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Boseong Jeon

Publications and source records attributed to Boseong Jeon.

7 recordsLinked to original sources

Shallow-{\pi}: Knowledge Distillation for Flow-based VLAs

The growing demand for real-time robotic deployment necessitates fast and on-device inference for vision-language-action (VLA) models. Within the VLA literature, efficiency has been extensively studied at the token level, such as visual token pruning. In contrast, systematic transformer layer reduction has received limited attention and, to the best of our knowledge, has not been explored for flow-based VLA models under knowledge distillation. In this work, we propose Shallow-pi, a principled knowledge distillation framework that aggressively reduces the transformer depth of both the VLM backbone and the flow-based action head, compressing the model from 18 to 6 layers. Shallow-pi achieves over two times faster inference with less than one percent absolute drop in success rate on standard manipulation benchmarks, establishing state-of-the-art performance among reduced VLA models. Crucially, we validate our approach through industrial-scale real-world experiments on Jetson Orin and Jetson Thor across multiple robot platforms, including humanoid systems, in complex and dynamic manipulation scenarios.

cs.RO

CrimEdit: Controllable Editing for Counterfactual Object Removal, Insertion, and Movement

Recent works on object removal and insertion have enhanced their performance by handling object effects such as shadows and reflections, using diffusion models trained on counterfactual datasets. However, the performance impact of applying classifier-free guidance to handle object effects across removal and insertion tasks within a unified model remains largely unexplored. To address this gap and improve efficiency in composite editing, we propose CrimEdit, which jointly trains the task embeddings for removal and insertion within a single model and leverages them in a classifier-free guidance scheme -- enhancing the removal of both objects and their effects, and enabling controllable synthesis of object effects during insertion. CrimEdit also extends these two task prompts to be applied to spatially distinct regions, enabling object movement (repositioning) within a single denoising step. By employing both guidance techniques, extensive experiments show that CrimEdit achieves superior object removal, controllable effect insertion, and efficient object movement without requiring additional training or separate removal and insertion stages.

cs.CV

ControlFill: Spatially Adjustable Image Inpainting from Prompt Learning

In this report, I present an inpainting framework named \textit{ControlFill}, which involves training two distinct prompts: one for generating plausible objects within a designated mask (\textit{creation}) and another for filling the region by extending the background (\textit{removal}). During the inference stage, these learned embeddings guide a diffusion network that operates without requiring heavy text encoders. By adjusting the relative significance of the two prompts and employing classifier-free guidance, users can control the intensity of removal or creation. Furthermore, I introduce a method to spatially vary the intensity of guidance by assigning different scales to individual pixels.

cs.CV

SPG: Improving Motion Diffusion by Smooth Perturbation Guidance

This paper presents a test-time guidance method to improve the output quality of the human motion diffusion models without requiring additional training. To have negative guidance, Smooth Perturbation Guidance (SPG) builds a weak model by temporally smoothing the motion in the denoising steps. Compared to model-agnostic methods originating from the image generation field, SPG effectively mitigates out-of-distribution issues when perturbing motion diffusion models. In SPG guidance, the nature of motion structure remains intact. This work conducts a comprehensive analysis across distinct model architectures and tasks. Despite its extremely simple implementation and no need for additional training requirements, SPG consistently enhances motion fidelity. Project page can be found at https://spg-blind.vercel.app/

cs.CV

BPMP-Tracker: A Versatile Aerial Target Tracker Using Bernstein Polynomial Motion Primitives

This letter presents a versatile trajectory planning pipeline for aerial tracking. The proposed tracker is capable of handling various chasing settings such as complex unstructured environments, crowded dynamic obstacles and multiple-target following. Among the entire pipeline, we focus on developing a predictor for future target motion and a chasing trajectory planner. For rapid computation, we employ the sample-check-select strategy: modules sample a set of candidate movements, check multiple constraints, and then select the best trajectory. Also, we leverage the properties of Bernstein polynomials for quick calculations. The prediction module predicts the trajectories of the targets, which do not overlap with static and dynamic obstacles. Then the trajectory planner outputs a trajectory, ensuring various conditions such as occlusion and collision avoidance, the visibility of all targets within a camera image and dynamical limits. We fully test the proposed tracker in simulations and hardware experiments under challenging scenarios, including dual-target following, environments with dozens of dynamic obstacles and complex indoor and outdoor spaces.

cs.RO

QP Chaser: Polynomial Trajectory Generation for Autonomous Aerial Tracking

Maintaining the visibility of the target is one of the major objectives of aerial tracking missions. This paper proposes a target-visible trajectory planning pipeline using quadratic programming. Our approach can handle various tracking settings, including single and dual target following and both static and dynamic environments, unlike other works that focus on a single specific setup. In contrast to other studies that fully trust the predicted trajectory of the target and consider only the visibility of the center of the target, our pipeline considers error in target path prediction and the entire body of the target to maintain the target visibility robustly. First, a prediction module uses a sample-check strategy to quickly calculate the reachable areas of moving objects, which represent the areas their bodies can reach, considering obstacles. Subsequently, the planning module formulates a single QP problem, considering path homotopy, to generate a tracking trajectory that maximizes the visibility of the target's reachable area among obstacles. The performance of the planner is validated in multiple scenarios, through high-fidelity simulations and real-world experiments.

cs.RO

Integrated Motion Planner for Real-time Aerial Videography with a Drone in a Dense Environment

This letter suggests an integrated approach for a drone (or multirotor) to perform an autonomous videography task in a 3-D obstacle environment by following a moving object. The proposed system includes 1) a target motion prediction module which can be applied to dense environments and 2) a hierarchical chasing planner based on a proposed metric for visibility. In the prediction module, we minimize observation error given that the target object itself does not collide with obstacles. The estimated future trajectory of target is obtained by covariant optimization. The other module, chasing planner, is in a bi-level structure composed of preplanner and smooth planner. In the first phase, we leverage a graph-search method to preplan a chasing corridor which incorporates safety and visibility of target during a time window. In the subsequent phase, we generate a smooth and dynamically feasible path within the corridor using quadratic programming (QP). We validate our approach with multiple complex scenarios and actual experiments. The source code can be found in https://github.com/icsl-Jeon/traj_gen_vis

cs.RO