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Bram Adams

Publications and source records attributed to Bram Adams.

At least 73 records · Page 4Linked to original sources

How heated is it? Understanding GitHub locked issues

Although issues of open source software are created to discuss and solve technical problems, conversations can become heated, with discussants getting angry and/or agitated for a variety of reasons, such as poor suggestions or violation of community conventions. To prevent and mitigate discussions from getting heated, tools like GitHub have introduced the ability to lock issue discussions that violate the code of conduct or other community guidelines. Despite some early research on locked issues, there is a lack of understanding of how communities use this feature and of potential threats to validity for researchers relying on a dataset of locked issues as an oracle for heated discussions. To address this gap, we (i) quantitatively analyzed 79 GitHub projects that have at least one issue locked as too heated, and (ii) qualitatively analyzed all issues locked as too heated of the 79 projects, a total of 205 issues comprising 5,511 comments. We found that projects have different behaviors when locking issues: while 54 locked less than 10% of their closed issues, 14 projects locked more than 90% of their closed issues. Additionally, locked issues tend to have a similar number of comments, participants, and emoji reactions to non-locked issues. For the 205 issues locked as too heated, we found that one-third do not contain any uncivil discourse, and only 8.82% of the analyzed comments are actually uncivil. Finally, we found that the locking justifications provided by maintainers do not always match the label used to lock the issue. Based on our results, we identified three pitfalls to avoid when using the GitHub locked issues data and we provide recommendations for researchers and practitioners.

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Toward a traceable, explainable, and fairJD/Resume recommendation system

In the last few decades, companies are interested to adopt an online automated recruitment process in an international recruitment environment. The problem is that the recruitment of employees through the manual procedure is a time and money consuming process. As a result, processing a significant number of applications through conventional methods can lead to the recruitment of clumsy individuals. Different JD/Resume matching model architectures have been proposed and reveal a high accuracy level in selecting relevant candidatesfor the required job positions. However, the development of an automatic recruitment system is still one of the main challenges. The reason is that the development of a fully automated recruitment system is a difficult task and poses different challenges. For example, providing a detailed matching explanation for the targeted stakeholders is needed to ensure a transparent recommendation. There are several knowledge bases that represent skills and competencies (e.g, ESCO, O*NET) that are used to identify the candidate and the required job skills for a matching purpose. Besides, modernpre-trained language models are fine-tuned for this context such as identifying lines where a specific feature was introduced. Typically, pre-trained language models use transfer-based machine learning models to be fine-tuned for a specific field. In this proposal, our aim is to explore how modern language models (based on transformers) can be combined with knowledge bases and ontologies to enhance the JD/Resume matching process. Our system aims at using knowledge bases and features to support the explainability of the JD/Resume matching. Finally, given that multiple software components, datasets, ontology, andmachine learning models will be explored, we aim at proposing a fair, ex-plainable, and traceable architecture for a Resume/JD matching purpose.

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Towards Using Package Centrality Trend to Identify Packages in Decline

Due to their increasing complexity, today's software systems are frequently built by leveraging reusable code in the form of libraries and packages. Software ecosystems (e.g., npm) are the primary enablers of this code reuse, providing developers with a platform to share their own and use others' code. These ecosystems evolve rapidly: developers add new packages every day to solve new problems or provide alternative solutions, causing obsolete packages to decline in their importance to the community. Developers should avoid depending on packages in decline, as these packages are reused less over time and may become less frequently maintained. However, current popularity metrics (e.g., Stars, and Downloads) are not fit to provide this information to developers because their semantics do not aptly capture shifts in the community interest. In this paper, we propose a scalable approach that uses the package's centrality in the ecosystem to identify packages in decline. We evaluate our approach with the npm ecosystem and show that the trends of centrality over time can correctly distinguish packages in decline with an ROC-AUC of 0.9. The approach can capture 87% of the packages in decline, on average 18 months before the trend is shown in currently used package popularity metrics. We implement this approach in a tool that can be used to augment the npms metrics and help developers avoid packages in decline when reusing packages from npm.

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The "Shut the f**k up" Phenomenon: Characterizing Incivility in Open Source Code Review Discussions

Code review is an important quality assurance activity for software development. Code review discussions among developers and maintainers can be heated and sometimes involve personal attacks and unnecessary disrespectful comments, demonstrating, therefore, incivility. Although incivility in public discussions has received increasing attention from researchers in different domains, the knowledge about the characteristics, causes, and consequences of uncivil communication is still very limited in the context of software development, and more specifically, code review. To address this gap in the literature, we leverage the mature social construct of incivility as a lens to understand confrontational conflicts in open source code review discussions. For that, we conducted a qualitative analysis on 1,545 emails from the Linux Kernel Mailing List (LKML) that were associated with rejected changes. We found that more than half 66.66% of the non-technical emails included uncivil features. Particularly, frustration, name calling, and impatience are the most frequent features in uncivil emails. We also found that there are civil alternatives to address arguments, while uncivil comments can potentially be made by any people when discussing any topic. Finally, we identified various causes and consequences of such uncivil communication. Our work serves as the first study about the phenomenon of in(civility) in open source software development, paving the road for a new field of research about collaboration and communication in the context of software engineering activities.

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Individual Differences Limit Predicting Well-being and Productivity Using Software Repositories: A Longitudinal Industrial Study

Reports of poor work well-being and fluctuating productivity in software engineering have been reported in both academic and popular sources. Understanding and predicting these issues through repository analysis might help manage software developers' well-being. Our objective is to link data from software repositories, that is commit activity, communication, expressed sentiments, and job events, with measures of well-being obtained with a daily experience sampling questionnaire. To achieve our objective, we studied a single software project team for eight months in the software industry. Additionally, we performed semi-structured interviews to explain our results. The acquired quantitative data are analyzed with generalized linear mixed-effects models with autocorrelation structure. We find that individual variance accounts for most of the $R^2$ values in models predicting developers' experienced well-being and productivity. In other words, using software repository variables to predict developers' well-being or productivity is challenging due to individual differences. Prediction models developed for each developer individually work better, with fixed effects $R^2$ value of up to 0.24. The semi-structured interviews give insights into the well-being of software developers and the benefits of chat interaction. Our study suggests that individualized prediction models are needed for well-being and productivity prediction in software development.

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The Impacts of Sentiments and Tones in Community-Generated Issue Discussions

The diverse community members who contribute to the discussions on issue tracking systems of open-source software projects often exhibit complex affective states such as sentiments and tones. These affective states can significantly influence the effectiveness of the issue discussions in elaborating the initial ideas into actionable tasks that the development teams need to address. In this paper, we present an extended empirical study to investigate the impacts of sentiments and tones in community-generated issue discussions. We created and validated a large dataset of sentiments and tones in the issues posts and comments created by diverse community members in three popular open source projects. Our analysis results drew a complex picture of the relationships between, on the one hand, the sentiments and tones in the issue discussions, and on the other hand, various discussion and development-related measures such as the discussion length and the issue resolution time. We also found that when factors such as the issue poster roles and the issue types were controlled, sentiments and tones had varied associations with the measures. Insights gained from these findings can support open source community members in making and moderating effective issue discussions and guide the design of tools to better support community engagement.

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Empirical Study on the Software Engineering Practices in Open Source ML Package Repositories

Recent advances in Artificial Intelligence (AI), especially in Machine Learning (ML), have introduced various practical applications (e.g., virtual personal assistants and autonomous cars) that enhance the experience of everyday users. However, modern ML technologies like Deep Learning require considerable technical expertise and resources to develop, train and deploy such models, making effective reuse of the ML models a necessity. Such discovery and reuse by practitioners and researchers are being addressed by public ML package repositories, which bundle up pre-trained models into packages for publication. Since such repositories are a recent phenomenon, there is no empirical data on their current state and challenges. Hence, this paper conducts an exploratory study that analyzes the structure and contents of two popular ML package repositories, TFHub and PyTorch Hub, comparing their information elements (features and policies), package organization, package manager functionalities and usage contexts against popular software package repositories (npm, PyPI, and CRAN). Through these studies, we have identified unique SE practices and challenges for sharing ML packages. These findings and implications would be useful for data scientists, researchers and software developers who intend to use these shared ML packages.

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On the Threat of npm Vulnerable Dependencies in Node.js Applications

Software vulnerabilities have a large negative impact on the software systems that we depend on daily. Reports on software vulnerabilities always paint a grim picture, with some reports showing that 83% of organizations depend on vulnerable software. However, our experience leads us to believe that, in the grand scheme of things, these software vulnerabilities may have less impact than what is reported. Therefore, we perform a study to better understand the threat of npm vulnerable packages used in Node.js applications. We define three threat levels for vulnerabilities in packages, based on their lifecycle, where a package vulnerability is assigned a low threat level if it was hidden or still unknown at the time it was used in the dependent application (t), medium threat level if the vulnerability was reported but not yet published at t, and high if it was publicly announced at t. Then, we perform an empirical study involving 6,673 real-world, active, and mature open source Node.js applications. Our findings show that although 67.93% of the examined applications depend on at least one vulnerable package, 94.91% of the vulnerable packages in those affected applications are classified as having low threat. Moreover, we find that in the case of vulnerable packages classified as having high threat, it is the application's lack of updating that makes them vulnerable, i.e., it is not the existence of the vulnerability that is the real problem. Furthermore, we verify our findings at different stages of the application's lifetime and find that our findings still hold. Our study argues that when it comes to software vulnerabilities, things may not be as bad as they seem and that considering vulnerability threat is key.

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Swarm Relays: Distributed Self-Healing Ground-and-Air Connectivity Chains

The coordination of robot swarms - large decentralized teams of robots - generally relies on robust and efficient inter-robot communication. Maintaining communication between robots is particularly challenging in field deployments. Unstructured environments, limited computational resources, low bandwidth, and robot failures all contribute to the complexity of connectivity maintenance. In this paper, we propose a novel lightweight algorithm to navigate a group of robots in complex environments while maintaining connectivity by building a chain of robots. The algorithm is robust to single robot failures and can heal broken communication links. The algorithm works in 3D environments: when a region is unreachable by wheeled robots, the chain is extended with flying robots. We test the performance of the algorithm using up to 100 robots in a physics-based simulator with three mazes and different robot failure scenarios. We then validate the algorithm with physical platforms: 7 wheeled robots and 6 flying ones, in homogeneous and heterogeneous scenarios.

cs.RO↗

An Exploratory Study on Machine Learning Model Stores

Recent advances in Artificial Intelligence, especially in Machine Learning (ML), have brought applications previously considered as science fiction (e.g., virtual personal assistants and autonomous cars) into the reach of millions of everyday users. Since modern ML technologies like deep learning require considerable technical expertise and resource to build custom models, reusing existing models trained by experts has become essential. This is why in the past year model stores have been introduced, which, similar to mobile app stores, offer organizations and developers access to pre-trained models and/or their code to train, evaluate, and predict samples. This paper conducts an exploratory study on three popular model stores (AWS marketplace, Wolfram neural net repository, and ModelDepot) that compares the information elements (features and policies) provided by model stores to those used by the two popular mobile app stores (Google Play and Apple's App Store). We have found that the model information elements vary among the different model stores, with 65% elements shared by all three studied stores. Model stores share five information elements with mobile app stores, while eight elements are unique to model stores and four elements unique to app stores. Only few models were available on multiple model stores. Our findings allow to better understand the differences between ML models and "regular" source code components or applications, and provide inspiration to identify software engineering practices (e.g., in requirements and delivery) specific to ML applications.

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Release Practices for Mobile Apps--What do Users and Developers Think?

Large software organizations such as Facebook or Netflix, who otherwise make daily or even hourly releases of their web applications using continuous delivery, have had to invest heavily into a customized release strategy for their mobile apps, because the vetting process of app stores introduces lag and uncertainty into the release process. Amidst these large, resourceful organizations, it is unknown how the average mobile app developer organizes her app's releases, even though an incorrect strategy might bring a premature app update to the market that drives away customers towards the heavy market competition. To understand the common release strategies used for mobile apps, the rationale behind them and their perceived impact on users, we performed two surveys with users and developers. We found that half of the developers have a clear strategy for their mobile app releases, since especially the more experienced developers believe that it affects user feedback. We also found that users are aware of new app updates, yet only half of the surveyed users enables automatic updating of apps. While the release date and frequency is not a decisive factor to install an app, users prefer to install apps that were updated more recently and less frequently. Our study suggests that an app's release strategy is a factor that affects the ongoing success of mobile apps.

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Understanding GCC Builtins to Develop Better Tools

C programs can use compiler builtins to provide functionality that the C language lacks. On Linux, GCC provides several thousands of builtins that are also supported by other mature compilers, such as Clang and ICC. Maintainers of other tools lack guidance on whether and which builtins should be implemented to support popular projects. To assist tool developers who want to support GCC builtins, we analyzed builtin use in 4,913 C projects from GitHub. We found that 37% of these projects relied on at least one builtin. Supporting an increasing proportion of projects requires support of an exponentially increasing number of builtins; however, implementing only 10 builtins already covers over 30% of the projects. Since we found that many builtins in our corpus remained unused, the effort needed to support 90% of the projects is moderate, requiring about 110 builtins to be implemented. For each project, we analyzed the evolution of builtin use over time and found that the majority of projects mostly added builtins. This suggests that builtins are not a legacy feature and must be supported in future tools. Systematic testing of builtin support in existing tools revealed that many lacked support for builtins either partially or completely; we also discovered incorrect implementations in various tools, including the formally verified CompCert compiler.

cs.PL↗

Failure-Tolerant Connectivity Maintenance for Robot Swarms

Connectivity maintenance plays a key role in achieving a desired global behavior among a swarm of robots. However, connectivity maintenance in realistic environments is hampered by lack of computation resources, low communication bandwidth, robot failures, and unstable links. In this paper, we propose a novel decentralized connectivity-preserving algorithm that can be deployed on top of other behaviors to enforce connectivity constraints. The algorithm takes a set of targets to be reached while keeping a minimum number of redundant links between robots, with the goal of guaranteeing bandwidth and reliability. Robots then incrementally build and maintain a communication backbone with the specified number of links. We empirically study the performance of the algorithm, analyzing its time to convergence, as well as robustness to faults injected into the backbone robots. Our results statistically demonstrate the algorithm's ability to preserve the desired connectivity constraints and to reach the targets with up to 70 percent of individual robot failures in the communication backbone.

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Automatic Quality Assurance and Release (Report from Dagstuhl Seminar 18122)

This report documents the program and the outcomes of Dagstuhl Seminar 18122 "Automatic Quality Assurance and Release". The main goal of this seminar was to bridge the knowledge divide on how researchers and industry professionals reason about and implement DevOps for automatic quality assurance. Through the seminar, we have built up a common understanding of DevOps tools and practices, but we have also identified major academic and educational challenges for this field of research.

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Using Experience Sampling to link Software Repositories with Emotions and Work Well-Being

Background: The experience sampling method studies everyday experiences of humans in natural environments. In psychology it has been used to study the relationships between work well-being and productivity. To our best knowledge, daily experience sampling has not been previously used in software engineering. Aims: Our aim is to identify links between software developers self-reported affective states and work well-being and measures obtained from software repositories. Method: We perform an experience sampling study in a software company for a period of eight months, we use logistic regression to link the well-being measures with development activities, i.e. number of commits and chat messages. Results: We find several significant relationships between questionnaire variables and software repository variables. To our surprise relationship between hurry and number of commits is negative, meaning more perceived hurry is linked with a smaller number of commits. We also find a negative relationship between social interaction and hindered work well-being. Conclusions: The negative link between commits and hurry is counter-intuitive and goes against previous lab-experiments in software engineering that show increased efficiency under time pressure. Overall, our work is an initial step in using experience sampling in software engineering and validating theories on work well-being from other fields in the domain of software engineering.

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App Store 2.0: From Crowd Information to Actionable Feedback in Mobile Ecosystems

Given the increasing competition in mobile app ecosystems, improving the experience of users has become a major goal for app vendors. This article introduces a visionary app store, called APP STORE 2.0, which exploits crowdsourced information about apps, devices and users to increase the overall quality of the delivered mobile apps. We sketch a blueprint architecture of the envisioned app stores and discuss the different kinds of actionable feedbacks that app stores can generate using crowdsourced information.

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Do Programmers Work at Night or During the Weekend?

Abnormal working hours can reduce work health, general well-being, and productivity, independent from a profession. To inform future approaches for automatic stress and overload detection, this paper establishes empirically collected measures of the work patterns of software engineers. To this aim, we perform the first large-scale study of software engineers' working hours by investigating the time stamps of commit activities of 86 large open source software projects, both containing hired and volunteer developers. We find that two thirds of software engineers mainly follow typical office hours, empirically established to be from 10h to 18h, and do not usually work during nights and weekends. Large variations between projects and individuals exist. Surprisingly, we found no support that project maturation would decrease abnormal working hours. In the Firefox case study, we found that hired developers work more during office hours while seniority, either in terms of number of commits or job status, did not impact working hours. We conclude that the use of working hours or timestamps of work products for stress detection requires establishing baselines at the level of individuals.

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Towards an interdisciplinary, socio-technical analysis of software ecosystem health

This extended abstract presents the research goals and preliminary research results of the interdisciplinary research project SECOHealth, an ongoing collaboration between research teams of Polytechnique Montreal (Canada), the University of Mons (Belgium) and Laval University (Canada). SECOHealth aims to contribute to research and practice in software engineering by delivering a validated interdisciplinary scientific methodology and a catalog of guidelines and recommendation tools for improving software ecosystem health.

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