial Consistency in Text-to-Image Generation

Recent advances in text-to-image (T2I) generation via reinforcement learning (RL) have benefited from reward models that assess semantic alignment and visual quality. However, most existing reward models pay limited attention to fine-grained spatial relationships, often producing images that appear plausible overall yet contain inaccuracies in object positioning. In this work, we present \textbf{SpatialReward}, a verifiable reward model explicitly designed to evaluate spatial layouts in generated images. SpatialReward adopts a multi-stage pipeline: a \emph{Prompt Decomposer} extracts entities, attributes, and spatial metadata from free-form prompts; expert detectors provide accurate visual grounding of object positions and attributes; and a vision-language model applies chain-of-thought reasoning over grounded observations to assess complex spatial relations that are challenging for rule-based methods. To more comprehensively evaluate spatial relationships in generated images, we introduce \textbf{SpatRelBench}, a benchmark covering object attributes, orientation, inter-object relations, and rendered text placement. Experiments on Stable Diffusion and FLUX show that incorporating SpatialReward into RL training consistently improves spatial consistency and overall generation quality, with results aligned more closely to human judgments. These findings indicate that verifiable reward models hold considerable potential for enabling more accurate and controllable optimization in text-to-image generation models.

cs.CV↗

PolicySim: An LLM-Based Agent Social Simulation Sandbox for Proactive Policy Optimization

Social platforms serve as central hubs for information exchange, where user behaviors and platform interventions jointly shape opinions. However, intervention policies like recommendation and content filtering, can unintentionally amplify echo chambers and polarization, posing significant societal risks. Proactively evaluating the impact of such policies is therefore crucial. Existing approaches primarily rely on reactive online A/B testing, where risks are identified only after deployment, making risk identification delayed and costly. LLM-based social simulations offer a promising pre-deployment alternative, but current methods fall short in realistically modeling platform interventions and incorporating feedback from the platform. Bridging these gaps is essential for building actionable frameworks to assess and optimize platform policies. To this end, we propose PolicySim, an LLM-based social simulation sandbox for the proactive assessment and optimization of intervention policies. PolicySim models the bidirectional dynamics between user behavior and platform interventions through two key components: (1) a user agent module refined via supervised fine-tuning (SFT) and direct preference optimization (DPO) to achieve platform-specific behavioral realism; and (2) an adaptive intervention module that employs a contextual bandit with message passing to capture dynamic network structures. Experiments show that PolicySim can accurately simulate platform ecosystems at both micro and macro levels and support effective intervention policy.

cs.SI↗

PoC: Performance-oriented Context Compression for Large Language Models via Performance Prediction

While context compression can mitigate the growing inference costs of Large Language Models (LLMs) by shortening contexts, existing methods that specify a target compression ratio or length suffer from unpredictable performance degradation, hindering their reliable deployment. We introduce a paradigm shift to Performance-oriented Context Compression (PoC), where developers specify an acceptable performance floor instead of a compression ratio. PoC employs a lightweight performance predictor to automatically find the most aggressive compression ratio that satisfies this constraint before steering an off-the-shelf compressor. We design and compare two predictor variants: a simple context-agnostic predictor and a more sophisticated context-aware one that considers the input's inherent compressibility. On both question-answering and summarization benchmarks, the context-aware predictor consistently achieves lower performance prediction error than the context-agnostic predictor, while the resulting context-aware PoC attains a superior overall performance. Our work paves the way for a more reliable, efficient, and performance-aware deployment of context compression for LLMs.

cs.CL↗

Time-Layer Adaptive Alignment for Speaker Similarity in Flow-Matching Based Zero-Shot TTS

Flow-Matching (FM)-based zero-shot text-to-speech (TTS) systems exhibit high-quality speech synthesis and robust generalization capabilities. However, the speaker representation ability of such systems remains underexplored, primarily due to the lack of explicit speaker-specific supervision in the FM framework. To this end, we conduct an empirical analysis of speaker information distribution and reveal its non-uniform allocation across time steps and network layers, underscoring the need for adaptive speaker alignment. Accordingly, we propose Time-Layer Adaptive Speaker Alignment (TLA-SA), a strategy that enhances speaker consistency by jointly leveraging temporal and hierarchical variations. Experimental results show that TLA-SA substantially improves speaker similarity over baseline systems on both research- and industrial-scale datasets and generalizes well across diverse model architectures, including decoder-only language model (LM)-based and free TTS systems. A demo is provided.

eess.AS↗

Bid2X: Revealing Dynamics of Bidding Environment in Online Advertising from A Foundation Model Lens

Auto-bidding is crucial in facilitating online advertising by automatically providing bids for advertisers. While previous work has made great efforts to model bidding environments for better ad performance, it has limitations in generalizability across environments since these models are typically tailored for specific bidding scenarios. To this end, we approach the scenario-independent principles through a unified function that estimates the achieved effect under specific bids, such as budget consumption, gross merchandise volume (GMV), page views, etc. Then, we propose a bidding foundation model Bid2X to learn this fundamental function from data in various scenarios. Our Bid2X is built over uniform series embeddings that encode heterogeneous data through tailored embedding methods. To capture complex inter-variable and dynamic temporal dependencies in bidding data, we propose two attention mechanisms separately treating embeddings of different variables and embeddings at different times as attention tokens for representation learning. On top of the learned variable and temporal representations, a variable-aware fusion module is used to perform adaptive bidding outcome prediction. To model the unique bidding data distribution, we devise a zero-inflated projection module to incorporate the estimated non-zero probability into its value prediction, which makes up a joint optimization objective containing classification and regression. The objective is proven to converge to the zero-inflated distribution. Our model has been deployed on the ad platform in Taobao, one of the world's largest e-commerce platforms. Offline evaluation on eight datasets exhibits Bid2X's superiority compared to various baselines and its generality across different scenarios. Bid2X increased GMV by 4.65% and ROI by 2.44% in online A/B tests, paving the way for bidding foundation model in computational advertising.

cs.AI↗

Towards Interactive Intelligence for Digital Humans

We introduce Interactive Intelligence, a novel paradigm of digital human that is capable of personality-aligned expression, adaptive interaction, and self-evolution. To realize this, we present Mio (Multimodal Interactive Omni-Avatar), an end-to-end framework composed of five specialized modules: Thinker, Talker, Face Animator, Body Animator, and Renderer. This unified architecture integrates cognitive reasoning with real-time multimodal embodiment to enable fluid, consistent interaction. Furthermore, we establish a new benchmark to rigorously evaluate the capabilities of interactive intelligence. Extensive experiments demonstrate that our framework achieves superior performance compared to state-of-the-art methods across all evaluated dimensions. Together, these contributions move digital humans beyond superficial imitation toward intelligent interaction.

cs.CV↗

Let It Flow: Agentic Crafting on Rock and Roll, Building the ROME Model within an Open Agentic Learning Ecosystem

Agentic crafting requires LLMs to operate in real-world environments over multiple turns by taking actions, observing outcomes, and iteratively refining artifacts. Despite its importance, the open-source community lacks a principled, end-to-end ecosystem to streamline agent development. We introduce the Agentic Learning Ecosystem (ALE), a foundational infrastructure that optimizes the production pipeline for agentic model. ALE consists of three components: ROLL, a post-training framework for weight optimization; ROCK, a sandbox environment manager for trajectory generation; and iFlow CLI, an agent framework for efficient context engineering. We release ROME, an open-source agent grounded by ALE and trained on over one million trajectories. Our approach includes data composition protocols for synthesizing complex behaviors and a novel policy optimization algorithm, Interaction-Perceptive Agentic Policy Optimization (IPA), which assigns credit over semantic interaction chunks rather than individual tokens to improve long-horizon training stability. Empirically, we evaluate ROME within a structured setting and introduce Terminal Bench Pro, a benchmark with improved scale and contamination control. ROME demonstrates strong performance across benchmarks like SWE-bench Verified and Terminal Bench, proving the effectiveness of ALE.

cs.AI↗

TaoSR1: The Thinking Model for E-commerce Relevance Search

Query-product relevance prediction is a core task in e-commerce search. BERT-based models excel at semantic matching but lack complex reasoning capabilities. While Large Language Models (LLMs) are explored, most still use discriminative fine-tuning or distill to smaller models for deployment. We propose a framework to directly deploy LLMs for this task, addressing key challenges: Chain-of-Thought (CoT) error accumulation, discriminative hallucination, and deployment feasibility. Our framework, TaoSR1, involves three stages: (1) Supervised Fine-Tuning (SFT) with CoT to instill reasoning; (2) Offline sampling with a pass@N strategy and Direct Preference Optimization (DPO) to improve generation quality; and (3) Difficulty-based dynamic sampling with Group Relative Policy Optimization (GRPO) to mitigate discriminative hallucination. Additionally, post-CoT processing and a cumulative probability-based partitioning method enable efficient online deployment. TaoSR1 significantly outperforms baselines on offline datasets and achieves substantial gains in online side-by-side human evaluations, introducing a novel paradigm for applying CoT reasoning to relevance classification.

cs.IR↗

AdaGen: Learning Adaptive Policy for Image Synthesis

Recent advances in image synthesis have been propelled by powerful generative models, such as Masked Generative Transformers (MaskGIT), autoregressive models, diffusion models, and rectified flow models. A common principle behind their success is the decomposition of synthesis into multiple steps. However, this introduces a proliferation of step-specific parameters (e.g., noise level or temperature at each step). Existing approaches typically rely on manually-designed rules to manage this complexity, demanding expert knowledge and trial-and-error. Furthermore, these static schedules lack the flexibility to adapt to the unique characteristics of each sample, yielding sub-optimal performance. To address this issue, we present AdaGen, a general, learnable, and sample-adaptive framework for scheduling the iterative generation process. Specifically, we formulate the scheduling problem as a Markov Decision Process, where a lightweight policy network determines suitable parameters given the current generation state, and can be trained through reinforcement learning. Importantly, we demonstrate that simple reward designs, such as FID or pre-trained reward models, can be easily hacked and may not reliably guarantee the desired quality or diversity of generated samples. Therefore, we propose an adversarial reward design to guide the training of the policy networks. Finally, we introduce an inference-time refinement strategy and a controllable fidelity-diversity trade-off mechanism to further enhance the performance and flexibility of AdaGen. Comprehensive experiments on four generative paradigms validate the superiority of AdaGen. For example, AdaGen achieves better performance on DiT-XL with 3 times lower inference cost and improves the FID of VAR from 1.92 to 1.59 with negligible computational overhead.

cs.CV↗

COMI: Coarse-to-fine Context Compression via Marginal Information Gain

Large Language Models (LLMs) have demonstrated exceptional capabilities across diverse tasks. However, their deployment in long context scenarios remains hindered by computational inefficiency and information redundancy. Context compression methods address these challenges by significantly reducing input length and eliminating redundancy. We propose COMI, a coarse-to-fine adaptive context compression framework that jointly optimizes for semantic relevance and diversity under high compression rates. We introduce Marginal Information Gain (MIG), a metric defined as the relevance of a unit to the input query minus its semantic redundancy with other units, guiding the compression process to prioritize information that is both relevant and low redundant. The framework operates in two stages: (1) Coarse-Grained Group Reallocation, where the context is partitioned into groups and dynamically assigned compression rates based on inter-group MIG, ensuring compression budgets align with information value distribution; and (2) Fine-Grained Token Merging, where tokens within each group are fused via an intra-group MIG-based weighting mechanism, thereby preserving key semantics while avoiding the accumulation of redundancy. Extensive experiments across question-answering (e.g., NaturalQuestions, 2WikiMQA, HotpotQA and NarrativeQA), summarization (e.g., MultiNews) with various backbones (e.g., LLaMA-2-7B, Qwen2-7B) show that COMI outperforms existing baselines by a large margin, e.g., approximately 25-point Exact Match (EM) improvement under 32x compression constraint with Qwen2-7B on NaturalQuestions.

cs.CL↗