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Bongshin Lee

Publications and source records attributed to Bongshin Lee.

32 records · Page 2Linked to original sources

Mystique: Deconstructing SVG Charts for Layout Reuse

To facilitate the reuse of existing charts, previous research has examined how to obtain a semantic understanding of a chart by deconstructing its visual representation into reusable components, such as encodings. However, existing deconstruction approaches primarily focus on chart styles, handling only basic layouts. In this paper, we investigate how to deconstruct chart layouts, focusing on rectangle-based ones, as they cover not only 17 chart types but also advanced layouts (e.g., small multiples, nested layouts). We develop an interactive tool, called Mystique, adopting a mixed-initiative approach to extract the axes and legend, and deconstruct a chart's layout into four semantic components: mark groups, spatial relationships, data encodings, and graphical constraints. Mystique employs a wizard interface that guides chart authors through a series of steps to specify how the deconstructed components map to their own data. On 150 rectangle-based SVG charts, Mystique achieves above 85% accuracy for axis and legend extraction and 96% accuracy for layout deconstruction. In a chart reproduction study, participants could easily reuse existing charts on new datasets. We discuss the current limitations of Mystique and future research directions.

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MyMove: Facilitating Older Adults to Collect In-Situ Activity Labels on a Smartwatch with Speech

Current activity tracking technologies are largely trained on younger adults' data, which can lead to solutions that are not well-suited for older adults. To build activity trackers for older adults, it is crucial to collect training data with them. To this end, we examine the feasibility and challenges with older adults in collecting activity labels by leveraging speech. Specifically, we built MyMove, a speech-based smartwatch app to facilitate the in-situ labeling with a low capture burden. We conducted a 7-day deployment study, where 13 older adults collected their activity labels and smartwatch sensor data, while wearing a thigh-worn activity monitor. Participants were highly engaged, capturing 1,224 verbal reports in total. We extracted 1,885 activities with corresponding effort level and timespan, and examined the usefulness of these reports as activity labels. We discuss the implications of our approach and the collected dataset in supporting older adults through personalized activity tracking technologies.

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Collecting and Characterizing Natural Language Utterances for Specifying Data Visualizations

Natural language interfaces (NLIs) for data visualization are becoming increasingly popular both in academic research and in commercial software. Yet, there is a lack of empirical understanding of how people specify visualizations through natural language. To bridge this gap, we conducted an online study with 102 participants. We showed participants a series of ten visualizations for a given dataset and asked them to provide utterances they would pose to generate the displayed charts. The curated list of utterances generated from the study is provided below. This corpus of utterances can be used to evaluate existing NLIs for data visualization as well as for creating new systems and models to generate visualizations from natural language utterances.

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Investigating Opportunities to Support Kids' Agency and Well-being: A Review of Kids' Wearables

Wearable devices hold great potential for promoting children's health and well-being. However, research on kids' wearables is sparse and often focuses on their use in the context of parental surveillance. To gain insight into the current landscape of kids' wearables, we surveyed 47 wearable devices marketed for children. We collected rich data on the functionality of these devices and assessed how different features satisfy parents' information needs, and identified opportunities for wearables to support children's needs and interests. We found that many kids' wearables are technologically sophisticated devices that focus on parents' ability to communicate with their children and keep them safe, as well as encourage physical activity and nurture good habits. We discuss how our findings could inform the design of wearables that serve as more than monitoring devices, and instead support children and parents as equal stakeholders, providing implications for kids' agency, long-term development, and overall well-being. Finally, we identify future research efforts related to designing for kids' self-tracking and collaborative tracking with parents.

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Data@Hand: Fostering Visual Exploration of Personal Data on Smartphones Leveraging Speech and Touch Interaction

Most mobile health apps employ data visualization to help people view their health and activity data, but these apps provide limited support for visual data exploration. Furthermore, despite its huge potential benefits, mobile visualization research in the personal data context is sparse. This work aims to empower people to easily navigate and compare their personal health data on smartphones by enabling flexible time manipulation with speech. We designed and developed Data@Hand, a mobile app that leverages the synergy of two complementary modalities: speech and touch. Through an exploratory study with 13 long-term Fitbit users, we examined how multimodal interaction helps participants explore their own health data. Participants successfully adopted multimodal interaction (i.e., speech and touch) for convenient and fluid data exploration. Based on the quantitative and qualitative findings, we discuss design implications and opportunities with multimodal interaction for better supporting visual data exploration on mobile devices.

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Learning to Automate Chart Layout Configurations Using Crowdsourced Paired Comparison

We contribute a method to automate parameter configurations for chart layouts by learning from human preferences. Existing charting tools usually determine the layout parameters using predefined heuristics, producing sub-optimal layouts. People can repeatedly adjust multiple parameters (e.g., chart size, gap) to achieve visually appealing layouts. However, this trial-and-error process is unsystematic and time-consuming, without a guarantee of improvement. To address this issue, we develop Layout Quality Quantifier (LQ2), a machine learning model that learns to score chart layouts from pairwise crowdsourcing data. Combined with optimization techniques, LQ2 recommends layout parameters that improve the charts' layout quality. We apply LQ2 on bar charts and conduct user studies to evaluate its effectiveness by examining the quality of layouts it produces. Results show that LQ2 can generate more visually appealing layouts than both laypeople and baselines. This work demonstrates the feasibility and usages of quantifying human preferences and aesthetics for chart layouts.

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Data Visceralization: Enabling Deeper Understanding of Data Using Virtual Reality

A fundamental part of data visualization is transforming data to map abstract information onto visual attributes. While this abstraction is a powerful basis for data visualization, the connection between the representation and the original underlying data (i.e., what the quantities and measurements actually correspond with in reality) can be lost. On the other hand, virtual reality (VR) is being increasingly used to represent real and abstract models as natural experiences to users. In this work, we explore the potential of using VR to help restore the basic understanding of units and measures that are often abstracted away in data visualization in an approach we call data visceralization. By building VR prototypes as design probes, we identify key themes and factors for data visceralization. We do this first through a critical reflection by the authors, then by involving external participants. We find that data visceralization is an engaging way of understanding the qualitative aspects of physical measures and their real-life form, which complements analytical and quantitative understanding commonly gained from data visualization. However, data visceralization is most effective when there is a one-to-one mapping between data and representation, with transformations such as scaling affecting this understanding. We conclude with a discussion of future directions for data visceralization.

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Visualizing information on watch faces: A survey with smartwatch users

People increasingly wear smartwatches that can track a wide variety of data. However, it is currently unknown which data people consume and how it is visualized. To better ground research on smartwatch visualization, it is important to understand the current use of these representation types on smartwatches, and to identify missed visualization opportunities. We present the findings of a survey with 237 smartwatch wearers, and assess the types of data and representations commonly displayed on watch faces. We found a predominant display of health & fitness data, with icons accompanied by text being the most frequent representation type. Combining these results with a further analysis of online searches of watch faces and the data tracked on smartwatches that are not commonly visualized, we discuss opportunities for visualization research.

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MobileVisFixer: Tailoring Web Visualizations for Mobile Phones Leveraging an Explainable Reinforcement Learning Framework

We contribute MobileVisFixer, a new method to make visualizations more mobile-friendly. Although mobile devices have become the primary means of accessing information on the web, many existing visualizations are not optimized for small screens and can lead to a frustrating user experience. Currently, practitioners and researchers have to engage in a tedious and time-consuming process to ensure that their designs scale to screens of different sizes, and existing toolkits and libraries provide little support in diagnosing and repairing issues. To address this challenge, MobileVisFixer automates a mobile-friendly visualization re-design process with a novel reinforcement learning framework. To inform the design of MobileVisFixer, we first collected and analyzed SVG-based visualizations on the web, and identified five common mobile-friendly issues. MobileVisFixer addresses four of these issues on single-view Cartesian visualizations with linear or discrete scales by a Markov Decision Process model that is both generalizable across various visualizations and fully explainable. MobileVisFixer deconstructs charts into declarative formats, and uses a greedy heuristic based on Policy Gradient methods to find solutions to this difficult, multi-criteria optimization problem in reasonable time. In addition, MobileVisFixer can be easily extended with the incorporation of optimization algorithms for data visualizations. Quantitative evaluation on two real-world datasets demonstrates the effectiveness and generalizability of our method.

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Interweaving Multimodal Interaction with Flexible Unit Visualizations for Data Exploration

Multimodal interfaces that combine direct manipulation and natural language have shown great promise for data visualization. Such multimodal interfaces allow people to stay in the flow of their visual exploration by leveraging the strengths of one modality to complement the weaknesses of others. In this work, we introduce an approach that interweaves multimodal interaction combining direct manipulation and natural language with flexible unit visualizations. We employ the proposed approach in a proof-of-concept system, DataBreeze. Coupling pen, touch, and speech-based multimodal interaction with flexible unit visualizations, DataBreeze allows people to create and interact with both systematically bound (e.g., scatterplots, unit column charts) and manually customized views, enabling a novel visual data exploration experience. We describe our design process along with DataBreeze's interface and interactions, delineating specific aspects of the design that empower the synergistic use of multiple modalities. We also present a preliminary user study with DataBreeze, highlighting the data exploration patterns that participants employed. Finally, reflecting on our design process and preliminary user study, we discuss future research directions.

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InChorus: Designing Consistent Multimodal Interactions for Data Visualization on Tablet Devices

While tablet devices are a promising platform for data visualization, supporting consistent interactions across different types of visualizations on tablets remains an open challenge. In this paper, we present multimodal interactions that function consistently across different visualizations, supporting common operations during visual data analysis. By considering standard interface elements (e.g., axes, marks) and grounding our design in a set of core concepts including operations, parameters, targets, and instruments, we systematically develop interactions applicable to different visualization types. To exemplify how the proposed interactions collectively facilitate data exploration, we employ them in a tablet-based system, InChorus that supports pen, touch, and speech input. Based on a study with 12 participants performing replication and fact-checking tasks with InChorus, we discuss how participants adapted to using multimodal input and highlight considerations for future multimodal visualization systems.

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A Comparative Evaluation of Animation and Small Multiples for Trend Visualization on Mobile Phones

We compare the efficacy of animated and small multiples variants of scatterplots on mobile phones for comparing trends in multivariate datasets. Visualization is increasingly prevalent in mobile applications and mobile-first websites, yet there is little prior visualization research dedicated to small displays. In this paper, we build upon previous experimental research carried out on larger displays that assessed animated and non-animated variants of scatterplots. Incorporating similar experimental stimuli and tasks, we conducted an experiment where 96 crowdworker participants performed nine trend comparison tasks using their mobile phones. We found that those using a small multiples design consistently completed tasks in less time, albeit with slightly less confidence than those using an animated design. The accuracy results were more task-dependent, and we further interpret our results according to the characteristics of the individual tasks, with a specific focus on the trajectories of target and distractor data items in each task. We identify cases that appear to favor either animation or small multiples, providing new questions for further experimental research and implications for visualization design on mobile devices. Lastly, we provide a reflection on our evaluation methodology.

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Critical Reflections on Visualization Authoring Systems

An emerging generation of visualization authoring systems support expressive information visualization without textual programming. As they vary in their visualization models, system architectures, and user interfaces, it is challenging to directly compare these systems using traditional evaluative methods. Recognizing the value of contextualizing our decisions in the broader design space, we present critical reflections on three systems we developed -- Lyra, Data Illustrator, and Charticulator. This paper surfaces knowledge that would have been daunting within the constituent papers of these three systems. We compare and contrast their (previously unmentioned) limitations and trade-offs between expressivity and learnability. We also reflect on common assumptions that we made during the development of our systems, thereby informing future research directions in visualization authoring systems.

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GraphMaps: Browsing Large Graphs as Interactive Maps

Algorithms for laying out large graphs have seen significant progress in the past decade. However, browsing large graphs remains a challenge. Rendering thousands of graphical elements at once often results in a cluttered image, and navigating these elements naively can cause disorientation. To address this challenge we propose a method called GraphMaps, mimicking the browsing experience of online geographic maps. GraphMaps creates a sequence of layers, where each layer refines the previous one. During graph browsing, GraphMaps chooses the layer corresponding to the zoom level, and renders only those entities of the layer that intersect the current viewport. The result is that, regardless of the graph size, the number of entities rendered at each view does not exceed a predefined threshold, yet all graph elements can be explored by the standard zoom and pan operations. GraphMaps preprocesses a graph in such a way that during browsing, the geometry of the entities is stable, and the viewer is responsive. Our case studies indicate that GraphMaps is useful in gaining an overview of a large graph, and also in exploring a graph on a finer level of detail.

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