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Boyang Sun

Publications and source records attributed to Boyang Sun.

At least 19 recordsLinked to original sources

Learning Agile Perceptive Traversal of Sparse 3D Structures for Humanoids

Traversing sparse 3D structures requires humanoid robots to perceive thin, overhanging geometry while executing agile, accurate whole-body motions. We study this problem through monkey-bar traversal, where the robot must jump to the structure, traverse it through sparse bar interactions, and land safely. For this task, we present a reinforcement-learning-based perceptive control system that operates directly on observations from a head-mounted solid-state lidar. To extract task-relevant geometry from the sparse returns, the policy consumes the raw lidar scan through an attention-based encoder with recurrent memory. This policy is obtained by a phase-scheduled teacher- student pipeline that combines privileged experts for jumping up, brachiating, and jumping down. For transfer to hardware, we model lidar noise, battery-voltage sag, and actuator thermal limits, and equip the humanoid with passive hook end-effectors for robust bar interaction. On hardware, the resulting policy completes the full jump-up->brachiation->jump-down sequence in 14 of 15 trials across three bar configurations and reaches brachiation speeds up to 0.5 m/s. Beyond brachiation, the same perception backbone supports a separately trained policy that ducks beneath thin overhead obstacles with 2 cm cross-sections.

cs.RO

EgoTrack3D: A Modular Framework for Egocentric 3D Object Tracking

Understanding 3D scenes from egocentric video is fundamental for robotics and autonomous navigation, yet rapid viewpoint changes and partial occlusions make building structured representations challenging. Existing 3D tracking and scene graph construction methods primarily address explicit interactions or assume static scenes, limiting their ability to capture complex dynamics. We introduce EgoTrack3D, a modular framework that reconstructs and maintains a dynamic 3D scene representation directly from egocentric RGB video. The framework lifts 2D segmentation masks into a global 3D coordinate frame, using a point-based motion scoring mechanism alongside a voxel-based merging heuristic to associate object tracks. EgoTrack3D maintains accurate representations over time, achieving an 11% improvement in percentage of correct locations (PCL) relative to the strongest baseline on the Aria Digital Twin (ADT) dataset, while addressing the more general setting of persistent 3D tracking for both static and dynamic objects. Furthermore, to demonstrate the system's robustness under degraded conditions that simulate real-world deployment constraints, we replace dense depth maps with sparse 3D bounding box estimation and integrate interaction-guided dynamic association, enabling EgoTrack3D to maintain accurate spatial representations despite noisy observations.

cs.CV

LIME: Learning Intent-aware Camera Motion from Egocentric Video

Autonomous robots often need to move their camera before they can act: to inspect an object, reveal an occluded region, or obtain a view that responds to a user's intent. While vision-language navigation translates instructions to base motion and vision-language-action policies map instructions to manipulation actions, language-conditioned camera motion remains comparatively underexplored as a first-class action. We formulate language-conditioned camera motion generation: given a current RGB observation and a free-form natural-language intent, predict a relative target camera pose for the next observation. This task is inherently non-trivial: viewpoint changes are driven by latent perceptual intentions, and a valid motion may operate at different semantic granularity, from entering a room to looking around a corner, inspecting a visible object, or revealing an occluded detail. To model this structure, we mine multi-intention camera-motion supervision from egocentric video, pairing plausible intents and observation-gain descriptions with relative SE(3) target poses. We propose LIME, a vision-language camera-motion generator that combines an auto-regressive observation-gain output with a continuous flow-matching pose head. This design lets the model jointly predict what the next view should reveal while representing multi-hypothesis target views. Across experiments and downstream robotic tasks, we show that LIME can learn to actively choose camera poses from passive human video, turning ordinary egocentric recordings into supervision for intent-aware active perception.

cs.RO

LocalNav: Distilling Frontier VLMs and Embodied RL for On-Device Object Goal Navigation

Vision Language Models (VLMs) have emerged in the robotic domain as a powerful tool that enables environmental perception with language context, serving as a catalyst for open-vocabulary tasks like ObjectNav. Yet, their computational footprint typically confines them to cloud execution, hindering low-latency inference with local deployment on resource-constrained robots. To address this challenge, we present a distillation strategy that transfers complex spatial-semantic reasoning from large frontier models into a lightweight, 4B-parameter local VLM for edge execution on embedded GPU devices (e.g., Jetson Orin). We first establish a State of the Art (SotA), Scene Graph (SG)-based pipeline using Claude Sonnet 4.6, achieving a 39.7% Success Rate (SR) on the HM3D OVON benchmark. We then demonstrate that fine-tuning Qwen3.5-4B on just 500 frontier reasoning traces effectively enables navigation capabilities, yielding a SR of 34.5%, narrowing the gap to the performance of large cloud models. Finally, we introduce E-RLVR with Token Generation (TG) regularization to compress output sequence lengths for physical deployment while grounding the agent in its task. This downstream optimization reduces TG overhead by 72.1% and latency by 71.8%. Combined with quantization, this joint strategy yields a cumulative 82.8% reduction in overall inference latency without significantly sacrificing performance, presenting a viable paradigm for local, low-latency VLM execution on mobile robots.

cs.RO

PROSE: Training-Free Egocentric Scene Registration with Vision-Language Models

Registering two captures of the same indoor space taken at different times underpins persistent spatial memory for robots and AR systems, yet the realistic version of this task is egocentric and its most scalable form is RGB-only. Head-mounted cameras yield blurry, fast-moving, partially overlapping views from which dense geometry is hard to recover. Classical registration leans on exactly the clean point clouds this setting lacks, while learned scene-graph methods require a pre-built or annotated graph and a trained matcher that we find brittle under egocentric data. We take a different route, using a pretrained vision-language model as the source of both scene understanding and cross-scan matching. Our method, PROSE (Prompted Scene rEgistration), lifts each RGB sequence into an object-level 3D scene graph using off-the-shelf foundation models for geometry, segmentation, and language, then prompts the same VLM to match object instances across the two RGB sequences. To make this matching tractable and reliable, we leverage object heights as a prior and verify each proposed match with a paired same/different query, then solve for the rigid transform by hypothesizing a candidate per matched object and selecting the one with the strongest geometric consensus. PROSE adds no learned parameters and requires no depth sensor, training, or annotated graph. On the egocentric Aria Digital Twin and Aria Everyday Activities benchmarks, it outperforms both geometric and learned scene-graph baselines in registration accuracy, on ground-truth and RGB-reconstructed point clouds alike, and the scene graph it produces transfers directly to downstream tasks.

cs.CV

On the Recoverability of Causal Relations from Bulk Gene Expression Data

Bulk gene expression profiling, which aggregates pooled RNA across cells within a biological sample, remains important in the single-cell era because it is typically less noisy, more sensitive, and more cost-effective than single-cell assays. Accordingly, a growing body of computational methods seeks to recover causal relations among genes from bulk expression data. However, aggregation is a lossy, non-invertible coarsening of the underlying cellular system, and it remains unclear whether and under what conditions causal relations are recoverable from aggregated bulk gene expression data. To answer this, we formalize recoverability under aggregation through two notions of consistency: functional-form consistency and conditional-independence consistency. We then derive necessary and sufficient conditions for recoverability, showing that these properties are preserved only under linear aggregations (e.g., sum/mean) coupled with affine structural equations. To assess the practical plausibility of these conditions, analyses of four bulk and four single-cell gene expression datasets further reveal that the estimated pairwise regulatory functions among genes deviate from linearity in both data types, providing limited empirical support for the linearity assumptions required for recoverability. Together, these results caution against recovering causal relations from aggregated bulk expression data without strong additional assumptions.

cs.LG

MoRe: Modular Representations for Principled Continual Representation Learning on Sequential Data

Continual learning requires models to adapt to new data while preserving previously acquired knowledge. At its core, this challenge can be viewed as principled one-step adaptation: incorporating new information with minimal interference to existing representations. Most existing approaches address this challenge by modifying model parameters or architectures in a supervised, task-specific manner. However, the underlying issue is representational: tasks require distinct yet structured representations that can be selectively updated without disrupting representations, while structure should reflect intrinsic organization in the data rather than task boundaries. In sequential data, time-delayed dependencies provide a natural signal for uncovering this organization, revealing how fundamental representations give rise to more specific ones. Inspired by the modular organization of the human brain, we propose MoRe, a framework that identifies modularity in the representation itself rather than allocating it at the architectural level. MoRe decomposes knowledge into a hierarchy of fundamental and specific modules with identifiability guarantees, enabling principled module reuse, alignment, and expansion during adaptation while preserving old modules by construction. Experiments on synthetic benchmarks and real-world LLM activations demonstrate interpretable hierarchical structure, improved plasticity-stability trade-offs, suggesting MoRe as a principled foundation for continual adaptation

cs.LG

FunRec: Reconstructing Functional 3D Scenes from Egocentric Interaction Videos

We present FunRec, a method for reconstructing functional 3D digital twins of indoor scenes directly from egocentric RGB-D interaction videos. Unlike existing methods on articulated reconstruction, which rely on controlled setups, multi-state captures, or CAD priors, FunRec operates directly on in-the-wild human interaction sequences to recover interactable 3D scenes. It automatically discovers articulated parts, estimates their kinematic parameters, tracks their 3D motion, and reconstructs static and moving geometry in canonical space, yielding simulation-compatible meshes. Across new real and simulated benchmarks, FunRec surpasses prior work by a large margin, achieving up to +50 mIoU improvement in part segmentation, 5-10 times lower articulation and pose errors, and significantly higher reconstruction accuracy. We further demonstrate applications on URDF/USD export for simulation, hand-guided affordance mapping and robot-scene interaction.

cs.CV

Memory Over Maps: 3D Object Localization Without Reconstruction

Target localization is a prerequisite for embodied tasks such as navigation and manipulation. Conventional approaches rely on constructing explicit 3D scene representations to enable target localization, such as point clouds, voxel grids, or scene graphs. While effective, these pipelines incur substantial mapping time, storage overhead, and scalability limitations. Recent advances in vision-language models suggest that rich semantic reasoning can be performed directly on 2D observations, raising a fundamental question: is a complete 3D scene reconstruction necessary for object localization? In this work, we revisit object localization and propose a map-free pipeline that stores only posed RGB-D keyframes as a lightweight visual memory--without constructing any global 3D representation of the scene. At query time, our method retrieves candidate views, re-ranks them with a vision-language model, and constructs a sparse, on-demand 3D estimate of the queried target through depth backprojection and multi-view fusion. Compared to reconstruction-based pipelines, this design drastically reduces preprocessing cost, enabling scene indexing that is over two orders of magnitude faster to build while using substantially less storage. We further validate the localized targets on downstream object-goal navigation tasks. Despite requiring no task-specific training, our approach achieves strong performance across multiple benchmarks, demonstrating that direct reasoning over image-based scene memory can effectively replace dense 3D reconstruction for object-centric robot navigation. Project page: https://ruizhou-cn.github.io/memory-over-maps/

cs.RO

EvoESAP: Non-Uniform Expert Pruning for Sparse MoE

Sparse Mixture-of-Experts (SMoE) language models achieve strong capability at low per-token compute, yet deployment remains constrained by memory footprint and throughput because the full expert pool must still be stored and served. Post-training expert pruning reduces this cost, but most methods focus on which experts to prune within each layer and default to a uniform layer-wise sparsity allocation, even though the layer-wise allocation can strongly affect performance. We decouple pruning into within-layer expert ranking and across-layer budget allocation, and introduce \textbf{E}xpected \textbf{S}peculative \textbf{A}cceptance \textbf{P}roxy (\textbf{ESAP}), a speculative-decoding-inspired, teacher-forced metric that measures how well a pruned model matches the full model without costly autoregressive decoding. ESAP is bounded and stable, enabling cheap comparison of many candidates. Building on ESAP, we propose EvoESAP, an evolutionary search framework that finds an improved non-uniform layer-wise sparsity allocation under a fixed global budget while holding the within-layer pruning order fixed, making it a plug-and-play method for criteria such as Frequency, EAN, SEER, and REAP. Across 7B--30B SMoE LLMs at 25\% and 50\% sparsity, EvoESAP consistently discovers non-uniform allocations that improve open-ended generation (up to \textbf{+19.6\%} on MATH-500 at 50\% sparsity) while preserving competitive multiple-choice accuracy compared with uniform pruning at the same sparsity. Code is available at https://github.com/ZongfangLiu/EvoESAP.

cs.LG

OpenFrontier: General Navigation with Visual-Language Grounded Frontiers

Open-world navigation requires robots to make decisions in complex everyday environments while adapting to flexible task requirements. Conventional navigation approaches often rely on dense 3D reconstruction and hand-crafted goal metrics, which limits their generalization across tasks and environments. Recent advances in vision-language navigation (VLN) and vision-language-action (VLA) models enable end-to-end policies conditioned on natural language, but typically require interactive training, large-scale data collection, or task-specific fine-tuning with a mobile agent. We formulate navigation as a sparse subgoal identification and reaching problem and observe that providing visual anchoring targets for high-level semantic priors enables highly efficient goal-conditioned navigation. Based on this insight, we select visual frontiers as semantic anchors and propose OpenFrontier, a navigation framework that requires no task-specific training or fine-tuning and seamlessly integrates diverse vision-language prior models. OpenFrontier enables efficient navigation with a lightweight system design, without dense 3D semantic mapping, task-specific policy training, or model fine-tuning. We evaluate OpenFrontier across multiple navigation benchmarks and demonstrate strong zero-shot performance, as well as effective real-world deployment on a mobile robot.

cs.RO

Unsupervised Synthetic Image Attribution: Alignment and Disentanglement

As the quality of synthetic images improves, identifying the underlying concepts of model-generated images is becoming increasingly crucial for copyright protection and ensuring model transparency. Existing methods achieve this attribution goal by training models using annotated pairs of synthetic images and their original training sources. However, obtaining such paired supervision is challenging, as it requires either well-designed synthetic concepts or precise annotations from millions of training sources. To eliminate the need for costly paired annotations, in this paper, we explore the possibility of unsupervised synthetic image attribution. We propose a simple yet effective unsupervised method called Alignment and Disentanglement. Specifically, we begin by performing basic concept alignment using contrastive self-supervised learning. Next, we enhance the model's attribution ability by promoting representation disentanglement with the Infomax loss. This approach is motivated by an interesting observation: contrastive self-supervised models, such as MoCo and DINO, inherently exhibit the ability to perform simple cross-domain alignment. By formulating this observation as a theoretical assumption on cross-covariance, we provide a theoretical explanation of how alignment and disentanglement can approximate the concept-matching process through a decomposition of the canonical correlation analysis objective. On the real-world benchmarks, AbC, we show that our unsupervised method surprisingly outperforms the supervised methods. As a starting point, we expect our intuitive insights and experimental findings to provide a fresh perspective on this challenging task.

cs.CV

A New Bayesian Framework with Natural Priors to Constrain the Neutron Star Equation of State

We propose a new Bayesian framework to infer the neutron star equation of state (EOS) from mass and radius observations and neutron matter theory by defining priors that directly parameterize mass-radius space instead of pressure-energy density space. We use direct and accurate inversion approximations to map mass-radius relations to the underlying EOS. We systematically compare its EOS inferences with those inferred from traditional EOS parameterizations, taking care to quantify the systematic prior uncertainties of both. Our results show that prior uncertainties should be included in all Bayesian approaches. The more natural alternative framework provides broader coverage of the physically allowed mass-radius space, especially small radius configurations, and yields enhanced computational efficiency and substantially reduced dependence on prior choices. Our results demonstrate that direct parameterization in observed space offers a robust and efficient alternative to traditional methods.

astro-ph.HE

REACT3D: Recovering Articulations for Interactive Physical 3D Scenes

Interactive 3D scenes are increasingly vital for embodied intelligence, yet existing datasets remain limited due to the labor-intensive process of annotating part segmentation, kinematic types, and motion trajectories. We present REACT3D, a scalable zero-shot framework that converts static 3D scenes into simulation-ready interactive replicas with consistent geometry, enabling direct use in diverse downstream tasks. Our contributions include: (i) openable-object detection and segmentation to extract candidate movable parts from static scenes, (ii) articulation estimation that infers joint types and motion parameters, (iii) hidden-geometry completion followed by interactive object assembly, and (iv) interactive scene integration in widely supported formats to ensure compatibility with standard simulation platforms. We achieve state-of-the-art performance on detection/segmentation and articulation metrics across diverse indoor scenes, demonstrating the effectiveness of our framework and providing a practical foundation for scalable interactive scene generation, thereby lowering the barrier to large-scale research on articulated scene understanding. Our project page is https://react3d.github.io/

cs.CV

Selection, Reflection and Self-Refinement: Revisit Reasoning Tasks via a Causal Lens

Due to their inherent complexity, reasoning tasks have long been regarded as rigorous benchmarks for assessing the capabilities of machine learning models, especially large language models (LLMs). Although humans can solve these tasks with ease, existing models, even after extensive pre-training and post-training at scale, still fail to perform reasoning reliably. In this paper, we revisit reasoning tasks from a causal perspective, seeking to understand their behavior in latent space and to offer insights for addressing their challenges. Specifically, we cast reasoning tasks as a selection mechanism, in which high-level logical concepts function as selection operators on the given observations, such as, identifying the correct answer in a math problem or filling the appropriate entry in Sudoku. We emphasize two key properties of this formulation that shed light on the difficulty of reasoning tasks. First, the latent space exceeds the observation space in complexity, even when the correct answer is fully determined by the observed input. Second, the latent variables, corresponding to logical thought, are densely structured and exhibit strong dependencies. Building on this formulation, we introduce a framework, called SR$^2$, that incorporates the estimated latent variables as feedback into the selection mechanism, thereby facilitating the learning of dense dependencies among latent representations. The framework consists of three key modules: reflective representation learning, dependency self-refinement, and periodic intermediate alignment. Experimentally, we show that our approach yields significant gains in reasoning accuracy, for example, attaining over 10$\%$ improvement in performance with 8$\times$ fewer parameters on the Sudoku and Maze tasks over the recent advances.

cs.AI

What Matters in RL-Based Methods for Object-Goal Navigation? An Empirical Study and A Unified Framework

Object-Goal Navigation (ObjectNav) is a key capability for deploying mobile robots in everyday environments such as homes, schools, and workplaces. In this task, an agent must locate an instance of a target object category in previously unseen environments using only onboard perception, requiring the integration of semantic understanding, spatial reasoning, and long-horizon planning. Reinforcement learning (RL) has become a dominant paradigm for ObjectNav, yet modern systems involve numerous design choices across perception modules, policy architectures, and inference-time strategies. The relative impact of these components, however, remains poorly understood. In this work, we present a large-scale empirical study of modular RL-based ObjectNav systems. We decompose the navigation pipeline into three key components: perception, policy, and test-time enhancement, and conduct extensive controlled experiments to analyze their individual contributions. Our results suggest that improvements in perception quality and test-time strategies often yield larger performance gains than policy improvements alone, highlighting the importance of understanding how different components interact within modular navigation systems. Motivated by these findings, we introduce a unified framework for systematically studying modular ObjectNav systems. Guided by our analysis, we build an enhanced system that achieves state-of-the-art performance on the Gibson benchmark, improving SPL by 6.6% and success rate by 2.7% over prior methods. We also introduce a human expert baseline, achieving 98% success, highlighting the significant gap between current RL agents and human-level navigation. Finally, we provide practical insights and design recommendations for each module to help guide future research. Project page: https://honwang0054.github.io/What-matters-in-RL-ObjNav-web/.

cs.RO

Sight Over Site: Perception-Aware Reinforcement Learning for Efficient Robotic Inspection

Autonomous inspection is a central problem in robotics, with applications ranging from industrial monitoring to search-and-rescue. Traditionally, inspection has often been reduced to navigation tasks, where the objective is to reach a predefined location while avoiding obstacles. However, this formulation captures only part of the real inspection problem. In real-world environments, the inspection targets may become visible well before their exact coordinates are reached, making further movement both redundant and inefficient. What matters more for inspection is not simply arriving at the target's position, but positioning the robot at a viewpoint from which the target becomes observable. In this work, we revisit inspection from a perception-aware perspective. We propose an end-to-end reinforcement learning framework that explicitly incorporates target visibility as the primary objective, enabling the robot to find the shortest trajectory that guarantees visual contact with the target without relying on a map. The learned policy leverages both perceptual and proprioceptive sensing and is trained entirely in simulation, before being deployed to a real-world robot. We further develop an algorithm to compute ground-truth shortest inspection paths, which provides a reference for evaluation. Through extensive experiments, we show that our method outperforms existing classical and learning-based navigation approaches, yielding more efficient inspection trajectories in both simulated and real-world settings. The project is avialable at https://sight-over-site.github.io/

cs.RO

ActLoc: Learning to Localize on the Move via Active Viewpoint Selection

Reliable localization is critical for robot navigation, yet most existing systems implicitly assume that all viewing directions at a location are equally informative. In practice, localization becomes unreliable when the robot observes unmapped, ambiguous, or uninformative regions. To address this, we present ActLoc, an active viewpoint-aware planning framework for enhancing localization accuracy for general robot navigation tasks. At its core, ActLoc employs a largescale trained attention-based model for viewpoint selection. The model encodes a metric map and the camera poses used during map construction, and predicts localization accuracy across yaw and pitch directions at arbitrary 3D locations. These per-point accuracy distributions are incorporated into a path planner, enabling the robot to actively select camera orientations that maximize localization robustness while respecting task and motion constraints. ActLoc achieves stateof-the-art results on single-viewpoint selection and generalizes effectively to fulltrajectory planning. Its modular design makes it readily applicable to diverse robot navigation and inspection tasks.

cs.RO