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Bon Adriel Aseniero

Publications and source records attributed to Bon Adriel Aseniero.

5 recordsLinked to original sources

Guidelines Are Not Rules: Characterizing Terminologies around Visualization Design Guidelines

A common expectation in visualization research is that outcomes recommend how researchers and practitioners take action or make design decisions. We often express these as "guidelines." Yet, the term "guideline" is both ambiguous and loosely defined, and what one researcher considers a guideline may be too broad, too loose, or too strict for another. We take a closer look at a broader set of terms that can express desirable results around visualization research, and untangle how these words are understood in the community in relation to other similar terms. We base our work on an exploratory study with experts, followed by a crowdsourcing study with a separate mapping phase (n=30) and rating phase (n=42) targeting input from the broader visualization community, and an analysis of the use of terminology in 3,877 IEEE VIS papers published from 1990 to 2024. Based on our findings, we call for more nuanced, precise discussions of research outcomes and their communication to the broader community, including practitioners and students.

cs.HC↗

SkyGlyphs: Reflections on the Design of a Delightful Visualization

In creating SkyGlyphs, our goal was to develop a data visualization that could possibly capture people's attention and spark their curiosity to explore a dataset. This work was inspired by a mingling of research including serendipitous interactions, visualizations for public displays, and personal visualizations. SkyGlyphs is a nonconventional whimsical visualization, depicting datapoints as animated balloons in space. We designed it to encourage non-experts to casually browse the contents of a repository through visual interactions like linking and grouping of datapoints. Our contributions include SkyGlyphs' representation and our design reflection that reveals a perspective on how to design delightful visualizations.

cs.HC↗

Perception! Immersion! Empowerment! Superpowers as Inspiration for Visualization

We explore how the lens of fictional superpowers can help characterize how visualizations empower people and provide inspiration for new visualization systems. Researchers and practitioners often tout visualizations' ability to "make the invisible visible" and to "enhance cognitive abilities." Meanwhile superhero comics and other modern fiction often depict characters with similarly fantastic abilities that allow them to see and interpret the world in ways that transcend traditional human perception. We investigate the intersection of these domains, and show how the language of superpowers can be used to characterize existing visualization systems and suggest opportunities for new and empowering ones. We introduce two frameworks: The first characterizes seven underlying mechanisms that form the basis for a variety of visual superpowers portrayed in fiction. The second identifies seven ways in which visualization tools and interfaces can instill a sense of empowerment in the people who use them. Building on these observations, we illustrate a diverse set of "visualization superpowers" and highlight opportunities for the visualization community to create new systems and interactions that empower new experiences with data.

cs.HC↗

MeetCues: Supporting Online Meetings Experience

The remote work ecosystem is transforming patterns of communication between teams and individuals located at distance. Particularly, the absence of certain subtle cues in current communication tools may hinder an online's meeting outcome by negatively impacting attendees' overall experience and, often, make them feeling disconnected. The problem here might be due to the fact that current tools fall short in capturing it. To partly address this, we developed an online platform-MeetCues-with the aim of supporting online communication during meetings. MeetCues is a companion platform for a commercial communication tool with interactive and visual UI features that support back-channels of communications. It allows attendees to be more engaged during a meeting, and reflect in real-time or post-meeting. We evaluated our platform in a diverse set of five, real-world corporate meetings, and we found that, not only people were more engaged and aware during their meetings, but they also felt more connected. These findings suggest promise in the design of new communications tools, and reinforce the role of InfoVis in augmenting and enriching online meetings.

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Activity River: Visualizing Planned and Logged Personal Activities for Reflection

We present Activity River, a personal visualization tool which enables individuals to plan, log, and reflect on their self-defined activities. We are interested in supporting this type of reflective practice as prior work has shown that reflection can help people plan and manage their time effectively. Hence, we designed Activity River based on five design goals (visualize historical and contextual data, facilitate comparison of goals and achievements, engage viewers with delightful visuals, support authorship, and enable flexible planning and logging) which we distilled from the Information Visualization and Human-Computer Interaction literature. To explore our approach's strengths and limitations, we conducted a qualitative study of Activity River using a role-playing method. Through this qualitative exploration, we illustrate how our participants envisioned using our visualization to perform dynamic and continuous reflection on their activities. We observed that they were able to assess their progress towards their plans and adapt to unforeseen circumstances using our tool.

cs.HC↗