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Bolin Lai

Publications and source records attributed to Bolin Lai.

At least 19 recordsLinked to original sources

GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

Understanding social interactions requires reasoning over subtle non-verbal cues, yet current multimodal large language models (MLLMs) often fail to identify who interacts with whom in multi-person videos. We introduce GRASP, a large-scale social reasoning dataset that connects high-level social QA with fine-grained gaze and deictic gesture events. GRASP contains 290K question--answer pairs over 46K videos totaling 749 hours, organized by a 16-category taxonomy spanning gaze, gesture, and joint gaze--gesture reasoning, together with GRASP-Bench for evaluation. Unlike prior resources that focus on either isolated cues or high-level social QA, GRASP builds questions from identity-consistent gaze trajectories, deictic gestures, and their joint compositions into social events. Moreover, we propose Social Grounding Reward (SGR), a learning signal that uses these social events to encourage models to reason about the participants involved in each interaction. Experiments show that SGR improves performance on GRASP-Bench while maintaining zero-shot performance on related social video QA benchmarks.

cs.CV

Omni-MMSI: Toward Identity-attributed Social Interaction Understanding

We introduce Omni-MMSI, a new task that requires comprehensive social interaction understanding from raw audio, vision, and speech input. The task involves perceiving identity-attributed social cues (e.g., who is speaking what) and reasoning about the social interaction (e.g., whom the speaker refers to). This task is essential for developing AI assistants that can perceive and respond to human interactions. Unlike prior studies that operate on oracle-preprocessed social cues, Omni-MMSI reflects realistic scenarios where AI assistants must perceive and reason from raw data. However, existing pipelines and multi-modal LLMs perform poorly on Omni-MMSI because they lack reliable identity attribution capabilities, which leads to inaccurate social interaction understanding. To address this challenge, we propose Omni-MMSI-R, a reference-guided pipeline that produces identity-attributed social cues with tools and conducts chain-of-thought social reasoning. To facilitate this pipeline, we construct participant-level reference pairs and curate reasoning annotations on top of the existing datasets. Experiments demonstrate that Omni-MMSI-R outperforms advanced LLMs and counterparts on Omni-MMSI. Project page: https://sampson-lee.github.io/omni-mmsi-project-page.

cs.CV

ARGaze: Autoregressive Transformers for Online Egocentric Gaze Estimation

Online egocentric gaze estimation predicts where a camera wearer is looking from first-person video using only past and current frames, a task essential for augmented reality and assistive technologies. Unlike third-person gaze estimation, this setting lacks explicit head or eye signals, requiring models to infer current visual attention from sparse, indirect cues such as hand-object interactions and salient scene content. We observe that gaze exhibits strong temporal continuity during goal-directed activities: knowing where a person looked recently provides a powerful prior for predicting where they look next. Inspired by vision-conditioned autoregressive decoding in vision-language models, we propose ARGaze, which reformulates gaze estimation as sequential prediction: at each timestep, a transformer decoder predicts current gaze by conditioning on (i) current visual features and (ii) a fixed-length Gaze Context Window of recent gaze target estimates. This design enforces causality and enables bounded-resource streaming inference. We achieve state-of-the-art performance across multiple egocentric benchmarks under online evaluation, with extensive ablations validating that autoregressive modeling with bounded gaze history is critical for robust prediction. We will release our source code and pre-trained models.

cs.CV

Toward Diffusible High-Dimensional Latent Spaces: A Frequency Perspective

Latent diffusion has become the default paradigm for visual generation, yet we observe a persistent reconstruction-generation trade-off as latent dimensionality increases: higher-capacity autoencoders improve reconstruction fidelity but generation quality eventually declines. We trace this gap to the different behaviors in high-frequency encoding and decoding. Through controlled perturbations in both RGB and latent domains, we analyze encoder/decoder behaviors and find that decoders depend strongly on high-frequency latent components to recover details, whereas encoders under-represent high-frequency contents, yielding insufficient exposure and underfitting in high-frequency bands for diffusion model training. To address this issue, we introduce FreqWarm, a plug-and-play frequency warm-up curriculum that increases early-stage exposure to high-frequency latent signals during diffusion or flow-matching training -- without modifying or retraining the autoencoder. Applied across several high-dimensional autoencoders, FreqWarm consistently improves generation quality: decreasing gFID by 14.11 on Wan2.2-VAE, 6.13 on LTX-VAE, and 4.42 on DC-AE-f32, while remaining architecture-agnostic and compatible with diverse backbones. Our study shows that explicitly managing frequency exposure can successfully turn high-dimensional latent spaces into more diffusible targets.

cs.CV

Unified Text-Image-to-Video Generation: A Training-Free Approach to Flexible Visual Conditioning

Text-image-to-video (TI2V) generation is a critical problem for controllable video generation using both semantic and visual conditions. Most existing methods typically add visual conditions to text-to-video (T2V) foundation models by finetuning, which is costly in resources and only limited to a few pre-defined conditioning settings. To tackle these constraints, we introduce a unified formulation for TI2V generation with flexible visual conditioning. Furthermore, we propose an innovative training-free approach, dubbed FlexTI2V, that can condition T2V foundation models on an arbitrary amount of images at arbitrary positions. Specifically, we firstly invert the condition images to noisy representation in a latent space. Then, in the denoising process of T2V models, our method uses a novel random patch swapping strategy to incorporate visual features into video representations through local image patches. To balance creativity and fidelity, we use a dynamic control mechanism to adjust the strength of visual conditioning to each video frame. Extensive experiments validate that our method surpasses previous training-free image conditioning methods by a notable margin. Our method can also generalize to both UNet-based and transformer-based architectures.

cs.CV

SocialGesture: Delving into Multi-person Gesture Understanding

Previous research in human gesture recognition has largely overlooked multi-person interactions, which are crucial for understanding the social context of naturally occurring gestures. This limitation in existing datasets presents a significant challenge in aligning human gestures with other modalities like language and speech. To address this issue, we introduce SocialGesture, the first large-scale dataset specifically designed for multi-person gesture analysis. SocialGesture features a diverse range of natural scenarios and supports multiple gesture analysis tasks, including video-based recognition and temporal localization, providing a valuable resource for advancing the study of gesture during complex social interactions. Furthermore, we propose a novel visual question answering (VQA) task to benchmark vision language models'(VLMs) performance on social gesture understanding. Our findings highlight several limitations of current gesture recognition models, offering insights into future directions for improvement in this field. SocialGesture is available at huggingface.co/datasets/IrohXu/SocialGesture.

cs.CV

Learning Predictive Visuomotor Coordination

Understanding and predicting human visuomotor coordination is crucial for applications in robotics, human-computer interaction, and assistive technologies. This work introduces a forecasting-based task for visuomotor modeling, where the goal is to predict head pose, gaze, and upper-body motion from egocentric visual and kinematic observations. We propose a \textit{Visuomotor Coordination Representation} (VCR) that learns structured temporal dependencies across these multimodal signals. We extend a diffusion-based motion modeling framework that integrates egocentric vision and kinematic sequences, enabling temporally coherent and accurate visuomotor predictions. Our approach is evaluated on the large-scale EgoExo4D dataset, demonstrating strong generalization across diverse real-world activities. Our results highlight the importance of multimodal integration in understanding visuomotor coordination, contributing to research in visuomotor learning and human behavior modeling. Project Page: https://vjwq.github.io/VCR/.

cs.CV

Towards Online Multi-Modal Social Interaction Understanding

In this paper, we introduce a new problem, Online-MMSI, where the model must perform multimodal social interaction understanding (MMSI) using only historical information. Given a recorded video and a multi-party dialogue, the AI assistant is required to immediately identify the speaker's referent, which is critical for real-world human-AI interaction. Without access to future conversational context, both humans and models experience substantial performance degradation when moving from offline to online settings. To tackle the challenges, we propose Online-MMSI-VLM, a novel framework based on multimodal large language models. The core innovations of our approach lie in two components: (1) multi-party conversation forecasting, which predicts upcoming speaker turns and utterances in a coarse-to-fine manner; and (2) socially-aware visual prompting, which highlights salient social cues in each video frame using bounding boxes and body keypoints. Our model achieves state-of-the-art results on three tasks across two datasets, significantly outperforming the baseline and demonstrating the effectiveness of Online-MMSI-VLM. Project page: https://sampson-lee.github.io/online-mmsi-project-page.

cs.CV

Building a Mind Palace: Structuring Environment-Grounded Semantic Graphs for Effective Long Video Analysis with LLMs

Long-form video understanding with Large Vision Language Models is challenged by the need to analyze temporally dispersed yet spatially concentrated key moments within limited context windows. In this work, we introduce VideoMindPalace, a new framework inspired by the "Mind Palace", which organizes critical video moments into a topologically structured semantic graph. VideoMindPalace organizes key information through (i) hand-object tracking and interaction, (ii) clustered activity zones representing specific areas of recurring activities, and (iii) environment layout mapping, allowing natural language parsing by LLMs to provide grounded insights on spatio-temporal and 3D context. In addition, we propose the Video MindPalace Benchmark (VMB), to assess human-like reasoning, including spatial localization, temporal reasoning, and layout-aware sequential understanding. Evaluated on VMB and established video QA datasets, including EgoSchema, NExT-QA, IntentQA, and the Active Memories Benchmark, VideoMindPalace demonstrates notable gains in spatio-temporal coherence and human-aligned reasoning, advancing long-form video analysis capabilities in VLMs.

cs.CV

Unleashing In-context Learning of Autoregressive Models for Few-shot Image Manipulation

Text-guided image manipulation has experienced notable advancement in recent years. In order to mitigate linguistic ambiguity, few-shot learning with visual examples has been applied for instructions that are underrepresented in the training set, or difficult to describe purely in language. However, learning from visual prompts requires strong reasoning capability, which diffusion models are struggling with. To address this issue, we introduce a novel multi-modal autoregressive model, dubbed $\textbf{InstaManip}$, that can $\textbf{insta}$ntly learn a new image $\textbf{manip}$ulation operation from textual and visual guidance via in-context learning, and apply it to new query images. Specifically, we propose an innovative group self-attention mechanism to break down the in-context learning process into two separate stages -- learning and applying, which simplifies the complex problem into two easier tasks. We also introduce a relation regularization method to further disentangle image transformation features from irrelevant contents in exemplar images. Extensive experiments suggest that our method surpasses previous few-shot image manipulation models by a notable margin ($\geq$19% in human evaluation). We also find our model can be further boosted by increasing the number or diversity of exemplar images.

cs.CV

Human Action Anticipation: A Survey

Predicting future human behavior is an increasingly popular topic in computer vision, driven by the interest in applications such as autonomous vehicles, digital assistants and human-robot interactions. The literature on behavior prediction spans various tasks, including action anticipation, activity forecasting, intent prediction, goal prediction, and so on. Our survey aims to tie together this fragmented literature, covering recent technical innovations as well as the development of new large-scale datasets for model training and evaluation. We also summarize the widely-used metrics for different tasks and provide a comprehensive performance comparison of existing approaches on eleven action anticipation datasets. This survey serves as not only a reference for contemporary methodologies in action anticipation, but also a guideline for future research direction of this evolving landscape.

cs.CV

Towards Social AI: A Survey on Understanding Social Interactions

Social interactions form the foundation of human societies. Artificial intelligence has made significant progress in certain areas, but enabling machines to seamlessly understand social interactions remains an open challenge. It is important to address this gap by endowing machines with social capabilities. We identify three key capabilities needed for effective social understanding: 1) understanding multimodal social cues, 2) understanding multi-party dynamics, and 3) understanding beliefs. Building upon these foundations, we classify and review existing machine learning works on social understanding from the perspectives of verbal, non-verbal, and multimodal social cues. The verbal branch focuses on understanding linguistic signals such as speaker intent, dialogue sentiment, and commonsense reasoning. The non-verbal branch addresses techniques for perceiving social meaning from visual behaviors such as body gestures, gaze patterns, and facial expressions. The multimodal branch covers approaches that integrate verbal and non-verbal multimodal cues to holistically interpret social interactions such as recognizing emotions, conversational dynamics, and social situations. By reviewing the scope and limitations of current approaches and benchmarks, we aim to clarify the development trajectory and illuminate the path towards more comprehensive intelligence for social understanding. We hope this survey will spur further research interest and insights into this area.

cs.HC

MM-SpuBench: Towards Better Understanding of Spurious Biases in Multimodal LLMs

Spurious bias, a tendency to exploit spurious correlations between superficial input attributes and prediction targets, has revealed a severe robustness pitfall in classical machine learning problems. Multimodal Large Language Models (MLLMs), which leverage pretrained vision and language models, have recently demonstrated strong capability in joint vision-language understanding. However, both the presence and severity of spurious biases in MLLMs remain poorly understood. In this work, we address this gap by analyzing the spurious biases in the multimodal setting and uncovering the specific inference-time data patterns that can manifest this problem. To support this analysis, we introduce MM-SpuBench, a comprehensive, human-verified benchmark dataset consisting of image-class pairs annotated with core and spurious attributes, grounded in our taxonomy of nine distinct types of spurious correlations. The benchmark is constructed using human-interpretable attribute information to capture a wide range of spurious patterns reflective of real-world knowledge. Leveraging this benchmark, we conduct a comprehensive evaluation of the state-of-the-art open-source and proprietary MLLMs with both standard accuracy and the proposed Conditional Generation Likelihood Advantage (CGLA). Our findings highlight the persistence of reliance on spurious correlations and the difficulty of mitigation on our benchmark. We hope this work can inspire new technical strides to mitigate these biases. Our benchmark is publicly available at https://huggingface.co/datasets/mmbench/MM-SpuBench.

cs.CV

What is the Visual Cognition Gap between Humans and Multimodal LLMs?

Recently, Multimodal Large Language Models (MLLMs) and Vision Language Models (VLMs) have shown great promise in language-guided perceptual tasks such as recognition, segmentation, and object detection. However, their effectiveness in addressing visual cognition problems that require high-level multi-image reasoning and visual working memory is not well-established. One such challenge is matrix reasoning - the cognitive ability to discern relationships among patterns in a set of images and extrapolate to predict subsequent patterns. This skill is crucial during the early neurodevelopmental stages of children. Inspired by the matrix reasoning tasks in Raven's Progressive Matrices (RPM) and Wechsler Intelligence Scale for Children (WISC), we propose a new dataset MaRs-VQA to evaluate the visual cognition capability of MLLMs and compare their performance with existing human visual cognition studies. Based on the training data of MaRs-VQA, we also finetune a baseline model Qwen2-VCog with multi-stage cognition reasoning annotations. Our comparative experiments with different baselines reveal a gap between MLLMs and human intelligence, highlighting the visual cognitive limitations of current MLLMs. We believe that the public release of MaRs-VQA and the Qwen2-VCog baseline model will drive progress toward the next generation of MLLMs with human-like visual cognition abilities. MaRs-VQA is available at huggingface.co/datasets/IrohXu/VCog-Bench. The training code of Qwen2-VCog is available at github.com/IrohXu/Cognition-MLLM.

cs.CV

Modeling Multimodal Social Interactions: New Challenges and Baselines with Densely Aligned Representations

Understanding social interactions involving both verbal and non-verbal cues is essential for effectively interpreting social situations. However, most prior works on multimodal social cues focus predominantly on single-person behaviors or rely on holistic visual representations that are not aligned to utterances in multi-party environments. Consequently, they are limited in modeling the intricate dynamics of multi-party interactions. In this paper, we introduce three new challenging tasks to model the fine-grained dynamics between multiple people: speaking target identification, pronoun coreference resolution, and mentioned player prediction. We contribute extensive data annotations to curate these new challenges in social deduction game settings. Furthermore, we propose a novel multimodal baseline that leverages densely aligned language-visual representations by synchronizing visual features with their corresponding utterances. This facilitates concurrently capturing verbal and non-verbal cues pertinent to social reasoning. Experiments demonstrate the effectiveness of the proposed approach with densely aligned multimodal representations in modeling fine-grained social interactions. Project website: https://sangmin-git.github.io/projects/MMSI.

cs.CV

Listen to Look into the Future: Audio-Visual Egocentric Gaze Anticipation

Egocentric gaze anticipation serves as a key building block for the emerging capability of Augmented Reality. Notably, gaze behavior is driven by both visual cues and audio signals during daily activities. Motivated by this observation, we introduce the first model that leverages both the video and audio modalities for egocentric gaze anticipation. Specifically, we propose a Contrastive Spatial-Temporal Separable (CSTS) fusion approach that adopts two modules to separately capture audio-visual correlations in spatial and temporal dimensions, and applies a contrastive loss on the re-weighted audio-visual features from fusion modules for representation learning. We conduct extensive ablation studies and thorough analysis using two egocentric video datasets: Ego4D and Aria, to validate our model design. We demonstrate the audio improves the performance by +2.5% and +2.4% on the two datasets. Our model also outperforms the prior state-of-the-art methods by at least +1.9% and +1.6%. Moreover, we provide visualizations to show the gaze anticipation results and provide additional insights into audio-visual representation learning. The code and data split are available on our website (https://bolinlai.github.io/CSTS-EgoGazeAnticipation/).

cs.CV

LEGO: Learning EGOcentric Action Frame Generation via Visual Instruction Tuning

Generating instructional images of human daily actions from an egocentric viewpoint serves as a key step towards efficient skill transfer. In this paper, we introduce a novel problem -- egocentric action frame generation. The goal is to synthesize an image depicting an action in the user's context (i.e., action frame) by conditioning on a user prompt and an input egocentric image. Notably, existing egocentric action datasets lack the detailed annotations that describe the execution of actions. Additionally, existing diffusion-based image manipulation models are sub-optimal in controlling the state transition of an action in egocentric image pixel space because of the domain gap. To this end, we propose to Learn EGOcentric (LEGO) action frame generation via visual instruction tuning. First, we introduce a prompt enhancement scheme to generate enriched action descriptions from a visual large language model (VLLM) by visual instruction tuning. Then we propose a novel method to leverage image and text embeddings from the VLLM as additional conditioning to improve the performance of a diffusion model. We validate our model on two egocentric datasets -- Ego4D and Epic-Kitchens. Our experiments show substantial improvement over prior image manipulation models in both quantitative and qualitative evaluation. We also conduct detailed ablation studies and analysis to provide insights in our method. More details of the dataset and code are available on the website (https://bolinlai.github.io/Lego_EgoActGen/).

cs.CV

Weakly Supervised Segmentation of Vertebral Bodies with Iterative Slice-propagation

Vertebral body (VB) segmentation is an important preliminary step towards medical visual diagnosis for spinal diseases. However, most previous works require pixel/voxel-wise strong supervisions, which is expensive, tedious and time-consuming for experts to annotate. In this paper, we propose a Weakly supervised Iterative Spinal Segmentation (WISS) method leveraging only four corner landmark weak labels on a single sagittal slice to achieve automatic volumetric segmentation from CT images for VBs. WISS first segments VBs on an annotated sagittal slice in an iterative self-training manner. This self-training method alternates between training and refining labels in the training set. Then WISS proceeds to segment the whole VBs slice by slice with a slice-propagation method to obtain volumetric segmentations. We evaluate the performance of WISS on a private spinal metastases CT dataset and the public lumbar CT dataset. On the first dataset, WISS achieves distinct improvements with regard to two different backbones. For the second dataset, WISS achieves dice coefficients of $91.7\%$ and $83.7\%$ for mid-sagittal slices and 3D CT volumes, respectively, saving a lot of labeling costs and only sacrificing a little segmentation performance.

cs.CV