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Boyi Li

Publications and source records attributed to Boyi Li.

At least 55 records · Page 3Linked to original sources

Adaptive Graph Pruning for Multi-Agent Communication

Large Language Model (LLM) based multi-agent systems have shown remarkable performance in various tasks, especially when enhanced through collaborative communication. However, current methods often rely on a fixed number of agents and static communication structures, limiting their ability to adapt to varying task complexities. In this paper, we propose Adaptive Graph Pruning (AGP), a novel task-adaptive multi-agent collaboration framework that jointly optimizes agent quantity (hard-pruning) and communication topology (soft-pruning). Specifically, our method employs a two-stage training strategy: firstly, independently training soft-pruning networks for different agent quantities to determine optimal agent-quantity-specific complete graphs and positional masks across specific tasks; and then jointly optimizing hard-pruning and soft-pruning within a maximum complete graph to dynamically configure the number of agents and their communication topologies per task. Extensive experiments demonstrate that our approach is: (1) High-performing, achieving state-of-the-art results across six benchmarks and consistently generalizes across multiple mainstream LLM architectures, with a increase in performance of $2.58\%\sim 9.84\%$; (2) Task-adaptive, dynamically constructing optimized communication topologies tailored to specific tasks, with an extremely high performance in all three task categories (general reasoning, mathematical reasoning, and code generation); (3) Token-economical, having fewer training steps and token consumption at the same time, with a decrease in token consumption of $90\%+$; and (4) Training-efficient, achieving high performance with very few training steps compared with other methods. The performance will surpass the existing baselines after about ten steps of training under six benchmarks.

cs.CL↗

Reimagination with Test-time Observation Interventions: Distractor-Robust World Model Predictions for Visual Model Predictive Control

World models enable robots to "imagine" future observations given current observations and planned actions, and have been increasingly adopted as generalized dynamics models to facilitate robot learning. Despite their promise, these models remain brittle when encountering novel visual distractors such as objects and background elements rarely seen during training. Specifically, novel distractors can corrupt action outcome predictions, causing downstream failures when robots rely on the world model imaginations for planning or action verification. In this work, we propose Reimagination with Observation Intervention (ReOI), a simple yet effective test-time strategy that enables world models to predict more reliable action outcomes in open-world scenarios where novel and unanticipated visual distractors are inevitable. Given the current robot observation, ReOI first detects visual distractors by identifying which elements of the scene degrade in physically implausible ways during world model prediction. Then, it modifies the current observation to remove these distractors and bring the observation closer to the training distribution. Finally, ReOI "reimagines" future outcomes with the modified observation and reintroduces the distractors post-hoc to preserve visual consistency for downstream planning and verification. We validate our approach on a suite of robotic manipulation tasks in the context of action verification, where the verifier needs to select desired action plans based on predictions from a world model. Our results show that ReOI is robust to both in-distribution and out-of-distribution visual distractors. Notably, it improves task success rates by up to 3x in the presence of novel distractors, significantly outperforming action verification that relies on world model predictions without imagination interventions.

cs.RO↗

Crypto Inverse-Power Options and Fractional Stochastic Volatility

Recent empirical evidence has highlighted the crucial role of jumps in both price and volatility within the cryptocurrency market. In this paper, we integrate price--volatility co-jumps and volatility short-term dependency into a coherent model framework, featuring fractional stochastic volatility. We particularly focus on inverse options, including the emerging Quanto inverse options and their power-type generalizations, aiming at mitigating cryptocurrency exchange rate risk and adjusting inherent risk exposure. Characteristic function-based pricing--hedging formulas are derived for these inverse options. The model framework is applied to asymmetric Laplace jump-diffusions and Gaussian-mixed tempered stable-type processes, employing three types of fractional kernels, for an extensive empirical analysis involving model calibration on two independent Bitcoin options data sets, during and after the COVID-19 pandemic. Key insights from our theoretical analysis and empirical findings include: (1) the superior performance of fractional stochastic-volatility models compared to various benchmark models, including those incorporating jumps and stochastic volatility, along with high computational efficiency when utilizing a piecewise kernel, (2) the practical necessity of considering jumps in both price and volatility, along with rough volatility, in pricing and hedging cryptocurrency options, (3) stability of calibrated parameter values in line with stylized facts.

q-fin.PR↗

Describe Anything: Detailed Localized Image and Video Captioning

Generating detailed and accurate descriptions for specific regions in images and videos remains a fundamental challenge for vision-language models. We introduce the Describe Anything Model (DAM), a model designed for detailed localized captioning (DLC). DAM preserves both local details and global context through two key innovations: a focal prompt, which ensures high-resolution encoding of targeted regions, and a localized vision backbone, which integrates precise localization with its broader context. To tackle the scarcity of high-quality DLC data, we propose a Semi-supervised learning (SSL)-based Data Pipeline (DLC-SDP). DLC-SDP starts with existing segmentation datasets and expands to unlabeled web images using SSL. We introduce DLC-Bench, a benchmark designed to evaluate DLC without relying on reference captions. DAM sets new state-of-the-art on 7 benchmarks spanning keyword-level, phrase-level, and detailed multi-sentence localized image and video captioning.

cs.CV↗

Optimization of MedSAM model based on bounding box adaptive perturbation algorithm

The MedSAM model, built upon the SAM framework, enhances medical image segmentation through generalizable training but still exhibits notable limitations. First, constraints in the perturbation window settings during training can cause MedSAM to incorrectly segment small tissues or organs together with adjacent structures, leading to segmentation errors. Second, when dealing with medical image targets characterized by irregular shapes and complex structures, segmentation often relies on narrowing the bounding box to refine segmentation intent. However, MedSAM's performance under reduced bounding box prompts remains suboptimal. To address these challenges, this study proposes a bounding box adaptive perturbation algorithm to optimize the training process. The proposed approach aims to reduce segmentation errors for small targets and enhance the model's accuracy when processing reduced bounding box prompts, ultimately improving the robustness and reliability of the MedSAM model for complex medical imaging tasks.

cs.CV↗

Wolf: Dense Video Captioning with a World Summarization Framework

We propose Wolf, a WOrLd summarization Framework for accurate video captioning. Wolf is an automated captioning framework that adopts a mixture-of-experts approach, leveraging complementary strengths of Vision Language Models (VLMs). By utilizing both image and video models, our framework captures different levels of information and summarizes them efficiently. Our approach can be applied to enhance video understanding, auto-labeling, and captioning. To evaluate caption quality, we introduce CapScore, an LLM-based metric to assess the similarity and quality of generated captions compared to the ground truth captions. We further build four human-annotated datasets in three domains: autonomous driving, general scenes, and robotics, to facilitate comprehensive comparisons. We show that Wolf achieves superior captioning performance compared to state-of-the-art approaches from the research community (VILA1.5, CogAgent) and commercial solutions (Gemini-Pro-1.5, GPT-4V). For instance, in comparison with GPT-4V, Wolf improves CapScore both quality-wise by 55.6% and similarity-wise by 77.4% on challenging driving videos. Finally, we establish a benchmark for video captioning and introduce a leaderboard, aiming to accelerate advancements in video understanding, captioning, and data alignment. Webpage: https://wolfv0.github.io/.

cs.LG↗

Atlas: Multi-Scale Attention Improves Long Context Image Modeling

Efficiently modeling massive images is a long-standing challenge in machine learning. To this end, we introduce Multi-Scale Attention (MSA). MSA relies on two key ideas, (i) multi-scale representations (ii) bi-directional cross-scale communication. MSA creates O(log N) scales to represent the image across progressively coarser features and leverages cross-attention to propagate information across scales. We then introduce Atlas, a novel neural network architecture based on MSA. We demonstrate that Atlas significantly improves the compute-performance tradeoff of long-context image modeling in a high-resolution variant of ImageNet 100. At 1024px resolution, Atlas-B achieves 91.04% accuracy, comparable to ConvNext-B (91.92%) while being 4.3x faster. Atlas is 2.95x faster and 7.38% better than FasterViT, 2.25x faster and 4.96% better than LongViT. In comparisons against MambaVision-S, we find Atlas-S achieves 5%, 16% and 32% higher accuracy at 1024px, 2048px and 4096px respectively, while obtaining similar runtimes. Code for reproducing our experiments and pretrained models is available at https://github.com/yalalab/atlas.

cs.CV↗

Extrapolated Urban View Synthesis Benchmark

Photorealistic simulators are essential for the training and evaluation of vision-centric autonomous vehicles (AVs). At their core is Novel View Synthesis (NVS), a crucial capability that generates diverse unseen viewpoints to accommodate the broad and continuous pose distribution of AVs. Recent advances in radiance fields, such as 3D Gaussian Splatting, achieve photorealistic rendering at real-time speeds and have been widely used in modeling large-scale driving scenes. However, their performance is commonly evaluated using an interpolated setup with highly correlated training and test views. In contrast, extrapolation, where test views largely deviate from training views, remains underexplored, limiting progress in generalizable simulation technology. To address this gap, we leverage publicly available AV datasets with multiple traversals, multiple vehicles, and multiple cameras to build the first Extrapolated Urban View Synthesis (EUVS) benchmark. Meanwhile, we conduct both quantitative and qualitative evaluations of state-of-the-art NVS methods across different evaluation settings. Our results show that current NVS methods are prone to overfitting to training views. Besides, incorporating diffusion priors and improving geometry cannot fundamentally improve NVS under large view changes, highlighting the need for more robust approaches and large-scale training. We will release the data to help advance self-driving and urban robotics simulation technology.

cs.CV↗

Interactive Task Planning with Language Models

An interactive robot framework accomplishes long-horizon task planning and can easily generalize to new goals and distinct tasks, even during execution. However, most traditional methods require predefined module design, making it hard to generalize to different goals. Recent large language model based approaches can allow for more open-ended planning but often require heavy prompt engineering or domain specific pretrained models. To tackle this, we propose a simple framework that achieves interactive task planning with language models by incorporating both high-level planning and low-level skill execution through function calling, leveraging pretrained vision models to ground the scene in language. We verify the robustness of our system on the real world task of making milk tea drinks. Our system is able to generate novel high-level instructions for unseen objectives and successfully accomplishes user tasks. Furthermore, when the user sends a new request, our system is able to replan accordingly with precision based on the new request, task guidelines and previously executed steps. Our approach is easy to adapt to different tasks by simply substituting the task guidelines, without the need for additional complex prompt engineering. Please check more details on our https://wuphilipp.github.io/itp_site and https://youtu.be/TrKLuyv26_g.

cs.RO↗

PhysBench: Benchmarking and Enhancing Vision-Language Models for Physical World Understanding

Understanding the physical world is a fundamental challenge in embodied AI, critical for enabling agents to perform complex tasks and operate safely in real-world environments. While Vision-Language Models (VLMs) have shown great promise in reasoning and task planning for embodied agents, their ability to comprehend physical phenomena remains extremely limited. To close this gap, we introduce PhysBench, a comprehensive benchmark designed to evaluate VLMs' physical world understanding capability across a diverse set of tasks. PhysBench contains 10,002 entries of interleaved video-image-text data, categorized into four major domains: physical object properties, physical object relationships, physical scene understanding, and physics-based dynamics, further divided into 19 subclasses and 8 distinct capability dimensions. Our extensive experiments, conducted on 75 representative VLMs, reveal that while these models excel in common-sense reasoning, they struggle with understanding the physical world -- likely due to the absence of physical knowledge in their training data and the lack of embedded physical priors. To tackle the shortfall, we introduce PhysAgent, a novel framework that combines the generalization strengths of VLMs with the specialized expertise of vision models, significantly enhancing VLMs' physical understanding across a variety of tasks, including an 18.4\% improvement on GPT-4o. Furthermore, our results demonstrate that enhancing VLMs' physical world understanding capabilities can help embodied agents such as MOKA. We believe that PhysBench and PhysAgent offer valuable insights and contribute to bridging the gap between VLMs and physical world understanding.

cs.CV↗

DreamDrive: Generative 4D Scene Modeling from Street View Images

Synthesizing photo-realistic visual observations from an ego vehicle's driving trajectory is a critical step towards scalable training of self-driving models. Reconstruction-based methods create 3D scenes from driving logs and synthesize geometry-consistent driving videos through neural rendering, but their dependence on costly object annotations limits their ability to generalize to in-the-wild driving scenarios. On the other hand, generative models can synthesize action-conditioned driving videos in a more generalizable way but often struggle with maintaining 3D visual consistency. In this paper, we present DreamDrive, a 4D spatial-temporal scene generation approach that combines the merits of generation and reconstruction, to synthesize generalizable 4D driving scenes and dynamic driving videos with 3D consistency. Specifically, we leverage the generative power of video diffusion models to synthesize a sequence of visual references and further elevate them to 4D with a novel hybrid Gaussian representation. Given a driving trajectory, we then render 3D-consistent driving videos via Gaussian splatting. The use of generative priors allows our method to produce high-quality 4D scenes from in-the-wild driving data, while neural rendering ensures 3D-consistent video generation from the 4D scenes. Extensive experiments on nuScenes and street view images demonstrate that DreamDrive can generate controllable and generalizable 4D driving scenes, synthesize novel views of driving videos with high fidelity and 3D consistency, decompose static and dynamic elements in a self-supervised manner, and enhance perception and planning tasks for autonomous driving.

cs.CV↗

STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes

We present STORM, a spatio-temporal reconstruction model designed for reconstructing dynamic outdoor scenes from sparse observations. Existing dynamic reconstruction methods often rely on per-scene optimization, dense observations across space and time, and strong motion supervision, resulting in lengthy optimization times, limited generalization to novel views or scenes, and degenerated quality caused by noisy pseudo-labels for dynamics. To address these challenges, STORM leverages a data-driven Transformer architecture that directly infers dynamic 3D scene representations--parameterized by 3D Gaussians and their velocities--in a single forward pass. Our key design is to aggregate 3D Gaussians from all frames using self-supervised scene flows, transforming them to the target timestep to enable complete (i.e., "amodal") reconstructions from arbitrary viewpoints at any moment in time. As an emergent property, STORM automatically captures dynamic instances and generates high-quality masks using only reconstruction losses. Extensive experiments on public datasets show that STORM achieves precise dynamic scene reconstruction, surpassing state-of-the-art per-scene optimization methods (+4.3 to 6.6 PSNR) and existing feed-forward approaches (+2.1 to 4.7 PSNR) in dynamic regions. STORM reconstructs large-scale outdoor scenes in 200ms, supports real-time rendering, and outperforms competitors in scene flow estimation, improving 3D EPE by 0.422m and Acc5 by 28.02%. Beyond reconstruction, we showcase four additional applications of our model, illustrating the potential of self-supervised learning for broader dynamic scene understanding.

cs.CV↗

Synthesizing Moving People with 3D Control

In this paper, we present a diffusion model-based framework for animating people from a single image for a given target 3D motion sequence. Our approach has two core components: a) learning priors about invisible parts of the human body and clothing, and b) rendering novel body poses with proper clothing and texture. For the first part, we learn an in-filling diffusion model to hallucinate unseen parts of a person given a single image. We train this model on texture map space, which makes it more sample-efficient since it is invariant to pose and viewpoint. Second, we develop a diffusion-based rendering pipeline, which is controlled by 3D human poses. This produces realistic renderings of novel poses of the person, including clothing, hair, and plausible in-filling of unseen regions. This disentangled approach allows our method to generate a sequence of images that are faithful to the target motion in the 3D pose and, to the input image in terms of visual similarity. In addition to that, the 3D control allows various synthetic camera trajectories to render a person. Our experiments show that our method is resilient in generating prolonged motions and varied challenging and complex poses compared to prior methods. Please check our website for more details: https://boyiliee.github.io/3DHM.github.io/.

cs.CV↗

LoRA3D: Low-Rank Self-Calibration of 3D Geometric Foundation Models

Emerging 3D geometric foundation models, such as DUSt3R, offer a promising approach for in-the-wild 3D vision tasks. However, due to the high-dimensional nature of the problem space and scarcity of high-quality 3D data, these pre-trained models still struggle to generalize to many challenging circumstances, such as limited view overlap or low lighting. To address this, we propose LoRA3D, an efficient self-calibration pipeline to $\textit{specialize}$ the pre-trained models to target scenes using their own multi-view predictions. Taking sparse RGB images as input, we leverage robust optimization techniques to refine multi-view predictions and align them into a global coordinate frame. In particular, we incorporate prediction confidence into the geometric optimization process, automatically re-weighting the confidence to better reflect point estimation accuracy. We use the calibrated confidence to generate high-quality pseudo labels for the calibrating views and use low-rank adaptation (LoRA) to fine-tune the models on the pseudo-labeled data. Our method does not require any external priors or manual labels. It completes the self-calibration process on a $\textbf{single standard GPU within just 5 minutes}$. Each low-rank adapter requires only $\textbf{18MB}$ of storage. We evaluated our method on $\textbf{more than 160 scenes}$ from the Replica, TUM and Waymo Open datasets, achieving up to $\textbf{88% performance improvement}$ on 3D reconstruction, multi-view pose estimation and novel-view rendering.

cs.CV↗

DiffuBox: Refining 3D Object Detection with Point Diffusion

Ensuring robust 3D object detection and localization is crucial for many applications in robotics and autonomous driving. Recent models, however, face difficulties in maintaining high performance when applied to domains with differing sensor setups or geographic locations, often resulting in poor localization accuracy due to domain shift. To overcome this challenge, we introduce a novel diffusion-based box refinement approach. This method employs a domain-agnostic diffusion model, conditioned on the LiDAR points surrounding a coarse bounding box, to simultaneously refine the box's location, size, and orientation. We evaluate this approach under various domain adaptation settings, and our results reveal significant improvements across different datasets, object classes and detectors. Our PyTorch implementation is available at \href{https://github.com/cxy1997/DiffuBox}{https://github.com/cxy1997/DiffuBox}.

cs.CV↗

Promptable Closed-loop Traffic Simulation

Simulation stands as a cornerstone for safe and efficient autonomous driving development. At its core a simulation system ought to produce realistic, reactive, and controllable traffic patterns. In this paper, we propose ProSim, a multimodal promptable closed-loop traffic simulation framework. ProSim allows the user to give a complex set of numerical, categorical or textual prompts to instruct each agent's behavior and intention. ProSim then rolls out a traffic scenario in a closed-loop manner, modeling each agent's interaction with other traffic participants. Our experiments show that ProSim achieves high prompt controllability given different user prompts, while reaching competitive performance on the Waymo Sim Agents Challenge when no prompt is given. To support research on promptable traffic simulation, we create ProSim-Instruct-520k, a multimodal prompt-scenario paired driving dataset with over 10M text prompts for over 520k real-world driving scenarios. We will release code of ProSim as well as data and labeling tools of ProSim-Instruct-520k at https://ariostgx.github.io/ProSim.

cs.CV↗

Tokenize the World into Object-level Knowledge to Address Long-tail Events in Autonomous Driving

The autonomous driving industry is increasingly adopting end-to-end learning from sensory inputs to minimize human biases in system design. Traditional end-to-end driving models, however, suffer from long-tail events due to rare or unseen inputs within their training distributions. To address this, we propose TOKEN, a novel Multi-Modal Large Language Model (MM-LLM) that tokenizes the world into object-level knowledge, enabling better utilization of LLM's reasoning capabilities to enhance autonomous vehicle planning in long-tail scenarios. TOKEN effectively alleviates data scarcity and inefficient tokenization by leveraging a traditional end-to-end driving model to produce condensed and semantically enriched representations of the scene, which are optimized for LLM planning compatibility through deliberate representation and reasoning alignment training stages. Our results demonstrate that TOKEN excels in grounding, reasoning, and planning capabilities, outperforming existing frameworks with a 27% reduction in trajectory L2 error and a 39% decrease in collision rates in long-tail scenarios. Additionally, our work highlights the importance of representation alignment and structured reasoning in sparking the common-sense reasoning capabilities of MM-LLMs for effective planning.

cs.AI↗

Language-Image Models with 3D Understanding

Multi-modal large language models (MLLMs) have shown incredible capabilities in a variety of 2D vision and language tasks. We extend MLLMs' perceptual capabilities to ground and reason about images in 3-dimensional space. To that end, we first develop a large-scale pre-training dataset for 2D and 3D called LV3D by combining multiple existing 2D and 3D recognition datasets under a common task formulation: as multi-turn question-answering. Next, we introduce a new MLLM named Cube-LLM and pre-train it on LV3D. We show that pure data scaling makes a strong 3D perception capability without 3D specific architectural design or training objective. Cube-LLM exhibits intriguing properties similar to LLMs: (1) Cube-LLM can apply chain-of-thought prompting to improve 3D understanding from 2D context information. (2) Cube-LLM can follow complex and diverse instructions and adapt to versatile input and output formats. (3) Cube-LLM can be visually prompted such as 2D box or a set of candidate 3D boxes from specialists. Our experiments on outdoor benchmarks demonstrate that Cube-LLM significantly outperforms existing baselines by 21.3 points of AP-BEV on the Talk2Car dataset for 3D grounded reasoning and 17.7 points on the DriveLM dataset for complex reasoning about driving scenarios, respectively. Cube-LLM also shows competitive results in general MLLM benchmarks such as refCOCO for 2D grounding with (87.0) average score, as well as visual question answering benchmarks such as VQAv2, GQA, SQA, POPE, etc. for complex reasoning. Our project is available at https://janghyuncho.github.io/Cube-LLM.

cs.CV↗