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Boris Lohmann

Publications and source records attributed to Boris Lohmann.

At least 19 recordsLinked to original sources

Stability Control for Real World Testing in Autonomous Racing

Controlling an autonomous vehicle at the limits of handling is a challenging task. Due to external influences, such as road conditions or weather, a vehicle can easily become unstable. Since most control algorithms assume stable vehicle behavior, they might fail in these situations. Especially when operating expensive vehicles without a safety driver on board, as in autonomous racing, this poses a significant challenge. To enable safe operation at the vehicle's dynamic limits, we present a comprehensive stability control system that safeguards motion control algorithms in autonomous driving. The proposed system consists of an electronic stability control (ESC), a slip control (SC), and a countersteer system (CS), which collectively adapt steering and brake commands from the motion controller to maintain vehicle stability. We validate our approach through both simulation and experiments on a real-world, full-scale vehicle. The results show that the stability control system maintains vehicle stability in critical situations and extends the operational feasible region. To simplify integration, we provide an open-source implementation at github.com/TUMFTM/tam-stability-control.

cs.RO

Benchmarking Empirical and Learning-Based Approaches for Feedforward Steering Control in Autonomous Racing

Feedforward steering control is a key component of hierarchical control architectures for autonomous racing. The goal is to reduce steering corrections from the feedback controllers by predicting the vehicle's inverse lateral dynamics. This paper presents a systematic benchmark of two learning-based and two empirical (analytical) feedforward steering controllers. We introduce a new \acf{ehd} formulation based on a polynomial surface fit that captures velocity-dependent nonlinear steering behavior with minimal parametrization. We test the feedforward controllers in a high-fidelity simulation framework based on the real-world Abu Dhabi Autonomous Racing League competition, using a high-fidelity double-track vehicle dynamics simulator. Open-loop evaluation shows that the learning-based controllers achieve the lowest prediction errors; however, closed-loop testing reveals that this improved accuracy does not translate into superior path tracking performance or lap times, even after iterative fine-tuning. In contrast, the proposed EHD approach achieves the best overall closed-loop robustness and lap time, highlighting the necessity of evaluating feedforward strategies within the complete trajectory planning and control software stack. Our code is available at https://github.com/TUMRT/steering_ff_control.

cs.RO

Robust Nonlinear Trajectory Tracking Control for Autonomous Racing on Three-Dimensional Tracks

We propose a robust nonlinear model predictive control (MPC) scheme for trajectory-tracking control of autonomous vehicles at the limits of handling on non-planar road surfaces. We derive the dynamics from first principles and selectively omit terms with negligible dynamic influence to maintain real-time capability. The resulting MPC with a three-dimensional (3D) dynamic single-track model integrates relevant dynamic effects directly into the prediction model and leverages them to improve prediction accuracy and therefore control performance. Even if the influence of terrain-induced vertical loads on the total acceleration potential is modeled, tire-road interactions are subject to uncertainty and disturbance. The uncertainty-aware constraint tightening scheme introduces a margin to constraint bounds to keep the vehicle controllable and stable in this environment. To validate our proposed approach, we perform high-fidelity dynamic double-track vehicle dynamics simulations on a model of a real circuit. We find that our algorithm can improve trajectory-tracking accuracy while maintaining low computation times.

eess.SY

Head-to-Head autonomous racing at the limits of handling in the A2RL challenge

Autonomous racing presents a complex challenge involving multi-agent interactions between vehicles operating at the limit of performance and dynamics. As such, it provides a valuable research and testing environment for advancing autonomous driving technology and improving road safety. This article presents the algorithms and deployment strategies developed by the TUM Autonomous Motorsport team for the inaugural Abu Dhabi Autonomous Racing League (A2RL). We showcase how our software emulates human driving behavior, pushing the limits of vehicle handling and multi-vehicle interactions to win the A2RL. Finally, we highlight the key enablers of our success and share our most significant learnings.

cs.RO

Dynamic Constraint Tightening for Nonlinear MPC for Autonomous Racing via Contraction Analysis

This work develops a robust nonlinear Model Predictive Control (MPC) framework for path tracking in autonomous vehicles operating at the limits of handling utilizing a Control Contraction Metric (CCM) derived from a perturbed dynamic single track model. We first present a nonlinear MPC scheme for autonomous vehicles. Building on this nominal scheme, we assume limited uncertainty in tire parameters as well as bounded force disturbances in both lateral and longitudinal directions. By simplifying the perturbed model, we optimize a CCM for the uncertain model, which is validated through simulations at the dynamic limits of vehicle performance. This CCM is subsequently employed to parameterize a homothetic tube used for constraint tightening within the MPC formulation. The resulting robust nonlinear MPC is computationally more efficient than competing methods, as it introduces only a single additional state variable into the prediction model compared to the nominal scheme. Simulation results demonstrate that the homothetic tube expands most significantly in regions where the nominal scheme would otherwise violate constraints, illustrating its ability to capture all uncertain trajectories while avoiding unnecessary conservatism.

eess.SY

Control Lyapunov Functions for Optimality in Sontag-Type Control

Given a Control Lyapunov Function (CLF), Sontag's famous Formula provides a nonlinear state-feedback guaranteeing asymptotic stability of the setpoint. At the same time, a cost function that depends on the CLF is minimized. While there exist methods to construct CLFs for certain classes of systems, the impact on the resulting performance is unclear. This article aims to make two contributions to this problem: (1) We show that using the value function of an LQR design as CLF, the resulting Sontag-type controller minimizes a classical quadratic cost around the setpoint and a CLF-dependent cost within the domain where the CLF condition holds. We also show that the closed-loop system is stable within a local region at least as large as that generated by the LQR. (2) We show a related CLF design for feedback-linearizable systems resulting in a global CLF in a straight-forward manner; The Sontag design then guarantees global asymptotic stability while minimizing a quadratic cost at the setpoint and a CLF-dependent cost in the whole state-space. Both designs are constructive and easily applicable to nonlinear multi-input systems under mild assumptions.

eess.SY

Longitudinal Control for Autonomous Racing with Combustion Engine Vehicles

Usually, a controller for path- or trajectory tracking is employed in autonomous driving. Typically, these controllers generate high-level commands like longitudinal acceleration or force. However, vehicles with combustion engines expect different actuation inputs. This paper proposes a longitudinal control concept that translates high-level trajectory-tracking commands to the required low-level vehicle commands such as throttle, brake pressure and a desired gear. We chose a modular structure to easily integrate different trajectory-tracking control algorithms and vehicles. The proposed control concept enables a close tracking of the high-level control command. An anti-lock braking system, traction control, and brake warmup control also ensure a safe operation during real-world tests. We provide experimental validation of our concept using real world data with longitudinal accelerations reaching up to $25 \, \frac{\mathrm{m}}{\mathrm{s}^2}$. The experiments were conducted using the EAV24 racecar during the first event of the Abu Dhabi Autonomous Racing League on the Yas Marina Formula 1 Circuit.

eess.SY

Trajectory Planning Using Reinforcement Learning for Interactive Overtaking Maneuvers in Autonomous Racing Scenarios

Conventional trajectory planning approaches for autonomous racing are based on the sequential execution of prediction of the opposing vehicles and subsequent trajectory planning for the ego vehicle. If the opposing vehicles do not react to the ego vehicle, they can be predicted accurately. However, if there is interaction between the vehicles, the prediction loses its validity. For high interaction, instead of a planning approach that reacts exclusively to the fixed prediction, a trajectory planning approach is required that incorporates the interaction with the opposing vehicles. This paper demonstrates the limitations of a widely used conventional sampling-based approach within a highly interactive blocking scenario. We show that high success rates are achieved for less aggressive blocking behavior but that the collision rate increases with more significant interaction. We further propose a novel Reinforcement Learning (RL)-based trajectory planning approach for racing that explicitly exploits the interaction with the opposing vehicle without requiring a prediction. In contrast to the conventional approach, the RL-based approach achieves high success rates even for aggressive blocking behavior. Furthermore, we propose a novel safety layer (SL) that intervenes when the trajectory generated by the RL-based approach is infeasible. In that event, the SL generates a sub-optimal but feasible trajectory, avoiding termination of the scenario due to a not found valid solution.

cs.RO

Sampling-Based Motion Planning with Online Racing Line Generation for Autonomous Driving on Three-Dimensional Race Tracks

Existing approaches to trajectory planning for autonomous racing employ sampling-based methods, generating numerous jerk-optimal trajectories and selecting the most favorable feasible trajectory based on a cost function penalizing deviations from an offline-calculated racing line. While successful on oval tracks, these methods face limitations on complex circuits due to the simplistic geometry of jerk-optimal edges failing to capture the complexity of the racing line. Additionally, they only consider two-dimensional tracks, potentially neglecting or surpassing the actual dynamic potential. In this paper, we present a sampling-based local trajectory planning approach for autonomous racing that can maintain the lap time of the racing line even on complex race tracks and consider the race track's three-dimensional effects. In simulative experiments, we demonstrate that our approach achieves lower lap times and improved utilization of dynamic limits compared to existing approaches. We also investigate the impact of online racing line generation, in which the time-optimal solution is planned from the current vehicle state for a limited spatial horizon, in contrast to a closed racing line calculated offline. We show that combining the sampling-based planner with the online racing line generation can significantly reduce lap times in multi-vehicle scenarios.

cs.RO

Open-Loop and Feedback Nash Trajectories for Competitive Racing with iLQGames

Interaction-aware trajectory planning is crucial for closing the gap between autonomous racing cars and human racing drivers. Prior work has applied game theory as it provides equilibrium concepts for non-cooperative dynamic problems. With this contribution, we formulate racing as a dynamic game and employ a variant of iLQR, called iLQGames, to solve the game. iLQGames finds trajectories for all players that satisfy the equilibrium conditions for a linear-quadratic approximation of the game and has been previously applied in traffic scenarios. We analyze the algorithm's applicability for trajectory planning in racing scenarios and evaluate it based on interaction awareness, competitiveness, and safety. With the ability of iLQGames to solve for open-loop and feedback Nash equilibria, we compare the behavioral outcomes of the two equilibrium concepts in simple scenarios on a straight track section.

cs.RO

Hierarchical Time-Optimal Planning for Multi-Vehicle Racing

This paper presents a hierarchical planning algorithm for racing with multiple opponents. The two-stage approach consists of a high-level behavioral planning step and a low-level optimization step. By combining discrete and continuous planning methods, our algorithm encourages global time optimality without being limited by coarse discretization. In the behavioral planning step, the fastest behavior is determined with a low-resolution spatio-temporal visibility graph. Based on the selected behavior, we calculate maneuver envelopes that are subsequently applied as constraints in a time-optimal control problem. The performance of our method is comparable to a parallel approach that selects the fastest trajectory from multiple optimizations with different behavior classes. However, our algorithm can be executed on a single core. This significantly reduces computational requirements, especially when multiple opponents are involved. Therefore, the proposed method is an efficient and practical solution for real-time multi-vehicle racing scenarios.

cs.RO

Online Time-Optimal Trajectory Planning on Three-Dimensional Race Tracks

We propose an online planning approach for racing that generates the time-optimal trajectory for the upcoming track section. The resulting trajectory takes the current vehicle state, effects caused by \acl{3D} track geometries, and speed limits dictated by the race rules into account. In each planning step, an optimal control problem is solved, making a quasi-steady-state assumption with a point mass model constrained by gg-diagrams. For its online applicability, we propose an efficient representation of the gg-diagrams and identify negligible terms to reduce the computational effort. We demonstrate that the online planning approach can reproduce the lap times of an offline-generated racing line during single vehicle racing. Moreover, it finds a new time-optimal solution when a deviation from the original racing line is necessary, e.g., during an overtaking maneuver. Motivated by the application in a rule-based race, we also consider the scenario of a speed limit lower than the current vehicle velocity. We introduce an initializable slack variable to generate feasible trajectories despite the constraint violation while reducing the velocity to comply with the rules.

cs.RO

A Discussion on Nonlinear Quadratic Control and Sontag's Formula

The quadratic optimal state feedback (LQR) is one of the most popular designs for linear systems and succeeds via the solution of the algebraic Riccati equation. The situation is different in the case of non-linear systems: the Riccati equation is then replaced by the Hamilton Jacobi Bellman equation (HJB), the solution of which is generally difficult. A compromise can be the so-called Inverse Optimal Control, a form of which is Sontag's formula [1]; here the minimized cost function follows from the feedback law chosen, not vice versa. Using Sontag's formula in the variant according to Freeman and Primbs [2, 9], the actually minimized cost function is given in the following sections, including cases when it reduces to the quadratic cost. Also some remarks and thoughts are presented for discussion.

math.OC

A Rosenbrock framework for tangential interpolation of port-Hamiltonian descriptor systems

We present a new structure-preserving model order reduction (MOR) framework for large-scale port-Hamiltonian descriptor systems (pH-DAEs). Our method exploits the structural properties of the Rosenbrock system matrix for this system class and utilizes condensed forms which often arise in applications and reveal the solution behaviour of a system. Provided that the original system has such a form, our method produces reduced-order models (ROMs) of minimal dimension, which tangentially interpolate the original model's transfer function and are guaranteed to be again in pH-DAE form. This allows the ROM to be safely coupled with other dynamical systems when modelling large system networks, which is useful, for instance, in electric circuit simulation.

eess.SY

TUM autonomous motorsport: An autonomous racing software for the Indy Autonomous Challenge

For decades, motorsport has been an incubator for innovations in the automotive sector and brought forth systems like disk brakes or rearview mirrors. Autonomous racing series such as Roborace, F1Tenth, or the Indy Autonomous Challenge (IAC) are envisioned as playing a similar role within the autonomous vehicle sector, serving as a proving ground for new technology at the limits of the autonomous systems capabilities. This paper outlines the software stack and approach of the TUM Autonomous Motorsport team for their participation in the Indy Autonomous Challenge, which holds two competitions: A single-vehicle competition on the Indianapolis Motor Speedway and a passing competition at the Las Vegas Motor Speedway. Nine university teams used an identical vehicle platform: A modified Indy Lights chassis equipped with sensors, a computing platform, and actuators. All the teams developed different algorithms for object detection, localization, planning, prediction, and control of the race cars. The team from TUM placed first in Indianapolis and secured second place in Las Vegas. During the final of the passing competition, the TUM team reached speeds and accelerations close to the limit of the vehicle, peaking at around 270 km/h and 28 ms2. This paper will present details of the vehicle hardware platform, the developed algorithms, and the workflow to test and enhance the software applied during the two-year project. We derive deep insights into the autonomous vehicle's behavior at high speed and high acceleration by providing a detailed competition analysis. Based on this, we deduce a list of lessons learned and provide insights on promising areas of future work based on the real-world evaluation of the displayed concepts.

cs.RO

Indy Autonomous Challenge -- Autonomous Race Cars at the Handling Limits

Motorsport has always been an enabler for technological advancement, and the same applies to the autonomous driving industry. The team TUM Auton-omous Motorsports will participate in the Indy Autonomous Challenge in Octo-ber 2021 to benchmark its self-driving software-stack by racing one out of ten autonomous Dallara AV-21 racecars at the Indianapolis Motor Speedway. The first part of this paper explains the reasons for entering an autonomous vehicle race from an academic perspective: It allows focusing on several edge cases en-countered by autonomous vehicles, such as challenging evasion maneuvers and unstructured scenarios. At the same time, it is inherently safe due to the motor-sport related track safety precautions. It is therefore an ideal testing ground for the development of autonomous driving algorithms capable of mastering the most challenging and rare situations. In addition, we provide insight into our soft-ware development workflow and present our Hardware-in-the-Loop simulation setup. It is capable of running simulations of up to eight autonomous vehicles in real time. The second part of the paper gives a high-level overview of the soft-ware architecture and covers our development priorities in building a high-per-formance autonomous racing software: maximum sensor detection range, relia-ble handling of multi-vehicle situations, as well as reliable motion control under uncertainty.

cs.RO

Nonlinear Moment Matching for the Simulation-Free Reduction of Structural Systems

This paper transfers the concept of moment matching to nonlinear structural systems and further provides a simulation-free reduction scheme for such nonlinear second-order models. After first presenting the steady-state interpretation of linear moment matching, we then extend this reduction concept to the nonlinear second-order case based on Astolfi [2010]. Then, similar simplifications as in Cruz Varona et al. [2019] are proposed to achieve a simulation-free nonlinear moment matching algorithm. A discussion on the simplifications and their limitations is presented, as well as a numerical example which illustrates the efficiency of the algorithm.

cs.CE

Practicable Simulation-Free Model Order Reduction by Nonlinear Moment Matching

In this paper, a practicable simulation-free model order reduction method by nonlinear moment matching is developed. Based on the steady-state interpretation of linear moment matching, we comprehensively explain the extension of this reduction concept to nonlinear systems presented in [1], provide some new insights and propose some simplifications to achieve a feasible and numerically efficient nonlinear model reduction algorithm. This algorithm relies on the solution of nonlinear systems of equations rather than on the expensive simulation of the original model or the difficult solution of a nonlinear partial differential equation.

eess.SY