SearcharxivSearch

arXiv subjects

Boris Meinardus

Publications and source records attributed to Boris Meinardus.

4 recordsLinked to original sources

Discovering Novel LLM Experts via Task-Capability Coevolution

Frontier model developers aim to train models continually to possess emergent, diverse capabilities. To extend capabilities, the current pre-training and post-training paradigm requires manually starting training runs with static datasets or reward functions every time. Addressing this limitation, our work pursues the insight that open-endedness (via the coevolution of models and tasks) can discover models with increasingly novel skills in a single run. We introduce a new model development framework that extends coevolution to large language model (LLM) discovery, open-ended \textit{Assessment Coevolving with Diverse Capabilities} (AC/DC). AC/DC evolves both LLMs via model merging and natural language tasks via synthetic data generation. AC/DC discovers growing archives of LLMs that surpass the capabilities of larger LLMs while taking up less GPU memory. In particular, our LLM populations achieve a broader Coverage of expertise than other curated models or baselines on downstream benchmarks, without \textit{any} explicit benchmark optimization. Furthermore, AC/DC improves Coverage over time, continually innovates on tasks and models, and improves performance in multi-agent best-of-N selection. Our findings highlight the potential of coevolution as a means of discovering broader sets of capabilities from base LLMs. Overall, AC/DC brings us one step closer to a profoundly new paradigm of LLM development, where continual improvements to the diversity of model capabilities can be accelerated by leveraging existing models as stepping stones to increasingly powerful models.

cs.AI

Chrono: A Simple Blueprint for Representing Time in MLLMs

The recent success of Large Language Models (LLMs) has prompted the extension to the multimodal domain, developing image-text Multimodal LLMs (MLLMs) and then video-text models. In this work, we investigate the challenge of contextual and temporal comprehension in video-language models by exploring the task of temporal localization in videos. To address this problem, prior works have developed complex task-specific architectures, novel modules to embed time into MLLMs, or leveraged additional input signals such as video transcripts to best encode contextual and temporal information. We find that most of these efforts are surpassed by a much simpler design. We introduce Chrono, a universal sequence blueprint that can be applied to any image-text pretrained MLLM. In extensive experiments spanning different MLLM architectures and sizes, finetuning and zero-shot settings, we demonstrate new state-of-the-art results in moment retrieval on the widely used benchmarks Charades-STA, QVHighlights, and ActivityNet Captions, as well as in grounded video question answering on NExT-GQA.

cs.CV

Decomposer: Semi-supervised Learning of Image Restoration and Image Decomposition

We present Decomposer, a semi-supervised reconstruction model that decomposes distorted image sequences into their fundamental building blocks - the original image and the applied augmentations, i.e., shadow, light, and occlusions. To solve this problem, we use the SIDAR dataset that provides a large number of distorted image sequences: each sequence contains images with shadows, lighting, and occlusions applied to an undistorted version. Each distortion changes the original signal in different ways, e.g., additive or multiplicative noise. We propose a transformer-based model to explicitly learn this decomposition. The sequential model uses 3D Swin-Transformers for spatio-temporal encoding and 3D U-Nets as prediction heads for individual parts of the decomposition. We demonstrate that by separately pre-training our model on weakly supervised pseudo labels, we can steer our model to optimize for our ambiguous problem definition and learn to differentiate between the different image distortions.

cs.CV

Arena-Bench: A Benchmarking Suite for Obstacle Avoidance Approaches in Highly Dynamic Environments

The ability to autonomously navigate safely, especially within dynamic environments, is paramount for mobile robotics. In recent years, DRL approaches have shown superior performance in dynamic obstacle avoidance. However, these learning-based approaches are often developed in specially designed simulation environments and are hard to test against conventional planning approaches. Furthermore, the integration and deployment of these approaches into real robotic platforms are not yet completely solved. In this paper, we present Arena-bench, a benchmark suite to train, test, and evaluate navigation planners on different robotic platforms within 3D environments. It provides tools to design and generate highly dynamic evaluation worlds, scenarios, and tasks for autonomous navigation and is fully integrated into the robot operating system. To demonstrate the functionalities of our suite, we trained a DRL agent on our platform and compared it against a variety of existing different model-based and learning-based navigation approaches on a variety of relevant metrics. Finally, we deployed the approaches towards real robots and demonstrated the reproducibility of the results. The code is publicly available at github.com/ignc-research/arena-bench.

cs.RO