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Branislav Kveton

Publications and source records attributed to Branislav Kveton.

At least 127 records · Page 7Linked to original sources

Does Weather Matter? Causal Analysis of TV Logs

Weather affects our mood and behaviors, and many aspects of our life. When it is sunny, most people become happier; but when it rains, some people get depressed. Despite this evidence and the abundance of data, weather has mostly been overlooked in the machine learning and data science research. This work presents a causal analysis of how weather affects TV watching patterns. We show that some weather attributes, such as pressure and precipitation, cause major changes in TV watching patterns. To the best of our knowledge, this is the first large-scale causal study of the impact of weather on TV watching patterns.

cs.CY↗

Bernoulli Rank-$1$ Bandits for Click Feedback

The probability that a user will click a search result depends both on its relevance and its position on the results page. The position based model explains this behavior by ascribing to every item an attraction probability, and to every position an examination probability. To be clicked, a result must be both attractive and examined. The probabilities of an item-position pair being clicked thus form the entries of a rank-$1$ matrix. We propose the learning problem of a Bernoulli rank-$1$ bandit where at each step, the learning agent chooses a pair of row and column arms, and receives the product of their Bernoulli-distributed values as a reward. This is a special case of the stochastic rank-$1$ bandit problem considered in recent work that proposed an elimination based algorithm Rank1Elim, and showed that Rank1Elim's regret scales linearly with the number of rows and columns on "benign" instances. These are the instances where the minimum of the average row and column rewards $μ$ is bounded away from zero. The issue with Rank1Elim is that it fails to be competitive with straightforward bandit strategies as $μ\rightarrow 0$. In this paper we propose Rank1ElimKL which simply replaces the (crude) confidence intervals of Rank1Elim with confidence intervals based on Kullback-Leibler (KL) divergences, and with the help of a novel result concerning the scaling of KL divergences we prove that with this change, our algorithm will be competitive no matter the value of $μ$. Experiments with synthetic data confirm that on benign instances the performance of Rank1ElimKL is significantly better than that of even Rank1Elim, while experiments with models derived from real data confirm that the improvements are significant across the board, regardless of whether the data is benign or not.

cs.LG↗

Stochastic Rank-1 Bandits

We propose stochastic rank-$1$ bandits, a class of online learning problems where at each step a learning agent chooses a pair of row and column arms, and receives the product of their values as a reward. The main challenge of the problem is that the individual values of the row and column are unobserved. We assume that these values are stochastic and drawn independently. We propose a computationally-efficient algorithm for solving our problem, which we call Rank1Elim. We derive a $O((K + L) (1 / Δ) \log n)$ upper bound on its $n$-step regret, where $K$ is the number of rows, $L$ is the number of columns, and $Δ$ is the minimum of the row and column gaps; under the assumption that the mean row and column rewards are bounded away from zero. To the best of our knowledge, we present the first bandit algorithm that finds the maximum entry of a rank-$1$ matrix whose regret is linear in $K + L$, $1 / Δ$, and $\log n$. We also derive a nearly matching lower bound. Finally, we evaluate Rank1Elim empirically on multiple problems. We observe that it leverages the structure of our problems and can learn near-optimal solutions even if our modeling assumptions are mildly violated.

cs.LG↗

Efficient Learning in Large-Scale Combinatorial Semi-Bandits

A stochastic combinatorial semi-bandit is an online learning problem where at each step a learning agent chooses a subset of ground items subject to combinatorial constraints, and then observes stochastic weights of these items and receives their sum as a payoff. In this paper, we consider efficient learning in large-scale combinatorial semi-bandits with linear generalization, and as a solution, propose two learning algorithms called Combinatorial Linear Thompson Sampling (CombLinTS) and Combinatorial Linear UCB (CombLinUCB). Both algorithms are computationally efficient as long as the offline version of the combinatorial problem can be solved efficiently. We establish that CombLinTS and CombLinUCB are also provably statistically efficient under reasonable assumptions, by developing regret bounds that are independent of the problem scale (number of items) and sublinear in time. We also evaluate CombLinTS on a variety of problems with thousands of items. Our experiment results demonstrate that CombLinTS is scalable, robust to the choice of algorithm parameters, and significantly outperforms the best of our baselines.

cs.LG↗

Graphical Model Sketch

Structured high-cardinality data arises in many domains, and poses a major challenge for both modeling and inference. Graphical models are a popular approach to modeling structured data but they are unsuitable for high-cardinality variables. The count-min (CM) sketch is a popular approach to estimating probabilities in high-cardinality data but it does not scale well beyond a few variables. In this work, we bring together the ideas of graphical models and count sketches; and propose and analyze several approaches to estimating probabilities in structured high-cardinality streams of data. The key idea of our approximations is to use the structure of a graphical model and approximately estimate its factors by "sketches", which hash high-cardinality variables using random projections. Our approximations are computationally efficient and their space complexity is independent of the cardinality of variables. Our error bounds are multiplicative and significantly improve upon those of the CM sketch, a state-of-the-art approach to estimating probabilities in streams. We evaluate our approximations on synthetic and real-world problems, and report an order of magnitude improvements over the CM sketch.

cs.DS↗

Cascading Bandits for Large-Scale Recommendation Problems

Most recommender systems recommend a list of items. The user examines the list, from the first item to the last, and often chooses the first attractive item and does not examine the rest. This type of user behavior can be modeled by the cascade model. In this work, we study cascading bandits, an online learning variant of the cascade model where the goal is to recommend $K$ most attractive items from a large set of $L$ candidate items. We propose two algorithms for solving this problem, which are based on the idea of linear generalization. The key idea in our solutions is that we learn a predictor of the attraction probabilities of items from their features, as opposing to learning the attraction probability of each item independently as in the existing work. This results in practical learning algorithms whose regret does not depend on the number of items $L$. We bound the regret of one algorithm and comprehensively evaluate the other on a range of recommendation problems. The algorithm performs well and outperforms all baselines.

cs.LG↗

DCM Bandits: Learning to Rank with Multiple Clicks

A search engine recommends to the user a list of web pages. The user examines this list, from the first page to the last, and clicks on all attractive pages until the user is satisfied. This behavior of the user can be described by the dependent click model (DCM). We propose DCM bandits, an online learning variant of the DCM where the goal is to maximize the probability of recommending satisfactory items, such as web pages. The main challenge of our learning problem is that we do not observe which attractive item is satisfactory. We propose a computationally-efficient learning algorithm for solving our problem, dcmKL-UCB; derive gap-dependent upper bounds on its regret under reasonable assumptions; and also prove a matching lower bound up to logarithmic factors. We evaluate our algorithm on synthetic and real-world problems, and show that it performs well even when our model is misspecified. This work presents the first practical and regret-optimal online algorithm for learning to rank with multiple clicks in a cascade-like click model.

cs.LG↗

Combinatorial Cascading Bandits

We propose combinatorial cascading bandits, a class of partial monitoring problems where at each step a learning agent chooses a tuple of ground items subject to constraints and receives a reward if and only if the weights of all chosen items are one. The weights of the items are binary, stochastic, and drawn independently of each other. The agent observes the index of the first chosen item whose weight is zero. This observation model arises in network routing, for instance, where the learning agent may only observe the first link in the routing path which is down, and blocks the path. We propose a UCB-like algorithm for solving our problems, CombCascade; and prove gap-dependent and gap-free upper bounds on its $n$-step regret. Our proofs build on recent work in stochastic combinatorial semi-bandits but also address two novel challenges of our setting, a non-linear reward function and partial observability. We evaluate CombCascade on two real-world problems and show that it performs well even when our modeling assumptions are violated. We also demonstrate that our setting requires a new learning algorithm.

cs.LG↗

Cascading Bandits: Learning to Rank in the Cascade Model

A search engine usually outputs a list of $K$ web pages. The user examines this list, from the first web page to the last, and chooses the first attractive page. This model of user behavior is known as the cascade model. In this paper, we propose cascading bandits, a learning variant of the cascade model where the objective is to identify $K$ most attractive items. We formulate our problem as a stochastic combinatorial partial monitoring problem. We propose two algorithms for solving it, CascadeUCB1 and CascadeKL-UCB. We also prove gap-dependent upper bounds on the regret of these algorithms and derive a lower bound on the regret in cascading bandits. The lower bound matches the upper bound of CascadeKL-UCB up to a logarithmic factor. We experiment with our algorithms on several problems. The algorithms perform surprisingly well even when our modeling assumptions are violated.

cs.LG↗

Tight Regret Bounds for Stochastic Combinatorial Semi-Bandits

A stochastic combinatorial semi-bandit is an online learning problem where at each step a learning agent chooses a subset of ground items subject to constraints, and then observes stochastic weights of these items and receives their sum as a payoff. In this paper, we close the problem of computationally and sample efficient learning in stochastic combinatorial semi-bandits. In particular, we analyze a UCB-like algorithm for solving the problem, which is known to be computationally efficient; and prove $O(K L (1 / Δ) \log n)$ and $O(\sqrt{K L n \log n})$ upper bounds on its $n$-step regret, where $L$ is the number of ground items, $K$ is the maximum number of chosen items, and $Δ$ is the gap between the expected returns of the optimal and best suboptimal solutions. The gap-dependent bound is tight up to a constant factor and the gap-free bound is tight up to a polylogarithmic factor.

cs.LG↗

Learning to Act Greedily: Polymatroid Semi-Bandits

Many important optimization problems, such as the minimum spanning tree and minimum-cost flow, can be solved optimally by a greedy method. In this work, we study a learning variant of these problems, where the model of the problem is unknown and has to be learned by interacting repeatedly with the environment in the bandit setting. We formalize our learning problem quite generally, as learning how to maximize an unknown modular function on a known polymatroid. We propose a computationally efficient algorithm for solving our problem and bound its expected cumulative regret. Our gap-dependent upper bound is tight up to a constant and our gap-free upper bound is tight up to polylogarithmic factors. Finally, we evaluate our method on three problems and demonstrate that it is practical.

cs.LG↗

DUM: Diversity-Weighted Utility Maximization for Recommendations

The need for diversification of recommendation lists manifests in a number of recommender systems use cases. However, an increase in diversity may undermine the utility of the recommendations, as relevant items in the list may be replaced by more diverse ones. In this work we propose a novel method for maximizing the utility of the recommended items subject to the diversity of user's tastes, and show that an optimal solution to this problem can be found greedily. We evaluate the proposed method in two online user studies as well as in an offline analysis incorporating a number of evaluation metrics. The results of evaluations show the superiority of our method over a number of baselines.

cs.IR↗

Managing your Private and Public Data: Bringing down Inference Attacks against your Privacy

We propose a practical methodology to protect a user's private data, when he wishes to publicly release data that is correlated with his private data, in the hope of getting some utility. Our approach relies on a general statistical inference framework that captures the privacy threat under inference attacks, given utility constraints. Under this framework, data is distorted before it is released, according to a privacy-preserving probabilistic mapping. This mapping is obtained by solving a convex optimization problem, which minimizes information leakage under a distortion constraint. We address practical challenges encountered when applying this theoretical framework to real world data. On one hand, the design of optimal privacy-preserving mechanisms requires knowledge of the prior distribution linking private data and data to be released, which is often unavailable in practice. On the other hand, the optimization may become untractable and face scalability issues when data assumes values in large size alphabets, or is high dimensional. Our work makes three major contributions. First, we provide bounds on the impact on the privacy-utility tradeoff of a mismatched prior. Second, we show how to reduce the optimization size by introducing a quantization step, and how to generate privacy mappings under quantization. Third, we evaluate our method on three datasets, including a new dataset that we collected, showing correlations between political convictions and TV viewing habits. We demonstrate that good privacy properties can be achieved with limited distortion so as not to undermine the original purpose of the publicly released data, e.g. recommendations.

cs.CR↗

Matroid Bandits: Fast Combinatorial Optimization with Learning

A matroid is a notion of independence in combinatorial optimization which is closely related to computational efficiency. In particular, it is well known that the maximum of a constrained modular function can be found greedily if and only if the constraints are associated with a matroid. In this paper, we bring together the ideas of bandits and matroids, and propose a new class of combinatorial bandits, matroid bandits. The objective in these problems is to learn how to maximize a modular function on a matroid. This function is stochastic and initially unknown. We propose a practical algorithm for solving our problem, Optimistic Matroid Maximization (OMM); and prove two upper bounds, gap-dependent and gap-free, on its regret. Both bounds are sublinear in time and at most linear in all other quantities of interest. The gap-dependent upper bound is tight and we prove a matching lower bound on a partition matroid bandit. Finally, we evaluate our method on three real-world problems and show that it is practical.

cs.LG↗

Leveraging Side Observations in Stochastic Bandits

This paper considers stochastic bandits with side observations, a model that accounts for both the exploration/exploitation dilemma and relationships between arms. In this setting, after pulling an arm i, the decision maker also observes the rewards for some other actions related to i. We will see that this model is suited to content recommendation in social networks, where users' reactions may be endorsed or not by their friends. We provide efficient algorithms based on upper confidence bounds (UCBs) to leverage this additional information and derive new bounds improving on standard regret guarantees. We also evaluate these policies in the context of movie recommendation in social networks: experiments on real datasets show substantial learning rate speedups ranging from 2.2x to 14x on dense networks.

cs.LG↗

Solving Factored MDPs with Continuous and Discrete Variables

Although many real-world stochastic planning problems are more naturally formulated by hybrid models with both discrete and continuous variables, current state-of-the-art methods cannot adequately address these problems. We present the first framework that can exploit problem structure for modeling and solving hybrid problems efficiently. We formulate these problems as hybrid Markov decision processes (MDPs with continuous and discrete state and action variables), which we assume can be represented in a factored way using a hybrid dynamic Bayesian network (hybrid DBN). This formulation also allows us to apply our methods to collaborative multiagent settings. We present a new linear program approximation method that exploits the structure of the hybrid MDP and lets us compute approximate value functions more efficiently. In particular, we describe a new factored discretization of continuous variables that avoids the exponential blow-up of traditional approaches. We provide theoretical bounds on the quality of such an approximation and on its scale-up potential. We support our theoretical arguments with experiments on a set of control problems with up to 28-dimensional continuous state space and 22-dimensional action space.

cs.AI↗

Partitioned Linear Programming Approximations for MDPs

Approximate linear programming (ALP) is an efficient approach to solving large factored Markov decision processes (MDPs). The main idea of the method is to approximate the optimal value function by a set of basis functions and optimize their weights by linear programming (LP). This paper proposes a new ALP approximation. Comparing to the standard ALP formulation, we decompose the constraint space into a set of low-dimensional spaces. This structure allows for solving the new LP efficiently. In particular, the constraints of the LP can be satisfied in a compact form without an exponential dependence on the treewidth of ALP constraints. We study both practical and theoretical aspects of the proposed approach. Moreover, we demonstrate its scale-up potential on an MDP with more than 2^100 states.

cs.AI↗

Online Semi-Supervised Learning on Quantized Graphs

In this paper, we tackle the problem of online semi-supervised learning (SSL). When data arrive in a stream, the dual problems of computation and data storage arise for any SSL method. We propose a fast approximate online SSL algorithm that solves for the harmonic solution on an approximate graph. We show, both empirically and theoretically, that good behavior can be achieved by collapsing nearby points into a set of local "representative points" that minimize distortion. Moreover, we regularize the harmonic solution to achieve better stability properties. We apply our algorithm to face recognition and optical character recognition applications to show that we can take advantage of the manifold structure to outperform the previous methods. Unlike previous heuristic approaches, we show that our method yields provable performance bounds.

cs.LG↗