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Boris Katz

Publications and source records attributed to Boris Katz.

At least 19 recordsLinked to original sources

Grounding Social Perception in Intuitive Physics

People infer rich social information from others' actions. These inferences are often constrained by the physical world: what agents can do, what obstacles permit, and how the physical actions of agents causally change an environment and other agents' mental states and behavior. We propose that such rich social perception is more than visual pattern matching, but rather a reasoning process grounded in an integration of intuitive psychology with intuitive physics. To test this hypothesis, we introduced PHASE (PHysically grounded Abstract Social Events), a large dataset of procedurally generated animations, depicting physically simulated two-agent interactions on a 2D surface. Each animation follows the style of the Heider and Simmel movie, with systematic variation in environment geometry, object dynamics, agent capacities, goals, and relationships (friendly/adversarial/neutral). We then present a computational model, SIMPLE, a physics-grounded Bayesian inverse planning model that integrates planning, probabilistic planning, and physics simulation to infer agents' goals and relations from their trajectories. Our experimental results showed that SIMPLE achieved high accuracy and agreement with human judgments across diverse scenarios, while feedforward baseline models -- including strong vision-language models -- and physics-agnostic inverse planning failed to achieve human-level performance and did not align with human judgments. These results suggest that our model provides a computational account for how people understand physically grounded social scenes by inverting a generative model of physics and agents.

q-bio.NC

Network of Theseus (like the ship)

A standard assumption in deep learning is that the inductive bias introduced by a neural network architecture must persist from training through inference. The architecture you train with is the architecture you deploy. This assumption constrains the community from selecting architectures that may have desirable efficiency or design properties due to difficulties with optimization. We challenge this assumption with Network of Theseus (NoT), a method for progressively converting a trained, or even untrained, guide network architecture part-by-part into an entirely different target network architecture while preserving the performance of the guide network. At each stage, components in the guide network architecture are incrementally replaced with target architecture modules and aligned via representational similarity metrics. This procedure largely preserves the functionality of the guide network even under substantial architectural changes-for example, converting a convolutional network into a multilayer perceptron, or GPT-2 into a recurrent neural network. By decoupling optimization from deployment, NoT expands the space of viable inference-time architectures, opening opportunities for better accuracy-efficiency tradeoffs and enabling more directed exploration of the architectural design space.

cs.LG

Neuroprobe: Evaluating Intracranial Brain Responses to Naturalistic Stimuli

High-resolution neural datasets enable foundation models for the next generation of brain-computer interfaces and neurological treatments. The community requires rigorous benchmarks to discriminate between competing modeling approaches, yet no standardized evaluation frameworks exist for intracranial EEG (iEEG) recordings. To address this gap, we present Neuroprobe: a suite of decoding tasks for studying multi-modal language processing in the brain. Unlike scalp EEG, intracranial EEG requires invasive surgery to implant electrodes that record neural activity directly from the brain with minimal signal distortion. Neuroprobe is built on the BrainTreebank dataset, which consists of over 40 hours of iEEG recordings from 10 human subjects performing a naturalistic movie viewing task. Neuroprobe serves two critical functions. First, it is a source from which neuroscience insights can be drawn. The high temporal and spatial resolution of the labeled iEEG allows researchers to systematically determine when and where computations for each aspect of language processing occur in the brain by measuring the decodability of each feature across time and all electrode locations. Using Neuroprobe, we visualize how information flows from key language and audio processing sites in the superior temporal gyrus to sites in the prefrontal cortex. We also demonstrate the time evolution of processing from simple auditory features (e.g., pitch and volume) to more complex language features (e.g., part of speech) in a purely data-driven manner. Second, as the field moves toward neural foundation models trained on large-scale datasets, Neuroprobe provides a rigorous framework for comparing competing architectures and training protocols. We make the code for Neuroprobe openly available, aiming to enable rapid progress in the field of iEEG foundation models. Public leaderboard: https://neuroprobe.dev/

cs.LG

Brain Treebank: Large-scale intracranial recordings from naturalistic language stimuli

We present the Brain Treebank, a large-scale dataset of electrophysiological neural responses, recorded from intracranial probes while 10 subjects watched one or more Hollywood movies. Subjects watched on average 2.6 Hollywood movies, for an average viewing time of 4.3 hours, and a total of 43 hours. The audio track for each movie was transcribed with manual corrections. Word onsets were manually annotated on spectrograms of the audio track for each movie. Each transcript was automatically parsed and manually corrected into the universal dependencies (UD) formalism, assigning a part of speech to every word and a dependency parse to every sentence. In total, subjects heard over 38,000 sentences (223,000 words), while they had on average 168 electrodes implanted. This is the largest dataset of intracranial recordings featuring grounded naturalistic language, one of the largest English UD treebanks in general, and one of only a few UD treebanks aligned to multimodal features. We hope that this dataset serves as a bridge between linguistic concepts, perception, and their neural representations. To that end, we present an analysis of which electrodes are sensitive to language features while also mapping out a rough time course of language processing across these electrodes. The Brain Treebank is available at https://BrainTreebank.dev/

q-bio.NC

BrainBits: How Much of the Brain are Generative Reconstruction Methods Using?

When evaluating stimuli reconstruction results it is tempting to assume that higher fidelity text and image generation is due to an improved understanding of the brain or more powerful signal extraction from neural recordings. However, in practice, new reconstruction methods could improve performance for at least three other reasons: learning more about the distribution of stimuli, becoming better at reconstructing text or images in general, or exploiting weaknesses in current image and/or text evaluation metrics. Here we disentangle how much of the reconstruction is due to these other factors vs. productively using the neural recordings. We introduce BrainBits, a method that uses a bottleneck to quantify the amount of signal extracted from neural recordings that is actually necessary to reproduce a method's reconstruction fidelity. We find that it takes surprisingly little information from the brain to produce reconstructions with high fidelity. In these cases, it is clear that the priors of the methods' generative models are so powerful that the outputs they produce extrapolate far beyond the neural signal they decode. Given that reconstructing stimuli can be improved independently by either improving signal extraction from the brain or by building more powerful generative models, improving the latter may fool us into thinking we are improving the former. We propose that methods should report a method-specific random baseline, a reconstruction ceiling, and a curve of performance as a function of bottleneck size, with the ultimate goal of using more of the neural recordings.

cs.LG

Training the Untrainable: Introducing Inductive Bias via Representational Alignment

We demonstrate that architectures which traditionally are considered to be ill-suited for a task can be trained using inductive biases from another architecture. We call a network untrainable when it overfits, underfits, or converges to poor results even when tuning their hyperparameters. For example, fully connected networks overfit on object recognition while deep convolutional networks without residual connections underfit. The traditional answer is to change the architecture to impose some inductive bias, although the nature of that bias is unknown. We introduce guidance, where a guide network steers a target network using a neural distance function. The target minimizes its task loss plus a layerwise representational similarity against the frozen guide. If the guide is trained, this transfers over the architectural prior and knowledge of the guide to the target. If the guide is untrained, this transfers over only part of the architectural prior of the guide. We show that guidance prevents FCN overfitting on ImageNet, narrows the vanilla RNN-Transformer gap, boosts plain CNNs toward ResNet accuracy, and aids Transformers on RNN-favored tasks. We further identify that guidance-driven initialization alone can mitigate FCN overfitting. Our method provides a mathematical tool to investigate priors and architectures, and in the long term, could automate architecture design.

cs.LG

Revealing Vision-Language Integration in the Brain with Multimodal Networks

We use (multi)modal deep neural networks (DNNs) to probe for sites of multimodal integration in the human brain by predicting stereoencephalography (SEEG) recordings taken while human subjects watched movies. We operationalize sites of multimodal integration as regions where a multimodal vision-language model predicts recordings better than unimodal language, unimodal vision, or linearly-integrated language-vision models. Our target DNN models span different architectures (e.g., convolutional networks and transformers) and multimodal training techniques (e.g., cross-attention and contrastive learning). As a key enabling step, we first demonstrate that trained vision and language models systematically outperform their randomly initialized counterparts in their ability to predict SEEG signals. We then compare unimodal and multimodal models against one another. Because our target DNN models often have different architectures, number of parameters, and training sets (possibly obscuring those differences attributable to integration), we carry out a controlled comparison of two models (SLIP and SimCLR), which keep all of these attributes the same aside from input modality. Using this approach, we identify a sizable number of neural sites (on average 141 out of 1090 total sites or 12.94%) and brain regions where multimodal integration seems to occur. Additionally, we find that among the variants of multimodal training techniques we assess, CLIP-style training is the best suited for downstream prediction of the neural activity in these sites.

cs.LG

Population Transformer: Learning Population-level Representations of Neural Activity

We present a self-supervised framework that learns population-level codes for arbitrary ensembles of neural recordings at scale. We address key challenges in scaling models with neural time-series data, namely, sparse and variable electrode distribution across subjects and datasets. The Population Transformer (PopT) stacks on top of pretrained temporal embeddings and enhances downstream decoding by enabling learned aggregation of multiple spatially-sparse data channels. The pretrained PopT lowers the amount of data required for downstream decoding experiments, while increasing accuracy, even on held-out subjects and tasks. Compared to end-to-end methods, this approach is computationally lightweight, while achieving similar or better decoding performance. We further show how our framework is generalizable to multiple time-series embeddings and neural data modalities. Beyond decoding, we interpret the pretrained and fine-tuned PopT models to show how they can be used to extract neuroscience insights from large amounts of data. We release our code as well as a pretrained PopT to enable off-the-shelf improvements in multi-channel intracranial data decoding and interpretability. Code is available at https://github.com/czlwang/PopulationTransformer.

cs.LG

SecureLLM: Using Compositionality to Build Provably Secure Language Models for Private, Sensitive, and Secret Data

Traditional security mechanisms isolate resources from users who should not access them. We reflect the compositional nature of such security mechanisms back into the structure of LLMs to build a provably secure LLM; that we term SecureLLM. Other approaches to LLM safety attempt to protect against bad actors or bad outcomes, but can only do so to an extent making them inappropriate for sensitive data. SecureLLM blends access security with fine-tuning methods. Each data silo has associated with it a separate fine-tuning and a user has access only to the collection of fine-tunings that they have permission for. The model must then perform on compositional tasks at the intersection of those data silos with the combination of those individual fine-tunings. While applicable to any task like document QA or making API calls, in this work we concern ourselves with models that learn the layouts of new SQL databases to provide natural-language-to-SQL translation capabilities. Existing fine-tuning composition methods fail in this challenging environment, as they are not well-equipped for handling compositional tasks. Compositionality remains a challenge for LLMs. We contribute both a difficult new compositional natural-language-to-SQL translation task and a new perspective on LLM security that allows models to be deployed to secure environments today.

cs.CL

BrainBERT: Self-supervised representation learning for intracranial recordings

We create a reusable Transformer, BrainBERT, for intracranial recordings bringing modern representation learning approaches to neuroscience. Much like in NLP and speech recognition, this Transformer enables classifying complex concepts, i.e., decoding neural data, with higher accuracy and with much less data by being pretrained in an unsupervised manner on a large corpus of unannotated neural recordings. Our approach generalizes to new subjects with electrodes in new positions and to unrelated tasks showing that the representations robustly disentangle the neural signal. Just like in NLP where one can study language by investigating what a language model learns, this approach opens the door to investigating the brain by what a model of the brain learns. As a first step along this path, we demonstrate a new analysis of the intrinsic dimensionality of the computations in different areas of the brain. To construct these representations, we combine a technique for producing super-resolution spectrograms of neural data with an approach designed for generating contextual representations of audio by masking. In the future, far more concepts will be decodable from neural recordings by using representation learning, potentially unlocking the brain like language models unlocked language.

cs.LG

Query The Agent: Improving sample efficiency through epistemic uncertainty estimation

Curricula for goal-conditioned reinforcement learning agents typically rely on poor estimates of the agent's epistemic uncertainty or fail to consider the agents' epistemic uncertainty altogether, resulting in poor sample efficiency. We propose a novel algorithm, Query The Agent (QTA), which significantly improves sample efficiency by estimating the agent's epistemic uncertainty throughout the state space and setting goals in highly uncertain areas. Encouraging the agent to collect data in highly uncertain states allows the agent to improve its estimation of the value function rapidly. QTA utilizes a novel technique for estimating epistemic uncertainty, Predictive Uncertainty Networks (PUN), to allow QTA to assess the agent's uncertainty in all previously observed states. We demonstrate that QTA offers decisive sample efficiency improvements over preexisting methods.

cs.LG

Developing a Series of AI Challenges for the United States Department of the Air Force

Through a series of federal initiatives and orders, the U.S. Government has been making a concerted effort to ensure American leadership in AI. These broad strategy documents have influenced organizations such as the United States Department of the Air Force (DAF). The DAF-MIT AI Accelerator is an initiative between the DAF and MIT to bridge the gap between AI researchers and DAF mission requirements. Several projects supported by the DAF-MIT AI Accelerator are developing public challenge problems that address numerous Federal AI research priorities. These challenges target priorities by making large, AI-ready datasets publicly available, incentivizing open-source solutions, and creating a demand signal for dual use technologies that can stimulate further research. In this article, we describe these public challenges being developed and how their application contributes to scientific advances.

cs.AI

Incorporating Rich Social Interactions Into MDPs

Much of what we do as humans is engage socially with other agents, a skill that robots must also eventually possess. We demonstrate that a rich theory of social interactions originating from microsociology and economics can be formalized by extending a nested MDP where agents reason about arbitrary functions of each other's hidden rewards. This extended Social MDP allows us to encode the five basic interactions that underlie microsociology: cooperation, conflict, coercion, competition, and exchange. The result is a robotic agent capable of executing social interactions zero-shot in new environments; like humans it can engage socially in novel ways even without a single example of that social interaction. Moreover, the judgments of these Social MDPs align closely with those of humans when considering which social interaction is taking place in an environment. This method both sheds light on the nature of social interactions, by providing concrete mathematical definitions, and brings rich social interactions into a mathematical framework that has proven to be natural for robotics, MDPs.

cs.RO

Compositional Networks Enable Systematic Generalization for Grounded Language Understanding

Humans are remarkably flexible when understanding new sentences that include combinations of concepts they have never encountered before. Recent work has shown that while deep networks can mimic some human language abilities when presented with novel sentences, systematic variation uncovers the limitations in the language-understanding abilities of networks. We demonstrate that these limitations can be overcome by addressing the generalization challenges in the gSCAN dataset, which explicitly measures how well an agent is able to interpret novel linguistic commands grounded in vision, e.g., novel pairings of adjectives and nouns. The key principle we employ is compositionality: that the compositional structure of networks should reflect the compositional structure of the problem domain they address, while allowing other parameters to be learned end-to-end. We build a general-purpose mechanism that enables agents to generalize their language understanding to compositional domains. Crucially, our network has the same state-of-the-art performance as prior work while generalizing its knowledge when prior work does not. Our network also provides a level of interpretability that enables users to inspect what each part of networks learns. Robust grounded language understanding without dramatic failures and without corner cases is critical to building safe and fair robots; we demonstrate the significant role that compositionality can play in achieving that goal.

cs.CL

Trajectory Prediction with Linguistic Representations

Language allows humans to build mental models that interpret what is happening around them resulting in more accurate long-term predictions. We present a novel trajectory prediction model that uses linguistic intermediate representations to forecast trajectories, and is trained using trajectory samples with partially-annotated captions. The model learns the meaning of each of the words without direct per-word supervision. At inference time, it generates a linguistic description of trajectories which captures maneuvers and interactions over an extended time interval. This generated description is used to refine predictions of the trajectories of multiple agents. We train and validate our model on the Argoverse dataset, and demonstrate improved accuracy results in trajectory prediction. In addition, our model is more interpretable: it presents part of its reasoning in plain language as captions, which can aid model development and can aid in building confidence in the model before deploying it.

cs.RO

Spoken ObjectNet: A Bias-Controlled Spoken Caption Dataset

Visually-grounded spoken language datasets can enable models to learn cross-modal correspondences with very weak supervision. However, modern audio-visual datasets contain biases that undermine the real-world performance of models trained on that data. We introduce Spoken ObjectNet, which is designed to remove some of these biases and provide a way to better evaluate how effectively models will perform in real-world scenarios. This dataset expands upon ObjectNet, which is a bias-controlled image dataset that features similar image classes to those present in ImageNet. We detail our data collection pipeline, which features several methods to improve caption quality, including automated language model checks. Lastly, we show baseline results on image retrieval and audio retrieval tasks. These results show that models trained on other datasets and then evaluated on Spoken ObjectNet tend to perform poorly due to biases in other datasets that the models have learned. We also show evidence that the performance decrease is due to the dataset controls, and not the transfer setting.

cs.CL

Migratable AI : Investigating users' affect on identity and information migration of a conversational AI agent

Conversational AI agents are becoming ubiquitous and provide assistance to us in our everyday activities. In recent years, researchers have explored the migration of these agents across different embodiments in order to maintain the continuity of the task and improve user experience. In this paper, we investigate user's affective responses in different configurations of the migration parameters. We present a 2x2 between-subjects study in a task-based scenario using information migration and identity migration as parameters. We outline the affect processing pipeline from the video footage collected during the study and report user's responses in each condition. Our results show that users reported highest joy and were most surprised when both the information and identity was migrated; and reported most anger when the information was migrated without the identity of their agent.

cs.RO

PHASE: PHysically-grounded Abstract Social Events for Machine Social Perception

The ability to perceive and reason about social interactions in the context of physical environments is core to human social intelligence and human-machine cooperation. However, no prior dataset or benchmark has systematically evaluated physically grounded perception of complex social interactions that go beyond short actions, such as high-fiving, or simple group activities, such as gathering. In this work, we create a dataset of physically-grounded abstract social events, PHASE, that resemble a wide range of real-life social interactions by including social concepts such as helping another agent. PHASE consists of 2D animations of pairs of agents moving in a continuous space generated procedurally using a physics engine and a hierarchical planner. Agents have a limited field of view, and can interact with multiple objects, in an environment that has multiple landmarks and obstacles. Using PHASE, we design a social recognition task and a social prediction task. PHASE is validated with human experiments demonstrating that humans perceive rich interactions in the social events, and that the simulated agents behave similarly to humans. As a baseline model, we introduce a Bayesian inverse planning approach, SIMPLE (SIMulation, Planning and Local Estimation), which outperforms state-of-the-art feed-forward neural networks. We hope that PHASE can serve as a difficult new challenge for developing new models that can recognize complex social interactions.

cs.AI