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Bo-Hsun Chen

Publications and source records attributed to Bo-Hsun Chen.

4 recordsLinked to original sources

DiffPhysCam: Differentiable Physics-Based Camera Simulation for Inverse Rendering and Embodied AI

Generating synthetic images that closely mimic those from real cameras is instrumental in training visual models and enabling end-to-end visuomotor learning. We introduce DiffPhysCam, a differentiable camera simulator designed to support robotics and embodied AI applications by enabling gradient-based optimization in visual perception pipelines. Differentiable rendering also allows inverse reconstruction of real-world scenes as digital twins, facilitating simulation-based robotics training. Existing virtual cameras offer limited control over intrinsic settings, have difficulty capturing optical artifacts, and lack tunable calibration parameters. DiffPhysCam addresses these limitations through a multi-stage pipeline that provides fine-grained control over camera settings, models key optical effects such as defocus blur, and supports calibration with real-world data. It enables both forward rendering for image synthesis and inverse rendering for 3D scene reconstruction, including mesh and material texture optimization. We show that DiffPhysCam enhances robotic perception performance in synthetic image tasks. As an illustrative example, we create a digital twin of a real-world scene using inverse rendering and use it to set up a virtual experiment in a multi-physics simulation, in which we demonstrate navigation of an autonomous ground vehicle using images generated by DiffPhysCam. The code, data, and output results associated with this paper are available online for reproducibility at Chen, Bo-Hsun (2026a,b,c).

cs.GR

POLAR-Sim: Augmenting NASA's POLAR Dataset for Data-Driven Lunar Perception and Rover Simulation

NASA's POLAR dataset contains approximately 2,600 pairs of high dynamic range stereo photos captured across 13 varied terrain scenarios, including areas with sparse or dense rock distributions, craters, and rocks of different sizes. The purpose of these photos is to spur development in robotics, AI-based perception, and autonomous navigation. Acknowledging a scarcity of lunar images from around the lunar poles, NASA Ames produced on Earth but in controlled conditions images that resemble rover operating conditions from these regions of the Moon. We report on the outcomes of an effort aimed at accomplishing two tasks. In Task 1, we provided bounding boxes and semantic segmentation information for all the images in NASA's POLAR dataset. This effort resulted in 23,000 labels and semantic segmentation annotations pertaining to rocks, shadows, and craters. In Task 2, we generated the digital twins of the 13 scenarios that have been used to produce all the photos in the POLAR dataset. Specifically, for each of these scenarios, we produced individual meshes, texture information, and material properties associated with the ground and the rocks in each scenario. This allows anyone with a camera model to synthesize images associated with any of the 13 scenarios of the POLAR dataset. Effectively, one can generate as many semantically labeled synthetic images as desired -- with different locations and exposure values in the scene, for different positions of the sun, with or without the presence of active illumination, etc. The benefit of this work is twofold. Using outcomes of Task 1, one can train and/or test perception algorithms that deal with Moon images. For Task 2, one can produce as much data as desired to train and test AI algorithms that are anticipated to work in lunar conditions. All the outcomes of this work are available in a public repository for unfettered use and distribution.

cs.RO

Instance Performance Difference: A Metric to Measure the Sim-To-Real Gap in Camera Simulation

In this contribution, we introduce the concept of Instance Performance Difference (IPD), a metric designed to measure the gap in performance that a robotics perception task experiences when working with real vs. synthetic pictures. By pairing synthetic and real instances in the pictures and evaluating their performance similarity using perception algorithms, IPD provides a targeted metric that closely aligns with the needs of real-world applications. We explain and demonstrate this metric through a rock detection task in lunar terrain images, highlighting the IPD's effectiveness in identifying the most realistic image synthesis method. The metric is thus instrumental in creating synthetic image datasets that perform in perception tasks like real-world photo counterparts. In turn, this supports robust sim-to-real transfer for perception algorithms in real-world robotics applications.

cs.RO

A physics-based sensor simulation environment for lunar ground operations

This contribution reports on a software framework that uses physically-based rendering to simulate camera operation in lunar conditions. The focus is on generating synthetic images qualitatively similar to those produced by an actual camera operating on a vehicle traversing and/or actively interacting with lunar terrain, e.g., for construction operations. The highlights of this simulator are its ability to capture (i) light transport in lunar conditions and (ii) artifacts related to the vehicle-terrain interaction, which might include dust formation and transport. The simulation infrastructure is built within an in-house developed physics engine called Chrono, which simulates the dynamics of the deformable terrain-vehicle interaction, as well as fallout of this interaction. The Chrono::Sensor camera model draws on ray tracing and Hapke Photometric Functions. We analyze the performance of the simulator using two virtual experiments featuring digital twins of NASA's VIPER rover navigating a lunar environment, and of the NASA's RASSOR excavator engaged into a digging operation. The sensor simulation solution presented can be used for the design and testing of perception algorithms, or as a component of in-silico experiments that pertain to large lunar operations, e.g., traversability, construction tasks.

cs.RO