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Bohao Zhang

Publications and source records attributed to Bohao Zhang.

At least 19 recordsLinked to original sources

X-Lens: Real-Time Metric Depth Estimation with Heterogeneous Cameras

We present X-lens, a compact feed-forward model for metric depth estimation from a variable number of calibrated fisheye and pinhole views. To support real-time downstream perception, X-lens is built around a geometry-aware heterogeneous camera formulation with two key components. Learnable calibration tokens provide a coarse alignment between fisheye and pinhole projective spaces, while a Jacobian-parameterized distortion bias injected into cross-attention models local projection changes and promotes cross-camera consistency, enabling robust generalization with only 0.04B parameters and up to 41 FPS. The model predicts dense depth together with a global metric scale, avoiding auxiliary reconstruction targets that increase computation and optimization complexity. To learn such cross-camera generalization at scale and depth, X-lens is trained on multiple public datasets and OmniScene, our newly released large-scale synthetic dataset containing approximately 266K synchronized six-view frames, 1.7M individual images, and 103 indoor and outdoor scenes. Extensive experiments on both real-world and synthetic indoor and outdoor datasets demonstrate superior heterogeneous-camera metric depth accuracy, reducing AbsRel by 25.4\% on OmniScene-Full over the strongest baseline while using 88.9\% fewer parameters, with competitive performance on conventional fisheye-only and pinhole-only settings.

cs.CV

Humanoid-OmniOcc: Stereo-Based Full-View Occupancy Dataset for Embodied AI

Occupancy prediction at voxel-level granularity is essential for safe robotic navigation and interaction in complex environments. Existing occupancy datasets, however, are predominantly designed for autonomous driving with vehicle-centric biases -- forward-facing cameras, far-field geometry, and static road priors -- limiting their applicability to embodied humanoid perception. We present Humanoid-OmniOcc, a large-scale panoramic stereo-based occupancy dataset tailored for humanoid robots. The dataset encompasses 15 diverse simulated indoor scenes and 5 real-world environments, yielding over 155K samples with broad scene and style diversity. Importantly, the dataset is designed around a Real2Sim2Real closed-loop paradigm: real sensor specifications drive physically accurate simulation, simulation produces large-scale annotated training data, and models trained in simulation are directly evaluated on real-world captures -- enabling iterative refinement of the sim-to-real pipeline. We further propose \textbf{H}umanoid \textbf{S}urround \textbf{S}tereo-guided \textbf{Occ}upancy model (Humanoid-OmniOcc) that exploits robust depth priors for accurate 2D-to-3D lifting. Extensive experiments show that Humanoid-OmniOcc consistently outperforms monocular baselines and generalizes well to both unseen simulated test scenes and real-world environments, validating the effectiveness of the Real2Sim2Real design. Code and data will be available upon acceptance at https://d-robotics-ai-lab.github.io/humanoid-omniocc.

cs.RO

VGGT-Segmentor: Geometry-Enhanced Cross-View Segmentation

Instance-level object segmentation across disparate egocentric and exocentric views is a fundamental challenge in visual understanding, critical for applications in embodied AI and remote collaboration. This task is exceptionally difficult due to severe changes in scale, perspective, and occlusion, which destabilize direct pixel-level matching. While recent geometry-aware models like VGGT provide a strong foundation for feature alignment, we find they often fail at dense prediction tasks due to significant pixel-level projection drift, even when their internal object-level attention remains consistent. To bridge this gap, we introduce VGGT-Segmentor (VGGT-S), a framework that unifies robust geometric modeling with pixel-accurate semantic segmentation. VGGT-S leverages VGGT's powerful cross-view feature representation and introduces a novel Union Segmentation Head. This head operates in three stages: mask prompt fusion, point-guided prediction, and iterative mask refinement, effectively translating high-level feature alignment into a precise segmentation mask. Furthermore, we propose a single-image self-supervised training strategy that eliminates the need for paired annotations and enables strong generalization. On the Ego-Exo4D benchmark, VGGT-S sets a new state-of-the-art, achieving 67.7% and 68.0% average IoU for Ego to Exo and Exo to Ego tasks, respectively, significantly outperforming prior methods. Notably, our correspondence-free pretrained model surpasses most fully-supervised baselines, demonstrating the effectiveness and scalability of our approach. Code is publicly available at: https://github.com/buaa-colalab/VGGT-S.

cs.CV

MOSA: Motion-Guided Semantic Alignment for Dynamic Scene Graph Generation

Dynamic Scene Graph Generation (DSGG) aims to structurally model objects and their dynamic interactions in video sequences for high-level semantic understanding. However, existing methods struggle with fine-grained relationship modeling, semantic representation utilization, and the ability to model tail relationships. To address these issues, this paper proposes a motion-guided semantic alignment method for DSGG (MoSA). First, a Motion Feature Extractor (MFE) encodes object-pair motion attributes such as distance, velocity, motion persistence, and directional consistency. Then, these motion attributes are fused with spatial relationship features through the Motion-guided Interaction Module (MIM) to generate motion-aware relationship representations. To further enhance semantic discrimination capabilities, the cross-modal Action Semantic Matching (ASM) mechanism aligns visual relationship features with text embeddings of relationship categories. Finally, a category-weighted loss strategy is introduced to emphasize learning of tail relationships. Extensive and rigorous testing shows that MoSA performs optimally on the Action Genome dataset.

cs.CV

ReactDance: Hierarchical Representation for High-Fidelity and Coherent Long-Form Reactive Dance Generation

Reactive dance generation (RDG), the task of generating a dance conditioned on a lead dancer's motion, holds significant promise for enhancing human-robot interaction and immersive digital entertainment. Despite progress in duet synchronization and motion-music alignment, two key challenges remain: generating fine-grained spatial interactions and ensuring long-term temporal coherence. In this work, we introduce \textbf{ReactDance}, a diffusion framework that operates on a novel hierarchical latent space to address these spatiotemporal challenges in RDG. First, for high-fidelity spatial expression and fine-grained control, we propose Hierarchical Finite Scalar Quantization (\textbf{HFSQ}). This multi-scale motion representation effectively disentangles coarse body posture from subtle limb dynamics, enabling independent and detailed control over both aspects through a layered guidance mechanism. Second, to efficiently generate long sequences with high temporal coherence, we propose Blockwise Local Context (\textbf{BLC}), a non-autoregressive sampling strategy. Departing from slow, frame-by-frame generation, BLC partitions the sequence into blocks and synthesizes them in parallel via periodic causal masking and positional encodings. Coherence across these blocks is ensured by a dense sliding-window training approach that enriches the representation with local temporal context. Extensive experiments show that ReactDance substantially outperforms state-of-the-art methods in motion quality, long-term coherence, and sampling efficiency. Project page: https://ripemangobox.github.io/ReactDance.

cs.CV

Multi-Agent Learning Path Planning via LLMs

The integration of large language models (LLMs) into intelligent tutoring systems offers transformative potential for personalized learning in higher education. However, most existing learning path planning approaches lack transparency, adaptability, and learner-centered explainability. To address these challenges, this study proposes a novel Multi-Agent Learning Path Planning (MALPP) framework that leverages a role- and rule-based collaboration mechanism among intelligent agents, each powered by LLMs. The framework includes three task-specific agents: a learner analytics agent, a path planning agent, and a reflection agent. These agents collaborate via structured prompts and predefined rules to analyze learning profiles, generate tailored learning paths, and iteratively refine them with interpretable feedback. Grounded in Cognitive Load Theory and Zone of Proximal Development, the system ensures that recommended paths are cognitively aligned and pedagogically meaningful. Experiments conducted on the MOOCCubeX dataset using seven LLMs show that MALPP significantly outperforms baseline models in path quality, knowledge sequence consistency, and cognitive load alignment. Ablation studies further validate the effectiveness of the collaborative mechanism and theoretical constraints. This research contributes to the development of trustworthy, explainable AI in education and demonstrates a scalable approach to learner-centered adaptive instruction powered by LLMs.

cs.AI

Unleashing Semantic and Geometric Priors for 3D Scene Completion

Camera-based 3D semantic scene completion (SSC) provides dense geometric and semantic perception for autonomous driving and robotic navigation. However, existing methods rely on a coupled encoder to deliver both semantic and geometric priors, which forces the model to make a trade-off between conflicting demands and limits its overall performance. To tackle these challenges, we propose FoundationSSC, a novel framework that performs dual decoupling at both the source and pathway levels. At the source level, we introduce a foundation encoder that provides rich semantic feature priors for the semantic branch and high-fidelity stereo cost volumes for the geometric branch. At the pathway level, these priors are refined through specialised, decoupled pathways, yielding superior semantic context and depth distributions. Our dual-decoupling design produces disentangled and refined inputs, which are then utilised by a hybrid view transformation to generate complementary 3D features. Additionally, we introduce a novel Axis-Aware Fusion (AAF) module that addresses the often-overlooked challenge of fusing these features by anisotropically merging them into a unified representation. Extensive experiments demonstrate the advantages of FoundationSSC, achieving simultaneous improvements in both semantic and geometric metrics, surpassing prior bests by +0.23 mIoU and +2.03 IoU on SemanticKITTI. Additionally, we achieve state-of-the-art performance on SSCBench-KITTI-360, with 21.78 mIoU and 48.61 IoU.

cs.CV

DEFT: Differentiable Branched Discrete Elastic Rods for Modeling Furcated DLOs in Real-Time

Autonomous wire harness assembly requires robots to manipulate complex branched cables with high precision and reliability. A key challenge in automating this process is predicting how these flexible and branched structures behave under manipulation. Without accurate predictions, it is difficult for robots to reliably plan or execute assembly operations. While existing research has made progress in modeling single-threaded Deformable Linear Objects (DLOs), extending these approaches to Branched Deformable Linear Objects (BDLOs) presents fundamental challenges. The junction points in BDLOs create complex force interactions and strain propagation patterns that cannot be adequately captured by simply connecting multiple single-DLO models. To address these challenges, this paper presents Differentiable discrete branched Elastic rods for modeling Furcated DLOs in real-Time (DEFT), a novel framework that combines a differentiable physics-based model with a learning framework to: 1) accurately model BDLO dynamics, including dynamic propagation at junction points and grasping in the middle of a BDLO, 2) achieve efficient computation for real-time inference, and 3) enable planning to demonstrate dexterous BDLO manipulation. A comprehensive series of real-world experiments demonstrates DEFT's efficacy in terms of accuracy, computational speed, and generalizability compared to state-of-the-art alternatives. Project page:https://roahmlab.github.io/DEFT/.

cs.RO

Phasing Through the Flames: Rapid Motion Planning with the AGHF PDE for Arbitrary Objective Functions and Constraints

The generation of optimal trajectories for high-dimensional robotic systems under constraints remains computationally challenging due to the need to simultaneously satisfy dynamic feasibility, input limits, and task-specific objectives while searching over high-dimensional spaces. Recent approaches using the Affine Geometric Heat Flow (AGHF) Partial Differential Equation (PDE) have demonstrated promising results, generating dynamically feasible trajectories for complex systems like the Digit V3 humanoid within seconds. These methods efficiently solve trajectory optimization problems over a two-dimensional domain by evolving an initial trajectory to minimize control effort. However, these AGHF approaches are limited to a single type of optimal control problem (i.e., minimizing the integral of squared control norms) and typically require initial guesses that satisfy constraints to ensure satisfactory convergence. These limitations restrict the potential utility of the AGHF PDE especially when trying to synthesize trajectories for robotic systems. This paper generalizes the AGHF formulation to accommodate arbitrary cost functions, significantly expanding the classes of trajectories that can be generated. This work also introduces a Phase1 - Phase 2 Algorithm that enables the use of constraint-violating initial guesses while guaranteeing satisfactory convergence. The effectiveness of the proposed method is demonstrated through comparative evaluations against state-of-the-art techniques across various dynamical systems and challenging trajectory generation problems. Project Page: https://roahmlab.github.io/BLAZE/

cs.RO

Provably-Safe, Online System Identification

Precise manipulation tasks require accurate knowledge of payload inertial parameters. Unfortunately, identifying these parameters for unknown payloads while ensuring that the robotic system satisfies its input and state constraints while avoiding collisions with the environment remains a significant challenge. This paper presents an integrated framework that enables robotic manipulators to safely and automatically identify payload parameters while maintaining operational safety guarantees. The framework consists of two synergistic components: an online trajectory planning and control framework that generates provably-safe exciting trajectories for system identification that can be tracked while respecting robot constraints and avoiding obstacles and a robust system identification method that computes rigorous overapproximative bounds on end-effector inertial parameters assuming bounded sensor noise. Experimental validation on a robotic manipulator performing challenging tasks with various unknown payloads demonstrates the framework's effectiveness in establishing accurate parameter bounds while maintaining safety throughout the identification process. The code is available at our project webpage: https://roahmlab.github.io/OnlineSafeSysID/.

cs.RO

Rapid and Robust Trajectory Optimization for Humanoids

Performing trajectory design for humanoid robots with high degrees of freedom is computationally challenging. The trajectory design process also often involves carefully selecting various hyperparameters and requires a good initial guess which can further complicate the development process. This work introduces a generalized gait optimization framework that directly generates smooth and physically feasible trajectories. The proposed method demonstrates faster and more robust convergence than existing techniques and explicitly incorporates closed-loop kinematic constraints that appear in many modern humanoids. The method is implemented as an open-source C++ codebase which can be found at https://roahmlab.github.io/RAPTOR/.

cs.RO

Bring the Heat: Rapid Trajectory Optimization with Pseudospectral Techniques and the Affine Geometric Heat Flow Equation

Generating optimal trajectories for high-dimensional robotic systems in a time-efficient manner while adhering to constraints is a challenging task. This paper introduces PHLAME, which applies pseudospectral collocation and spatial vector algebra to efficiently solve the Affine Geometric Heat Flow (AGHF) Partial Differential Equation (PDE) for trajectory optimization. Unlike traditional PDE approaches like the Hamilton-Jacobi-Bellman (HJB) PDE, which solve for a function over the entire state space, computing a solution to the AGHF PDE scales more efficiently because its solution is defined over a two-dimensional domain, thereby avoiding the intractability of state-space scaling. To solve the AGHF one usually applies the Method of Lines (MOL), which discretizes one variable of the AGHF PDE, and converts the PDE into a system of ordinary differential equations (ODEs) that are solved using standard time-integration methods. Though powerful, this method requires a fine discretization to generate accurate solutions and requires evaluating the AGHF PDE which is computationally expensive for high-dimensional systems. PHLAME overcomes this deficiency by using a pseudospectral method, which reduces the number of function evaluations required to yield a high accuracy solution thereby allowing it to scale efficiently to high-dimensional robotic systems. To further increase computational speed, this paper presents analytical expressions for the AGHF and its Jacobian, both of which can be computed efficiently using rigid body dynamics algorithms. PHLAME is tested across various dynamical systems, with and without obstacles and compared to a number of state-of-the-art techniques. PHLAME generates trajectories for a 44-dimensional state-space system in $\sim5$ seconds, much faster than current state-of-the-art techniques. A project page is available at https://roahmlab.github.io/PHLAME/

cs.RO

Conformalized Reachable Sets for Obstacle Avoidance With Spheres

Safe motion planning algorithms are necessary for deploying autonomous robots in unstructured environments. Motion plans must be safe to ensure that the robot does not harm humans or damage any nearby objects. Generating these motion plans in real-time is also important to ensure that the robot can adapt to sudden changes in its environment. Many trajectory optimization methods introduce heuristics that balance safety and real-time performance, potentially increasing the risk of the robot colliding with its environment. This paper addresses this challenge by proposing Conformalized Reachable Sets for Obstacle Avoidance With Spheres (CROWS). CROWS is a novel real-time, receding-horizon trajectory planner that generates probalistically-safe motion plans. Offline, CROWS learns a novel neural network-based representation of a spherebased reachable set that overapproximates the swept volume of the robot's motion. CROWS then uses conformal prediction to compute a confidence bound that provides a probabilistic safety guarantee on the learned reachable set. At runtime, CROWS performs trajectory optimization to select a trajectory that is probabilstically-guaranteed to be collision-free. We demonstrate that CROWS outperforms a variety of state-of-the-art methods in solving challenging motion planning tasks in cluttered environments while remaining collision-free. Code, data, and video demonstrations can be found at https://roahmlab.github.io/crows/

cs.RO

System Identification For Constrained Robots

Identifying the parameters of robotic systems, such as motor inertia or joint friction, is critical to satisfactory controller synthesis, model analysis, and observer design. Conventional identification techniques are designed primarily for unconstrained systems, such as robotic manipulators. In contrast, the growing importance of legged robots that feature closed kinematic chains or other constraints, poses challenges to these traditional methods. This paper introduces a system identification approach for constrained systems that relies on iterative least squares to identify motor inertia and joint friction parameters from data. The proposed approach is validated in simulation and in the real-world on Digit, which is a 20 degree-of-freedom humanoid robot built by Agility Robotics. In these experiments, the parameters identified by the proposed method enable a model-based controller to achieve better tracking performance than when it uses the default parameters provided by the manufacturer. The implementation of the approach is available at https://github.com/roahmlab/ConstrainedSysID.

cs.RO

Jointed Tails Enhance Control of Three-dimensional Body Rotation

Tails used as inertial appendages induce body rotations of animals and robots, a phenomenon that is governed largely by the ratio of the body and tail moments of inertia. However, vertebrate tails have more degrees of freedom (e.g., number of joints, rotational axes) than most current theoretical models and robotic tails. To understand how morphology affects inertial appendage function, we developed an optimization-based approach that finds the maximally effective tail trajectory and measures error from a target trajectory. For tails of equal total length and mass, increasing the number of equal-length joints increased the complexity of maximally effective tail motions. When we optimized the relative lengths of tail bones while keeping the total tail length, mass, and number of joints the same, this optimization-based approach found that the lengths match the pattern found in the tail bones of mammals specialized for inertial maneuvering. In both experiments, adding joints enhanced the performance of the inertial appendage, but with diminishing returns, largely due to the total control effort constraint. This optimization-based simulation can compare the maximum performance of diverse inertial appendages that dynamically vary in moment of inertia in 3D space, predict inertial capabilities from skeletal data, and inform the design of robotic inertial appendages.

cs.RO

Safe Planning for Articulated Robots Using Reachability-based Obstacle Avoidance With Spheres

Generating safe motion plans in real-time is necessary for the wide-scale deployment of robots in unstructured and human-centric environments. These motion plans must be safe to ensure humans are not harmed and nearby objects are not damaged. However, they must also be generated in real-time to ensure the robot can quickly adapt to changes in the environment. Many trajectory optimization methods introduce heuristics that trade-off safety and real-time performance, which can lead to potentially unsafe plans. This paper addresses this challenge by proposing Safe Planning for Articulated Robots Using Reachability-based Obstacle Avoidance With Spheres (SPARROWS). SPARROWS is a receding-horizon trajectory planner that utilizes the combination of a novel reachable set representation and an exact signed distance function to generate provably-safe motion plans. At runtime, SPARROWS uses parameterized trajectories to compute reachable sets composed entirely of spheres that overapproximate the swept volume of the robot's motion. SPARROWS then performs trajectory optimization to select a safe trajectory that is guaranteed to be collision-free. We demonstrate that SPARROWS' novel reachable set is significantly less conservative than previous approaches. We also demonstrate that SPARROWS outperforms a variety of state-of-the-art methods in solving challenging motion planning tasks in cluttered environments. Code, data, and video demonstrations can be found at \url{https://roahmlab.github.io/sparrows/}.

cs.RO

Can't Touch This: Real-Time, Safe Motion Planning and Control for Manipulators Under Uncertainty

Ensuring safe, real-time motion planning in arbitrary environments requires a robotic manipulator to avoid collisions, obey joint limits, and account for uncertainties in the mass and inertia of objects and the robot itself. This paper proposes Autonomous Robust Manipulation via Optimization with Uncertainty-aware Reachability (ARMOUR), a provably-safe, receding-horizon trajectory planner and tracking controller framework for robotic manipulators to address these challenges. ARMOUR first constructs a robust controller that tracks desired trajectories with bounded error despite uncertain dynamics. ARMOUR then uses a novel recursive Newton-Euler method to compute all inputs required to track any trajectory within a continuum of desired trajectories. Finally, ARMOUR over-approximates the swept volume of the manipulator; this enables one to formulate an optimization problem that can be solved in real-time to synthesize provably-safe motions. This paper compares ARMOUR to state of the art methods on a set of challenging manipulation examples in simulation and demonstrates its ability to ensure safety on real hardware in the presence of model uncertainty without sacrificing performance. Project page: https://roahmlab.github.io/armour/.

cs.RO

Serving Time: Real-Time, Safe Motion Planning and Control for Manipulation of Unsecured Objects

A key challenge to ensuring the rapid transition of robotic systems from the industrial sector to more ubiquitous applications is the development of algorithms that can guarantee safe operation while in close proximity to humans. Motion planning and control methods, for instance, must be able to certify safety while operating in real-time in arbitrary environments and in the presence of model uncertainty. This paper proposes Wrench Analysis for Inertial Transport using Reachability (WAITR), a certifiably safe motion planning and control framework for serial link manipulators that manipulate unsecured objects in arbitrary environments. WAITR uses reachability analysis to construct over-approximations of the contact wrench applied to unsecured objects, which captures uncertainty in the manipulator dynamics, the object dynamics, and contact parameters such as the coefficient of friction. An optimization problem formulation is presented that can be solved in real-time to generate provably-safe motions for manipulating the unsecured objects. This paper illustrates that WAITR outperforms state of the art methods in a variety of simulation experiments and demonstrates its performance in the real-world.

cs.RO