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Bogdan Savchynskyy

Publications and source records attributed to Bogdan Savchynskyy.

At least 19 recordsLinked to original sources

A Bregman-Sinkhorn Algorithm for the Maximum Weight Independent Set Problem

We propose a scalable approximate algorithm for the NP-hard maximum-weight independent set problem, based on dual coordinate descent applied to a smoothed clique-cover LP relaxation. Our method, a variant of the Bregman/Sinkhorn algorithm, employs entropy smoothing with a novel duality-gap-based smoothing scheduling strategy that empirically outperforms standard feasibility scheduling for the relaxed problem. Our new projection to the primal feasible set enables accurate duality gap estimation. Combined with a basic primal heuristic leveraging reduced costs, our approach yields high-quality integer solutions. On real-world datasets, it efficiently finds high-quality approximate solutions for graphs with up to 882,000 nodes and 344 million edges within seconds.

math.OC

Optimizing Incomplete, Large-Scale and Sparse Multi-Graph Matching in Bioimaging

Multi-graph matching is a fundamental problem in computer vision. Our work is motivated by a challenging application in bioimaging, where dozens or even hundreds of 3D microscopy images of worms must be brought into correspondence. Existing datasets do not cover this large-scale regime, and virtually all existing methods are inapplicable because they assume a complete or dense problem setting. To support further research, our first contribution is a new large-scale dataset based on problem instances from bioimaging. Our second contribution is a comprehensive analysis of the two main multi-graph matching paradigms: direct and permutation synchronization-based formulations. We argue, in part by proof, that practical large-scale methods must explicitly address problem sparsity and incompleteness. Since standard permutation synchronization approaches fail in this setting, we further introduce a sparse permutation synchronization paradigm. Our final contribution is GREEDA, a general method for sparse and incomplete problems that can be instantiated across cost orders and paradigms. While our paper focuses on objective functions up to quadratic order, GREEDA is inherently generalizable to arbitrary orders. On larger, sparse instances, GREEDA outperforms competing methods in both objective value and runtime. For example, for moderately-sized problems based on 30 worm images GREEDA produces a high-quality solution within 2 minutes, whereas competitors require at least half an hour and yield far worse results. On smaller dense problems, GREEDA remains on par with leading methods while being an order of magnitude faster.

cs.CV

Cycle-Consistent Multi-Graph Matching for Self-Supervised Annotation of C.Elegans

In this work we present a novel approach for unsupervised multi-graph matching, which applies to problems for which a Gaussian distribution of keypoint features can be assumed. We leverage cycle consistency as loss for self-supervised learning, and determine Gaussian parameters through Bayesian Optimization, yielding a highly efficient approach that scales to large datasets. Our fully unsupervised approach enables us to reach the accuracy of state-of-the-art supervised methodology for the biomedical use case of semantic cell annotation in 3D microscopy images of the worm C. elegans. To this end, our approach yields the first unsupervised atlas of C. elegans, i.e. a model of the joint distribution of all of its cell nuclei, without the need for any ground truth cell annotation. This advancement enables highly efficient semantic annotation of cells in large microscopy datasets, overcoming a current key bottleneck. Beyond C. elegans, our approach offers fully unsupervised construction of cell-level atlases for any model organism with a stereotyped body plan down to the level of unique semantic cell labels, and thus bears the potential to catalyze respective biomedical studies in a range of further species.

cs.CV

Online Video Depth Anything: Temporally-Consistent Depth Prediction with Low Memory Consumption

Depth estimation from monocular video has become a key component of many real-world computer vision systems. Recently, Video Depth Anything (VDA) has demonstrated strong performance on long video sequences. However, it relies on batch-processing which prohibits its use in an online setting. In this work, we overcome this limitation and introduce online VDA (oVDA). The key innovation is to employ techniques from Large Language Models (LLMs), namely, caching latent features during inference and masking frames at training. Our oVDA method outperforms all competing online video depth estimation methods in both accuracy and VRAM usage. Low VRAM usage is particularly important for deployment on edge devices. We demonstrate that oVDA runs at 42 FPS on an NVIDIA A100 and at 20 FPS on an NVIDIA Jetson edge device. We will release both, code and compilation scripts, making oVDA easy to deploy on low-power hardware.

cs.CV

Relative-Interior Solution for the (Incomplete) Linear Assignment Problem with Applications to the Quadratic Assignment Problem

We study the set of optimal solutions of the dual linear programming formulation of the linear assignment problem (LAP) to propose a method for computing a solution from the relative interior of this set. Assuming that an arbitrary dual-optimal solution and an optimal assignment are available (for which many efficient algorithms already exist), our method computes a relative-interior solution in linear time. Since the LAP occurs as a subproblem in the linear programming (LP) relaxation of the quadratic assignment problem (QAP), we employ our method as a new component in the family of dual-ascent algorithms that provide bounds on the optimal value of the QAP. To make our results applicable to the incomplete QAP, which is of interest in practical use-cases, we also provide a linear-time reduction from the incomplete LAP to the complete LAP along with a mapping that preserves optimality and membership in the relative interior. Our experiments on publicly available benchmarks indicate that our approach with relative-interior solution can frequently provide bounds near the optimum of the LP relaxation and its runtime is much lower when compared to a commercial LP solver.

math.OC

Unsupervised Deep Graph Matching Based on Cycle Consistency

We contribute to the sparsely populated area of unsupervised deep graph matching with application to keypoint matching in images. Contrary to the standard \emph{supervised} approach, our method does not require ground truth correspondences between keypoint pairs. Instead, it is self-supervised by enforcing consistency of matchings between images of the same object category. As the matching and the consistency loss are discrete, their derivatives cannot be straightforwardly used for learning. We address this issue in a principled way by building our method upon the recent results on black-box differentiation of combinatorial solvers. This makes our method exceptionally flexible, as it is compatible with arbitrary network architectures and combinatorial solvers. Our experimental evaluation suggests that our technique sets a new state-of-the-art for unsupervised graph matching.

cs.CV

Structured Prediction Problem Archive

Structured prediction problems are one of the fundamental tools in machine learning. In order to facilitate algorithm development for their numerical solution, we collect in one place a large number of datasets in easy to read formats for a diverse set of problem classes. We provide archival links to datasets, description of the considered problems and problem formats, and a short summary of problem characteristics including size, number of instances etc. For reference we also give a non-exhaustive selection of algorithms proposed in the literature for their solution. We hope that this central repository will make benchmarking and comparison to established works easier. We welcome submission of interesting new datasets and algorithms for inclusion in our archive.

cs.LG

A Comparative Study of Graph Matching Algorithms in Computer Vision

The graph matching optimization problem is an essential component for many tasks in computer vision, such as bringing two deformable objects in correspondence. Naturally, a wide range of applicable algorithms have been proposed in the last decades. Since a common standard benchmark has not been developed, their performance claims are often hard to verify as evaluation on differing problem instances and criteria make the results incomparable. To address these shortcomings, we present a comparative study of graph matching algorithms. We create a uniform benchmark where we collect and categorize a large set of existing and publicly available computer vision graph matching problems in a common format. At the same time we collect and categorize the most popular open-source implementations of graph matching algorithms. Their performance is evaluated in a way that is in line with the best practices for comparing optimization algorithms. The study is designed to be reproducible and extensible to serve as a valuable resource in the future. Our study provides three notable insights: 1.) popular problem instances are exactly solvable in substantially less than 1 second and, therefore, are insufficient for future empirical evaluations; 2.) the most popular baseline methods are highly inferior to the best available methods; 3.) despite the NP-hardness of the problem, instances coming from vision applications are often solvable in a few seconds even for graphs with more than 500 vertices.

cs.CV

Fusion Moves for Graph Matching

We contribute to approximate algorithms for the quadratic assignment problem also known as graph matching. Inspired by the success of the fusion moves technique developed for multilabel discrete Markov random fields, we investigate its applicability to graph matching. In particular, we show how fusion moves can be efficiently combined with the dedicated state-of-the-art dual methods that have recently shown superior results in computer vision and bio-imaging applications. As our empirical evaluation on a wide variety of graph matching datasets suggests, fusion moves significantly improve performance of these methods in terms of speed and quality of the obtained solutions. Our method sets a new state-of-the-art with a notable margin with respect to its competitors.

cs.CV

Taxonomy of Dual Block-Coordinate Ascent Methods for Discrete Energy Minimization

We consider the maximum-a-posteriori inference problem in discrete graphical models and study solvers based on the dual block-coordinate ascent rule. We map all existing solvers in a single framework, allowing for a better understanding of their design principles. We theoretically show that some block-optimizing updates are sub-optimal and how to strictly improve them. On a wide range of problem instances of varying graph connectivity, we study the performance of existing solvers as well as new variants that can be obtained within the framework. As a result of this exploration we build a new state-of-the art solver, performing uniformly better on the whole range of test instances.

cs.LG

MPLP++: Fast, Parallel Dual Block-Coordinate Ascent for Dense Graphical Models

Dense, discrete Graphical Models with pairwise potentials are a powerful class of models which are employed in state-of-the-art computer vision and bio-imaging applications. This work introduces a new MAP-solver, based on the popular Dual Block-Coordinate Ascent principle. Surprisingly, by making a small change to the low-performing solver, the Max Product Linear Programming (MPLP) algorithm, we derive the new solver MPLP++ that significantly outperforms all existing solvers by a large margin, including the state-of-the-art solver Tree-Reweighted Sequential (TRWS) message-passing algorithm. Additionally, our solver is highly parallel, in contrast to TRWS, which gives a further boost in performance with the proposed GPU and multi-thread CPU implementations. We verify the superiority of our algorithm on dense problems from publicly available benchmarks, as well, as a new benchmark for 6D Object Pose estimation. We also provide an ablation study with respect to graph density.

cs.LG

Exact MAP-Inference by Confining Combinatorial Search with LP Relaxation

We consider the MAP-inference problem for graphical models, which is a valued constraint satisfaction problem defined on real numbers with a natural summation operation. We propose a family of relaxations (different from the famous Sherali-Adams hierarchy), which naturally define lower bounds for its optimum. This family always contains a tight relaxation and we give an algorithm able to find it and therefore, solve the initial non-relaxed NP-hard problem. The relaxations we consider decompose the original problem into two non-overlapping parts: an easy LP-tight part and a difficult one. For the latter part a combinatorial solver must be used. As we show in our experiments, in a number of applications the second, difficult part constitutes only a small fraction of the whole problem. This property allows to significantly reduce the computational time of the combinatorial solver and therefore solve problems which were out of reach before.

cs.CV

A Primal-Dual Solver for Large-Scale Tracking-by-Assignment

We propose a fast approximate solver for the combinatorial problem known as tracking-by-assignment, which we apply to cell tracking. The latter plays a key role in discovery in many life sciences, especially in cell and developmental biology. So far, in the most general setting this problem was addressed by off-the-shelf solvers like Gurobi, whose run time and memory requirements rapidly grow with the size of the input. In contrast, for our method this growth is nearly linear. Our contribution consists of a new (1) decomposable compact representation of the problem; (2) dual block-coordinate ascent method for optimizing the decomposition-based dual; and (3) primal heuristics that reconstructs a feasible integer solution based on the dual information. Compared to solving the problem with Gurobi, we observe an up to~60~times speed-up, while reducing the memory footprint significantly. We demonstrate the efficacy of our method on real-world tracking problems.

cs.CV

Discrete graphical models -- an optimization perspective

This monograph is about discrete energy minimization for discrete graphical models. It considers graphical models, or, more precisely, maximum a posteriori inference for graphical models, purely as a combinatorial optimization problem. Modeling, applications, probabilistic interpretations and many other aspects are either ignored here or find their place in examples and remarks only. It covers the integer linear programming formulation of the problem as well as its linear programming, Lagrange and Lagrange decomposition-based relaxations. In particular, it provides a detailed analysis of the polynomially solvable acyclic and submodular problems, along with the corresponding exact optimization methods. Major approximate methods, such as message passing and graph cut techniques are also described and analyzed comprehensively. The monograph can be useful for undergraduate and graduate students studying optimization or graphical models, as well as for experts in optimization who want to have a look into graphical models. To make the monograph suitable for both categories of readers we explicitly separate the mathematical optimization background chapters from those specific to graphical models.

math.OC

Maximum Persistency via Iterative Relaxed Inference with Graphical Models

We consider the NP-hard problem of MAP-inference for undirected discrete graphical models. We propose a polynomial time and practically efficient algorithm for finding a part of its optimal solution. Specifically, our algorithm marks some labels of the considered graphical model either as (i) optimal, meaning that they belong to all optimal solutions of the inference problem; (ii) non-optimal if they provably do not belong to any solution. With access to an exact solver of a linear programming relaxation to the MAP-inference problem, our algorithm marks the maximal possible (in a specified sense) number of labels. We also present a version of the algorithm, which has access to a suboptimal dual solver only and still can ensure the (non-)optimality for the marked labels, although the overall number of the marked labels may decrease. We propose an efficient implementation, which runs in time comparable to a single run of a suboptimal dual solver. Our method is well-scalable and shows state-of-the-art results on computational benchmarks from machine learning and computer vision.

cs.CV

A Dual Ascent Framework for Lagrangean Decomposition of Combinatorial Problems

We propose a general dual ascent framework for Lagrangean decomposition of combinatorial problems. Although methods of this type have shown their efficiency for a number of problems, so far there was no general algorithm applicable to multiple problem types. In his work, we propose such a general algorithm. It depends on several parameters, which can be used to optimize its performance in each particular setting. We demonstrate efficacy of our method on graph matching and multicut problems, where it outperforms state-of-the-art solvers including those based on subgradient optimization and off-the-shelf linear programming solvers.

cs.DS

A Study of Lagrangean Decompositions and Dual Ascent Solvers for Graph Matching

We study the quadratic assignment problem, in computer vision also known as graph matching. Two leading solvers for this problem optimize the Lagrange decomposition duals with sub-gradient and dual ascent (also known as message passing) updates. We explore s direction further and propose several additional Lagrangean relaxations of the graph matching problem along with corresponding algorithms, which are all based on a common dual ascent framework. Our extensive empirical evaluation gives several theoretical insights and suggests a new state-of-the-art any-time solver for the considered problem. Our improvement over state-of-the-art is particularly visible on a new dataset with large-scale sparse problem instances containing more than 500 graph nodes each.

cs.CV

Global Hypothesis Generation for 6D Object Pose Estimation

This paper addresses the task of estimating the 6D pose of a known 3D object from a single RGB-D image. Most modern approaches solve this task in three steps: i) Compute local features; ii) Generate a pool of pose-hypotheses; iii) Select and refine a pose from the pool. This work focuses on the second step. While all existing approaches generate the hypotheses pool via local reasoning, e.g. RANSAC or Hough-voting, we are the first to show that global reasoning is beneficial at this stage. In particular, we formulate a novel fully-connected Conditional Random Field (CRF) that outputs a very small number of pose-hypotheses. Despite the potential functions of the CRF being non-Gaussian, we give a new and efficient two-step optimization procedure, with some guarantees for optimality. We utilize our global hypotheses generation procedure to produce results that exceed state-of-the-art for the challenging "Occluded Object Dataset".

cs.CV