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Bofan Chen

Publications and source records attributed to Bofan Chen.

8 recordsLinked to original sources

MemU-Bench: Benchmarking GUI Agents on Long-Horizon User Interactions

Existing Graphical User Interface (GUI) benchmarks predominantly rely on precise and stateless user instructions. In everyday usage, however, instructions are often \emph{vague and history-dependent}: users omit the exact details of their past operations because they no longer remember them, leaving the agent to recover the missing context from long and noisy interaction histories. To bridge this evaluation gap, we introduce \textbf{MemU-Bench}, a mobile benchmark of \textbf{118 vague tasks} grounded in 29 long-horizon user trajectories, where agents must distill raw interaction streams into memory and retrieve the missing context on demand, with task outcomes verified against serialized application databases. Alongside Success Rate, we incorporate Interaction Efficiency (IE) and Success weighted by Path Length (SPL) to expose agents that succeed by exhaustively searching across different applications rather than by \emph{genuinely recalling} the history. Evaluations show that without user history, state-of-the-art systems struggle under such ambiguity: the best-performing Gemini-3.1-Pro achieves an SPL of only 16.4\%, and end-to-end GUI agents fall below 5\%. To address this, we further propose \textbf{AppMem}, a training-free framework that distills user history into a \emph{structured, app-centric} memory bank, tracks interrupted intents across application switches, and selectively retrieves relevant memories via target-app inference. AppMem raises the SPL of GPT-5.5 from 15.7\% to 66.9\% (\textbf{+51.2\%}), outperforms a naive summary baseline by 9.3\%, and delivers consistent gains across evaluated backbones.

cs.AI↗

ComputerSD: Online Self-Distillation from Real-Time Feedback for Computer-Use Agents

Online training enables computer-use agents (CUAs) to improve through interaction with executable environments. However, existing methods primarily rely on sparse outcome rewards, which provide no supervision for intermediate actions. On-policy self-distillation (OPSD) offers token-level learning signals through privileged rescoring, but directly applying it to CUA online training presents two challenges: fixed guidance may become misaligned with the student's current state, and guidance-induced probability shifts may conflict with step-level correctness. We introduce ComputerSD, an online self-distillation method for CUAs that converts real-time feedback from executed GUI transitions into guidance for policy learning. A fine-tuned GUI analyzer produces guidance and a step-level value score after each action; the guidance provides privileged context, while the score regulates the resulting OPSD signals. ComputerSD jointly optimizes token-level OPSD and trajectory-level GRPO in a fully asynchronous training framework. On OSWorld-Verified, ComputerSD outperforms outcome-only GRPO by 1.9 and 4.1 percentage points on the general-purpose Qwen3-VL-8B-Thinking and specialized EvoCUA-8B backbones, respectively. Evaluation in out-of-distribution settings further supports the generalizability of ComputerSD. These results demonstrate the effectiveness of learning from real-time feedback through online self-distillation for CUAs.

cs.CV↗

HybridCUA: Learning to Orchestrate GUI and CLI for Computer-Use Agents

Computer use agents (CUAs) have demonstrated strong capabilities in completing digital tasks. However, existing CUAs either rely solely on graphical user interface (GUI) interactions, which are often inefficient and error prone, or augment GUI interactions with application specific APIs or tools, which require substantial engineering effort and are difficult to scale across applications. We argue that the next generation of CUAs should combine GUI interactions with the command line interface (CLI), leveraging the generality of the GUI and the efficiency of shell commands. A critical challenge, however, is that current models do not know when or how to use the CLI during task execution. To address this challenge, we develop a data construction pipeline that produces three types of trajectories: GUI only, CLI only, and interleaved GUI and CLI trajectories. This pipeline results in HybridCUA-8K, containing 5K hybrid trajectories and 3K verified RLVR tasks. Building on these data, we propose a training framework with two stages: supervised fine tuning on the constructed trajectories, followed by reinforcement learning with our CLI aware rewards that encourages agents to use the CLI selectively and reliably. Experiments show that HybridCUA-9B achieves 53.6% accuracy on OSWorld, improving over the base model by 14.8 percentage points, and improves performance on WindowsAgentArena by 4.0 percentage points. These results demonstrate the effectiveness and cross platform generalizability of the hybrid GUI and CLI paradigm for computer use agents.

cs.CV↗

Reflect, Revise, Reuse: Training-Free Skill Evolution for GUI Agents

GUI agents execute long-horizon tasks on dynamic graphical user interfaces, where pop-ups, delayed loads, and relocated widgets routinely invalidate plans fixed before execution. Recent agent-skill frameworks encapsulate reusable procedural knowledge to mitigate this, yet existing skill designs are largely developed without targeting GUI execution dynamics and treat skills as static artifacts produced before deployment rather than living procedural knowledge that improves through it. We argue that what GUI agents need is not better static skills, but skills that can be revised from execution feedback at deployment time, without additional training. We propose \textbf{EvoSkill-GUI}, a training-free framework in which each skill is a structured multi-file package containing retrieval metadata, executable plans, backup localization, failure-recovery rules, accessibility utilities, and failure cases. EvoSkill-GUI operates through a \textbf{\emph{reflect-revise-reuse}} loop: the executor performs instant in-rollout revisions, an isolated critic diagnoses failed trajectories under strict information isolation, and the executor edits specific skill files through a restricted tool interface. Across MobileWorld, AndroidWorld, and OSWorld, three mainstream GUI benchmarks spanning mobile and desktop platforms, EvoSkill-GUI consistently improves multiple base models without any training, with maximum gains of $+16.2\%$, $+6.0\%$, and $+10.5\%$ respectively, and evolved skill libraries continue to benefit related tasks rather than being rebuilt from scratch. Our code is available at https://github.com/ZJU-REAL/EvoSkill-GUI.

cs.LG↗

UI-Zoomer: Uncertainty-Driven Adaptive Zoom-In for GUI Grounding

GUI grounding, which localizes interface elements from screenshots given natural language queries, remains challenging for small icons and dense layouts. Test-time zoom-in methods improve localization by cropping and re-running inference at higher resolution, but apply cropping uniformly across all instances with fixed crop sizes, ignoring whether the model is actually uncertain on each case. We propose \textbf{UI-Zoomer}, a training-free adaptive zoom-in framework that treats both the trigger and scale of zoom-in as a prediction uncertainty quantification problem. A confidence-aware gate fuses spatial consensus among stochastic candidates with token-level generation confidence to selectively trigger zoom-in only when localization is uncertain. When triggered, an uncertainty-driven crop sizing module decomposes prediction variance into inter-sample positional spread and intra-sample box extent, deriving a per-instance crop radius via the law of total variance. Extensive experiments on ScreenSpot-Pro, UI-Vision, and ScreenSpot-v2 demonstrate consistent improvements over strong baselines across multiple model architectures, achieving gains of up to +13.4\%, +10.3\%, and +4.2\% respectively, with no additional training required.

cs.CV↗

Landmark Guided Visual Feature Extractor for Visual Speech Recognition with Limited Resource

Visual speech recognition is a technique to identify spoken content in silent speech videos, which has raised significant attention in recent years. Advancements in data-driven deep learning methods have significantly improved both the speed and accuracy of recognition. However, these deep learning methods can be effected by visual disturbances, such as lightning conditions, skin texture and other user-specific features. Data-driven approaches could reduce the performance degradation caused by these visual disturbances using models pretrained on large-scale datasets. But these methods often require large amounts of training data and computational resources, making them costly. To reduce the influence of user-specific features and enhance performance with limited data, this paper proposed a landmark guided visual feature extractor. Facial landmarks are used as auxiliary information to aid in training the visual feature extractor. A spatio-temporal multi-graph convolutional network is designed to fully exploit the spatial locations and spatio-temporal features of facial landmarks. Additionally, a multi-level lip dynamic fusion framework is introduced to combine the spatio-temporal features of the landmarks with the visual features extracted from the raw video frames. Experimental results show that this approach performs well with limited data and also improves the model's accuracy on unseen speakers.

cs.CV↗

CLUES: Collaborative High-Quality Data Selection for LLMs via Training Dynamics

Recent research has highlighted the importance of data quality in scaling large language models (LLMs). However, automated data quality control faces unique challenges in collaborative settings where sharing is not allowed directly between data silos. To tackle this issue, this paper proposes a novel data quality control technique based on the notion of data influence on the training dynamics of LLMs, that high quality data are more likely to have similar training dynamics to the anchor dataset. We then leverage the influence of the training dynamics to select high-quality data from different private domains, with centralized model updates on the server side in a collaborative training fashion by either model merging or federated learning. As for the data quality indicator, we compute the per-sample gradients with respect to the private data and the anchor dataset, and use the trace of the accumulated inner products as a measurement of data quality. In addition, we develop a quality control evaluation tailored for collaborative settings with heterogeneous domain data. Experiments show that training on the high-quality data selected by our method can often outperform other data selection methods for collaborative fine-tuning of LLMs, across diverse private domain datasets, in medical, multilingual and financial settings. Our code is released at github.com/Ryan0v0/CLUES.

cs.CL↗

Boosting Few-shot Action Recognition with Graph-guided Hybrid Matching

Class prototype construction and matching are core aspects of few-shot action recognition. Previous methods mainly focus on designing spatiotemporal relation modeling modules or complex temporal alignment algorithms. Despite the promising results, they ignored the value of class prototype construction and matching, leading to unsatisfactory performance in recognizing similar categories in every task. In this paper, we propose GgHM, a new framework with Graph-guided Hybrid Matching. Concretely, we learn task-oriented features by the guidance of a graph neural network during class prototype construction, optimizing the intra- and inter-class feature correlation explicitly. Next, we design a hybrid matching strategy, combining frame-level and tuple-level matching to classify videos with multivariate styles. We additionally propose a learnable dense temporal modeling module to enhance the video feature temporal representation to build a more solid foundation for the matching process. GgHM shows consistent improvements over other challenging baselines on several few-shot datasets, demonstrating the effectiveness of our method. The code will be publicly available at https://github.com/jiazheng-xing/GgHM.

cs.CV↗