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Bor-Jiun Lin

Publications and source records attributed to Bor-Jiun Lin.

3 recordsLinked to original sources

Dynamic Context Adapters: Efficiently Infusing History into Vision-and-Language Models

Historical context integration presents a fundamental challenge for Vision-Language Models (VLMs) in sequential decision-making tasks. Current VLMs process visual inputs independently, which creates critical limitations for downstream applications that require temporal understanding. Direct incorporation of historical frames into Transformer inputs produces quadratic attention complexity and excessive memory consumption. Existing approaches suffer from significant drawbacks: computational inflation or substantial information loss through temporal compression. To address these challenges, we introduce Dynamic Context Adapter (DCA), a novel context injection approach for pretrained VLMs. Our method employs fixed-size, dynamically compressed memory to preserve historical semantics without frame concatenation. DCA bridges static VLMs and recurrent policies and enables memory capabilities in pretrained models while maintaining computational efficiency. DCA achieves over $25\%$ reduction in attention FLOPs and $13\%$ memory savings while improving performance on long-horizon tasks.

cs.CV

The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space

Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the $\textbf{Euclidean Fallacy}$: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce $\textbf{Lie Diffuser Actor (LDA)}$, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC$\rightarrow$D, LDA improves average task length from $3.27$ to $3.51$ ($+7.3\%$). We further validate our method on real robot and the results show that our methodology outperforms the baseline on majority tasks.

cs.RO

EDELINE: Enhancing Memory in Diffusion-based World Models via Linear-Time Sequence Modeling

World models represent a promising approach for training reinforcement learning agents with significantly improved sample efficiency. While most world model methods primarily rely on sequences of discrete latent variables to model environment dynamics, this compression often neglects critical visual details essential for reinforcement learning. Recent diffusion-based world models condition generation on a fixed context length of frames to predict the next observation, using separate recurrent neural networks to model rewards and termination signals. Although this architecture effectively enhances visual fidelity, the fixed context length approach inherently limits memory capacity. In this paper, we introduce EDELINE, a unified world model architecture that integrates state space models with diffusion models. Our approach outperforms existing baselines across visually challenging Atari 100k tasks, memory-demanding Crafter benchmark, and 3D first-person ViZDoom environments, demonstrating superior performance in all these diverse challenges.

cs.LG