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Boxin Shi

Publications and source records attributed to Boxin Shi.

At least 91 records · Page 5Linked to original sources

Spike Stream Denoising via Spike Camera Simulation

As a neuromorphic sensor with high temporal resolution, the spike camera shows enormous potential in high-speed visual tasks. However, the high-speed sampling of light propagation processes by existing cameras brings unavoidable noise phenomena. Eliminating the unique noise in spike stream is always a key point for spike-based methods. No previous work has addressed the detailed noise mechanism of the spike camera. To this end, we propose a systematic noise model for spike camera based on its unique circuit. In addition, we carefully constructed the noise evaluation equation and experimental scenarios to measure noise variables. Based on our noise model, the first benchmark for spike stream denoising is proposed which includes clear (noisy) spike stream. Further, we design a tailored spike stream denoising framework (DnSS) where denoised spike stream is obtained by decoding inferred inter-spike intervals. Experiments show that DnSS has promising performance on the proposed benchmark. Eventually, DnSS can be generalized well on real spike stream.

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Self-Supervised Scene Dynamic Recovery from Rolling Shutter Images and Events

Scene Dynamic Recovery (SDR) by inverting distorted Rolling Shutter (RS) images to an undistorted high frame-rate Global Shutter (GS) video is a severely ill-posed problem due to the missing temporal dynamic information in both RS intra-frame scanlines and inter-frame exposures, particularly when prior knowledge about camera/object motions is unavailable. Commonly used artificial assumptions on scenes/motions and data-specific characteristics are prone to producing sub-optimal solutions in real-world scenarios. To address this challenge, we propose an event-based SDR network within a self-supervised learning paradigm, i.e., SelfUnroll. We leverage the extremely high temporal resolution of event cameras to provide accurate inter/intra-frame dynamic information. Specifically, an Event-based Inter/intra-frame Compensator (E-IC) is proposed to predict the per-pixel dynamic between arbitrary time intervals, including the temporal transition and spatial translation. Exploring connections in terms of RS-RS, RS-GS, and GS-RS, we explicitly formulate mutual constraints with the proposed E-IC, resulting in supervisions without ground-truth GS images. Extensive evaluations over synthetic and real datasets demonstrate that the proposed method achieves state-of-the-art and shows remarkable performance for event-based RS2GS inversion in real-world scenarios. The dataset and code are available at https://w3un.github.io/selfunroll/.

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DANI-Net: Uncalibrated Photometric Stereo by Differentiable Shadow Handling, Anisotropic Reflectance Modeling, and Neural Inverse Rendering

Uncalibrated photometric stereo (UPS) is challenging due to the inherent ambiguity brought by the unknown light. Although the ambiguity is alleviated on non-Lambertian objects, the problem is still difficult to solve for more general objects with complex shapes introducing irregular shadows and general materials with complex reflectance like anisotropic reflectance. To exploit cues from shadow and reflectance to solve UPS and improve performance on general materials, we propose DANI-Net, an inverse rendering framework with differentiable shadow handling and anisotropic reflectance modeling. Unlike most previous methods that use non-differentiable shadow maps and assume isotropic material, our network benefits from cues of shadow and anisotropic reflectance through two differentiable paths. Experiments on multiple real-world datasets demonstrate our superior and robust performance.

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NeuralMPS: Non-Lambertian Multispectral Photometric Stereo via Spectral Reflectance Decomposition

Multispectral photometric stereo(MPS) aims at recovering the surface normal of a scene from a single-shot multispectral image captured under multispectral illuminations. Existing MPS methods adopt the Lambertian reflectance model to make the problem tractable, but it greatly limits their application to real-world surfaces. In this paper, we propose a deep neural network named NeuralMPS to solve the MPS problem under general non-Lambertian spectral reflectances. Specifically, we present a spectral reflectance decomposition(SRD) model to disentangle the spectral reflectance into geometric components and spectral components. With this decomposition, we show that the MPS problem for surfaces with a uniform material is equivalent to the conventional photometric stereo(CPS) with unknown light intensities. In this way, NeuralMPS reduces the difficulty of the non-Lambertian MPS problem by leveraging the well-studied non-Lambertian CPS methods. Experiments on both synthetic and real-world scenes demonstrate the effectiveness of our method.

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NeIF: Representing General Reflectance as Neural Intrinsics Fields for Uncalibrated Photometric Stereo

Uncalibrated photometric stereo (UPS) is challenging due to the inherent ambiguity brought by unknown light. Existing solutions alleviate the ambiguity by either explicitly associating reflectance to light conditions or resolving light conditions in a supervised manner. This paper establishes an implicit relation between light clues and light estimation and solves UPS in an unsupervised manner. The key idea is to represent the reflectance as four neural intrinsics fields, i.e., position, light, specular, and shadow, based on which the neural light field is implicitly associated with light clues of specular reflectance and cast shadow. The unsupervised, joint optimization of neural intrinsics fields can be free from training data bias as well as accumulating error, and fully exploits all observed pixel values for UPS. Our method achieves a superior performance advantage over state-of-the-art UPS methods on public and self-collected datasets, under regular and challenging setups. The code will be released soon.

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Real-Time Intermediate Flow Estimation for Video Frame Interpolation

Real-time video frame interpolation (VFI) is very useful in video processing, media players, and display devices. We propose RIFE, a Real-time Intermediate Flow Estimation algorithm for VFI. To realize a high-quality flow-based VFI method, RIFE uses a neural network named IFNet that can estimate the intermediate flows end-to-end with much faster speed. A privileged distillation scheme is designed for stable IFNet training and improve the overall performance. RIFE does not rely on pre-trained optical flow models and can support arbitrary-timestep frame interpolation with the temporal encoding input. Experiments demonstrate that RIFE achieves state-of-the-art performance on several public benchmarks. Compared with the popular SuperSlomo and DAIN methods, RIFE is 4--27 times faster and produces better results. Furthermore, RIFE can be extended to wider applications thanks to temporal encoding. The code is available at https://github.com/megvii-research/ECCV2022-RIFE.

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Edge-preserving Near-light Photometric Stereo with Neural Surfaces

This paper presents a near-light photometric stereo method that faithfully preserves sharp depth edges in the 3D reconstruction. Unlike previous methods that rely on finite differentiation for approximating depth partial derivatives and surface normals, we introduce an analytically differentiable neural surface in near-light photometric stereo for avoiding differentiation errors at sharp depth edges, where the depth is represented as a neural function of the image coordinates. By further formulating the Lambertian albedo as a dependent variable resulting from the surface normal and depth, our method is insusceptible to inaccurate depth initialization. Experiments on both synthetic and real-world scenes demonstrate the effectiveness of our method for detailed shape recovery with edge preservation.

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Optical Flow Estimation for Spiking Camera

As a bio-inspired sensor with high temporal resolution, the spiking camera has an enormous potential in real applications, especially for motion estimation in high-speed scenes. However, frame-based and event-based methods are not well suited to spike streams from the spiking camera due to the different data modalities. To this end, we present, SCFlow, a tailored deep learning pipeline to estimate optical flow in high-speed scenes from spike streams. Importantly, a novel input representation is introduced which can adaptively remove the motion blur in spike streams according to the prior motion. Further, for training SCFlow, we synthesize two sets of optical flow data for the spiking camera, SPIkingly Flying Things and Photo-realistic High-speed Motion, denoted as SPIFT and PHM respectively, corresponding to random high-speed and well-designed scenes. Experimental results show that the SCFlow can predict optical flow from spike streams in different high-speed scenes. Moreover, SCFlow shows promising generalization on \textbf{real spike streams}. Codes and datasets refer to https://github.com/Acnext/Optical-Flow-For-Spiking-Camera.

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1000x Faster Camera and Machine Vision with Ordinary Devices

In digital cameras, we find a major limitation: the image and video form inherited from a film camera obstructs it from capturing the rapidly changing photonic world. Here, we present vidar, a bit sequence array where each bit represents whether the accumulation of photons has reached a threshold, to record and reconstruct the scene radiance at any moment. By employing only consumer-level CMOS sensors and integrated circuits, we have developed a vidar camera that is 1,000x faster than conventional cameras. By treating vidar as spike trains in biological vision, we have further developed a spiking neural network-based machine vision system that combines the speed of the machine and the mechanism of biological vision, achieving high-speed object detection and tracking 1,000x faster than human vision. We demonstrate the utility of the vidar camera and the super vision system in an assistant referee and target pointing system. Our study is expected to fundamentally revolutionize the image and video concepts and related industries, including photography, movies, and visual media, and to unseal a new spiking neural network-enabled speed-free machine vision era.

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Label Distribution Amendment with Emotional Semantic Correlations for Facial Expression Recognition

By utilizing label distribution learning, a probability distribution is assigned for a facial image to express a compound emotion, which effectively improves the problem of label uncertainties and noises occurred in one-hot labels. In practice, it is observed that correlations among emotions are inherently different, such as surprised and happy emotions are more possibly synchronized than surprised and neutral. It indicates the correlation may be crucial for obtaining a reliable label distribution. Based on this, we propose a new method that amends the label distribution of each facial image by leveraging correlations among expressions in the semantic space. Inspired by inherently diverse correlations among word2vecs, the topological information among facial expressions is firstly explored in the semantic space, and each image is embedded into the semantic space. Specially, a class-relation graph is constructed to transfer the semantic correlation among expressions into the task space. By comparing semantic and task class-relation graphs of each image, the confidence of its label distribution is evaluated. Based on the confidence, the label distribution is amended by enhancing samples with higher confidence and weakening samples with lower confidence. Experimental results demonstrate the proposed method is more effective than compared state-of-the-art methods.

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AdderNet: Do We Really Need Multiplications in Deep Learning?

Compared with cheap addition operation, multiplication operation is of much higher computation complexity. The widely-used convolutions in deep neural networks are exactly cross-correlation to measure the similarity between input feature and convolution filters, which involves massive multiplications between float values. In this paper, we present adder networks (AdderNets) to trade these massive multiplications in deep neural networks, especially convolutional neural networks (CNNs), for much cheaper additions to reduce computation costs. In AdderNets, we take the $\ell_1$-norm distance between filters and input feature as the output response. The influence of this new similarity measure on the optimization of neural network have been thoroughly analyzed. To achieve a better performance, we develop a special back-propagation approach for AdderNets by investigating the full-precision gradient. We then propose an adaptive learning rate strategy to enhance the training procedure of AdderNets according to the magnitude of each neuron's gradient. As a result, the proposed AdderNets can achieve 74.9% Top-1 accuracy 91.7% Top-5 accuracy using ResNet-50 on the ImageNet dataset without any multiplication in convolution layer. The codes are publicly available at: https://github.com/huaweinoah/AdderNet.

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Spatially-Varying Outdoor Lighting Estimation from Intrinsics

We present SOLID-Net, a neural network for spatially-varying outdoor lighting estimation from a single outdoor image for any 2D pixel location. Previous work has used a unified sky environment map to represent outdoor lighting. Instead, we generate spatially-varying local lighting environment maps by combining global sky environment map with warped image information according to geometric information estimated from intrinsics. As no outdoor dataset with image and local lighting ground truth is readily available, we introduce the SOLID-Img dataset with physically-based rendered images and their corresponding intrinsic and lighting information. We train a deep neural network to regress intrinsic cues with physically-based constraints and use them to conduct global and local lightings estimation. Experiments on both synthetic and real datasets show that SOLID-Net significantly outperforms previous methods.

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DeRenderNet: Intrinsic Image Decomposition of Urban Scenes with Shape-(In)dependent Shading Rendering

We propose DeRenderNet, a deep neural network to decompose the albedo and latent lighting, and render shape-(in)dependent shadings, given a single image of an outdoor urban scene, trained in a self-supervised manner. To achieve this goal, we propose to use the albedo maps extracted from scenes in videogames as direct supervision and pre-compute the normal and shadow prior maps based on the depth maps provided as indirect supervision. Compared with state-of-the-art intrinsic image decomposition methods, DeRenderNet produces shadow-free albedo maps with clean details and an accurate prediction of shadows in the shape-independent shading, which is shown to be effective in re-rendering and improving the accuracy of high-level vision tasks for urban scenes.

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Deep Photometric Stereo for Non-Lambertian Surfaces

This paper addresses the problem of photometric stereo, in both calibrated and uncalibrated scenarios, for non-Lambertian surfaces based on deep learning. We first introduce a fully convolutional deep network for calibrated photometric stereo, which we call PS-FCN. Unlike traditional approaches that adopt simplified reflectance models to make the problem tractable, our method directly learns the mapping from reflectance observations to surface normal, and is able to handle surfaces with general and unknown isotropic reflectance. At test time, PS-FCN takes an arbitrary number of images and their associated light directions as input and predicts a surface normal map of the scene in a fast feed-forward pass. To deal with the uncalibrated scenario where light directions are unknown, we introduce a new convolutional network, named LCNet, to estimate light directions from input images. The estimated light directions and the input images are then fed to PS-FCN to determine the surface normals. Our method does not require a pre-defined set of light directions and can handle multiple images in an order-agnostic manner. Thorough evaluation of our approach on both synthetic and real datasets shows that it outperforms state-of-the-art methods in both calibrated and uncalibrated scenarios.

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DIST: Rendering Deep Implicit Signed Distance Function with Differentiable Sphere Tracing

We propose a differentiable sphere tracing algorithm to bridge the gap between inverse graphics methods and the recently proposed deep learning based implicit signed distance function. Due to the nature of the implicit function, the rendering process requires tremendous function queries, which is particularly problematic when the function is represented as a neural network. We optimize both the forward and backward passes of our rendering layer to make it run efficiently with affordable memory consumption on a commodity graphics card. Our rendering method is fully differentiable such that losses can be directly computed on the rendered 2D observations, and the gradients can be propagated backwards to optimize the 3D geometry. We show that our rendering method can effectively reconstruct accurate 3D shapes from various inputs, such as sparse depth and multi-view images, through inverse optimization. With the geometry based reasoning, our 3D shape prediction methods show excellent generalization capability and robustness against various noises.

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Deep Shape from Polarization

This paper makes a first attempt to bring the Shape from Polarization (SfP) problem to the realm of deep learning. The previous state-of-the-art methods for SfP have been purely physics-based. We see value in these principled models, and blend these physical models as priors into a neural network architecture. This proposed approach achieves results that exceed the previous state-of-the-art on a challenging dataset we introduce. This dataset consists of polarization images taken over a range of object textures, paints, and lighting conditions. We report that our proposed method achieves the lowest test error on each tested condition in our dataset, showing the value of blending data-driven and physics-driven approaches.

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A Semi-Supervised Assessor of Neural Architectures

Neural architecture search (NAS) aims to automatically design deep neural networks of satisfactory performance. Wherein, architecture performance predictor is critical to efficiently value an intermediate neural architecture. But for the training of this predictor, a number of neural architectures and their corresponding real performance often have to be collected. In contrast with classical performance predictor optimized in a fully supervised way, this paper suggests a semi-supervised assessor of neural architectures. We employ an auto-encoder to discover meaningful representations of neural architectures. Taking each neural architecture as an individual instance in the search space, we construct a graph to capture their intrinsic similarities, where both labeled and unlabeled architectures are involved. A graph convolutional neural network is introduced to predict the performance of architectures based on the learned representations and their relation modeled by the graph. Extensive experimental results on the NAS-Benchmark-101 dataset demonstrated that our method is able to make a significant reduction on the required fully trained architectures for finding efficient architectures.

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CARS: Continuous Evolution for Efficient Neural Architecture Search

Searching techniques in most of existing neural architecture search (NAS) algorithms are mainly dominated by differentiable methods for the efficiency reason. In contrast, we develop an efficient continuous evolutionary approach for searching neural networks. Architectures in the population that share parameters within one SuperNet in the latest generation will be tuned over the training dataset with a few epochs. The searching in the next evolution generation will directly inherit both the SuperNet and the population, which accelerates the optimal network generation. The non-dominated sorting strategy is further applied to preserve only results on the Pareto front for accurately updating the SuperNet. Several neural networks with different model sizes and performances will be produced after the continuous search with only 0.4 GPU days. As a result, our framework provides a series of networks with the number of parameters ranging from 3.7M to 5.1M under mobile settings. These networks surpass those produced by the state-of-the-art methods on the benchmark ImageNet dataset.

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