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Boying Li

Publications and source records attributed to Boying Li.

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CalibAnyView: Beyond Single-View Camera Calibration in the Wild

Camera calibration is fundamental to reliable geometric perception, yet classical approaches rely on dedicated targets, successful reconstruction, or dense view coverage, which casually captured imagery rarely satisfies. Recent learning-based single-image methods lift these requirements by exploiting visual cues, and extend calibration beyond intrinsics to gravity estimation. Yet in the common multi-view case, they predict each view independently and combine the estimates only afterwards, lacking full use of cross-view consistency. We bridge this gap with CalibAnyView, a framework that unifies single- and sparse multi-view calibration by enforcing that consistency inside the network: a transformer with cross-view attention predicts camera-model-agnostic perspective fields, followed by a multi-view optimization that fuses them into shared intrinsics and per-view gravity directions, covering camera models from pinhole to severely distorted lenses. To support this, we construct a large-scale in-the-wild multi-view video dataset spanning diverse camera models, dynamic scenes, realistic motion trajectories, and heterogeneous lens distortions. Extensive experiments show that CalibAnyView outperforms state-of-the-art methods in both sparse multi-view and single-view settings spanning pinhole to distorted optics.

cs.CV

Dynamic Execution Commitment of Vision-Language-Action Models

Vision-Language-Action (VLA) models predominantly adopt action chunking, i.e., predicting and committing to a short horizon of consecutive low-level actions in a single forward pass, to amortize the inference cost of large-scale backbones and reduce per-step latency. However, committing these multi-step predictions to real-world execution requires balancing success rate against inference efficiency, a decision typically governed by fixed execution horizons tuned per task. Such heuristics ignore the state-dependent nature of predictive reliability, leading to brittle performance in dynamic or out-of-distribution settings. In this paper, we introduce A3, an Adaptive Action Acceptance mechanism that reframes dynamic execution commitment as a self-speculative prefix verification problem. A3 first computes a trajectory-wise consensus score of actions via group sampling, then selects a representative draft and prioritizes downstream verification. Specifically, it enforces: (1) consensus-ordered conditional invariance, which validates low-consensus actions by judging whether they remain consistent when re-decoded conditioned on high-consensus actions; and (2) prefix-closed sequential consistency, which guarantees physical rollout integrity by accepting only the longest continuous sequence of verified actions starting from the beginning. Consequently, the execution horizon emerges as the longest verifiable prefix satisfying both internal model logic and sequential execution constraints. Experiments across diverse VLA models and benchmarks demonstrate that A3 eliminates the need for manual horizon tuning while achieving a superior trade-off between execution robustness and inference throughput.

cs.CV

On the Codesign of Scientific Experiments and Industrial Systems

The optimization of large experiments in fundamental science, such as detectors for subnuclear physics at particle colliders, shares with the optimization of complex systems for industrial or societal applications the common issue of addressing the inter-relation between parameters describing the hardware used in data production and parameters used to analyse those data. While in many cases this coupling can be ignored -- when the problem can be successfully factored into simpler sub-tasks and the latter addressed serially -- there are situations in which that approach fails to converge to the absolute maximum of expected performance, as it results in a mis-alignment of the optimized hardware and software solutions. In this work we consider a few use cases of interest in fundamental science collected primarily from particle physics and related areas, and a pot-pourri of industrial and societal applications where the matter is similarly of relevance. We discuss the emergence of strong hardware-software coupling in some of those systems, as well as co-design procedures that may be deployed to identify the global maximum of their relevant utility functions. We observe how numerous opportunities exist to advance methods and tools for hardware-software co-design optimization, bridging fundamental science and industry through application- and challenge-driven projects, and shaping the future of scientific experiments and industrial systems.

physics.ins-det

VIEW2SPACE: Studying Multi-View Visual Reasoning from Sparse Observations

Multi-view visual reasoning is essential for intelligent systems that must understand complex environments from sparse and discrete viewpoints, yet existing research has largely focused on single-image or temporally dense video settings. In real-world scenarios, reasoning across views requires integrating partial observations without explicit guidance, while collecting large-scale multi-view data with accurate geometric and semantic annotations remains challenging. To address this gap, we leverage physically grounded simulation to construct diverse, high-fidelity 3D scenes with precise per-view metadata, enabling scalable data generation that remains transferable to real-world settings. Based on this engine, we introduce VIEW2SPACE, a multi-dimensional benchmark for sparse multi-view reasoning, together with a scalable, disjoint training split supporting millions of grounded question-answer pairs. Using this benchmark, a comprehensive evaluation of state-of-the-art vision-language and spatial models reveals that multi-view reasoning remains largely unsolved, with most models performing only marginally above random guessing. We further investigate whether training can bridge this gap. Our proposed Grounded Chain-of-Thought with Visual Evidence substantially improves performance under moderate difficulty, and generalizes to real-world data, outperforming existing approaches in cross-dataset evaluation. We further conduct difficulty-aware scaling analyses across model size, data scale, reasoning depth, and visibility constraints, indicating that while geometric perception can benefit from scaling under sufficient visibility, deep compositional reasoning across sparse views remains a fundamental challenge.

cs.CV

Unified Camera Positional Encoding for Controlled Video Generation

Transformers have emerged as a universal backbone across 3D perception, video generation, and world models for autonomous driving and embodied AI, where understanding camera geometry is essential for grounding visual observations in three-dimensional space. However, existing camera encoding methods often rely on simplified pinhole assumptions, restricting generalization across the diverse intrinsics and lens distortions in real-world cameras. We introduce Relative Ray Encoding, a geometry-consistent representation that unifies complete camera information, including 6-DoF poses, intrinsics, and lens distortions. To evaluate its capability under diverse controllability demands, we adopt camera-controlled text-to-video generation as a testbed task. Within this setting, we further identify pitch and roll as two components effective for Absolute Orientation Encoding, enabling full control over the initial camera orientation. Together, these designs form UCPE (Unified Camera Positional Encoding), which integrates into a pretrained video Diffusion Transformer through a lightweight spatial attention adapter, adding less than 1% trainable parameters while achieving state-of-the-art camera controllability and visual fidelity. To facilitate systematic training and evaluation, we construct a large video dataset covering a wide range of camera motions and lens types. Extensive experiments validate the effectiveness of UCPE in camera-controllable video generation and highlight its potential as a general camera representation for Transformers across future multi-view, video, and 3D tasks. Code will be available at https://github.com/chengzhag/UCPE.

cs.CV

PlanarGS: High-Fidelity Indoor 3D Gaussian Splatting Guided by Vision-Language Planar Priors

Three-dimensional Gaussian Splatting (3DGS) has recently emerged as an efficient representation for novel-view synthesis, achieving impressive visual quality. However, in scenes dominated by large and low-texture regions, common in indoor environments, the photometric loss used to optimize 3DGS yields ambiguous geometry and fails to recover high-fidelity 3D surfaces. To overcome this limitation, we introduce PlanarGS, a 3DGS-based framework tailored for indoor scene reconstruction. Specifically, we design a pipeline for Language-Prompted Planar Priors (LP3) that employs a pretrained vision-language segmentation model and refines its region proposals via cross-view fusion and inspection with geometric priors. 3D Gaussians in our framework are optimized with two additional terms: a planar prior supervision term that enforces planar consistency, and a geometric prior supervision term that steers the Gaussians toward the depth and normal cues. We have conducted extensive experiments on standard indoor benchmarks. The results show that PlanarGS reconstructs accurate and detailed 3D surfaces, consistently outperforming state-of-the-art methods by a large margin. Project page: https://planargs.github.io

cs.CV

SpotDiff: Spotting and Disentangling Interference in Feature Space for Subject-Preserving Image Generation

Personalized image generation aims to faithfully preserve a reference subject's identity while adapting to diverse text prompts. Existing optimization-based methods ensure high fidelity but are computationally expensive, while learning-based approaches offer efficiency at the cost of entangled representations influenced by nuisance factors. We introduce SpotDiff, a novel learning-based method that extracts subject-specific features by spotting and disentangling interference. Leveraging a pre-trained CLIP image encoder and specialized expert networks for pose and background, SpotDiff isolates subject identity through orthogonality constraints in the feature space. To enable principled training, we introduce SpotDiff10k, a curated dataset with consistent pose and background variations. Experiments demonstrate that SpotDiff achieves more robust subject preservation and controllable editing than prior methods, while attaining competitive performance with only 10k training samples.

cs.GR

Enhancing Vehicle Detection under Adverse Weather Conditions with Contrastive Learning

Aside from common challenges in remote sensing like small, sparse targets and computation cost limitations, detecting vehicles from UAV images in the Nordic regions faces strong visibility challenges and domain shifts caused by diverse levels of snow coverage. Although annotated data are expensive, unannotated data is cheaper to obtain by simply flying the drones. In this work, we proposed a sideload-CL-adaptation framework that enables the use of unannotated data to improve vehicle detection using lightweight models. Specifically, we propose to train a CNN-based representation extractor through contrastive learning on the unannotated data in the pretraining stage, and then sideload it to a frozen YOLO11n backbone in the fine-tuning stage. To find a robust sideload-CL-adaptation, we conducted extensive experiments to compare various fusion methods and granularity. Our proposed sideload-CL-adaptation model improves the detection performance by 3.8% to 9.5% in terms of mAP50 on the NVD dataset.

cs.CV

Hier-SLAM++: Neuro-Symbolic Semantic SLAM with a Hierarchically Categorical Gaussian Splatting

We propose Hier-SLAM++, a comprehensive Neuro-Symbolic semantic 3D Gaussian Splatting SLAM method with both RGB-D and monocular input featuring an advanced hierarchical categorical representation, which enables accurate pose estimation as well as global 3D semantic mapping. The parameter usage in semantic SLAM systems increases significantly with the growing complexity of the environment, making scene understanding particularly challenging and costly. To address this problem, we introduce a novel hierarchical representation that encodes both semantic and geometric information in a compact form into 3D Gaussian Splatting, leveraging the capabilities of large language models (LLMs) as well as the 3D generative model. By utilizing the proposed hierarchical tree structure, semantic information is symbolically represented and learned in an end-to-end manner. We further introduce an advanced semantic loss designed to optimize hierarchical semantic information through both Intra-level and Inter-level optimizations. Additionally, we propose an improved SLAM system to support both RGB-D and monocular inputs using a feed-forward model. To the best of our knowledge, this is the first semantic monocular Gaussian Splatting SLAM system, significantly reducing sensor requirements for 3D semantic understanding and broadening the applicability of semantic Gaussian SLAM system. We conduct experiments on both synthetic and real-world datasets, demonstrating superior or on-par performance with state-of-the-art methods, while significantly reducing storage and training time requirements. Our project page is available at: https://hierslampp.github.io/

cs.RO

Hier-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting

We propose Hier-SLAM, a semantic 3D Gaussian Splatting SLAM method featuring a novel hierarchical categorical representation, which enables accurate global 3D semantic mapping, scaling-up capability, and explicit semantic label prediction in the 3D world. The parameter usage in semantic SLAM systems increases significantly with the growing complexity of the environment, making it particularly challenging and costly for scene understanding. To address this problem, we introduce a novel hierarchical representation that encodes semantic information in a compact form into 3D Gaussian Splatting, leveraging the capabilities of large language models (LLMs). We further introduce a novel semantic loss designed to optimize hierarchical semantic information through both inter-level and cross-level optimization. Furthermore, we enhance the whole SLAM system, resulting in improved tracking and mapping performance. Our \MethodName{} outperforms existing dense SLAM methods in both mapping and tracking accuracy, while achieving a 2x operation speed-up. Additionally, it achieves on-par semantic rendering performance compared to existing methods while significantly reducing storage and training time requirements. Rendering FPS impressively reaches 2,000 with semantic information and 3,000 without it. Most notably, it showcases the capability of handling the complex real-world scene with more than 500 semantic classes, highlighting its valuable scaling-up capability. The open-source code is available at https://github.com/LeeBY68/Hier-SLAM

cs.RO

NEUSIS: A Compositional Neuro-Symbolic Framework for Autonomous Perception, Reasoning, and Planning in Complex UAV Search Missions

This paper addresses the problem of autonomous UAV search missions, where a UAV must locate specific Entities of Interest (EOIs) within a time limit, based on brief descriptions in large, hazard-prone environments with keep-out zones. The UAV must perceive, reason, and make decisions with limited and uncertain information. We propose NEUSIS, a compositional neuro-symbolic system designed for interpretable UAV search and navigation in realistic scenarios. NEUSIS integrates neuro-symbolic visual perception, reasoning, and grounding (GRiD) to process raw sensory inputs, maintains a probabilistic world model for environment representation, and uses a hierarchical planning component (SNaC) for efficient path planning. Experimental results from simulated urban search missions using AirSim and Unreal Engine show that NEUSIS outperforms a state-of-the-art (SOTA) vision-language model and a SOTA search planning model in success rate, search efficiency, and 3D localization. These results demonstrate the effectiveness of our compositional neuro-symbolic approach in handling complex, real-world scenarios, making it a promising solution for autonomous UAV systems in search missions.

cs.RO

TextSLAM: Visual SLAM with Semantic Planar Text Features

We propose a novel visual SLAM method that integrates text objects tightly by treating them as semantic features via fully exploring their geometric and semantic prior. The text object is modeled as a texture-rich planar patch whose semantic meaning is extracted and updated on the fly for better data association. With the full exploration of locally planar characteristics and semantic meaning of text objects, the SLAM system becomes more accurate and robust even under challenging conditions such as image blurring, large viewpoint changes, and significant illumination variations (day and night). We tested our method in various scenes with the ground truth data. The results show that integrating texture features leads to a more superior SLAM system that can match images across day and night. The reconstructed semantic 3D text map could be useful for navigation and scene understanding in robotic and mixed reality applications. Our project page: https://github.com/SJTU-ViSYS/TextSLAM .

cs.CV

StructDepth: Leveraging the structural regularities for self-supervised indoor depth estimation

Self-supervised monocular depth estimation has achieved impressive performance on outdoor datasets. Its performance however degrades notably in indoor environments because of the lack of textures. Without rich textures, the photometric consistency is too weak to train a good depth network. Inspired by the early works on indoor modeling, we leverage the structural regularities exhibited in indoor scenes, to train a better depth network. Specifically, we adopt two extra supervisory signals for self-supervised training: 1) the Manhattan normal constraint and 2) the co-planar constraint. The Manhattan normal constraint enforces the major surfaces (the floor, ceiling, and walls) to be aligned with dominant directions. The co-planar constraint states that the 3D points be well fitted by a plane if they are located within the same planar region. To generate the supervisory signals, we adopt two components to classify the major surface normal into dominant directions and detect the planar regions on the fly during training. As the predicted depth becomes more accurate after more training epochs, the supervisory signals also improve and in turn feedback to obtain a better depth model. Through extensive experiments on indoor benchmark datasets, the results show that our network outperforms the state-of-the-art methods. The source code is available at https://github.com/SJTU-ViSYS/StructDepth .

cs.CV

TextSLAM: Visual SLAM with Planar Text Features

We propose to integrate text objects in man-made scenes tightly into the visual SLAM pipeline. The key idea of our novel text-based visual SLAM is to treat each detected text as a planar feature which is rich of textures and semantic meanings. The text feature is compactly represented by three parameters and integrated into visual SLAM by adopting the illumination-invariant photometric error. We also describe important details involved in implementing a full pipeline of text-based visual SLAM. To our best knowledge, this is the first visual SLAM method tightly coupled with the text features. We tested our method in both indoor and outdoor environments. The results show that with text features, the visual SLAM system becomes more robust and produces much more accurate 3D text maps that could be useful for navigation and scene understanding in robotic or augmented reality applications.

cs.CV