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Bodo Rosenhahn

Publications and source records attributed to Bodo Rosenhahn.

At least 91 records · Page 5Linked to original sources

ChimeraMix: Image Classification on Small Datasets via Masked Feature Mixing

Deep convolutional neural networks require large amounts of labeled data samples. For many real-world applications, this is a major limitation which is commonly treated by augmentation methods. In this work, we address the problem of learning deep neural networks on small datasets. Our proposed architecture called ChimeraMix learns a data augmentation by generating compositions of instances. The generative model encodes images in pairs, combines the features guided by a mask, and creates new samples. For evaluation, all methods are trained from scratch without any additional data. Several experiments on benchmark datasets, e.g. ciFAIR-10, STL-10, and ciFAIR-100, demonstrate the superior performance of ChimeraMix compared to current state-of-the-art methods for classification on small datasets.

cs.CV↗

LMGP: Lifted Multicut Meets Geometry Projections for Multi-Camera Multi-Object Tracking

Multi-Camera Multi-Object Tracking is currently drawing attention in the computer vision field due to its superior performance in real-world applications such as video surveillance in crowded scenes or in wide spaces. In this work, we propose a mathematically elegant multi-camera multiple object tracking approach based on a spatial-temporal lifted multicut formulation. Our model utilizes state-of-the-art tracklets produced by single-camera trackers as proposals. As these tracklets may contain ID-Switch errors, we refine them through a novel pre-clustering obtained from 3D geometry projections. As a result, we derive a better tracking graph without ID switches and more precise affinity costs for the data association phase. Tracklets are then matched to multi-camera trajectories by solving a global lifted multicut formulation that incorporates short and long-range temporal interactions on tracklets located in the same camera as well as inter-camera ones. Experimental results on the WildTrack dataset yield near-perfect performance, outperforming state-of-the-art trackers on Campus while being on par on the PETS-09 dataset.

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Text to Image Generation with Semantic-Spatial Aware GAN

Text-to-image synthesis (T2I) aims to generate photo-realistic images which are semantically consistent with the text descriptions. Existing methods are usually built upon conditional generative adversarial networks (GANs) and initialize an image from noise with sentence embedding, and then refine the features with fine-grained word embedding iteratively. A close inspection of their generated images reveals a major limitation: even though the generated image holistically matches the description, individual image regions or parts of somethings are often not recognizable or consistent with words in the sentence, e.g. "a white crown". To address this problem, we propose a novel framework Semantic-Spatial Aware GAN for synthesizing images from input text. Concretely, we introduce a simple and effective Semantic-Spatial Aware block, which (1) learns semantic-adaptive transformation conditioned on text to effectively fuse text features and image features, and (2) learns a semantic mask in a weakly-supervised way that depends on the current text-image fusion process in order to guide the transformation spatially. Experiments on the challenging COCO and CUB bird datasets demonstrate the advantage of our method over the recent state-of-the-art approaches, regarding both visual fidelity and alignment with input text description.

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CARL: A Benchmark for Contextual and Adaptive Reinforcement Learning

While Reinforcement Learning has made great strides towards solving ever more complicated tasks, many algorithms are still brittle to even slight changes in their environment. This is a limiting factor for real-world applications of RL. Although the research community continuously aims at improving both robustness and generalization of RL algorithms, unfortunately it still lacks an open-source set of well-defined benchmark problems based on a consistent theoretical framework, which allows comparing different approaches in a fair, reliable and reproducibleway. To fill this gap, we propose CARL, a collection of well-known RL environments extended to contextual RL problems to study generalization. We show the urgent need of such benchmarks by demonstrating that even simple toy environments become challenging for commonly used approaches if different contextual instances of this task have to be considered. Furthermore, CARL allows us to provide first evidence that disentangling representation learning of the states from the policy learning with the context facilitates better generalization. By providing variations of diverse benchmarks from classic control, physical simulations, games and a real-world application of RNA design, CARL will allow the community to derive many more such insights on a solid empirical foundation.

cs.LG↗

Fully Convolutional Cross-Scale-Flows for Image-based Defect Detection

In industrial manufacturing processes, errors frequently occur at unpredictable times and in unknown manifestations. We tackle the problem of automatic defect detection without requiring any image samples of defective parts. Recent works model the distribution of defect-free image data, using either strong statistical priors or overly simplified data representations. In contrast, our approach handles fine-grained representations incorporating the global and local image context while flexibly estimating the density. To this end, we propose a novel fully convolutional cross-scale normalizing flow (CS-Flow) that jointly processes multiple feature maps of different scales. Using normalizing flows to assign meaningful likelihoods to input samples allows for efficient defect detection on image-level. Moreover, due to the preserved spatial arrangement the latent space of the normalizing flow is interpretable which enables to localize defective regions in the image. Our work sets a new state-of-the-art in image-level defect detection on the benchmark datasets Magnetic Tile Defects and MVTec AD showing a 100% AUROC on 4 out of 15 classes.

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Making Higher Order MOT Scalable: An Efficient Approximate Solver for Lifted Disjoint Paths

We present an efficient approximate message passing solver for the lifted disjoint paths problem (LDP), a natural but NP-hard model for multiple object tracking (MOT). Our tracker scales to very large instances that come from long and crowded MOT sequences. Our approximate solver enables us to process the MOT15/16/17 benchmarks without sacrificing solution quality and allows for solving MOT20, which has been out of reach up to now for LDP solvers due to its size and complexity. On all these four standard MOT benchmarks we achieve performance comparable or better than current state-of-the-art methods including a tracker based on an optimal LDP solver.

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Disentangled Lifespan Face Synthesis

A lifespan face synthesis (LFS) model aims to generate a set of photo-realistic face images of a person's whole life, given only one snapshot as reference. The generated face image given a target age code is expected to be age-sensitive reflected by bio-plausible transformations of shape and texture, while being identity preserving. This is extremely challenging because the shape and texture characteristics of a face undergo separate and highly nonlinear transformations w.r.t. age. Most recent LFS models are based on generative adversarial networks (GANs) whereby age code conditional transformations are applied to a latent face representation. They benefit greatly from the recent advancements of GANs. However, without explicitly disentangling their latent representations into the texture, shape and identity factors, they are fundamentally limited in modeling the nonlinear age-related transformation on texture and shape whilst preserving identity. In this work, a novel LFS model is proposed to disentangle the key face characteristics including shape, texture and identity so that the unique shape and texture age transformations can be modeled effectively. This is achieved by extracting shape, texture and identity features separately from an encoder. Critically, two transformation modules, one conditional convolution based and the other channel attention based, are designed for modeling the nonlinear shape and texture feature transformations respectively. This is to accommodate their rather distinct aging processes and ensure that our synthesized images are both age-sensitive and identity preserving. Extensive experiments show that our LFS model is clearly superior to the state-of-the-art alternatives. Codes and demo are available on our project website: \url{https://senhe.github.io/projects/iccv_2021_lifespan_face}.

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Spatial-Temporal Transformer for Dynamic Scene Graph Generation

Dynamic scene graph generation aims at generating a scene graph of the given video. Compared to the task of scene graph generation from images, it is more challenging because of the dynamic relationships between objects and the temporal dependencies between frames allowing for a richer semantic interpretation. In this paper, we propose Spatial-temporal Transformer (STTran), a neural network that consists of two core modules: (1) a spatial encoder that takes an input frame to extract spatial context and reason about the visual relationships within a frame, and (2) a temporal decoder which takes the output of the spatial encoder as input in order to capture the temporal dependencies between frames and infer the dynamic relationships. Furthermore, STTran is flexible to take varying lengths of videos as input without clipping, which is especially important for long videos. Our method is validated on the benchmark dataset Action Genome (AG). The experimental results demonstrate the superior performance of our method in terms of dynamic scene graphs. Moreover, a set of ablative studies is conducted and the effect of each proposed module is justified. Code available at: https://github.com/yrcong/STTran.

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Probabilistic Monocular 3D Human Pose Estimation with Normalizing Flows

3D human pose estimation from monocular images is a highly ill-posed problem due to depth ambiguities and occlusions. Nonetheless, most existing works ignore these ambiguities and only estimate a single solution. In contrast, we generate a diverse set of hypotheses that represents the full posterior distribution of feasible 3D poses. To this end, we propose a normalizing flow based method that exploits the deterministic 3D-to-2D mapping to solve the ambiguous inverse 2D-to-3D problem. Additionally, uncertain detections and occlusions are effectively modeled by incorporating uncertainty information of the 2D detector as condition. Further keys to success are a learned 3D pose prior and a generalization of the best-of-M loss. We evaluate our approach on the two benchmark datasets Human3.6M and MPI-INF-3DHP, outperforming all comparable methods in most metrics. The implementation is available on GitHub.

cs.CV↗

World-GAN: a Generative Model for Minecraft Worlds

This work introduces World-GAN, the first method to perform data-driven Procedural Content Generation via Machine Learning in Minecraft from a single example. Based on a 3D Generative Adversarial Network (GAN) architecture, we are able to create arbitrarily sized world snippets from a given sample. We evaluate our approach on creations from the community as well as structures generated with the Minecraft World Generator. Our method is motivated by the dense representations used in Natural Language Processing (NLP) introduced with word2vec [1]. The proposed block2vec representations make World-GAN independent from the number of different blocks, which can vary a lot in Minecraft, and enable the generation of larger levels. Finally, we demonstrate that changing this new representation space allows us to change the generated style of an already trained generator. World-GAN enables its users to generate Minecraft worlds based on parts of their creations.

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Automatic Risk Adaptation in Distributional Reinforcement Learning

The use of Reinforcement Learning (RL) agents in practical applications requires the consideration of suboptimal outcomes, depending on the familiarity of the agent with its environment. This is especially important in safety-critical environments, where errors can lead to high costs or damage. In distributional RL, the risk-sensitivity can be controlled via different distortion measures of the estimated return distribution. However, these distortion functions require an estimate of the risk level, which is difficult to obtain and depends on the current state. In this work, we demonstrate the suboptimality of a static risk level estimation and propose a method to dynamically select risk levels at each environment step. Our method ARA (Automatic Risk Adaptation) estimates the appropriate risk level in both known and unknown environments using a Random Network Distillation error. We show reduced failure rates by up to a factor of 7 and improved generalization performance by up to 14% compared to both risk-aware and risk-agnostic agents in several locomotion environments.

cs.LG↗

Cuboids Revisited: Learning Robust 3D Shape Fitting to Single RGB Images

Humans perceive and construct the surrounding world as an arrangement of simple parametric models. In particular, man-made environments commonly consist of volumetric primitives such as cuboids or cylinders. Inferring these primitives is an important step to attain high-level, abstract scene descriptions. Previous approaches directly estimate shape parameters from a 2D or 3D input, and are only able to reproduce simple objects, yet unable to accurately parse more complex 3D scenes. In contrast, we propose a robust estimator for primitive fitting, which can meaningfully abstract real-world environments using cuboids. A RANSAC estimator guided by a neural network fits these primitives to 3D features, such as a depth map. We condition the network on previously detected parts of the scene, thus parsing it one-by-one. To obtain 3D features from a single RGB image, we additionally optimise a feature extraction CNN in an end-to-end manner. However, naively minimising point-to-primitive distances leads to large or spurious cuboids occluding parts of the scene behind. We thus propose an occlusion-aware distance metric correctly handling opaque scenes. The proposed algorithm does not require labour-intensive labels, such as cuboid annotations, for training. Results on the challenging NYU Depth v2 dataset demonstrate that the proposed algorithm successfully abstracts cluttered real-world 3D scene layouts.

cs.CV↗

Weakly-supervised Learning of Human Dynamics

This paper proposes a weakly-supervised learning framework for dynamics estimation from human motion. Although there are many solutions to capture pure human motion readily available, their data is not sufficient to analyze quality and efficiency of movements. Instead, the forces and moments driving human motion (the dynamics) need to be considered. Since recording dynamics is a laborious task that requires expensive sensors and complex, time-consuming optimization, dynamics data sets are small compared to human motion data sets and are rarely made public. The proposed approach takes advantage of easily obtainable motion data which enables weakly-supervised learning on small dynamics sets and weakly-supervised domain transfer. Our method includes novel neural network (NN) layers for forward and inverse dynamics during end-to-end training. On this basis, a cyclic loss between pure motion data can be minimized, i.e. no ground truth forces and moments are required during training. The proposed method achieves state-of-the-art results in terms of ground reaction force, ground reaction moment and joint torque regression and is able to maintain good performance on substantially reduced sets.

cs.CV↗

Exploring Dynamic Context for Multi-path Trajectory Prediction

To accurately predict future positions of different agents in traffic scenarios is crucial for safely deploying intelligent autonomous systems in the real-world environment. However, it remains a challenge due to the behavior of a target agent being affected by other agents dynamically and there being more than one socially possible paths the agent could take. In this paper, we propose a novel framework, named Dynamic Context Encoder Network (DCENet). In our framework, first, the spatial context between agents is explored by using self-attention architectures. Then, the two-stream encoders are trained to learn temporal context between steps by taking the respective observed trajectories and the extracted dynamic spatial context as input. The spatial-temporal context is encoded into a latent space using a Conditional Variational Auto-Encoder (CVAE) module. Finally, a set of future trajectories for each agent is predicted conditioned on the learned spatial-temporal context by sampling from the latent space, repeatedly. DCENet is evaluated on one of the most popular challenging benchmarks for trajectory forecasting Trajnet and reports a new state-of-the-art performance. It also demonstrates superior performance evaluated on the benchmark inD for mixed traffic at intersections. A series of ablation studies is conducted to validate the effectiveness of each proposed module. Our code is available at https://github.com/wtliao/DCENet.

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Context-Aware Layout to Image Generation with Enhanced Object Appearance

A layout to image (L2I) generation model aims to generate a complicated image containing multiple objects (things) against natural background (stuff), conditioned on a given layout. Built upon the recent advances in generative adversarial networks (GANs), existing L2I models have made great progress. However, a close inspection of their generated images reveals two major limitations: (1) the object-to-object as well as object-to-stuff relations are often broken and (2) each object's appearance is typically distorted lacking the key defining characteristics associated with the object class. We argue that these are caused by the lack of context-aware object and stuff feature encoding in their generators, and location-sensitive appearance representation in their discriminators. To address these limitations, two new modules are proposed in this work. First, a context-aware feature transformation module is introduced in the generator to ensure that the generated feature encoding of either object or stuff is aware of other co-existing objects/stuff in the scene. Second, instead of feeding location-insensitive image features to the discriminator, we use the Gram matrix computed from the feature maps of the generated object images to preserve location-sensitive information, resulting in much enhanced object appearance. Extensive experiments show that the proposed method achieves state-of-the-art performance on the COCO-Thing-Stuff and Visual Genome benchmarks.

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Localization of Cochlear Implant Electrodes from Cone Beam Computed Tomography using Particle Belief Propagation

Cochlear implants (CIs) are implantable medical devices that can restore the hearing sense of people suffering from profound hearing loss. The CI uses a set of electrode contacts placed inside the cochlea to stimulate the auditory nerve with current pulses. The exact location of these electrodes may be an important parameter to improve and predict the performance with these devices. Currently the methods used in clinics to characterize the geometry of the cochlea as well as to estimate the electrode positions are manual, error-prone and time consuming. We propose a Markov random field (MRF) model for CI electrode localization for cone beam computed tomography (CBCT) data-sets. Intensity and shape of electrodes are included as prior knowledge as well as distance and angles between contacts. MRF inference is based on slice sampling particle belief propagation and guided by several heuristics. A stochastic search finds the best maximum a posteriori estimation among sampled MRF realizations. We evaluate our algorithm on synthetic and real CBCT data-sets and compare its performance with two state of the art algorithms. An increase of localization precision up to 31.5% (mean), or 48.6% (median) respectively, on real CBCT data-sets is shown.

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AMENet: Attentive Maps Encoder Network for Trajectory Prediction

Trajectory prediction is critical for applications of planning safe future movements and remains challenging even for the next few seconds in urban mixed traffic. How an agent moves is affected by the various behaviors of its neighboring agents in different environments. To predict movements, we propose an end-to-end generative model named Attentive Maps Encoder Network (AMENet) that encodes the agent's motion and interaction information for accurate and realistic multi-path trajectory prediction. A conditional variational auto-encoder module is trained to learn the latent space of possible future paths based on attentive dynamic maps for interaction modeling and then is used to predict multiple plausible future trajectories conditioned on the observed past trajectories. The efficacy of AMENet is validated using two public trajectory prediction benchmarks Trajnet and InD.

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CanonPose: Self-Supervised Monocular 3D Human Pose Estimation in the Wild

Human pose estimation from single images is a challenging problem in computer vision that requires large amounts of labeled training data to be solved accurately. Unfortunately, for many human activities (\eg outdoor sports) such training data does not exist and is hard or even impossible to acquire with traditional motion capture systems. We propose a self-supervised approach that learns a single image 3D pose estimator from unlabeled multi-view data. To this end, we exploit multi-view consistency constraints to disentangle the observed 2D pose into the underlying 3D pose and camera rotation. In contrast to most existing methods, we do not require calibrated cameras and can therefore learn from moving cameras. Nevertheless, in the case of a static camera setup, we present an optional extension to include constant relative camera rotations over multiple views into our framework. Key to the success are new, unbiased reconstruction objectives that mix information across views and training samples. The proposed approach is evaluated on two benchmark datasets (Human3.6M and MPII-INF-3DHP) and on the in-the-wild SkiPose dataset.

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