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Bohan Tang

Publications and source records attributed to Bohan Tang.

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ADIAS: Automated Design of Interactive Agentic Systems

Automated agent design improves agent harnesses through iterative revision, evaluation, and feedback summarization. Existing methods are largely candidate-centric: cross-round experience is organized around candidate agents, which leaves the repair progress implicit. This causes inefficient repair targeting, slow consolidation of partial progress, and propagation of ineffective interventions across rounds. Therefore, we formulate issue-centric agent optimization, in which repair progress is carried forward as an explicit persistent issue state to guide optimization, rather than re-derived from candidate history in each round. We instantiate the formulation in ADIAS, a framework for automated full-code agent design with two mechanisms. A persistent issue state maintains stable issue identities, lifecycle status, supporting evidence, and intervention-outcome histories. Issue-guided optimization uses this state to jointly propose repair targets and revision directions for subsequent focused full-code modification. Across five interactive benchmarks, ADIAS outperforms the strongest baseline by 25.2% on average and achieves consistent gains across four backbone models. Controlled ablations further show that removing persistent issue state or replacing issue-centric revision with candidate-centric policies leads to performance drops of up to 40.7%.

cs.AI

Semantic DLM+: Improving Diffusion Language Models through Bias-variance Trade-off in Transition Kernel Design

Diffusion Language Models (DLMs) have demonstrated strong scaling capacity as alternatives to autoregressive language models. However, their performance is highly sensitive to the choice of transition kernels, and poorly designed kernels can lead to issues like training instability, slow convergence, and biased sampling. In this paper, we study this sensitivity through a principled analysis of generalization error and identify three critical factors: asymptotic bias (difficulty in approximating the posterior distribution), exposure bias (error propagation during sampling), and optimization variance induced by kernel dispersion. We further compare different transition kernels: masking diffusion yields sparse and easier posterior-approximation targets, while uniform diffusion provides stronger sampling-side repair but induces harder approximation. Motivated by this trade-off, we revisit a previously overlooked variant, semantic DLM (SemDLM), where the transition kernel corrupts tokens to neighborhoods that are semantically similar. Our theory suggests that SemDLM can serve as a plausible middle ground by reducing the posterior approximation difficulty of uniform diffusion while retaining repair ability. However, we find that SemDLM suffers from a semantic basin problem, where sampling repeatedly stays within a semantic region and produces low-diversity text. To address this, we propose SemDLM+, which adds a global transition and a semantic-frequency penalty during sampling. Experiments on LM1B and OpenWebText show that SemDLM+ improves training dynamics and achieves competitive language modeling and generation quality with satisfactory diversity.

cs.LG

MemoryForge: Synthesize Lifelong Memory for Human-Like LLM Agents

Equipping Large Language Models (LLMs) with human-like personas is crucial for agentic applications, such as role-play and user simulation. Traditional prompt-based methods rely on descriptive conditioning by injecting static textual profiles, which often makes agents show generic behaviors due to a lack of realistic life memory. To fill this gap, we introduce memory-based conditioning, a paradigm inspired by the cognitive psychology, which replaces abstract profiles with an autobiographical memory base, enabling frozen LLMs to dynamically retrieve situation-relevant memory to guide their behaviors. We formalize its enabling task as customized lifelong memory synthesis and propose MemoryForge, a novel framework to synthesize such lifelong memory from brief target personas. MemoryForge has three key components: a context generator for socio-historical grounding, a life organizer for developmental coherence toward the target identity, and a multi-resolution simulator that balances broad temporal summaries with high-fidelity episodic experiences. Experiments on PersonaGym for role-play and SimulatorArena for user-simulation, show that the synthesized memory base by MemoryForge enables frozen LLMs to exhibit more human-like behaviors than strong descriptive conditioning baselines across multiple metrics and LLM backbones.

cs.CL

On the Importance of Task Complexity in Evaluating LLM-Based Multi-Agent Systems

Large language model multi-agent systems (LLM-MAS) offer a promising paradigm for harnessing collective intelligence to achieve more advanced forms of AI behaviour. While recent studies suggest that LLM-MAS can outperform LLM single-agent systems (LLM-SAS) on certain tasks, the lack of systematic experimental designs limits the strength and generality of these conclusions. We argue that a principled understanding of task complexity, such as the degree of sequential reasoning required and the breadth of capabilities involved, is essential for assessing the effectiveness of LLM-MAS in task solving. To this end, we propose a theoretical framework characterising tasks along two dimensions: depth, representing reasoning length, and width, representing capability diversity. We theoretically examine a representative class of LLM-MAS, namely the multi-agent debate system, and empirically evaluate its performance in both discriminative and generative tasks with varying depth and width. Theoretical and empirical results show that the benefit of LLM-MAS over LLM-SAS increases with both task depth and width, and the effect is more pronounced with respect to depth. This clarifies when LLM-MAS are beneficial and provides a principled foundation for designing future LLM-MAS methods and benchmarks.

cs.AI

Beyond Syntax: Action Semantics Learning for App Agents

The recent development of Large Language Models (LLMs) enables the rise of App agents that interpret user intent and operate smartphone Apps through actions such as clicking and scrolling. While prompt-based solutions with proprietary LLM APIs show promising ability, they incur heavy compute costs and external API dependency. Fine-tuning smaller open-source LLMs solves these limitations. However, current supervised fine-tuning methods use a syntax learning paradigm that forces agents to reproduce exactly the ground truth action strings, leading to out-of-distribution (OOD) vulnerability. To fill this gap, we propose Action Semantics Learning (ASL), a novel learning framework, where the learning objective is capturing the semantics of the ground truth actions. Specifically, inspired by the programming language theory, we define the action semantics for App agents as the state transition induced by the action in the user interface. Building on this insight, ASL employs a novel SEmantic Estimator~(SEE) to compute a semantic similarity to train the App agents in generating actions aligned with the semantics of ground truth actions, even when their syntactic forms differ. SEE is a flexible module that can be applied in both supervised and reinforcement fine-tuning paradigms. To support the effectiveness of ASL, we theoretically demonstrate the superior robustness of ASL for the OOD problem compared with the existing syntax learning paradigm. Extensive experiments across multiple offline and online benchmarks demonstrate that ASL significantly improves the accuracy and generalisation of App agents compared to existing methods.

cs.AI

MASLab: A Unified and Comprehensive Codebase for LLM-based Multi-Agent Systems

LLM-based multi-agent systems (MAS) have demonstrated significant potential in enhancing single LLMs to address complex and diverse tasks in practical applications. Despite considerable advancements, the field lacks a unified codebase that consolidates existing methods, resulting in redundant re-implementation efforts, unfair comparisons, and high entry barriers for researchers. To address these challenges, we introduce MASLab, a unified, comprehensive, and research-friendly codebase for LLM-based MAS. (1) MASLab integrates over 20 established methods across multiple domains, each rigorously validated by comparing step-by-step outputs with its official implementation. (2) MASLab provides a unified environment with various benchmarks for fair comparisons among methods, ensuring consistent inputs and standardized evaluation protocols. (3) MASLab implements methods within a shared streamlined structure, lowering the barriers for understanding and extension. Building on MASLab, we conduct extensive experiments covering 10+ benchmarks and 8 models, offering researchers a clear and comprehensive view of the current landscape of MAS methods. MASLab will continue to evolve, tracking the latest developments in the field, and invite contributions from the broader open-source community.

cs.CL

ViMo: A Generative Visual GUI World Model for App Agents

App agents, which autonomously operate mobile Apps through Graphical User Interfaces (GUIs), have gained significant interest in real-world applications. Yet, they often struggle with long-horizon planning, failing to find the optimal actions for complex tasks with longer steps. To address this, world models are used to predict the next GUI observation based on user actions, enabling more effective agent planning. However, existing world models primarily focus on generating only textual descriptions, lacking essential visual details. To fill this gap, we propose ViMo, the first visual world model designed to generate future App observations as images. For the challenge of generating text in image patches, where even minor pixel errors can distort readability, we decompose GUI generation into graphic and text content generation. We propose a novel data representation, the Symbolic Text Representation~(STR) to overlay text content with symbolic placeholders while preserving graphics. With this design, ViMo employs a STR Predictor to predict future GUIs' graphics and a GUI-text Predictor for generating the corresponding text. Moreover, we deploy ViMo to enhance agent-focused tasks by predicting the outcome of different action options. Experiments show ViMo's ability to generate visually plausible and functionally effective GUIs that enable App agents to make more informed decisions.

cs.HC

GNNs as Predictors of Agentic Workflow Performances

Agentic workflows invoked by Large Language Models (LLMs) have achieved remarkable success in handling complex tasks. However, optimizing such workflows is costly and inefficient in real-world applications due to extensive invocations of LLMs. To fill this gap, this position paper formulates agentic workflows as computational graphs and advocates Graph Neural Networks (GNNs) as efficient predictors of agentic workflow performances, avoiding repeated LLM invocations for evaluation. To empirically ground this position, we construct FLORA-Bench, a unified platform for benchmarking GNNs for predicting agentic workflow performances. With extensive experiments, we arrive at the following conclusion: GNNs are simple yet effective predictors. This conclusion supports new applications of GNNs and a novel direction towards automating agentic workflow optimization. All codes, models, and data are available at https://github.com/youngsoul0731/Flora-Bench.

cs.CL

Heterogeneous Graph Structure Learning through the Lens of Data-generating Processes

Inferring the graph structure from observed data is a key task in graph machine learning to capture the intrinsic relationship between data entities. While significant advancements have been made in learning the structure of homogeneous graphs, many real-world graphs exhibit heterogeneous patterns where nodes and edges have multiple types. This paper fills this gap by introducing the first approach for heterogeneous graph structure learning (HGSL). To this end, we first propose a novel statistical model for the data-generating process (DGP) of heterogeneous graph data, namely hidden Markov networks for heterogeneous graphs (H2MN). Then we formalize HGSL as a maximum a-posterior estimation problem parameterized by such DGP and derive an alternating optimization method to obtain a solution together with a theoretical justification of the optimization conditions. Finally, we conduct extensive experiments on both synthetic and real-world datasets to demonstrate that our proposed method excels in learning structure on heterogeneous graphs in terms of edge type identification and edge weight recovery.

cs.LG

Motion Graph Unleashed: A Novel Approach to Video Prediction

We introduce motion graph, a novel approach to the video prediction problem, which predicts future video frames from limited past data. The motion graph transforms patches of video frames into interconnected graph nodes, to comprehensively describe the spatial-temporal relationships among them. This representation overcomes the limitations of existing motion representations such as image differences, optical flow, and motion matrix that either fall short in capturing complex motion patterns or suffer from excessive memory consumption. We further present a video prediction pipeline empowered by motion graph, exhibiting substantial performance improvements and cost reductions. Experiments on various datasets, including UCF Sports, KITTI and Cityscapes, highlight the strong representative ability of motion graph. Especially on UCF Sports, our method matches and outperforms the SOTA methods with a significant reduction in model size by 78% and a substantial decrease in GPU memory utilization by 47%.

cs.CV

Synthesizing Post-Training Data for LLMs through Multi-Agent Simulation

Post-training is essential for enabling large language models (LLMs) to follow human instructions. However, its effectiveness depends on high-quality instruction data, which is challenging to obtain in the real world due to privacy concerns, data scarcity, and high annotation costs. To fill this gap, inspired by the recent success of using LLMs to simulate human society, we propose MATRIX, a multi-agent simulator that automatically generates diverse text-based scenarios, capturing a wide range of real-world human needs in a realistic and scalable manner. Leveraging these outputs, we introduce a novel scenario-driven instruction generator MATRIX-Gen for controllable and highly realistic data synthesis. Extensive experiments demonstrate that our framework effectively generates both general and domain-specific data. On AlpacaEval 2 and Arena-Hard benchmarks, Llama-3-8B-Base, post-trained on datasets synthesized by MATRIX-Gen with just 20K instruction-response pairs, outperforms Meta's Llama-3-8B-Instruct model, which was trained on over 10M pairs.

cs.AI

Training-Free Message Passing for Learning on Hypergraphs

Hypergraphs are crucial for modelling higher-order interactions in real-world data. Hypergraph neural networks (HNNs) effectively utilise these structures by message passing to generate informative node features for various downstream tasks like node classification. However, the message passing module in existing HNNs typically requires a computationally intensive training process, which limits their practical use. To tackle this challenge, we propose an alternative approach by decoupling the usage of hypergraph structural information from the model learning stage. This leads to a novel training-free message passing module, named TF-MP-Module, which can be precomputed in the data preprocessing stage, thereby reducing the computational burden. We refer to the hypergraph neural network equipped with our TF-MP-Module as TF-HNN. We theoretically support the efficiency and effectiveness of TF-HNN by showing that: 1) It is more training-efficient compared to existing HNNs; 2) It utilises as much information as existing HNNs for node feature generation; and 3) It is robust against the oversmoothing issue while using long-range interactions. Experiments based on seven real-world hypergraph benchmarks in node classification and hyperlink prediction show that, compared to state-of-the-art HNNs, TF-HNN exhibits both competitive performance and superior training efficiency. Specifically, on the large-scale benchmark, Trivago, TF-HNN outperforms the node classification accuracy of the best baseline by 10% with just 1% of the training time of that baseline.

cs.LG

Hypergraph Transformer for Semi-Supervised Classification

Hypergraphs play a pivotal role in the modelling of data featuring higher-order relations involving more than two entities. Hypergraph neural networks emerge as a powerful tool for processing hypergraph-structured data, delivering remarkable performance across various tasks, e.g., hypergraph node classification. However, these models struggle to capture global structural information due to their reliance on local message passing. To address this challenge, we propose a novel hypergraph learning framework, HyperGraph Transformer (HyperGT). HyperGT uses a Transformer-based neural network architecture to effectively consider global correlations among all nodes and hyperedges. To incorporate local structural information, HyperGT has two distinct designs: i) a positional encoding based on the hypergraph incidence matrix, offering valuable insights into node-node and hyperedge-hyperedge interactions; and ii) a hypergraph structure regularization in the loss function, capturing connectivities between nodes and hyperedges. Through these designs, HyperGT achieves comprehensive hypergraph representation learning by effectively incorporating global interactions while preserving local connectivity patterns. Extensive experiments conducted on real-world hypergraph node classification tasks showcase that HyperGT consistently outperforms existing methods, establishing new state-of-the-art benchmarks. Ablation studies affirm the effectiveness of the individual designs of our model.

cs.LG

Hypergraph-MLP: Learning on Hypergraphs without Message Passing

Hypergraphs are vital in modelling data with higher-order relations containing more than two entities, gaining prominence in machine learning and signal processing. Many hypergraph neural networks leverage message passing over hypergraph structures to enhance node representation learning, yielding impressive performances in tasks like hypergraph node classification. However, these message-passing-based models face several challenges, including oversmoothing as well as high latency and sensitivity to structural perturbations at inference time. To tackle those challenges, we propose an alternative approach where we integrate the information about hypergraph structures into training supervision without explicit message passing, thus also removing the reliance on it at inference. Specifically, we introduce Hypergraph-MLP, a novel learning framework for hypergraph-structured data, where the learning model is a straightforward multilayer perceptron (MLP) supervised by a loss function based on a notion of signal smoothness on hypergraphs. Experiments on hypergraph node classification tasks demonstrate that Hypergraph-MLP achieves competitive performance compared to existing baselines, and is considerably faster and more robust against structural perturbations at inference.

cs.LG

A Markov Random Field model for Hypergraph-based Machine Learning

Understanding the data-generating process is essential for building machine learning models that generalise well while ensuring robustness and interpretability. This paper addresses the fundamental challenge of modelling the data generation processes on hypergraphs and explores how such models can inform the design of machine learning algorithms for hypergraph data. The key to our approach is the development of a hypergraph Markov random field that models the joint distribution of the node features and hyperedge features in a hypergraph through a multivariate Gaussian distribution whose covariance matrix is uniquely determined by the hypergraph structure. The proposed data-generating process provides a valuable inductive bias for various hypergraph machine learning tasks, thus enhancing the algorithm design. In this paper, we focus on two representative downstream tasks: structure inference and node classification. Accordingly, we introduce two novel frameworks: 1) an original hypergraph structure inference framework named HGSI, and 2) a novel learning framework entitled Hypergraph-MLP for node classification on hypergraphs. Empirical evaluation of the proposed frameworks demonstrates that: 1) HGSI outperforms existing hypergraph structure inference methods on both synthetic and real-world data; and 2) Hypergraph-MLP outperforms baselines in six hypergraph node classification benchmarks, at the same time promoting runtime efficiency and robustness against structural perturbations during inference.

cs.LG

Learning Hypergraphs From Signals With Dual Smoothness Prior

Hypergraph structure learning, which aims to learn the hypergraph structures from the observed signals to capture the intrinsic high-order relationships among the entities, becomes crucial when a hypergraph topology is not readily available in the datasets. There are two challenges that lie at the heart of this problem: 1) how to handle the huge search space of potential hyperedges, and 2) how to define meaningful criteria to measure the relationship between the signals observed on nodes and the hypergraph structure. In this paper, for the first challenge, we adopt the assumption that the ideal hypergraph structure can be derived from a learnable graph structure that captures the pairwise relations within signals. Further, we propose a hypergraph structure learning framework HGSL with a novel dual smoothness prior that reveals a mapping between the observed node signals and the hypergraph structure, whereby each hyperedge corresponds to a subgraph with both node signal smoothness and edge signal smoothness in the learnable graph structure. Finally, we conduct extensive experiments to evaluate HGSL on both synthetic and real world datasets. Experiments show that HGSL can efficiently infer meaningful hypergraph topologies from observed signals.

cs.LG

Collaborative Uncertainty Benefits Multi-Agent Multi-Modal Trajectory Forecasting

In multi-modal multi-agent trajectory forecasting, two major challenges have not been fully tackled: 1) how to measure the uncertainty brought by the interaction module that causes correlations among the predicted trajectories of multiple agents; 2) how to rank the multiple predictions and select the optimal predicted trajectory. In order to handle these challenges, this work first proposes a novel concept, collaborative uncertainty (CU), which models the uncertainty resulting from interaction modules. Then we build a general CU-aware regression framework with an original permutation-equivariant uncertainty estimator to do both tasks of regression and uncertainty estimation. Further, we apply the proposed framework to current SOTA multi-agent multi-modal forecasting systems as a plugin module, which enables the SOTA systems to 1) estimate the uncertainty in the multi-agent multi-modal trajectory forecasting task; 2) rank the multiple predictions and select the optimal one based on the estimated uncertainty. We conduct extensive experiments on a synthetic dataset and two public large-scale multi-agent trajectory forecasting benchmarks. Experiments show that: 1) on the synthetic dataset, the CU-aware regression framework allows the model to appropriately approximate the ground-truth Laplace distribution; 2) on the multi-agent trajectory forecasting benchmarks, the CU-aware regression framework steadily helps SOTA systems improve their performances. Specially, the proposed framework helps VectorNet improve by 262 cm regarding the Final Displacement Error of the chosen optimal prediction on the nuScenes dataset; 3) for multi-agent multi-modal trajectory forecasting systems, prediction uncertainty is positively correlated with future stochasticity; and 4) the estimated CU values are highly related to the interactive information among agents.

cs.CV

Dynamic-Group-Aware Networks for Multi-Agent Trajectory Prediction with Relational Reasoning

Demystifying the interactions among multiple agents from their past trajectories is fundamental to precise and interpretable trajectory prediction. However, previous works mainly consider static, pair-wise interactions with limited relational reasoning. To promote more comprehensive interaction modeling and relational reasoning, we propose DynGroupNet, a dynamic-group-aware network, which can i) model time-varying interactions in highly dynamic scenes; ii) capture both pair-wise and group-wise interactions; and iii) reason both interaction strength and category without direct supervision. Based on DynGroupNet, we further design a prediction system to forecast socially plausible trajectories with dynamic relational reasoning. The proposed prediction system leverages the Gaussian mixture model, multiple sampling and prediction refinement to promote prediction diversity, training stability and trajectory smoothness, respectively. Extensive experiments show that: 1)DynGroupNet can capture time-varying group behaviors, infer time-varying interaction category and interaction strength during trajectory prediction without any relation supervision on physical simulation datasets; 2)DynGroupNet outperforms the state-of-the-art trajectory prediction methods by a significant improvement of 22.6%/28.0%, 26.9%/34.9%, 5.1%/13.0% in ADE/FDE on the NBA, NFL Football and SDD datasets and achieve the state-of-the-art performance on the ETH-UCY dataset.

cs.LG