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Brandon Leblanc

Publications and source records attributed to Brandon Leblanc.

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SAGE-OR: Semi-supervised Adaptive Scene Graph Generation for Operating Rooms

Current surgical scene graph generation methods depend on dense multi-modal supervision and specialized hardware (synchronized RGB-D sensors, calibration rigs), making dataset construction expensive and restricting all existing benchmarks to simulated environments. We propose SAGE-OR, a feature-centric framework that replaces the traditional detect-then-reason paradigm with a decoupled representation-reasoning paradigm in which localization is derived from frozen foundation models, encoded implicitly in pre-computed features, and used without any localization supervision, while a lightweight graph transformer performs relational reasoning over cached features. We employ a semi-supervised formulation with general-purpose segmentation prompts to eliminate localization supervision while enabling unsupervised context augmentation through additional prompt-driven entities, such as hands, which are absent from annotations. General-purpose prompts are used to induce near-perfect recall, while precision is delegated to downstream attention-based reasoning, enabling simple adaptation to new entities via prompt-level modification. This design enables a lightweight 15M-parameter graph transformer that trains in 1.4 hours and runs relational inference at $\sim$1ms per frame with peak memory under 2GB, suitable for edge hardware used in the operating room; feature extraction runs offline as a separate caching stage (4.27s per frame). On the 4D-OR benchmark, the core model achieves 76% F1, matching the fully supervised 4D-OR baseline while eliminating all localization annotations, and unsupervised hand augmentation raises this to 86%, within 4 points of state-of-the-art (SOTA) methods requiring dense multi-modal supervision, providing a practical pathway for adaptation to new surgical settings without annotation other than relationship and class labels.

cs.CV

Distill3R: A Pipeline for Democratizing 3D Foundation Models on Commodity Hardware

While multi-view 3D reconstruction has shifted toward large-scale foundation models capable of inferring globally consistent geometry, their reliance on massive computational clusters for training has created a significant barrier to entry for most academic laboratories. To bridge this compute divide, we introduce Distill3R, a framework designed to distill the geometric reasoning of 3D foundation models into compact students fully trainable on a single workstation. Our methodology centers on two primary innovations: (1) an offline caching pipeline that decouples heavy teacher inference from the training loop through compressed supervision signals, and (2) a confidence-aware distillation loss that leverages teacher uncertainty to enable training on commodity hardware. We propose a 72M-parameter student model which achieves a 9x reduction in parameters and a 5x inference speedup compared to its 650M-parameter teacher. The student is fully trainable in under 3 days on a single workstation, whereas its teacher requires massive GPU clusters for up to a week. We demonstrate that the student preserves the structural consistency and qualitative geometric understanding required for functional 3D awareness. By providing a reproducible, single-workstation training recipe, Distill3R serves as an exploratory entry point for democratized 3D vision research and efficient edge deployment. This work is not intended to compete with state-of-the-art foundation models, but to provide an accessible research baseline for laboratories without access to large-scale compute to train and specialize models on their own domain-specific data at minimal cost.

cs.CV