Searcharxiv⌕ Search

arXiv subjects

Bolei Zhou

Publications and source records attributed to Bolei Zhou.

At least 109 records · Page 6Linked to original sources

Visual Sound Localization in the Wild by Cross-Modal Interference Erasing

The task of audio-visual sound source localization has been well studied under constrained scenes, where the audio recordings are clean. However, in real-world scenarios, audios are usually contaminated by off-screen sound and background noise. They will interfere with the procedure of identifying desired sources and building visual-sound connections, making previous studies non-applicable. In this work, we propose the Interference Eraser (IEr) framework, which tackles the problem of audio-visual sound source localization in the wild. The key idea is to eliminate the interference by redefining and carving discriminative audio representations. Specifically, we observe that the previous practice of learning only a single audio representation is insufficient due to the additive nature of audio signals. We thus extend the audio representation with our Audio-Instance-Identifier module, which clearly distinguishes sounding instances when audio signals of different volumes are unevenly mixed. Then we erase the influence of the audible but off-screen sounds and the silent but visible objects by a Cross-modal Referrer module with cross-modality distillation. Quantitative and qualitative evaluations demonstrate that our proposed framework achieves superior results on sound localization tasks, especially under real-world scenarios. Code is available at https://github.com/alvinliu0/Visual-Sound-Localization-in-the-Wild.

cs.CV↗

Interpreting Generative Adversarial Networks for Interactive Image Generation

Significant progress has been made by the advances in Generative Adversarial Networks (GANs) for image generation. However, there lacks enough understanding of how a realistic image is generated by the deep representations of GANs from a random vector. This chapter gives a summary of recent works on interpreting deep generative models. The methods are categorized into the supervised, the unsupervised, and the embedding-guided approaches. We will see how the human-understandable concepts that emerge in the learned representation can be identified and used for interactive image generation and editing.

cs.CV↗

Semantic-Aware Implicit Neural Audio-Driven Video Portrait Generation

Animating high-fidelity video portrait with speech audio is crucial for virtual reality and digital entertainment. While most previous studies rely on accurate explicit structural information, recent works explore the implicit scene representation of Neural Radiance Fields (NeRF) for realistic generation. In order to capture the inconsistent motions as well as the semantic difference between human head and torso, some work models them via two individual sets of NeRF, leading to unnatural results. In this work, we propose Semantic-aware Speaking Portrait NeRF (SSP-NeRF), which creates delicate audio-driven portraits using one unified set of NeRF. The proposed model can handle the detailed local facial semantics and the global head-torso relationship through two semantic-aware modules. Specifically, we first propose a Semantic-Aware Dynamic Ray Sampling module with an additional parsing branch that facilitates audio-driven volume rendering. Moreover, to enable portrait rendering in one unified neural radiance field, a Torso Deformation module is designed to stabilize the large-scale non-rigid torso motions. Extensive evaluations demonstrate that our proposed approach renders more realistic video portraits compared to previous methods. Project page: https://alvinliu0.github.io/projects/SSP-NeRF

cs.CV↗

SimIPU: Simple 2D Image and 3D Point Cloud Unsupervised Pre-Training for Spatial-Aware Visual Representations

Pre-training has become a standard paradigm in many computer vision tasks. However, most of the methods are generally designed on the RGB image domain. Due to the discrepancy between the two-dimensional image plane and the three-dimensional space, such pre-trained models fail to perceive spatial information and serve as sub-optimal solutions for 3D-related tasks. To bridge this gap, we aim to learn a spatial-aware visual representation that can describe the three-dimensional space and is more suitable and effective for these tasks. To leverage point clouds, which are much more superior in providing spatial information compared to images, we propose a simple yet effective 2D Image and 3D Point cloud Unsupervised pre-training strategy, called SimIPU. Specifically, we develop a multi-modal contrastive learning framework that consists of an intra-modal spatial perception module to learn a spatial-aware representation from point clouds and an inter-modal feature interaction module to transfer the capability of perceiving spatial information from the point cloud encoder to the image encoder, respectively. Positive pairs for contrastive losses are established by the matching algorithm and the projection matrix. The whole framework is trained in an unsupervised end-to-end fashion. To the best of our knowledge, this is the first study to explore contrastive learning pre-training strategies for outdoor multi-modal datasets, containing paired camera images and LIDAR point clouds. Codes and models are available at https://github.com/zhyever/SimIPU.

cs.CV↗

Learning to Simulate Self-Driven Particles System with Coordinated Policy Optimization

Self-Driven Particles (SDP) describe a category of multi-agent systems common in everyday life, such as flocking birds and traffic flows. In a SDP system, each agent pursues its own goal and constantly changes its cooperative or competitive behaviors with its nearby agents. Manually designing the controllers for such SDP system is time-consuming, while the resulting emergent behaviors are often not realistic nor generalizable. Thus the realistic simulation of SDP systems remains challenging. Reinforcement learning provides an appealing alternative for automating the development of the controller for SDP. However, previous multi-agent reinforcement learning (MARL) methods define the agents to be teammates or enemies before hand, which fail to capture the essence of SDP where the role of each agent varies to be cooperative or competitive even within one episode. To simulate SDP with MARL, a key challenge is to coordinate agents' behaviors while still maximizing individual objectives. Taking traffic simulation as the testing bed, in this work we develop a novel MARL method called Coordinated Policy Optimization (CoPO), which incorporates social psychology principle to learn neural controller for SDP. Experiments show that the proposed method can achieve superior performance compared to MARL baselines in various metrics. Noticeably the trained vehicles exhibit complex and diverse social behaviors that improve performance and safety of the population as a whole. Demo video and source code are available at: https://decisionforce.github.io/CoPO/

cs.LG↗

One-Shot Generative Domain Adaptation

This work aims at transferring a Generative Adversarial Network (GAN) pre-trained on one image domain to a new domain referring to as few as just one target image. The main challenge is that, under limited supervision, it is extremely difficult to synthesize photo-realistic and highly diverse images, while acquiring representative characters of the target. Different from existing approaches that adopt the vanilla fine-tuning strategy, we import two lightweight modules to the generator and the discriminator respectively. Concretely, we introduce an attribute adaptor into the generator yet freeze its original parameters, through which it can reuse the prior knowledge to the most extent and hence maintain the synthesis quality and diversity. We then equip the well-learned discriminator backbone with an attribute classifier to ensure that the generator captures the appropriate characters from the reference. Furthermore, considering the poor diversity of the training data (i.e., as few as only one image), we propose to also constrain the diversity of the generative domain in the training process, alleviating the optimization difficulty. Our approach brings appealing results under various settings, substantially surpassing state-of-the-art alternatives, especially in terms of synthesis diversity. Noticeably, our method works well even with large domain gaps, and robustly converges within a few minutes for each experiment.

cs.CV↗

Texture Memory-Augmented Deep Patch-Based Image Inpainting

Patch-based methods and deep networks have been employed to tackle image inpainting problem, with their own strengths and weaknesses. Patch-based methods are capable of restoring a missing region with high-quality texture through searching nearest neighbor patches from the unmasked regions. However, these methods bring problematic contents when recovering large missing regions. Deep networks, on the other hand, show promising results in completing large regions. Nonetheless, the results often lack faithful and sharp details that resemble the surrounding area. By bringing together the best of both paradigms, we propose a new deep inpainting framework where texture generation is guided by a texture memory of patch samples extracted from unmasked regions. The framework has a novel design that allows texture memory retrieval to be trained end-to-end with the deep inpainting network. In addition, we introduce a patch distribution loss to encourage high-quality patch synthesis. The proposed method shows superior performance both qualitatively and quantitatively on three challenging image benchmarks, i.e., Places, CelebA-HQ, and Paris Street-View datasets.

cs.CV↗

Safe Driving via Expert Guided Policy Optimization

When learning common skills like driving, beginners usually have domain experts standing by to ensure the safety of the learning process. We formulate such learning scheme under the Expert-in-the-loop Reinforcement Learning where a guardian is introduced to safeguard the exploration of the learning agent. While allowing the sufficient exploration in the uncertain environment, the guardian intervenes under dangerous situations and demonstrates the correct actions to avoid potential accidents. Thus ERL enables both exploration and expert's partial demonstration as two training sources. Following such a setting, we develop a novel Expert Guided Policy Optimization (EGPO) method which integrates the guardian in the loop of reinforcement learning. The guardian is composed of an expert policy to generate demonstration and a switch function to decide when to intervene. Particularly, a constrained optimization technique is used to tackle the trivial solution that the agent deliberately behaves dangerously to deceive the expert into taking over. Offline RL technique is further used to learn from the partial demonstration generated by the expert. Safe driving experiments show that our method achieves superior training and test-time safety, outperforms baselines with a substantial margin in sample efficiency, and preserves the generalizabiliy to unseen environments in test-time. Demo video and source code are available at: https://decisionforce.github.io/EGPO/

cs.AI↗

DeepMiner: Discovering Interpretable Representations for Mammogram Classification and Explanation

We propose DeepMiner, a framework to discover interpretable representations in deep neural networks and to build explanations for medical predictions. By probing convolutional neural networks (CNNs) trained to classify cancer in mammograms, we show that many individual units in the final convolutional layer of a CNN respond strongly to diseased tissue concepts specified by the BI-RADS lexicon. After expert annotation of the interpretable units, our proposed method is able to generate explanations for CNN mammogram classification that are consistent with ground truth radiology reports on the Digital Database for Screening Mammography. We show that DeepMiner not only enables better understanding of the nuances of CNN classification decisions but also possibly discovers new visual knowledge relevant to medical diagnosis.

cs.CV↗

TS-CAM: Token Semantic Coupled Attention Map for Weakly Supervised Object Localization

Weakly supervised object localization (WSOL) is a challenging problem when given image category labels but requires to learn object localization models. Optimizing a convolutional neural network (CNN) for classification tends to activate local discriminative regions while ignoring complete object extent, causing the partial activation issue. In this paper, we argue that partial activation is caused by the intrinsic characteristics of CNN, where the convolution operations produce local receptive fields and experience difficulty to capture long-range feature dependency among pixels. We introduce the token semantic coupled attention map (TS-CAM) to take full advantage of the self-attention mechanism in visual transformer for long-range dependency extraction. TS-CAM first splits an image into a sequence of patch tokens for spatial embedding, which produce attention maps of long-range visual dependency to avoid partial activation. TS-CAM then re-allocates category-related semantics for patch tokens, enabling each of them to be aware of object categories. TS-CAM finally couples the patch tokens with the semantic-agnostic attention map to achieve semantic-aware localization. Experiments on the ILSVRC/CUB-200-2011 datasets show that TS-CAM outperforms its CNN-CAM counterparts by 7.1%/27.1% for WSOL, achieving state-of-the-art performance.

cs.CV↗

Safe Exploration by Solving Early Terminated MDP

Safe exploration is crucial for the real-world application of reinforcement learning (RL). Previous works consider the safe exploration problem as Constrained Markov Decision Process (CMDP), where the policies are being optimized under constraints. However, when encountering any potential dangers, human tends to stop immediately and rarely learns to behave safely in danger. Motivated by human learning, we introduce a new approach to address safe RL problems under the framework of Early Terminated MDP (ET-MDP). We first define the ET-MDP as an unconstrained MDP with the same optimal value function as its corresponding CMDP. An off-policy algorithm based on context models is then proposed to solve the ET-MDP, which thereby solves the corresponding CMDP with better asymptotic performance and improved learning efficiency. Experiments on various CMDP tasks show a substantial improvement over previous methods that directly solve CMDP.

cs.LG↗

Zeroth-Order Supervised Policy Improvement

Policy gradient (PG) algorithms have been widely used in reinforcement learning (RL). However, PG algorithms rely on exploiting the value function being learned with the first-order update locally, which results in limited sample efficiency. In this work, we propose an alternative method called Zeroth-Order Supervised Policy Improvement (ZOSPI). ZOSPI exploits the estimated value function $Q$ globally while preserving the local exploitation of the PG methods based on zeroth-order policy optimization. This learning paradigm follows Q-learning but overcomes the difficulty of efficiently operating argmax in continuous action space. It finds max-valued action within a small number of samples. The policy learning of ZOSPI has two steps: First, it samples actions and evaluates those actions with a learned value estimator, and then it learns to perform the action with the highest value through supervised learning. We further demonstrate such a supervised learning framework can learn multi-modal policies. Experiments show that ZOSPI achieves competitive results on the continuous control benchmarks with a remarkable sample efficiency.

cs.LG↗

Data-Efficient Instance Generation from Instance Discrimination

Generative Adversarial Networks (GANs) have significantly advanced image synthesis, however, the synthesis quality drops significantly given a limited amount of training data. To improve the data efficiency of GAN training, prior work typically employs data augmentation to mitigate the overfitting of the discriminator yet still learn the discriminator with a bi-classification (i.e., real vs. fake) task. In this work, we propose a data-efficient Instance Generation (InsGen) method based on instance discrimination. Concretely, besides differentiating the real domain from the fake domain, the discriminator is required to distinguish every individual image, no matter it comes from the training set or from the generator. In this way, the discriminator can benefit from the infinite synthesized samples for training, alleviating the overfitting problem caused by insufficient training data. A noise perturbation strategy is further introduced to improve its discriminative power. Meanwhile, the learned instance discrimination capability from the discriminator is in turn exploited to encourage the generator for diverse generation. Extensive experiments demonstrate the effectiveness of our method on a variety of datasets and training settings. Noticeably, on the setting of 2K training images from the FFHQ dataset, we outperform the state-of-the-art approach with 23.5% FID improvement.

cs.CV↗

Learning a Decision Module by Imitating Driver's Control Behaviors

Autonomous driving systems have a pipeline of perception, decision, planning, and control. The decision module processes information from the perception module and directs the execution of downstream planning and control modules. On the other hand, the recent success of deep learning suggests that this pipeline could be replaced by end-to-end neural control policies, however, safety cannot be well guaranteed for the data-driven neural networks. In this work, we propose a hybrid framework to learn neural decisions in the classical modular pipeline through end-to-end imitation learning. This hybrid framework can preserve the merits of the classical pipeline such as the strict enforcement of physical and logical constraints while learning complex driving decisions from data. To circumvent the ambiguous annotation of human driving decisions, our method learns high-level driving decisions by imitating low-level control behaviors. We show in the simulation experiments that our modular driving agent can generalize its driving decision and control to various complex scenarios where the rule-based programs fail. It can also generate smoother and safer driving trajectories than end-to-end neural policies.

cs.AI↗

Instance Localization for Self-supervised Detection Pretraining

Prior research on self-supervised learning has led to considerable progress on image classification, but often with degraded transfer performance on object detection. The objective of this paper is to advance self-supervised pretrained models specifically for object detection. Based on the inherent difference between classification and detection, we propose a new self-supervised pretext task, called instance localization. Image instances are pasted at various locations and scales onto background images. The pretext task is to predict the instance category given the composited images as well as the foreground bounding boxes. We show that integration of bounding boxes into pretraining promotes better task alignment and architecture alignment for transfer learning. In addition, we propose an augmentation method on the bounding boxes to further enhance the feature alignment. As a result, our model becomes weaker at Imagenet semantic classification but stronger at image patch localization, with an overall stronger pretrained model for object detection. Experimental results demonstrate that our approach yields state-of-the-art transfer learning results for object detection on PASCAL VOC and MSCOCO.

cs.CV↗

Closed-Form Factorization of Latent Semantics in GANs

A rich set of interpretable dimensions has been shown to emerge in the latent space of the Generative Adversarial Networks (GANs) trained for synthesizing images. In order to identify such latent dimensions for image editing, previous methods typically annotate a collection of synthesized samples and train linear classifiers in the latent space. However, they require a clear definition of the target attribute as well as the corresponding manual annotations, limiting their applications in practice. In this work, we examine the internal representation learned by GANs to reveal the underlying variation factors in an unsupervised manner. In particular, we take a closer look into the generation mechanism of GANs and further propose a closed-form factorization algorithm for latent semantic discovery by directly decomposing the pre-trained weights. With a lightning-fast implementation, our approach is capable of not only finding semantically meaningful dimensions comparably to the state-of-the-art supervised methods, but also resulting in far more versatile concepts across multiple GAN models trained on a wide range of datasets.

cs.CV↗

Generative Hierarchical Features from Synthesizing Images

Generative Adversarial Networks (GANs) have recently advanced image synthesis by learning the underlying distribution of the observed data. However, how the features learned from solving the task of image generation are applicable to other vision tasks remains seldom explored. In this work, we show that learning to synthesize images can bring remarkable hierarchical visual features that are generalizable across a wide range of applications. Specifically, we consider the pre-trained StyleGAN generator as a learned loss function and utilize its layer-wise representation to train a novel hierarchical encoder. The visual feature produced by our encoder, termed as Generative Hierarchical Feature (GH-Feat), has strong transferability to both generative and discriminative tasks, including image editing, image harmonization, image classification, face verification, landmark detection, and layout prediction. Extensive qualitative and quantitative experimental results demonstrate the appealing performance of GH-Feat.

cs.CV↗

Improving the Fairness of Deep Generative Models without Retraining

Generative Adversarial Networks (GANs) advance face synthesis through learning the underlying distribution of observed data. Despite the high-quality generated faces, some minority groups can be rarely generated from the trained models due to a biased image generation process. To study the issue, we first conduct an empirical study on a pre-trained face synthesis model. We observe that after training the GAN model not only carries the biases in the training data but also amplifies them to some degree in the image generation process. To further improve the fairness of image generation, we propose an interpretable baseline method to balance the output facial attributes without retraining. The proposed method shifts the interpretable semantic distribution in the latent space for a more balanced image generation while preserving the sample diversity. Besides producing more balanced data regarding a particular attribute (e.g., race, gender, etc.), our method is generalizable to handle more than one attribute at a time and synthesize samples of fine-grained subgroups. We further show the positive applicability of the balanced data sampled from GANs to quantify the biases in other face recognition systems, like commercial face attribute classifiers and face super-resolution algorithms.

cs.CV↗