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Bodhayan Roy

Publications and source records attributed to Bodhayan Roy.

At least 19 recordsLinked to original sources

Simultaneously Efficient Allocation of Indivisible Items Across Multiple Dimensions

Many allocation problems are intrinsically multidimensional, since an item may contribute differently to several criteria, and optimizing a single aggregate objective can hide severe losses in other dimensions. We study how much efficiency can be guaranteed simultaneously when indivisible items have multiple attributes. To this end, we introduce the \emph{multidimensional efficient allocation} (MDEA) model, where each agent has an additive valuation in each dimension, and investigate simultaneous efficiency under utilitarian social welfare (USW) and egalitarian social welfare (ESW). Our results reveal a sharp worst-case frontier. For exact efficiency, maximizing the number of dimensions attaining the USW optimum admits a $c/\ell$-approximation for every fixed constant $c$, and this dependence on the number $\ell$ of dimensions is essentially unavoidable; for ESW, even deciding whether two dimensions can be optimized simultaneously is NP-hard with binary valuations. For approximate simultaneous efficiency in every dimension, we identify a tight threshold of order $1/\ell$, showing that such guarantees always exist for both USW and ESW, while any asymptotically better dependence on $\ell$ is impossible, even for binary valuations. Finally, we introduce three natural multidimensional Pareto notions and characterize both their relationships and their computational complexity.

cs.GT

Witness Set: A Visibility Problem in $NP\cap XP$

We study the Witness Set problem, a natural dual to the classical Art Gallery problem. In the Witness Set problem, we are given a polygon $P$ and an integer $k$ as input, and the objective is to determine whether $P$ has a witness set of size at least $k$. A point set $X$ in $P$ is called a witness set if every point in $P$ is visible from at most one point in $X$. For simple polygons, we show that Witness Set lies in both $NP$ and $XP$. This stands in sharp contrast to its dual, the Art Gallery problem, which was recently shown to be $\exists \mathbb{R}$-complete by Abrahamsen et al. and is therefore neither in $NP$ nor admits a polynomial-size discretization unless $NP=\exists \mathbb{R}$. In contrast, we prove that Witness Set for simple polygons admits a finite discretization of size $n^{f(k)}$ for some function $f$. For comparison, even for simple polygons, Efrat and Har-Peled gave an algorithm for Art Gallery running in time $n^{O(k)}$ using tools from real algebraic geometry, and it appears difficult to obtain such algorithms without this machinery. On the other hand, our approach for Witness Set is purely combinatorial and relies on discretization, leading to an $n^{f(k)}$-time algorithm. Although Amit et al. claimed more than fifteen years ago that Witness Set is $NP$-hard, no proof or reference was provided. We show that the discrete version of the Witness Set problem - where the witness set must be chosen from a given finite point set $Q$ (instead of allowing witnesses to be chosen anywhere in the polygon), referred to as Discrete Witness Set - is $NP$-complete, even when the input is restricted to rectilinear polygons with holes. However, for simple polygons, Discrete Witness Set admits a polynomial-time algorithm by Das et al. Thus, it remains an open question whether the Witness Set problem is $NP$-hard.

cs.CG

Simultaneously Fair Allocation of Indivisible Items Across Multiple Dimensions

This paper explores the fair allocation of indivisible items in a multidimensional setting, motivated by the need to address fairness in complex environments where agents assess bundles according to multiple criteria. Such multidimensional settings are not merely of theoretical interest but are central to many real-world applications. For example, cloud computing resources are evaluated based on multiple criteria such as CPU cores, memory, and network bandwidth. In such cases, traditional one dimensional fairness notions fail to capture fairness across multiple attributes. To address these challenges, we study two relaxed variants of envy-freeness: weak simultaneously envy-free up to c goods (weak sEFc) and strong simultaneously envy-free up to c goods (strong sEFc), which accommodate the multidimensionality of agents' preferences. Under the weak notion, for every pair of agents and for each dimension, any perceived envy can be eliminated by removing, if necessary, a different set of goods from the envied agent's allocation. In contrast, the strong version requires selecting a single set of goods whose removal from the envied bundle simultaneously eliminates envy in every dimension. We provide upper and lower bounds on the relaxation parameter c that guarantee the existence of weak or strong sEFc allocations, where these bounds are independent of the total number of items. In addition, we present algorithms for checking whether a weak or strong sEFc allocation exists. Moreover, we establish NP-hardness results for checking the existence of weak sEF1 and strong sEF1 allocations.

cs.GT

Partial Domination in Some Geometric Intersection Graphs and Some Complexity Results

{\em Partial domination problem} is a generalization of the {\em minimum dominating set problem} on graphs. Here, instead of dominating all the nodes, one asks to dominate at least a fraction of the nodes of the given graph by choosing a minimum number of nodes. For any real number $\alpha\in(0,1]$, $\alpha$-partial domination problem can be proved to be NP-complete for general graphs. In this paper, we define the {\em maximum dominating $k$-set} of a graph, which is polynomially transformable to the partial domination problem. The existence of a graph class for which the minimum dominating set problem is polynomial-time solvable, whereas the partial dominating set problem is NP-hard, is shown. We also propose polynomial-time algorithms for the maximum dominating $k$-set problem for the unit and arbitrary interval graphs. The problem can also be solved in polynomial time for the intersection graphs of a set of 2D objects intersected by a straight line, where each object is an axis-parallel unit square, as well as in the case where each object is a unit disk. Our technique also works for axis-parallel unit-height rectangle intersection graphs, where a straight line intersects all the rectangles. Finally, a parametrized algorithm for the maximum dominating $k$-set problem in a disk graph where the input disks are intersected by a straight line is proposed; here the parameter is the ratio of the diameters of the largest and smallest input disks.

cs.CG

Deciding if a DAG is Interesting is Hard

The \emph{interestingness score} of a directed path $\Pi = e_1, e_2, e_3, \dots, e_\ell$ in an edge-weighted directed graph $G$ is defined as $\texttt{score}(\Pi) := \sum_{i=1}^\ell w(e_i) \cdot \log{(i+1)}$, where $w(e_i)$ is the weight of the edge $e_i$. We consider two optimization problems that arise in the analysis of Mapper graphs, which is a powerful tool in topological data analysis. In the IP problem, the objective is to find a collection $\mathcal{P}$ of edge-disjoint paths in $G$ with the maximum total interestingness score. %; that is, two raised to the power of the sum of the weights of the paths in $\mathcal{P}$. For $k \in \mathbb{N}$, the $k$-IP problem is a variant of the IP problem with the extra constraint that each path in $\mathcal{P}$ must have exactly $k$ edges. Kalyanaraman, Kamruzzaman, and Krishnamoorthy (Journal of Computational Geometry, 2019) claim that both IP and $k$-IP (for $k \geq 3$) are NP-complete. We point out some inaccuracies in their proofs. Furthermore, we show that both problems are NP-hard in directed acyclic graphs.

cs.CC

Algorithms and Hardness Results for the $(k,\ell)$-Cover Problem

A connected graph has a $(k,\ell)$-cover if each of its edges is contained in at least $\ell$ cliques of order $k$. Motivated by recent advances in extremal combinatorics and the literature on edge modification problems, we study the algorithmic version of the $(k,\ell)$-cover problem. Given a connected graph $G$, the $(k, \ell)$-cover problem is to identify the smallest subset of non-edges of $G$ such that their addition to $G$ results in a graph with a $(k, \ell)$-cover. For every constant $k\geq3$, we show that the $(k,1)$-cover problem is $\mathbb{NP}$-complete for general graphs. Moreover, we show that for every constant $k\geq 3$, the $(k,1)$-cover problem admits no polynomial-time constant-factor approximation algorithm unless $\mathbb{P}=\mathbb{NP}$. However, we show that the $(3,1)$-cover problem can be solved in polynomial time when the input graph is chordal. For the class of trees and general values of $k$, we show that the $(k,1)$-cover problem is $\mathbb{NP}$-hard even for spiders. However, we show that for every $k\geq4$, the $(3,k-2)$-cover and the $(k,1)$-cover problems are constant-factor approximable when the input graph is a tree.

cs.DS

Resource Allocation under the Latin Square Constraint

A Latin square is an $n \times n$ matrix filled with $n$ distinct symbols, each of which appears exactly once in each row and exactly once in each column. We introduce a problem of allocating $n$ indivisible items among $n$ agents over $n$ rounds while satisfying the Latin square constraint. This constraint ensures that each agent receives no more than one item per round and receives each item at most once. Each agent has an additive valuation on the item--round pairs. Real-world applications like scheduling, resource management, and experimental design require the Latin square constraint to satisfy fairness or balancedness in allocation. Our goal is to find a partial or complete allocation that maximizes the sum of the agents' valuations (utilitarian social welfare) or the minimum of the agents' valuations (egalitarian social welfare). For the problem of maximizing utilitarian social welfare, we prove NP-hardness even when the valuations are binary additive. We then provide $(1-1/e)$ and $(1-1/e)/4$-approximation algorithms for partial and complete settings, respectively. Additionally, we present fixed-parameter tractable (FPT) algorithms with respect to the order of Latin square and the optimum value for both partial and complete settings. For the problem of maximizing egalitarian social welfare, we establish that deciding whether the optimum value is at most $1$ or at least $2$ is NP-hard for both the partial and complete settings, even when the valuations are binary. Furthermore, we demonstrate that checking the existence of a complete allocation that satisfies each of envy-free, proportional, equitable, envy-free up to any good, proportional up to any good, or equitable up to any good is NP-hard, even when the valuations are identical.

cs.GT

Multipacking in Euclidean Metric Space

Here we study the multipacking problems for geometric point sets with respect to their Euclidean distances. We consider a set of $n$ points $P$ and define $N_s[v]$ as the subset of $P$ that includes the $s$ nearest points of $v \in P$ and the point $v$ itself. We assume that the \emph{$s$-th neighbor} of each point is unique, for every $s \in \{0, 1, 2, \dots , n-1\}$. For a natural number $r \leq n-1$, an $r$-multipacking is a set $ M \subseteq P $ such that for each point $ v \in P $ and for every integer $ 1\leq s \leq r $, $|N_s[v]\cap M|\leq (s+1)/2$. The $r$-multipacking number of $ P $ is the maximum cardinality of an $r$-multipacking of $ P $ and is denoted by $ \MP_{r}(P) $. For $r=n-1$, an $r$-multipacking is called a multipacking and $r$-multipacking number is called as multipacking number. For $r=1 \text{ and } 2$, we study the problem of computing a maximum $r$-multipacking of the point sets in $\mathbb{R}^2$. We show that a maximum $1$-multipacking can be computed in polynomial time but computing a maximum $2$-multipacking is \textsc{NP-hard}. Further, we provide approximation and parameterized solutions to the $2$-multipacking problem.

cs.CG

Minsum Problem for Discrete and Weighted Set Flow on Dynamic Path Network

In this research, we examine the minsum flow problem in dynamic path networks where flows are represented as discrete and weighted sets. The minsum flow problem has been widely studied for its relevance in finding evacuation routes during emergencies such as earthquakes. However, previous approaches often assume that individuals are separable and identical, which does not adequately account for the fact that some groups of people, such as families, need to move together and that some groups may be more important than others. To address these limitations, we modify the minsum flow problem to support flows represented as discrete and weighted sets. We also propose a 2-approximation pseudo-polynomial time algorithm to solve this modified problem for path networks with uniform capacity.

cs.DS

On Approximating the Dynamic and Discrete Network Flow Problem

We examine the dynamic network flow problem under the assumption that the flow consists of discrete units. The dynamic network flow problem is commonly addressed in the context of developing evacuation plans, where the flow is typically treated as a continuous quantity. However, real-world scenarios often involve moving groups, such as families, as single units. We demonstrate that solving the dynamic flow problem with this consideration is APX-hard. Conversely, we present a PTAS for instances where the base graph is a path with a constant number of nodes. We introduce a `ready time' constraint to the minsum bin packing problem, meaning certain items cannot be placed in specific bins, develop a PTAS for this modified problem, and apply our algorithms to the discrete and dynamic flow problem.

cs.DS

New Complexity and Algorithmic Bounds for Minimum Consistent Subsets

In the Minimum Consistent Subset (MCS) problem, we are presented with a connected simple undirected graph $G=(V,E)$, consisting of a vertex set $V$ of size $n$ and an edge set $E$. Each vertex in $V$ is assigned a color from the set $\{1,2,\ldots, c\}$. The objective is to determine a subset $V' \subseteq V$ with minimum possible cardinality, such that for every vertex $v \in V$, at least one of its nearest neighbors in $V'$ (measured in terms of the hop distance) shares the same color as $v$. A variant of MCS is the minimum strict consistent subset (MSCS) in which instead of requiring at least one nearest neighbor of $v$, all the nearest neighbors of $v$ in $V'$ must have the same color as $v$. The decision version for MCS problem as well as for MSCS problem asks whether there exists a subset $V'$ of cardinality at most $l$ for some positive integer $l$. The MCS problem is known to be NP-complete for planar graphs. In this paper, we establish that the MCS problem for trees, when the number of colors $c$ is considered an input parameter, is NP-complete. We propose a fixed-parameter tractable (FPT) algorithm for MCS on trees running in $O(2^{6c}n^6)$ time, significantly improving the currently best-known algorithm whose running time is $O(2^{4c}n^{2c+3})$. In an effort to comprehensively understand the computational complexity of the MCS problem across different graph classes, we extend our investigation to interval graphs. We show that it remains NP-complete for interval graphs, thus enriching graph classes where MCS remains intractable. We also show that the MSCS problem is log-APX-hard on general graphs and NP-complete on planar graphs.

cs.CG

Contiguous Allocation of Indivisible Items on a Path

We study the problem of allocating indivisible items on a path among agents. The objective is to find a fair and efficient allocation in which each agent's bundle forms a contiguous block on the line. We say that an instance is \emph{$(a, b)$-sparse} if each agent values at most $a$ items positively and each item is valued positively by at most $b$ agents. We demonstrate that, even when the valuations are binary additive, deciding whether every item can be allocated to an agent who wants it is NP-complete for the $(4,3)$-sparse instances. Consequently, we provide two fixed-parameter tractable (FPT) algorithms for maximizing utilitarian social welfare, with respect to the number of agents and the number of items. Additionally, we present a $2$-approximation algorithm for the special case when the valuations are binary additive, and the maximum utility is equal to the number of items. Also, we provide a $1/a$-approximation algorithm for the $(a,b)$-sparse instances. Furthermore, we establish that deciding whether the maximum egalitarian social welfare is at least $2$ or at most $1$ is NP-complete for the $(6,3)$-sparse instances, even when the valuations are binary additive. We present a $1/a$-approximation algorithm for maximizing egalitarian social welfare for the $(a,b)$-sparse instances. Besides, we give two FPT algorithms for maximizing egalitarian social welfare in terms of the number of agents and the number of items. We also explore the case where the order of the blocks of items allocated to the agents is predetermined. In this case, we show that both maximum utilitarian social welfare and egalitarian social welfare can be computed in polynomial time. However, we determine that checking the existence of an EF1 allocation is NP-complete, even when the valuations are binary additive.

cs.GT

Some results on Minimum Consistent Subsets of Trees

For a graph G = (V,E) where each vertex is coloured by one of k colours, consider a subset C of V such that for each vertex v in V\C, its set of nearest neighbours in C contains at least one vertex of the same colour as v. Such a C is called a consistent subset (CS). Computing a consistent subset of the minimum size is called the Minimum Consistent Subset problem (MCS). MCS is known to be NP-complete for planar graphs. We propose a polynomial-time algorithm for finding a minimum consistent subset of a k-chromatic spider graph when k is a constant. We also show MCS remains NP-complete on trees.

cs.CG

Maximum Cut on Interval Graphs of Interval Count Two is NP-complete

An interval graph has interval count $\ell$ if it has an interval model, where among every $\ell+1$ intervals there are two that have the same length. Maximum Cut on interval graphs has been found to be NP-complete recently by Adhikary et al. while deciding its complexity on unit interval graphs (graphs with interval count one) remains a longstanding open problem. More recently, de Figueiredo et al. have made an advancement by showing that the problem remains NP-complete on interval graphs of interval count four. In this paper, we show that Maximum Cut is NP-complete even on interval graphs of interval count two.

cs.CC

Art Gallery Plus Single Specular-reflection

Given a simple polygon $\cal P$, in the Art Gallery problem, the goal is to find the minimum number of guards needed to cover the entire $\cal P$, where a guard is a point and can see another point $q$ when $\overline{pq}$ does not cross the edges of $\cal P$. This paper studies a variant of the Art Gallery problem in which the boundaries of $\cal P$ are replaced by single specular-reflection edges, allowing the view rays to reflect once per collision with an edge. This property allows the guards to see through the reflections, thereby viewing a larger portion of the polygon. For this problem, the position of the guards in $\cal P$ can be determined with our proposed $\mathcal{O}(\log n)$-approximation algorithm. Besides presenting an algorithm with the mentioned approximation factor, we will see that reflection can decrease the number of guards in practice. The proposed algorithm converts the generalized problem to the Set Cover problem.

cs.CG

Visibility Extension via Reflection

This paper studies a variant of the Art Gallery problem in which the ``walls" can be replaced by \emph{reflecting edges}, which allows the guards to see further and thereby see a larger portion of the gallery. Given a simple polygon $\cal P$, first, we consider one guard as a point viewer, and we intend to use reflection to add a certain amount of area to the visibility polygon of the guard. We study visibility with specular and diffuse reflections where the specular type of reflection is the mirror-like reflection, and in the diffuse type of reflection, the angle between the incident and reflected ray may assume all possible values between $0$ and $\pi$. Lee and Aggarwal already proved that several versions of the general Art Gallery problem are $NP$-hard. We show that several cases of adding an area to the visible area of a given point guard are $NP$-hard, too. Second, we assume all edges are reflectors, and we intend to decrease the minimum number of guards required to cover the whole gallery. Chao Xu proved that even considering $r$ specular reflections, one may need $\lfloor \frac{n}{3} \rfloor$ guards to cover the polygon. Let $r$ be the maximum number of reflections of a guard's visibility ray. In this work, we prove that considering $r$ \emph{diffuse} reflections, the minimum number of \emph{vertex or boundary} guards required to cover a given simple polygon $\cal P$ decreases to { $\bf \lceil \frac{\alpha}{1+ \lfloor \frac{r}{8} \rfloor} \rceil$}, where $\alpha$ indicates the minimum number of guards required to cover the polygon without reflection. We also generalize the $\mathcal{O}(\log n)$-approximation ratio algorithm of the vertex guarding problem to work in the presence of reflection.

cs.CG

Algorithms and complexity for geodetic sets on planar and chordal graphs

A set $S$ of vertices of a graph $G$ is a \emph{geodetic set} if every vertex of $G$ lies in a shortest path between some pair of vertices of $S$. The \textsc{Minimum Geodetic Set (MGS)} problem is to find a geodetic set with minimum cardinality of a given graph. A \emph{grid embedding} of a graph is a set of points in two dimensions with integer coordinates such that each point in the set represents a vertex of the graph and, for each edge, the points corresponding to its endpoints are at Euclidean distance~$1$. A graph is a \emph{partial grid} if it has a grid embedding. In this paper, we first prove that \textsc{Minimum Geodetic Set} remains NP-hard even for subcubic partial grids of arbitrary girth. This jointly strengthens three existing hardness results: for bipartite graphs (Dourado et al., Discrete. Math, 2010), subcubic graphs (Bueno et al., Inf. Process. Lett., 2018)~\cite{bueno2018}, and planar graphs (Chakraborty et al., CALDAM, 2020). The \emph{area} of an internal face is the number of integer points lying on the boundary or interior of the face. A graph is a \emph{solid grid} if it has a grid embedding such that all interior faces have area exactly four. To complement the above hardness result, we design a linear-time algorithm for \textsc{Minimum Geodetic Set} on solid grids, improving on a $3$-approximation algorithm by Chakraborty et al. (CALDAM, 2020). Our results hold for \textsc{Edge Geodetic Set} as well. A set $S$ of vertices of a graph $G$ is a \emph{geodetic set} if every edge of $G$ lies in a shortest path between some pair of vertices of $S$. The \textsc{Minimum Edge Geodetic Set (MEGS)} problem is to find an edge geodetic set with minimum cardinality of a given graph. As corollaries, we obtain that \textsc{MEGS} remains NP-hard on partial grids and is linear-time solvable on solid grids.

cs.DM