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Bramantyo Ibrahim Supriyatno

Publications and source records attributed to Bramantyo Ibrahim Supriyatno.

2 recordsLinked to original sources

Spook the Machine: Gamified Exploration of Human Imagination of Machine Fear

What happens when AI machines express fear? Do humans engage differently depending on how they express it? And what does it take to design for affective human-AI interaction? We present Spook the Machine, a gamified platform where participants generate images to frighten AI agents endowed with personality-driven phobias. Machines respond with emotional reactions ranging from calm analysis to begging for mercy, and a gallery of successful scares becomes visible to subsequent users. In a public deployment during Halloween 2024, 832 participants created 15,719 artifacts across 89 machines in a $2\times2$ design varying the machine's emotional expressiveness (neutral vs. high-emotion) and reward structure (rewarding scariness alone vs. scariness plus novelty). Emotionally expressive machines deepened engagement at moments of failure: users deliberated longer even when the machine did not express fear, and learned faster from the gallery, yet their creative output remained unchanged across all measures. Rewarding novelty sustained collective creative diversity over time; without it, users increasingly repeated what had previously worked. Each machine developed its own trajectory through accumulated social learning, with the gallery shaping what participants created next. These findings show that emotional expression and reward design are complementary levers for steering collective human-AI interaction: emotional expression shapes how deeply users engage, while reward structure shapes how they explore.

cs.HC

Expertise elevates AI usage: experimental evidence comparing laypeople and professional artists

Generative AI's novel capacities raise questions about the future role of human expertise: does AI level the playing field between professional artists and laypeople, or does expertise enhance AI use? Do the cognitive skills experts make use of in analyzing and drawing visual art also transfer to using these new tools? This pre-registered study conducts experimental comparisons between 50 professional artists and a demographically matched sample of laypeople. Our interdisciplinary team developed two tasks involving image replication and creative image creation, assessing their copying accuracy and divergent thinking. We implemented a bespoke platform for the experiment, powered by a modern text-to-image AI. Results reveal artists produced more accurate copies and more divergent ideas than lay participants, highlighting a skill transfer of professional expertise - even to the confined space of generative AI. We also explored how well an exemplary vision-capable large language model (GPT-4o) would fare: on par in copying and slightly better on average than artists in the creative task, although never above best humans. These findings highlight the importance of integrating artistic skills with AI, suggesting a potential for collaborative synergy that could reshape creative industries and arts education.

cs.HC