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Boyuan Chen

Publications and source records attributed to Boyuan Chen.

At least 19 recordsLinked to original sources

ORCH: Organizational Principles Enable Collective Intelligence in Embodied AI

Collective intelligence depends not only on the capabilities of individual members, but also on how those members are organized. Yet artificial multi-agent systems are typically assembled using fixed organizational structures, even when the physical tasks they perform impose fundamentally different coordination requirements. Here we show that principles from human organization theory can be operationalized to organize large, heterogeneous collectives of embodied artificial agents. We introduce ORCH (Organizing Roles and Coordination Hierarchies), which constructs task-specific hierarchical organizations by combining pooled interdependence for work that can proceed concurrently with sequential interdependence for work governed by prerequisite relationships. Across 25 wildfire-response missions spanning reconnaissance, rescue, transportation, resource management, containment and suppression, we evaluated teams of up to 50 heterogeneous agents using eight large language models. Organizations constructed using these principles consistently outperformed four representative embodied multi-agent approaches across mission outcome, execution efficiency, exploration and computational resource use. Human-designed ORCH organizations improved final score by 63.97% and execution efficiency by 74.29% on average relative to the four prior frameworks. Organizations generated automatically by language models improved these measures by 43.63% and 52.53%, respectively. These advantages persisted across missions and underlying language models. Notably, collective performance was not monotonically determined by model scale. Analysis of long-horizon missions showed that hierarchical organization enabled teams to preserve concurrent activity within specialized groups while coordinating ordered transitions between mission phases.

cs.MA

Visible-Reachable Workspace for Perception-Aware Humanoid Design

Workspace analysis measures where a robot can place its end effector. For visually guided manipulation, reachability alone is insufficient: a kinematically reachable target may not be visible in the specific pose required to reach it. The robot must then redirect its sensing or move its body to acquire a view, turning a perception limitation into additional motion. Existing humanoids largely inherit this limitation when copying human form factors. We introduce the visible-reachable workspace (VRW), a design-stage measure that conditions visibility on feasible reaching configurations and extends it to concurrent visibility of spatially separated work regions. We apply VRW by building a 31-DoF humanoid with independently actuated RGB-D cameras. On the same robot, camera articulation increases visible-reachable coverage from 38% to 97%. With actuated camera layouts, a second camera raises pairwise coverage from 0.45 to 0.95, while a third changes it only to 0.97. In a controlled two-target reach-and-grasp benchmark, our dual-actuated design reduces mean completion time by 17% and mechanical energy by 19% relative to the same robot with its cameras fixed. Hardware experiments demonstrate simultaneous observation and manipulation of front/back and left/right target pairs without torso reorientation. The results suggest that reachability becomes a more informative design quantity for perception-driven humanoid manipulation when it is evaluated together with the sensing configurations that make the reachable space observable. We will open-source all software and the humanoid hardware design. Our website is https://generalroboticslab.com/DukeHumanoidv2

cs.RO

SocioGesture: Real-Time and Adaptive Social Gesture Perception for Human-Robot Interaction

Robots interacting with people must recognize not only explicit commands, but also social cues such as invitations, refusals, and unavailability. In real deployments, these cues must be inferred from noisy onboard perception under partial occlusion, changing viewpoints, and strict latency constraints. We present SocioGesture, a real-time adaptive social gesture perception system for human-robot interaction (HRI). SocioGesture uses a compact confidence-aware body-hand skeleton representation and a lightweight dual-stream model that fuses body motion with hand articulation for low-latency onboard recognition. To improve deployment robustness, we train the model with occlusion-aware skeleton corruption, exposing it to missing hands, occluded arms, and temporally unstable keypoints without increasing the inference cost. On a social gesture dataset collected in mixed indoor-outdoor HRI scenarios, SocioGesture achieves strong held-out-subject recognition, substantially improves robustness under structured joint occlusion, and runs in real time on a robot-mounted edge device. During deployment, uncertain interaction segments are saved for offline labeling and adaptation, enabling SocioGesture to expand its gesture vocabulary while preserving performance in the original classes. These results demonstrate a practical path toward robust, efficient, and adaptive social perception for interactive robots.

cs.RO

LLM Post-Training as Brownfield Maintenance: An Industrial Perspective on Dataware Engineering

Industrial post-training is a brownfield regime. Teams inherit a deployed checkpoint and must land targeted improvements under fixed compute and mixture budgets without regressing the rest. The maintained artifact is increasingly dataware: behavior governed by a curated post-training mixture, updated via bounded mixture patches rather than clean-slate retraining. From an industrial code-generation improvement effort, we offer a maintainer's perspective on why this work is hard in practice, distilling three recurring challenges, zero-sum mixture design, yield as the binding metric, and end-to-end integration under uncertainty, and arguing that progress depends less on one-off recipes than on an engineering discipline for programming dataware. In our case study, interventions that raised the conversion of teacher distillation into usable training data increased accepted supervision by 2.84 times while using the same solution teacher and four solution attempts per candidate problem. In our primary evaluation, the yield-engineered patch improved CodeForces pass@1 by +2.59 points (+3.11 pass@3) and held-out LiveCodeBench v6 pass@1 by +6.11 (+8.05 pass@3), all statistically significant across 16 stochastic evaluations of each benchmark from one fixed checkpoint per condition, with internal AIME and MATH regression suites within tolerance.

cs.SE

RTNav: Towards Real-Time Zero-Shot Object Navigation

Navigation in unknown environments to find unforeseen objects has become increasingly feasible with capable vision and language foundation models. However, these models also introduce non-negligible inference latency, which becomes an important concern when agents must operate continuously in the real world. Most state-of-the-art methods are still developed in synchronous simulators, where the environment waits for the agent to act and inference time is effectively free. As a result, agents are often designed around the sequential execution of perception, reasoning, and action, with little regard for time constraints. Under real-time execution, where wall-clock time counts towards the task budget, the inefficiencies of these architectures become clear. We show that recent zero-shot object navigation methods suffer consistent performance degradation under such realistic timing conditions. Motivated by this observation, we propose RTNav, a simple but effective architecture that treats inference latency, asynchronous environment stepping, and bounded compute as explicit design considerations. Evaluated on real-time variants of HM3D-v1, HM3D-v2, and HM3D-OVON, RTNav improves the success rate by up to 11% and the Success weighted by Completion Time by up to 5.1 points over prior work.

cs.RO

DCAS: Decoupling CLI Agent Scaffolding to Internalize Planning across Scaffolds

CLI-based software-engineering agents have matured rapidly, yet the open ecosystem has converged on a single training environment: trajectory datasets used to fine-tune open models are collected almost exclusively under OpenHands. Models fine-tuned on this data score well under OpenHands but degrade substantially when deployed under any non-training scaffold. Untrained base models do not show this divergence, indicating the gap is fine-tuning-induced and tied to the conventions of the training scaffold. We argue that a load-bearing scaffold-specific behavior is planning structure, in two senses this paper distinguishes: explicit planning, a pre-execution plan produced as a first-class artifact, and implicit planning, the structural conventions that shape execution throughout the agent loop. Under this hypothesis, closing the gap requires moving planning from a fixed scaffold artifact to a learned model capability. We introduce Decoupling CLI Agent Scaffolding (DCAS), a backend-substitution interception layer that routes API traffic between any CLI scaffold and any backend model without modifying the scaffold, enabling cross-scaffold evaluation and planning-aware trajectory collection. Using DCAS, a controlled plan-source intervention confirms planning quality is a high-leverage component, with gains exceeding the cross-scaffold drops we observe. A model fine-tuned on a small set of DCAS-collected planning-aware trajectories under a single scaffold gains consistently across non-training scaffolds, and the two senses of planning are empirically separable in training data.

cs.SE

A Blind Spot in Alignment: Quantifying Biosecurity Risks in Large Language Models

Large Language Models (LLMs) are accelerating biological research, yet this same capability poses a critical biosecurity threat: models that assist in protein engineering can equally be prompted to generate predicted toxin-like sequences, potentially lowering the barrier to biological misuse. Current safety evaluations, however, operate in natural language and cannot determine whether a model-generated amino acid sequence is biological gibberish or a computational risk signal. To address this evaluation blind spot, we introduce SPIKE-Bench, coupling 631 curated toxin-design prompts across seven functional categories with the SPIKE funnel, a three-stage protocol that filters output through compliance, biological plausibility, and predicted toxicity, producing stage-level diagnostics and an aggregate function-aware metric: the Functional Harmfulness Rate (FHR). An audit of 32 LLMs reveals that most models freely comply with toxin-design requests; FHR is driven primarily by biological generation capability rather than safety alignment, reaching 50.7%; and Refusal Rate fails to predict functional risk. As a first step toward mitigation, we provide BioSafe-Guard, a domain-specialized classifier that substantially reduces predicted functional risk while preserving benign utility. We release SPIKE-Bench and BioSafe-Guard at https://github.com/PKU-Alignment/SPIKE-Bench to support more rigorous biosecurity evaluation of LLMs.

q-bio.QM

Embodied Passive Aeroacoustic Perception Enables Relative Sensing and Pursuit Between Aerial Robots

Aerial robots generate structured aeroacoustic fields during flight, yet these signals have been underexplored as a source of onboard relative perception, particularly under the strong ego-acoustic interference generated during simultaneous flight in various outdoor conditions. We introduce embodied passive aeroacoustic perception, a sensing paradigm in which an aerial robot infers actionable relative-state information from the naturally generated sound of flight while operating within its own evolving aeroacoustic field. We present SonicFly, a passive aeroacoustic perception framework that enables one unmanned aerial vehicle to estimate and follow another using only the leader's intrinsic flight sound, without active acoustic signaling, inter-robot communication, GPS sharing, or external sensing infrastructure. The system uses a lightweight four-microphone array, rotorcraft-informed acoustic representations, a neural bearing-range estimator, and confidence-gated filtering for closed-loop flight. Through acoustic characterization, onboard localization, and outdoor pursuit experiments, we show that multirotor aeroacoustic signals contain sufficient information to support relative perception despite strong ego-acoustic interference, environmental variability, and changing flight geometry. During acoustic-only pursuit, SonicFly achieved a mean distance-maintenance error of 1.34 m across diverse outdoor trajectories and operating conditions. Analysis of the acoustic channel reveals design principles governing embodied passive aeroacoustic perception, including the roles of harmonic structure, spectral separability, and spatial acoustic cues in determining observability. Our results establish the feasibility of embodied passive aeroacoustic perception for aerial robots and suggest that naturally generated behavioral signals can serve as information for robotic perception and coordination.

cs.RO

MindForge: Teaching Small Language Models Whole-Life-Cycle Software Engineering via Source-Free Program Synthesis

Coding agents have made substantial progress on software engineering tasks that modify existing codebases, including bug fixing and feature implementation. However, constructing a complete program from scratch remains a major challenge: even the frontier models evaluated on ProgramBench fully resolve fewer than 1% of tasks. One obstacle is the lack of scalable training environments for this from-scratch setting, spanning the whole software engineering life cycle, as existing environment-construction frameworks focus only on a single phase in software development. To address this gap, we introduce MindForge, an automated pipeline that converts open-source command-line programs into source-free environments that expose only a compiled reference executable and its documentation. Using MindForge, we construct training environments from repositories disjoint from those in ProgramBench, and curate a high-quality data recipe consisting of program synthesis trajectories using GLM-5.2 as the teacher agent. Fine-tuning Qwen3.6-27B on these trajectories increases its ProgramBench average test pass rate from 37.98% to 49.51%, achieving performance comparable to substantially larger frontier models. Moreover, the fine-tuned model consistently improves over the base model across all seven unseen software engineering benchmarks, spanning long-horizon repository generation and translation, bug fixing, feature implementation, and cross-language issue resolution, with absolute gains of 31.00 points on RepoZero-C2Rust, 14.16 on DeepSWE, 10.70/4.56 on NL2Repo-Bench (with/without tests), 5.04 on SWE-bench Verified, 5.93 on SWE-bench Pro, 5.22 on SWE-bench Multilingual, and 4.94 on FeatBench.

cs.SE

SpecFirst: Behavioral Specification Elicitation as a First-Class Step in Agent-Based Program Synthesis from Scratch

LLM-based agents excel at software engineering tasks where an existing codebase provides context, but constructing a program from scratch remains fundamentally harder. Recent benchmarks such as ProgramBench quantify this gap: given only natural-language documentation and an execute-only binary as a behavioral oracle, even frontier models solve fewer than 1% of instances. Existing frameworks conflate documentation reading, behavioral exploration, and code synthesis into a single pass, causing agents to probe insufficiently, lose behavioral intent as context drifts, and propagate early misinterpretations into the final implementation. Inspired by classical requirements engineering, we argue that behavioral specification elicitation should be a first-class phase that precedes implementation. We present SpecFirst, a two-stage framework that forces the specification elicitation before code synthesis. A dedicated spec agent first probes the binary and combines observations with documentation into a structured specification. Next, a code synthesis agent then uses this specification to drive implementation. This decomposition resolves documentation ambiguities before coding begins and provides a stable behavioral reference throughout synthesis. We evaluate SpecFirst on all 200 ProgramBench instances across four models spanning two families and an order of magnitude of capability. SpecFirst consistently outperforms the single-loop baseline, improving test pass rates by 6.9%-21.3% and binary exploration coverage by 9.4%-18.5%, all statistically significant. Behavioral analysis on code synthesis further shows that a prior specification enables earlier and more sustained code construction. Our results demonstrate that an explicit requirements-engineering phase is an effective paradigm for from-scratch program construction.

cs.SE

SWE-NFI: Studying and Benchmarking Coding Agents for Non-Functional Improvements

Although coding agents have achieved impressive performance on correctness-oriented benchmarks, their ability to make behavior-preserving non-functional improvements (NFIs) remains underexplored. In real-world software development, developers continuously improve software quality without changing observable behavior, yet existing benchmarks primarily evaluate functional correctness and provide limited support for assessing these non-functional improvements. In this paper, we present SWE-NFI, a benchmark for evaluating coding agents on NFIs beyond functional correctness. Our benchmark contains 188 tasks constructed from real merged pull requests in open-source Python projects. We operationalize developer-oriented NFIs into 92 executable rules and develop a comprehensive evaluation suite that combines functional correctness testing with rule-based NFI evaluation. We evaluate state-of-the-art commercial and open-source coding agents. Although the best-performing agent achieves a 70.0\% functional correctness rate, all evaluated agents generally fall short of human developers in overall NFI capability. The gap is particularly evident for structural code improvements, where agents' NFI scores range from 0.0 to 1.3, compared with 1.5 for the human reference. Our benchmark and findings provide a reproducible foundation for evaluating and advancing coding agents beyond functional correctness.

cs.SE

Robot Learning to Communicate through Projected Visual Abstractions

Humans routinely communicate through abstractions of their bodies, including shadows, silhouettes, and reflections. Yet robots remain largely confined to expressing themselves through their physical morphology. Enabling robots to communicate through such projected visual abstractions requires reasoning not only about bodily motion but also about how that motion is transformed into an external representation perceived by an observer. Among these abstractions, shadows provide a particularly compelling example because they emerge directly from the robot's embodiment while remaining visually distinct from the body itself. Here, we present a robotic system capable of dynamic shadow expression using a 21-degree-of-freedom dexterous hand with compliant soft skin and a learned shadow self-model. The soft-skinned embodiment reduces light leakage to produce visually continuous silhouettes, while the differentiable self-model learns the mapping between hand configurations and projected shadow appearance through task-agnostic self-exploration. Given a target shadow image or video, the robot optimizes its hand configurations through gradient-based search over 1 the learned self-model and refines the solution through collision-aware simulation to obtain physically feasible motions. For dynamic shadow performance, we further introduce expressive-region objectives, temporal smoothness regularization, and keyframe-based optimization to preserve visually important motion cues while reducing optimization complexity. We demonstrate robotic shadow expression across sign-language gestures, hand-shadow puppetry, and animal motion imitation in both simulation and physical experiments. These results establish a framework for enabling robots to manipulate projected visual abstractions of themselves for communication and visual storytelling.

cs.RO

A\"ira: Rethinking AI Research Assistants for Interdisciplinary Science

Scientific discovery increasingly depends on interdisciplinary teams whose members contribute distinct expertise, conceptual frameworks, vocabularies, assumptions, and standards of evidence. Today's AI research assistants are largely designed to support individual researchers through literature review, writing assistance, coding, and data analysis. While these capabilities improve personal productivity, they provide little support for the collaborative reasoning required to integrate knowledge across disciplines. We argue that AI research assistants should evolve from tools that optimize individual workflows to systems designed for interdisciplinary teams. We introduce a\"ira, an AI research assistant built around this idea. Rather than focusing solely on summarization or question answering, a\"ira identifies disciplinary perspectives, translates terminology, highlights assumptions, and synthesizes collaborative research opportunities. We describe the design principles underlying a\"ira, present its system architecture, illustrate its outputs through interdisciplinary research meetings, and outline future research directions for AI systems that support collaborative scholarship.

cs.HC

TextDS: Parameter-Efficient Representation Alignment for Scene Text Detection under Distribution Shifts

In real-world deployments, scene text detectors inevitably face distribution shifts beyond the training distribution. Prior work often depends on large-scale scene-text pretraining, yet evaluation under cross-domain changes and real-world imaging degradations remains limited. We propose TextDS, an efficient framework for scene text detection under distribution shifts. First, we propose a data-efficient dual-encoder design with visual foundation models, eliminating the reliance on large-scale scene-text pretraining. Second, we introduce Step-wise LoRA adaptation (SWLoRA), which performs progressive low-rank refinement with a dynamic early-exit mechanism for effective feature adaptation. Third, we propose Common Subspace Fusion (CSF) to align and fuse the two branches in a shared subspace while retaining complementary, shift-robust information. Finally, we construct adverse-condition scene text detection datasets to address the gap in evaluating under imaging degradation. Experiments show that TextDS achieves competitive performance in scene text detection, demonstrating robustness across domains and adverse imaging conditions with only 4.9M trainable parameters.

cs.CV

Temporal Self-Imitation Learning

Long-horizon robot manipulation policies trained with reward shaping can still achieve high return through inefficient interactions, while rare efficient behaviors discovered during training may be forgotten. We argue that temporal efficiency itself provides a powerful and underutilized source of self-supervision for reinforcement learning. We introduce Temporal Self-Imitation Learning (TSIL), a reinforcement learning framework that mines temporally efficient successful trajectories generated during learning and converts them into reusable supervision for future policy improvement. TSIL progressively refines learning using configuration-conditioned adaptive temporal targets derived from fast successful trajectories, while preserving and replaying efficient behaviors through efficiency-weighted self-imitation learning. Across 15 distinct long-horizon manipulation tasks, TSIL consistently improves learning efficiency, task-completion efficiency, revisitation of fast successful behaviors, and robustness to unstable training conditions. More broadly, our results suggest that the temporal structure of successful behavior itself provides a scalable self-supervisory signal for reinforcement learning beyond manually engineered reward shaping alone.

cs.RO

Beyond Correctness: Enhancing Architectural Reasoning in Code LLMs via Scalable Labeling with Agentic Judgment

LLMs have substantially improved software engineering yet real-world development requires architectural understanding. Such understanding is prohibitively expensive to label manually and impossible to verify through tests alone. We propose an agentic judging pipeline using a strong LLM as a scalable proxy for expert architectural evaluation, comprising two judges: the Architecture Complexity Judge (ACJ), which estimates codebase-specific architectural understanding a task demands, and the Architecture Quality Judge (AQJ), which evaluates patch conformance to repository-specific architectural conventions via source-grounded rubrics. Fine-tuning Qwen3-8B/14B/32B on 3,360 curated instances achieves resolved rates of up to 27.2% on SWE-bench Verified - up to 540% over the base model and 256% over unfiltered fine-tuning. Meanwhile, the trained models achieve strong cross-language generalization and consistent improvements in architectural patch quality.

cs.SE

VHDLSuite: Unified Pipeline for LLM VHDL Generation with Data Synthesis and Evaluation

Large Language Models (LLM) have shown impressive capabilities in Register Transfer Level (RTL) code generation, particularly for Verilog. However, evaluating their performance with other Hardware Description Languages (HDL), especially VHDL, remains limited although its distinct language characteristics, such as stricter semantic rules, introduce evaluation considerations that differ from Verilog. This lack of coverage restricts fully understanding of how well current models generalize across hardware design languages with differing structures and semantics. To address this gap, we introduce VHDLSuite, a benchmark-centered infrastructure for scalable VHDL generation evaluation, integrating automated benchmark synthesis, executable validation, and multi-model diagnostic analysis. First, we propose a data pipeline that automatically converts Verilog designs and their accompanying testbenches into executable VHDL benchmark instances, followed by VUnit/GHDL-based validation to ensure each released task is compilable, runnable, and consistently checkable in the VHDL environment. Second, we introduce VHDLBench, a benchmark with over 200 VHDL problems with complete and validated testbenches across a wide range of complexity levels. Third, we extensively evaluate cutting-edge LLMs and uncover key challenges specific on LLM-aided VHDL generation. Our findings provide important insights and support future work in multi-language hardware design automation.Our data pipeline, benchmark, and evaluation framework will be open-sourced.

cs.AR

Extreme dynamic symmetry enables omnidirectional and multifunctional robots

Symmetry is a central organizing principle in natural systems, yet its use as a unifying design strategy in robotics has largely remained limited to geometric form. We show that symmetry can instead be leveraged at the level of dynamic actuation capability. We introduce dynamic symmetry, the uniformity of a robot's attainable center-of-mass accelerations, and formalize it through a measure coined as dynamic isotropy. Across more than 1000 simulated morphologies, we found that higher dynamic symmetry consistently improved trajectory tracking, task success, robustness, resiliency, and energy efficiency, with the benefits becoming most pronounced as dynamic isotropy approached its theoretical limit. To study this regime systematically, we developed Argus, a family of spherical robots designed to explore the effects of increasing dynamic symmetry. Members of the Argus family vary in their actuation geometry and dynamic symmetry level while sharing a common architectural principle: radially oriented linear actuators that directly shape the robot's center-of-mass dynamics. Among them, we built a physical 20-leg Argus variant that achieved near-extreme dynamic isotropy and demonstrated orientation-invariant locomotion, agile traversal of cluttered and deformable terrain, rapid self-stabilization, and resilience to partial actuator failures. Its distributed sensing further enabled omnidirectional perception and object interaction during continuous motion. These results show that designing robots for symmetry not only in morphology but also in their attainable dynamics provides a powerful and general pathway toward agility, robustness, and multifunctionality in uncertain terrestrial and extraterrestrial environments.

cs.RO